Lets say i have 3 fully saturated bases, then i double expand, what would be the best way to distribute workers around the existing bases including gas mining?
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Pur3_MaYheM
Mexico35 Posts
Lets say i have 3 fully saturated bases, then i double expand, what would be the best way to distribute workers around the existing bases including gas mining? | ||
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Boiler Bandsman
United States391 Posts
On May 06 2012 09:56 theDrex wrote: Fightclub Game 2: MC vs Polt MC goes for a fast 3 nexus, 8 gates. He looked to be in a great spot. Behind in Upgrades, but if he had controlled that drop better, he had a big step over Polt. My question is, what kind of build is this? And why dont I see it more often? Would a 3 nexus > 6 gate > 2 forge > Templar build work? That sounds very similar to Parting's 3-Nexus build, although he does another gate or 2 when I've seen it. Take a look at this Day9 daily: http://blip.tv/file/6087356 It's all about Parting's gateway-based PvT. As to why you don't see it? It's relatively new, and some people consider it harder than colossus-based play. | ||
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Twelve12
Australia268 Posts
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CookieMaker
Canada880 Posts
On May 06 2012 11:14 Pur3_MaYheM wrote: I have a question regarding base/worker management. Lets say i have 3 fully saturated bases, then i double expand, what would be the best way to distribute workers around the existing bases including gas mining? REALLY depends on what race you play and how near mined out you are at your other mains. If you are fully saturated on 3 bases (30 workers at each), you probably have WAY too many workers. I'm just going to assume you meant you had 22 workers at each base (max for optimal mining and gas). Likely if you are double expanding into a 4th and 5th it means you are decently far into the game and your mains and nat's will be starting to dry up. The basic strategy is to be able to defend your economy the best, so moving workers to a 4th and 5th is obviously more dangerous than having them back home. That being said, pre-emptively transferring workers away from mineral patches before they run dry is always good, because once a single patch goes dry it means you are now over-saturated. This has been a terribly non-precise answer, but that's really it. Keep as much saturation at the closest bases as possible, without being threatened with over-saturation. | ||
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Iyerbeth
England2410 Posts
On May 06 2012 15:02 Twelve12 wrote: simple battlenet question (i hope this belongs here): If i set my chat settings to 'only receive chat messages from friends list' does that include in games as well? will i still be able to see 'glhf' and 'gg' etc from my opponent? Yes you will still se in game chat, it just means you don't receive private messages from non friends. | ||
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Pur3_MaYheM
Mexico35 Posts
On May 06 2012 15:22 CookieMaker wrote: REALLY depends on what race you play and how near mined out you are at your other mains. If you are fully saturated on 3 bases (30 workers at each), you probably have WAY too many workers. I'm just going to assume you meant you had 22 workers at each base (max for optimal mining and gas). Likely if you are double expanding into a 4th and 5th it means you are decently far into the game and your mains and nat's will be starting to dry up. The basic strategy is to be able to defend your economy the best, so moving workers to a 4th and 5th is obviously more dangerous than having them back home. That being said, pre-emptively transferring workers away from mineral patches before they run dry is always good, because once a single patch goes dry it means you are now over-saturated. This has been a terribly non-precise answer, but that's really it. Keep as much saturation at the closest bases as possible, without being threatened with over-saturation. Forgot to mention i was Zerg, yeah i mean when you are deep into the game and you need the gas and the main is mined out anyway, i don't know how to distribute the drones :/ | ||
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tuestresfat
2555 Posts
On May 06 2012 18:43 Pur3_MaYheM wrote: Forgot to mention i was Zerg, yeah i mean when you are deep into the game and you need the gas and the main is mined out anyway, i don't know how to distribute the drones :/ it's very simple really. you want drones mining. if drones are mining, don't touch them. optimal saturation is 16 on minerals per base. if a base has 17 drones, transfer one. usually as zerg, when you secure your 4th and 5th you're mainly interested in the gas. send as many drones as necessary to saturate those gasses asap and transfer additional drones such that every drone is mining optimally. if you really need a more thorough example: say you have 16 drones in main, 21 drones in natural, 18 drones in 3rd. transfer 5 from natural, and 2 from 3rd to new bases and make additional drones as necessary to your new bases. | ||
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haaz
157 Posts
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Mattson
