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Forum Index > StarCraft 2 Strategy
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LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2012-05-03 22:10:17
May 03 2012 22:09 GMT
#12401
I know, I just want to know the absolute GREEDIEST possible, so I know how to open vs Zergs who go hatch before pool, or any build that allows me to take the greediest incarnation of the FFE. I find that generally, if you HAVE to put up a forge and a cannon (possibly even a gateway just to block) before Nexus, you just have to hold and it's a build order win because as you said, most maps make it safe to go nexus before forge now in PvZ unless he's going 6, 8, or 10pool. (Or that 7 Roach bust, but that's not even really viable anymore even vs a greedy Toss, just because of the way the metagame has shifted to make Toss start building an army DESIGNED to counter roaches from the very beginning, and those few Roaches are likely to meet an Immortal and a few Sentries.

Thank you much for the help, by the way!
Hotcake
Profile Joined August 2011
Sweden12 Posts
May 03 2012 23:06 GMT
#12402
How do u guys control your medivacs? Do you put them in there own group or with marines?

/Hotcake
Crazyseal
Profile Joined February 2011
United Kingdom259 Posts
May 04 2012 00:25 GMT
#12403
On May 04 2012 08:06 Hotcake wrote:
How do u guys control your medivacs? Do you put them in there own group or with marines?

/Hotcake


Together with army, but an additional individual hot-key. Same for all power units, easy to get them to battle and easy to back them off without your army running away.
Crazyseal
Profile Joined February 2011
United Kingdom259 Posts
May 04 2012 00:26 GMT
#12404
On May 04 2012 07:09 LF9 wrote:
I know, I just want to know the absolute GREEDIEST possible, so I know how to open vs Zergs who go hatch before pool, or any build that allows me to take the greediest incarnation of the FFE. I find that generally, if you HAVE to put up a forge and a cannon (possibly even a gateway just to block) before Nexus, you just have to hold and it's a build order win because as you said, most maps make it safe to go nexus before forge now in PvZ unless he's going 6, 8, or 10pool. (Or that 7 Roach bust, but that's not even really viable anymore even vs a greedy Toss, just because of the way the metagame has shifted to make Toss start building an army DESIGNED to counter roaches from the very beginning, and those few Roaches are likely to meet an Immortal and a few Sentries.

Thank you much for the help, by the way!


9 Pylon Lowground
17 Nexus
17 Forge
17 Pylon
19 Cannon
20 Gateway

20~22 Gas
tuestresfat
Profile Joined December 2010
2555 Posts
May 04 2012 00:31 GMT
#12405
On May 04 2012 07:09 LF9 wrote:
Or that 7 Roach bust, but that's not even really viable anymore even vs a greedy Toss, just because of the way the metagame has shifted to make Toss start building an army DESIGNED to counter roaches from the very beginning, and those few Roaches are likely to meet an Immortal and a few Sentries.

You can get an Immortal out in time to stop a 7roach rush? I am very impressed.
dmnk
Profile Joined March 2011
United States3 Posts
May 04 2012 01:11 GMT
#12406
Hey guys, I was wondering how do I change the main spellcaster in a control group? When you have a bio army with ghosts, it will default to ghost spells. I was wondering if it's possible to permanently keep the main spellcaster as marines/marauders for stim. I know that tab switches it temporarily, but I'm looking to eliminate that extra keystroke during battles. Thanks in advance.
Rokman
Profile Joined May 2010
United States63 Posts
May 04 2012 03:01 GMT
#12407

I found dApollo's video guides to each race "playing up from bronze" to be incredibly helpful.

Anyone know of more videos like these?

Someone should build a pylon near their brain!
Artline
Profile Joined September 2011
177 Posts
May 04 2012 03:09 GMT
#12408
On May 04 2012 10:11 dmnk wrote:
Hey guys, I was wondering how do I change the main spellcaster in a control group? When you have a bio army with ghosts, it will default to ghost spells. I was wondering if it's possible to permanently keep the main spellcaster as marines/marauders for stim. I know that tab switches it temporarily, but I'm looking to eliminate that extra keystroke during battles. Thanks in advance.


