Simple Questions Simple Answers - Page 642
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Rollin
Australia1552 Posts
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phos4
Germany226 Posts
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tehemperorer
United States2183 Posts
On June 06 2012 02:38 phos4 wrote: what is the hotkey to autobuild interceptors? No hotkey, you have to right click the icon to autocast it | ||
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tehemperorer
United States2183 Posts
On June 03 2012 11:49 pyorotemjin wrote: When a zealot attacks an immortal (which still has its hardened shield up), does it do 10 damage or 16? That is, does a zealot's attack count as two, or just one burst? Similiary, a colossus should do 10 dmg, not 20, right? Zeal does 16, colossus does 20. The hardened shield is applied per attack; zealot has 2 attacks, colossus has 2 attacks. Hardened shield doesn't trigger on spell effects like psi storm or fungal growth | ||
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Chr15t
Denmark1103 Posts
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tehemperorer
United States2183 Posts
On June 06 2012 03:05 Chr15t wrote: i know you can shift-add units into control-groups. Q: What is the corresponding way to take units OUT of a control group? Either shift click their wireframe on the command card or shift click a unit that is already in the ctrl group, then rebind the ctrl group | ||
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DogBite
37 Posts
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TheExodus
293 Posts
On June 06 2012 04:04 DogBite wrote: When you're transferring workers, how do you get them to return whatever minerals they're carrying in the process? I've tried doing it a bunch of ways, they always seem to end up having to go all the way to the target mineral patch before they realize they're already carrying minerals :/ Hit D (in grid). There's probably some other button in the regular layout, but it's called Return Cargo or something. Click the patch you want them to go to, then hit D. | ||
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frito
Canada33 Posts
Do I always produce workers from all my productions buildings the whole game? even at all expansions? A lot of my supply is taken up with workers. When do I stop producing? I know for certain builds you have to take short breaks but i mean more long term, mid-late game. thanks for any help | ||
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Vathus
Canada404 Posts
On June 06 2012 04:11 TheExodus wrote: Hit D (in grid). There's probably some other button in the regular layout, but it's called Return Cargo or something. Click the patch you want them to go to, then hit D. In the regular layout it's C. | ||
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Fencar
United States2694 Posts
On June 06 2012 02:42 tehemperorer wrote: No hotkey, you have to right click the icon to autocast it You can hold the alt key and press the hotkey for said ability (in this case interceptors) and it will set that ability to auto cast. | ||
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Fencar
United States2694 Posts
On June 06 2012 04:30 frito wrote: With Terran you stop between 65 and 75, which is around 3 fully saturated bases with some SCV's building things.OK im new to SC2 but my questions is: Do I always produce workers from all my productions buildings the whole game? even at all expansions? A lot of my supply is taken up with workers. When do I stop producing? I know for certain builds you have to take short breaks but i mean more long term, mid-late game. thanks for any help With Protoss I'm pretty sure 70 is the max. With Zerg you make up to 90 Drones. That is 4 fully saturated bases, plus a few gas geysers. I think you make around 10 (I think) less if you go Ultralisks instead of Broodlords in the late game. + Show Spoiler + Take the numbers for Protoss and Zerg with a grain of salt. I main Terran so I don't know everything about Zerg and Protoss, though I'm 99% sure I'm right, I might be wrong. | ||
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SupaaFly
Norway2 Posts
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eusoc
Italy82 Posts
On June 06 2012 05:33 SupaaFly wrote: In PvT as Toss seeing Terran early expanding at 4:30 mark w/bunker at front. What is the best course of action I can now take? Exapnd, Tech or 4gate? You can go for an allin(better with tech like 4gate wp, 4gate blink, 3gate stargate etc) as a 4 gate at the front won't work at all(bunker alredy up and full of marines with scv nearby) OR u can go for a 1gate FE then 3-4 gate pressure and fast 3° OR u can go straight to tech colossi or ht on 2 bases then expand either of these will work, is up to you to choose wich do u prefer | ||
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SupaaFly
Norway2 Posts
On June 06 2012 06:27 eusoc wrote: You can go for an allin(better with tech like 4gate wp, 4gate blink, 3gate stargate etc) as a 4 gate at the front won't work at all(bunker alredy up and full of marines with scv nearby) OR u can go for a 1gate FE then 3-4 gate pressure and fast 3° OR u can go straight to tech colossi or ht on 2 bases then expand either of these will work, is up to you to choose wich do u prefer thanks ![]() | ||
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Ingebrigtsen
Norway343 Posts
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mikemal3496
United States17 Posts
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vorxaw
Canada245 Posts
On June 06 2012 02:42 tehemperorer wrote: No hotkey, you have to right click the icon to autocast it also ALT+interceptorkey | ||
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Dingobloo
Australia1903 Posts
On June 06 2012 09:18 mikemal3496 wrote: For the 1.5 beta patch, do we get a free name change that will stick when the official version of the 1.5 patch comes out? No, you have to assign a name when you log in to the test server because it's a fresh account on the test server that will be wiped when the actual 1.5 goes live, your live account will likely carry over like any other patch. | ||
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japowpow
United States14 Posts
On June 06 2012 07:37 Ingebrigtsen wrote: I've been trying to change inject style to from the queens on 5-6-7 to the backspace method (changed to spacebar as most people do) how long untill I get comfortable with it? right now it feels weird and queens run everywhere T_T Well I use the backspace inject method, and it generally doesn't bother me. If you have your bases connected by creep, wandering queens shouldn't be too much of a problem. Also, you could experiment with mapping a key other than the spacebar as backspace. I use my middle mouse scroll clicker myself. But changing your playstyle will always feel weird, even if the end result is better than before. So just keep using the backspace method until it feels comfortable, unless you decide that the method just isn't for you. | ||
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