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Rollin
Profile Joined March 2011
Australia1552 Posts
June 05 2012 12:46 GMT
#12821
5850 can run high/ultra at 1080p fine. Your cpu will be the bottleneck.
Throw off those chains of reason, and your prison disappears. | Check your posting frequency timeline: http://www.teamliquid.net/mytlnet/post_activity_img.php
phos4
Profile Joined October 2009
Germany226 Posts
June 05 2012 17:38 GMT
#12822
what is the hotkey to autobuild interceptors?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 05 2012 17:42 GMT
#12823
On June 06 2012 02:38 phos4 wrote:
what is the hotkey to autobuild interceptors?

No hotkey, you have to right click the icon to autocast it
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 05 2012 18:04 GMT
#12824
On June 03 2012 11:49 pyorotemjin wrote:
When a zealot attacks an immortal (which still has its hardened shield up), does it do 10 damage or 16? That is, does a zealot's attack count as two, or just one burst? Similiary, a colossus should do 10 dmg, not 20, right?

Zeal does 16, colossus does 20. The hardened shield is applied per attack; zealot has 2 attacks, colossus has 2 attacks. Hardened shield doesn't trigger on spell effects like psi storm or fungal growth
Knowing is half the battle... the other half is lasers.
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 05 2012 18:05 GMT
#12825
i know you can shift-add units into control-groups. Q: What is the corresponding way to take units OUT of a control group?
Insanity: doing the same thing over and over again and expecting different results.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
June 05 2012 18:06 GMT
#12826
On June 06 2012 03:05 Chr15t wrote:
i know you can shift-add units into control-groups. Q: What is the corresponding way to take units OUT of a control group?

Either shift click their wireframe on the command card or shift click a unit that is already in the ctrl group, then rebind the ctrl group
Knowing is half the battle... the other half is lasers.
DogBite
Profile Joined May 2011
37 Posts
June 05 2012 19:04 GMT
#12827
When you're transferring workers, how do you get them to return whatever minerals they're carrying in the process? I've tried doing it a bunch of ways, they always seem to end up having to go all the way to the target mineral patch before they realize they're already carrying minerals :/
TheExodus
Profile Joined November 2011
293 Posts
June 05 2012 19:11 GMT
#12828
On June 06 2012 04:04 DogBite wrote:
When you're transferring workers, how do you get them to return whatever minerals they're carrying in the process? I've tried doing it a bunch of ways, they always seem to end up having to go all the way to the target mineral patch before they realize they're already carrying minerals :/


Hit D (in grid). There's probably some other button in the regular layout, but it's called Return Cargo or something. Click the patch you want them to go to, then hit D.
frito
Profile Joined June 2009
Canada33 Posts
June 05 2012 19:30 GMT
#12829
OK im new to SC2 but my questions is:
Do I always produce workers from all my productions buildings the whole game? even at all expansions? A lot of my supply is taken up with workers.

When do I stop producing? I know for certain builds you have to take short breaks but i mean more long term, mid-late game.

thanks for any help
Vathus
Profile Joined October 2009
Canada404 Posts
June 05 2012 19:40 GMT
#12830
On June 06 2012 04:11 TheExodus wrote:
Show nested quote +
On June 06 2012 04:04 DogBite wrote:
When you're transferring workers, how do you get them to return whatever minerals they're carrying in the process? I've tried doing it a bunch of ways, they always seem to end up having to go all the way to the target mineral patch before they realize they're already carrying minerals :/


Hit D (in grid). There's probably some other button in the regular layout, but it's called Return Cargo or something. Click the patch you want them to go to, then hit D.

In the regular layout it's C.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 05 2012 19:49 GMT
#12831
On June 06 2012 02:42 tehemperorer wrote:
Show nested quote +
On June 06 2012 02:38 phos4 wrote:
what is the hotkey to autobuild interceptors?

No hotkey, you have to right click the icon to autocast it

You can hold the alt key and press the hotkey for said ability (in this case interceptors) and it will set that ability to auto cast.
This is my signature. There are many like it, but this one is mine.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
June 05 2012 19:54 GMT
#12832
On June 06 2012 04:30 frito wrote:
OK im new to SC2 but my questions is:
Do I always produce workers from all my productions buildings the whole game? even at all expansions? A lot of my supply is taken up with workers.