I don't think that's possible. I'd love to be wrong though.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 04 2012 03:10 GMT
#12409
On May 04 2012 12:01 Rokman wrote:

I found dApollo's video guides to each race "playing up from bronze" to be incredibly helpful.

Anyone know of more videos like these?

http://www.youtube.com/watch?v=ux_nslpWqaE


on the channel myEGnet on YouTube, there are replay reviews from IdrA, Machine, DeMusliM, and iNcontroL. Some of them are a bit dated but it's not such a big problem.
Done with Team Liquid for a while. Don't expect to find me here.
Buckshot9044
Profile Joined March 2012
15 Posts
May 04 2012 03:36 GMT
#12410
Is there a way to tackle the toss deathball without brood infestor? I sometimes find myself with a good economy but not enough time to make broods. Can you take on earlier deathballs with roach corrupter infestor?
MatthewRock
Profile Joined April 2012
Poland11 Posts
May 04 2012 09:32 GMT
#12411
I'm silver player, and I find it hard to deal with Protoss using Forcefields, or stalkers/immortals/colossus. Usually I try to play something like Stephano 12 minute maxout, but it's either that I suck at it, or my micro is that bad, or Protoss knows how to counter it. btw. are there any guides/maps to help me improve my micro? Would be really nice.

tl;dr : How deal with forcefields and counters for Stalker/Immortal/Collosus army.
Kekekekekekeke
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
May 04 2012 10:20 GMT
#12412
Quick question about terran,

When i see terran go mech in various matchups they always seem to be very mineral heavy and floating quite a bit of minerals. Is there an arguement for making your natural/3rd a planetary rather then an orbital?
I'm in the bubblewrap league ... i just keep getting popped
haaz
Profile Joined May 2010
157 Posts
Last Edited: 2012-05-04 10:41:15
May 04 2012 10:35 GMT
#12413
1) Is there a way of holding early terran pushes without using single sentry?
2) Is there a way of holding early stim terran pushes without using single sentry?

3) Is there a way of holding baneling bust when u forge FE without using single sentry?

Yes I hate sentries
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
okecheyriii
Profile Joined March 2012
France11 Posts
May 04 2012 13:59 GMT
#12414
First post here to help a protoss friend...

@haaz

1) No
2) No
3) No

It might look like sarcasm but it's not
If you don't like sentries, you should quit protoss and go for zerg or terran, because all defensive things with protoss rely on sentries...

Maybe for the first one, if terran don't have stim you can defend with stalker and zealots, but it's still better with sentries so you can cut his army on the ramp or prevent them to shoot with distance forcefields
Doganaws
Profile Joined February 2011
Italy52 Posts
Last Edited: 2012-05-04 14:25:15
May 04 2012 14:09 GMT
#12415
HI there

???
I just wanted to know how to have SCVs always follow and repair a single Thor (or random mech unit).
???

Obviousely i mean by command combo or hotkeys (if possile)

tnx
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
May 04 2012 14:22 GMT
#12416
I am a bronze terran, and I regularly reach a total of about 90-100 SCV's in a game, as I don't know when to stop worker production. I feel like I can achieve fairly constant worker production (60 workers by 15 minutes on average), so I feel as if I am ready to stop making workers at some point. My large number of workers also often hurts me as my army can't get so big. So, when should I stop making SCV's? It would be useful to phrase this in terms of how many bases are saturated so it would be easier for me to figure out in the middle of a game.
Thanks in advance.
Taeja the one true Byunjwa~
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-05-04 14:47:13
May 04 2012 14:46 GMT
#12417
On May 04 2012 23:22 PinheadXXXXXX wrote:
I am a bronze terran, and I regularly reach a total of about 90-100 SCV's in a game, as I don't know when to stop worker production. I feel like I can achieve fairly constant worker production (60 workers by 15 minutes on average), so I feel as if I am ready to stop making workers at some point. My large number of workers also often hurts me as my army can't get so big. So, when should I stop making SCV's? It would be useful to phrase this in terms of how many bases are saturated so it would be easier for me to figure out in the middle of a game.
Thanks in advance.