Canada188 Posts
Does anyone have a link to that topic? | ||
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Iyerbeth
England2410 Posts
On May 07 2012 04:31 Mattson wrote: I was watching Sheth's stream earlier and he mentioned a post he made on here about hotkeys and what not. Does anyone have a link to that topic? Don't remember a topic, but I know he has a video on it. Hotkeys start at 7:05. Not sure exactly what info you were looking for though. | ||
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forsakeNXE
Germany539 Posts
I am looking fo a macro game tvz where the terran goes reactor hellion into expo into double ebay. If possible a game without much harass so i can steal this build. Thanks. =) | ||
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Snoodles
401 Posts
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sLBoGoRoH
Netherlands126 Posts
Is it still as good as it used to? Are they still using it in the pro tournaments? | ||
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Schaudenfraud
United States38 Posts
I'm just wondering because I don't know if I should be getting slapped in the face by playing and experiencing timings or if i should be knowing them by heart. which is better time spent? | ||
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ImSoSerious
United States6 Posts
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Kaitlin
United States2958 Posts
On May 07 2012 13:21 ImSoSerious wrote: What can handle a baneling splash better, zealots or stalkers? Well, banelings do bonus damage to light units, and Zealots are light units. Stalkers are not. Also, Zealots clump up a bit more than Stalkers. | ||
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Fiury_ltu
Lithuania4 Posts
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tuestresfat
2555 Posts
On May 07 2012 13:39 Fiury_ltu wrote: Im top 8 platinum player, and I got few top 25 diamond zergs who played this style. Lost all the times against them. As a terran what the hell do you do in this case. Multiple dropes were seen constantly with no good rezults. Whats the composition of units I should approach this zerg mess ? ![]() the short answer is to triple your tank count and make sure they have at least +1 weapons. the real answer is i have no idea what your question is. why are you losing? because his army steam rolled yours? because you couldn't secure a 4th? because you were spread too thin against his multi pronged aggression? please be more specific. edit: to be honest you're in fairly good shape in this match. even bases, and he has no gas bank which means no hive tech to worry about for awhile. so yea the biggest threat is his 172lings, just plenty of upgraded tanks and planetaries at vulnerable bases. also a good tip is to build a bunker beside your base (reducing surface area) and surrounding it with depots. i'm guessing you got mauraders to deal with his banelings, a good choice but you got too many. you need to respond to his infestor count, 11 is enough energy to deal game ending damage if unchecked. incorporate some ghosts, it works out well since you're looking to cut down on marauder production time anyway. once the zerg is aware theres no way he can break you, he'll just take more bases and transition (likely to hive). be prepared for this switch, scan him every now and then to get a sense of his hive timing. in general, marauders for ultras and vikings for broods. a couple thors mixed in works well too. | ||
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Fiury_ltu
Lithuania4 Posts
On May 07 2012 13:50 tuestresfat wrote: the short answer is to triple your tank count and make sure they have at least +1 weapons. the real answer is i have no idea what your question is. why are you losing? because his army steam rolled yours? because you couldn't secure a 4th? because you were spread too thin against his multi pronged aggression? please be more specific. there were more tanks, and i did secure my 4th bio was 3/3 and tanks +1. I start a push near the creep, and as soon as i see zerg army incoming i run back my bio behind tanks. But i just get overruned still. Are you saying that the key to killing that mess is a good bio spread ? Should I go only marines or marines and marauders ? | ||
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tuestresfat
2555 Posts
On May 07 2012 14:00 Fiury_ltu wrote: there were more tanks, and i did secure my 4th bio was 3/3 and tanks +1. I start a push near the creep, and as soon as i see zerg army incoming i run back my bio behind tanks. But i just get overruned still. Are you saying that the key to killing that mess is a good bio spread ? Should I go only marines or marines and marauders ? i can only base it off the screenshot you provided. you have too many marauders, and too few tanks considering his 172 zergling count. marauders are mainly there to soak up the baneling shots, they don't do a lot of damage to ling/bane (marine/tank are your dps units, and you have more marauders than you have marines O_O). Also you can't really push him with your army as you have no real way of dealing with his infestors edit: oh yea, get way more marines, like double that count. | ||
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