When do I stop producing? I know for certain builds you have to take short breaks but i mean more long term, mid-late game.

thanks for any help
With Terran you stop between 65 and 75, which is around 3 fully saturated bases with some SCV's building things.

With Protoss I'm pretty sure 70 is the max.

With Zerg you make up to 90 Drones. That is 4 fully saturated bases, plus a few gas geysers. I think you make around 10 (I think) less if you go Ultralisks instead of Broodlords in the late game.

+ Show Spoiler +
Take the numbers for Protoss and Zerg with a grain of salt. I main Terran so I don't know everything about Zerg and Protoss, though I'm 99% sure I'm right, I might be wrong.
This is my signature. There are many like it, but this one is mine.
SupaaFly
Profile Joined May 2012
Norway2 Posts
June 05 2012 20:33 GMT
#12833
In PvT as Toss seeing Terran early expanding at 4:30 mark w/bunker at front. What is the best course of action I can now take? Exapnd, Tech or 4gate?
eusoc
Profile Joined November 2011
Italy82 Posts
June 05 2012 21:27 GMT
#12834
On June 06 2012 05:33 SupaaFly wrote:
In PvT as Toss seeing Terran early expanding at 4:30 mark w/bunker at front. What is the best course of action I can now take? Exapnd, Tech or 4gate?


You can go for an allin(better with tech like 4gate wp, 4gate blink, 3gate stargate etc) as a 4 gate at the front won't work at all(bunker alredy up and full of marines with scv nearby)

OR

u can go for a 1gate FE then 3-4 gate pressure and fast 3°

OR
u can go straight to tech colossi or ht on 2 bases then expand


either of these will work, is up to you to choose wich do u prefer
SupaaFly
Profile Joined May 2012
Norway2 Posts
June 05 2012 22:13 GMT
#12835
On June 06 2012 06:27 eusoc wrote:
Show nested quote +
On June 06 2012 05:33 SupaaFly wrote:
In PvT as Toss seeing Terran early expanding at 4:30 mark w/bunker at front. What is the best course of action I can now take? Exapnd, Tech or 4gate?


You can go for an allin(better with tech like 4gate wp, 4gate blink, 3gate stargate etc) as a 4 gate at the front won't work at all(bunker alredy up and full of marines with scv nearby)

OR

u can go for a 1gate FE then 3-4 gate pressure and fast 3°

OR
u can go straight to tech colossi or ht on 2 bases then expand


either of these will work, is up to you to choose wich do u prefer

thanks
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
June 05 2012 22:37 GMT
#12836
I've been trying to change inject style to from the queens on 5-6-7 to the backspace method (changed to spacebar as most people do) how long untill I get comfortable with it? right now it feels weird and queens run everywhere T_T
"These animals should be rewarded for not being people... I hate people"
mikemal3496
Profile Joined March 2012
United States17 Posts
June 06 2012 00:18 GMT
#12837
For the 1.5 beta patch, do we get a free name change that will stick when the official version of the 1.5 patch comes out?
vorxaw
Profile Joined April 2011
Canada245 Posts
June 06 2012 00:31 GMT
#12838
On June 06 2012 02:42 tehemperorer wrote:
Show nested quote +
On June 06 2012 02:38 phos4 wrote:
what is the hotkey to autobuild interceptors?

No hotkey, you have to right click the icon to autocast it

also ALT+interceptorkey
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 06 2012 00:39 GMT
#12839
On June 06 2012 09:18 mikemal3496 wrote:
For the 1.5 beta patch, do we get a free name change that will stick when the official version of the 1.5 patch comes out?


No, you have to assign a name when you log in to the test server because it's a fresh account on the test server that will be wiped when the actual 1.5 goes live, your live account will likely carry over like any other patch.
japowpow
Profile Joined July 2011
United States14 Posts
June 06 2012 06:18 GMT
#12840
On June 06 2012 07:37 Ingebrigtsen wrote:
I've been trying to change inject style to from the queens on 5-6-7 to the backspace method (changed to spacebar as most people do) how long untill I get comfortable with it? right now it feels weird and queens run everywhere T_T


Well I use the backspace inject method, and it generally doesn't bother me. If you have your bases connected by creep, wandering queens shouldn't be too much of a problem. Also, you could experiment with mapping a key other than the spacebar as backspace. I use my middle mouse scroll clicker myself.

But changing your playstyle will always feel weird, even if the end result is better than before. So just keep using the backspace method until it feels comfortable, unless you decide that the method just isn't for you.
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