When i was learning at saturation i just built probes till my cap, then counted how much i have and sacrificed overprobes into enemy base.

You want to have a total of around 70 workers (little less for terran and also you can build insane amount of orbitals, and sacrifice scv's up to 40 worker and just mule the hell out of everything)

But later just count how much workers you have, box them - you should have 2 fully filled lines on minerals + 3 on each gas.

Also as a benchmark - 52 scv's @ 10 min

Hope it helps
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 04 2012 14:54 GMT
#12418
On May 04 2012 23:09 Doganaws wrote:
HI there

???
I just wanted to know how to have SCVs always follow and repair a single Thor (or random mech unit).
???

Obviousely i mean by command combo or hotkeys (if possile)

tnx


The easiest way is to put them on auto-repair and then move-command them to the Thor. SCVs move faster than Thors, so even while moving across the map, they'll find small moments to repair nearby units.

The problem is that if the SCVs themselves take damage, they'll often start to repair eachother rather than the Thor. So in some situations you'll just have to micro the repair to make sure it ends up with the right units.
Such flammable little insects!
tuestresfat
Profile Joined December 2010
2555 Posts
May 04 2012 15:09 GMT
#12419
On May 04 2012 19:35 haaz wrote:
1) Is there a way of holding early terran pushes without using single sentry?
2) Is there a way of holding early stim terran pushes without using single sentry?

3) Is there a way of holding baneling bust when u forge FE without using single sentry?

Yes I hate sentries

1. Yes, in fact if you're facing anything before ~5:30mins (i.e. marine-scv all in) then sentries actually won't do you any favours, stalkers are the preferred unit of choice. Anything later I would say no, although possible it just simply isn't the better option.

2. Not really. Again, it's possible like you can throw up 5 cannons at your front that'll probably deter early stim pushes, but it's just not worth it. You won't hold with zealot-stalker you need sentries.

3. Try to sim city like crazy and hope your opponent is bad. A sentry will save you a lot of headache and most likely the game.

Get your freaken sentries, don't try to find a way around it it's not worth it.

Could always switch races, the option is always there and there's nothing wrong with that. I stopped practicing my Zerg because ZvZ ling-bane battles killed my soul. I wasn't terrible at them or anything, they just literally killed my will to live. I could balance whine (which is what most people seem to do), or I could actually be productive and find a way around my problem. Unfortunately there's no solid way of getting around ling-bane if your opponent chooses to force the issue (at least I haven't had much success) so I just opted to play other races while I do some soul searching. If you're curious I play at the mid-master level with all races.

Your current situation is quite similar, get sentries or switch races; they are a must in every match-up.
Broesl
Profile Joined February 2011
Austria75 Posts
May 04 2012 16:47 GMT
#12420
On May 04 2012 18:32 MatthewRock wrote:
I'm silver player, and I find it hard to deal with Protoss using Forcefields, or stalkers/immortals/colossus. Usually I try to play something like Stephano 12 minute maxout, but it's either that I suck at it, or my micro is that bad, or Protoss knows how to counter it. btw. are there any guides/maps to help me improve my micro? Would be really nice.

tl;dr : How deal with forcefields and counters for Stalker/Immortal/Collosus army.


Please dont think about micro at your level, especially with zerg you dont even need to care about anything else than a moving till you are masters. If you would really manage to max out on Roaches at 12min, there is NO way for a silver protoss to hold that, your macro just isnt good enough, i know you guys dont wanna hear it but PLS focus on macro, especially with zerg, you trade so much units you could have if u macro well for a little micro that isnt gonna do anything at your level.

Try to immitate stephanos build and if u manage to max out even close to 12min, you will be surprised how effective that is, the protoss cant have his "deathball" at that time, and you just have too much stuff for him to handle, doesnt matter if he hard counter it, in silver he just doesnt have the macro to hold off 12min roach max.


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