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On June 08 2012 03:31 SolPhantSN wrote: If I'm going to be making a new account with the goal of getting to Grandmasters or as high in Masters as possible next season, what should I do (if anything) with that account now during the ladder lock? Mass games, get it to just barely Masters MMR, don't play it at all? Just wondering what would be best for the rank/league of the account. I have plenty of accounts to play for the sake of practice in the meantime.
I'm not sure I understand what you're asking. You want to get your account as high as possible? i.e. you want to improve? Just practice/mass games on any account. The ladder lock has no effect on on your mmr which is the only thing that matters since your points and league are linked to your mmr.
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On June 08 2012 03:40 Vathus wrote:Show nested quote +On June 08 2012 03:31 SolPhantSN wrote: If I'm going to be making a new account with the goal of getting to Grandmasters or as high in Masters as possible next season, what should I do (if anything) with that account now during the ladder lock? Mass games, get it to just barely Masters MMR, don't play it at all? Just wondering what would be best for the rank/league of the account. I have plenty of accounts to play for the sake of practice in the meantime. I'm not sure I understand what you're asking. You want to get your account as high as possible? i.e. you want to improve? Just practice/mass games on any account. The ladder lock has no effect on on your mmr which is the only thing that matters since your points and league are linked to your mmr.
Well, I do want to improve, but I'm talking more about rank at the moment. I regularly beat top 8 masters on ladder, yet my highest ranked account in terms of points is around 30 or 40 because I don't stick to one. So, rather than needing to improve my skill level to get to top 8 masters, I think it's more that I need to play enough, and on one account.
As for what I mean about what to do with the account right now, though; it seems like it has an effect on points in a new season depending on what your MMR and league is when you start. If you get placed in Masters but just barely, you might face diamond and low masters players and get the same points for each win, compared to if you had really high MMR on the account and still got the same points for each win but had harder opponents to get there. That might apply more to rank within masters than to GM, though. I'm not sure if GM goes more by points or MMR.
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On June 08 2012 04:04 SolPhantSN wrote:Show nested quote +On June 08 2012 03:40 Vathus wrote:On June 08 2012 03:31 SolPhantSN wrote: If I'm going to be making a new account with the goal of getting to Grandmasters or as high in Masters as possible next season, what should I do (if anything) with that account now during the ladder lock? Mass games, get it to just barely Masters MMR, don't play it at all? Just wondering what would be best for the rank/league of the account. I have plenty of accounts to play for the sake of practice in the meantime. I'm not sure I understand what you're asking. You want to get your account as high as possible? i.e. you want to improve? Just practice/mass games on any account. The ladder lock has no effect on on your mmr which is the only thing that matters since your points and league are linked to your mmr. Well, I do want to improve, but I'm talking more about rank at the moment. I regularly beat top 8 masters on ladder, yet my highest ranked account in terms of points is around 30 or 40 because I don't stick to one. So, rather than needing to improve my skill level to get to top 8 masters, I think it's more that I need to play enough, and on one account. As for what I mean about what to do with the account right now, though; it seems like it has an effect on points in a new season depending on what your MMR and league is when you start. If you get placed in Masters but just barely, you might face diamond and low masters players and get the same points for each win, compared to if you had really high MMR on the account and still got the same points for each win but had harder opponents to get there. That might apply more to rank within masters than to GM, though. I'm not sure if GM goes more by points or MMR.
At the beginning of the season everyones points are reset but your MMR carries over. So you will win for more until your points approximately reach your MMR. So if you have a higher MMR you will eventually end up at a higher # of points than someone with a lower MMR.
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On June 07 2012 22:49 eusoc wrote:Show nested quote +On June 07 2012 22:46 EsX_Raptor wrote: I'm in the NA ladder. Is there a way for me to play with someone in the EU ladder? U need to buy a EU account... or wait for HotS at it should merge all servers
What? They will really merge the servers in HotS? That would be great =) !
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not entirely sure if this can be asked here but why is the classic hotkey set up generally considered the worst one?
would changing to a different set up be worth learning hotkeys from scratch again?
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On June 08 2012 09:54 Frolossus wrote: not entirely sure if this can be asked here but why is the classic hotkey set up generally considered the worst one?
would changing to a different set up be worth learning hotkeys from scratch again?
It's considered "worst" because it's not very efficient in terms of hand motion...compared to say, grid, which has almost everything within a single hand-span of your base position. But, it's also harder to learn and keep straight since there are less mental connections if you will. For example, "attack" as "A" makes logical sense and is easy to remember.
Basically, it's worth switching if you are a fast, high-practice player (hand motion is your limiting factor and you practice plenty enough to learn it well). If you don't practice enough to learn it perfectly or aren't particularly fast, it's not worth it, because remembering the somewhat less logical hotkeys takes up more time than the efficient hand movement saves.
