Simple Questions Simple Answers - Page 622
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TheRealzz
150 Posts
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Iyerbeth
England2410 Posts
On May 05 2012 05:39 TheRealzz wrote: Is there an automatic detonate for burrowed banelings ? i.e. I burrow a baneling do other micro/macro stuff if anything walks over my bane it auto detonates without my micro ? The closest is auto unburrow, which will cause it to unburrow if anything walks near it, at which point it will charge the enemy or stand still if it's gone, or just be shot and explode anyway. | ||
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TheRealzz
150 Posts
On May 05 2012 07:01 Iyerbeth wrote: The closest is auto unburrow, which will cause it to unburrow if anything walks near it, at which point it will charge the enemy or stand still if it's gone, or just be shot and explode anyway. Thank you; that's close enough for what I want to try in the zvz MU anyway. And there is a hotkey for this auto-unburrow feature ? | ||
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Iyerbeth
England2410 Posts
On May 05 2012 07:24 TheRealzz wrote: Thank you; that's close enough for what I want to try in the zvz MU anyway. And there is a hotkey for this auto-unburrow feature ? Oh yeah sorry, hold alt and press R whilst it's burrowed. | ||
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haaz
157 Posts
2. Which terran player is considered the best at TvP? 3. Which terran player is considered the best at TvT? 4. Which unit compositions are strongest in TvT: pure mech, bio mech, pure bio? | ||
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Cyro
United Kingdom20323 Posts
Is EU Bnet deathing for anyone else? I just lost two opponents in a row to disconnects (while being about to loose one game) and i keep getting >this + Show Spoiler + ![]() | ||
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Skelephile
United States64 Posts
so i do the standard 3 base vs ffe opener, but instead of doing roach ling, i just go pure roach with a +1 burrow/tunneling/speed timing of about 160 population, just poke around and see if theres any opening to kill the protoss 3rd, then i throw down a spire and start +2 if things are going well then i make about 10-12 mutas to try and harass one base while i attack the other, or if they do 2 base collo i use the spire for corrupters, then i add on about 10 hydras to my army when +2 finishes for a nice max pop all around good vs anything roach/hydra corrupter army while i move to hive tech but this is where my problem is, there comes a point where even if i engage with a good arc and micro well against forcefields, the max protoss army can kill my army and attack me before i remax even though i have plenty of larva banked, i just dont know how to be more cost effective or what to do if they protoss turtles on 3 bases and has really good defense i want to be able to switch to boordlord/infestor/ling for late game but its so hard to transition without dieing when you trade armies | ||
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Westy
England808 Posts
Anyone got any advice? | ||
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Fogetaboudit
United States232 Posts
On May 04 2012 19:35 haaz wrote: 1) Is there a way of holding early terran pushes without using single sentry? 2) Is there a way of holding early stim terran pushes without using single sentry? 3) Is there a way of holding baneling bust when u forge FE without using single sentry? Yes I hate sentries ![]() I hate sentries too, I believe you can hold zerg pressure without them, however, it usually means proactive cannons and a buff wall in favor of dumping your gas on tech. no sentries vs Terran is much trickier. | ||
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rfoster
United States1005 Posts
I was wondering if you guys know of any good chat channels on battle.net. The channel teamliquid is always full of trolls a lot of the time, so I was wondering if you guys knew of any others. | ||
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bigtabs
Germany51 Posts
For example: another post in another thread suggested that you could see if the Protoss player was spending the boost on their Cybernetics Core and also on a hidden building, (then we'd know they were likely doing a void ray play). How do I know if they're boosting a building I can not see? | ||
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VoirDire
Sweden1923 Posts
On May 05 2012 08:31 haaz wrote: 1. Which terran player is considered the best at TvZ? 2. Which terran player is considered the best at TvP? 3. Which terran player is considered the best at TvT? 4. Which unit compositions are strongest in TvT: pure mech, bio mech, pure bio? Just my option. 1. TvZ: MMA, MVP, JJakji 2. TvP: Marineking, aLive, Bomber 3. TvT: MVP, MMA, Taeja 4. Map/situation dependent. Generally, the more open the map is the better bio becomes and vice versa. | ||
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VoirDire
Sweden1923 Posts