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On June 08 2012 05:25 Vathus wrote:Show nested quote +On June 08 2012 04:04 SolPhantSN wrote:On June 08 2012 03:40 Vathus wrote:On June 08 2012 03:31 SolPhantSN wrote: If I'm going to be making a new account with the goal of getting to Grandmasters or as high in Masters as possible next season, what should I do (if anything) with that account now during the ladder lock? Mass games, get it to just barely Masters MMR, don't play it at all? Just wondering what would be best for the rank/league of the account. I have plenty of accounts to play for the sake of practice in the meantime. I'm not sure I understand what you're asking. You want to get your account as high as possible? i.e. you want to improve? Just practice/mass games on any account. The ladder lock has no effect on on your mmr which is the only thing that matters since your points and league are linked to your mmr. Well, I do want to improve, but I'm talking more about rank at the moment. I regularly beat top 8 masters on ladder, yet my highest ranked account in terms of points is around 30 or 40 because I don't stick to one. So, rather than needing to improve my skill level to get to top 8 masters, I think it's more that I need to play enough, and on one account. As for what I mean about what to do with the account right now, though; it seems like it has an effect on points in a new season depending on what your MMR and league is when you start. If you get placed in Masters but just barely, you might face diamond and low masters players and get the same points for each win, compared to if you had really high MMR on the account and still got the same points for each win but had harder opponents to get there. That might apply more to rank within masters than to GM, though. I'm not sure if GM goes more by points or MMR. At the beginning of the season everyones points are reset but your MMR carries over. So you will win for more until your points approximately reach your MMR. So if you have a higher MMR you will eventually end up at a higher # of points than someone with a lower MMR.
Ah, never knew that points worked like that in relation to MMR. Well, I guess it won't matter too much what is done with the account at this time then. Thanks for the answers.
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dumb simple question, what is the current ladder situation? Is ladder currently locked? If yes/no when will it be locked/unlocked? News on next season?
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On June 08 2012 19:57 tuestresfat wrote: dumb simple question, what is the current ladder situation? Is ladder currently locked? If yes/no when will it be locked/unlocked? News on next season?
Next season starts next week.
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hi I`m Terran, and I have one problem. How to play against Protos?
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On June 08 2012 20:07 Drekos wrote: hi I`m Terran, and I have one problem. How to play against Protos?
Just go kill him.
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whats the current meta in PvP? im trying to learn Protoss again but im totally lost in PvP and its by far my worst MU.
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On June 08 2012 21:18 HeidstroM wrote: whats the current meta in PvP? im trying to learn Protoss again but im totally lost in PvP and its by far my worst MU.
It hasn't changed much; not as many 4-gates, but it's still very volatile. Noone except one or two pros seems to have figured it out really.
My standard is 3-stalker rush, push with 2 immortals and if I don't kill him I get colossi and upgrades. Same old...
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Hello team liquid. I'd like to know how to execute 10 pool against Zerg.
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On June 09 2012 01:22 Karpfen wrote: Hello team liquid. I'd like to know how to execute 10 pool against Zerg.
10 pool, 10 overlord, 12,13,14 lings
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sorry, my question was a bit poor and I'd like to add some more: 1) what is the main advantage over 6 pool? Don't you make roughly the same amount of zerglings? 2) should I attack with my drones aswell? If so, how many of them?
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On June 09 2012 01:29 Karpfen wrote: sorry, my question was a bit poor and I'd like to add some more: 1) what is the main advantage over 6 pool? Don't you make roughly the same amount of zerglings? 2) should I attack with my drones aswell? If so, how many of them?
It's a half-assed thing, inbetween a 6-pool and a 13-pool. It's a bit more economical than a 6-pool so you're not dead if you fail to kill your opponent while still early enough to defend 6-pools and hit early nexus ffes. It's quite cheesy though and not very hard to defend if scouted, so it's not a good build for the ladder. In a boX tourney match it can be usefull for mixing stuff up though.
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In a ZvZ, if the creep spread from both players meets in the middle does the vision get shared, essentially showing the entire map, or is there a split where only the players creep will grant them vision?
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On June 09 2012 06:45 syn0r wrote: In a ZvZ, if the creep spread from both players meets in the middle does the vision get shared, essentially showing the entire map, or is there a split where only the players creep will grant them vision?
Vision is granted by creep tumors, not creep. That's why creep can go up cliffs without granting vision. Theoretically, you could continue tumor-ing on/onto "his" creep to get that vision, but obviously sooner or later he'll start killing your tumors.
It's also worth noting that creep only recedes at the edges, not from a tumor void in the middle of already established creep. So you can kill some of his more central tumors to deny vision without losing the creep or having to spread your own there.
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