On May 05 2012 14:37 Skelephile wrote: need suggestion on ZvP strategy so i do the standard 3 base vs ffe opener, but instead of doing roach ling, i just go pure roach with a +1 burrow/tunneling/speed timing of about 160 population, just poke around and see if theres any opening to kill the protoss 3rd, then i throw down a spire and start +2 if things are going well then i make about 10-12 mutas to try and harass one base while i attack the other, or if they do 2 base collo i use the spire for corrupters, then i add on about 10 hydras to my army when +2 finishes for a nice max pop all around good vs anything roach/hydra corrupter army while i move to hive tech but this is where my problem is, there comes a point where even if i engage with a good arc and micro well against forcefields, the max protoss army can kill my army and attack me before i remax even though i have plenty of larva banked, i just dont know how to be more cost effective or what to do if they protoss turtles on 3 bases and has really good defense i want to be able to switch to boordlord/infestor/ling for late game but its so hard to transition without dieing when you trade armies There is no good way to be cost effective vs a death ball without broodlord/infestor. Try to trade armies close to his base so that you have time to remaxm and do run-bys so that he'll have to turn back. Also, a ton of spine crawlers help with the transition. | ||
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ScarSSBM
United States21 Posts
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tuestresfat
2555 Posts
On May 05 2012 14:37 Skelephile wrote: need suggestion on ZvP strategy so i do the standard 3 base vs ffe opener, but instead of doing roach ling, i just go pure roach with a +1 burrow/tunneling/speed timing of about 160 population, just poke around and see if theres any opening to kill the protoss 3rd, then i throw down a spire and start +2 if things are going well then i make about 10-12 mutas to try and harass one base while i attack the other, or if they do 2 base collo i use the spire for corrupters, then i add on about 10 hydras to my army when +2 finishes for a nice max pop all around good vs anything roach/hydra corrupter army while i move to hive tech but this is where my problem is, there comes a point where even if i engage with a good arc and micro well against forcefields, the max protoss army can kill my army and attack me before i remax even though i have plenty of larva banked, i just dont know how to be more cost effective or what to do if they protoss turtles on 3 bases and has really good defense i want to be able to switch to boordlord/infestor/ling for late game but its so hard to transition without dieing when you trade armies there is a zerg help me thread which might be better suited for your question. Imo you are delaying your hive tech too long which is why you're getting steam rolled. the cause of that is because all your gas is going into both hydras and mutas. Well there's that, and your idea that roach/hydra/corruptor is good vs anything is misinformed. Hive doesn't just mean infestor/brood/corruptor which is ultimately the composition you want. Hive means +3/+3, good creep spread, and loads of spines. Your upgraded roach army should look to accomplish two things: delay/deny his 3rd (not always possible); and secure your 4th base. You cannot sit on 3base worth of gas and expect to tech to hive in a timely manner. | ||
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tuestresfat
2555 Posts
On May 05 2012 08:31 haaz wrote: 1. Which terran player is considered the best at TvZ? 2. Which terran player is considered the best at TvP? 3. Which terran player is considered the best at TvT? 4. Which unit compositions are strongest in TvT: pure mech, bio mech, pure bio? This is really opinion based but I'll bite, hopfully you get enough opinions to form your own: 1. MMA 2. MarineKing 3. MVP at his prime, now MMA 4. Depends on the map, mech needs to be able to safely secure 3bases before max. In general they are all fine and viable as they all allow you to transition into sky terran. | ||
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ran.soul.dom
Australia1 Post
Is there a way to bind confine mouse to screen to a key ? run dual monitors and would like to be able to switch to other monitor without having to tab out of SC2 | ||
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Knockoutpill
Sweden23 Posts
I have been trying that technique myself but I'm using the Logitech MX1000 where the middle mouse "button" is a scroll wheel and sometimes when I press it in the heat of the battle I end up zooming which is very annoying. So what's the pro way of doing that? Get another mouse? Use another key to do the mouse-drag moving of the screen? | ||
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theDrex
Canada2 Posts
MC goes for a fast 3 nexus, 8 gates. He looked to be in a great spot. Behind in Upgrades, but if he had controlled that drop better, he had a big step over Polt. My question is, what kind of build is this? And why dont I see it more often? Would a 3 nexus > 6 gate > 2 forge > Templar build work? | ||
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theDrex
Canada2 Posts
On May 06 2012 08:07 Knockoutpill wrote: When I see pros play they usually move the screen either by clicking the mini map or by (I'm assuming) holding down the middle mouse key and moving the mouse. Or, of course, by using hotkeys for units, buildings or F-hotkeys for locations. Rarely do I see anyone good move the screen by "pushing" the outer edge of it with the mouse cursor. Okay, TSLPolt is a screen pusher and there are some other amazing players who do that too, but from what I can see the majority of the good players seem to do the hold-down-middle-mouse-key-and-move-mouse technique. I have been trying that technique myself but I'm using the Logitech MX1000 where the middle mouse "button" is a scroll wheel and sometimes when I press it in the heat of the battle I end up zooming which is very annoying. So what's the pro way of doing that? Get another mouse? Use another key to do the mouse-drag moving of the screen? From what I understand they use lots of Screen location hotkeys, use army hotkeys, and minimap. I don't think they use the middle mouse key. use mouse 4 button. | ||
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