Question: Can an SCV continue repairing while its fungled?
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Name Lips
United States7 Posts
Question: Can an SCV continue repairing while its fungled? | ||
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Kambing
United States1176 Posts
On April 24 2012 23:13 Name Lips wrote: I'm attacking a PF, and the t grabs all his SCVs to repair it. I toss down some fungals to kill the SCVs. Question: Can an SCV continue repairing while its fungled? Yes as long they are in range of their repair target in the first place. | ||
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Kambing
United States1176 Posts
On April 24 2012 22:27 vGDaverave wrote: Throw down a pool instead of making a hatch, when your lings pop attack the engy bay. Also shift-spam attack the scv with a single drone to prevent the ebay from going up in health too much. | ||
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Musicus
Germany23576 Posts
On April 24 2012 23:25 Kambing wrote: Also shift-spam attack the scv with a single drone to prevent the ebay from going up in health too much. Aight, thank you guys, will try it this way and hope I#m not to far behind ![]() | ||
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BobTheSCV
Sweden37 Posts
I'm wondering if anyone else does this? I'm interested in studying replays to improve it further. | ||
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milodon
Chile42 Posts
1) how many bunkers? 2) bunkers in the high ground or can I put them down in the natural when the natural has a ramp? | ||
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Judgey33
Canada2 Posts
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j3cht
United States86 Posts
I am trying to incorporate Nydus into my play, especially when facing Mech. I often hear Day[9] talk about using a double Nydus worm and my question is what do you do with your army? Do you wait to put them into the worms until they have built in the opponents base to see which one to enter? or do you do half and half? Some help here would be great! <3 | ||
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Boiler Bandsman
United States391 Posts
On April 25 2012 11:57 j3cht wrote: Hi all! I am trying to incorporate Nydus into my play, especially when facing Mech. I often hear Day[9] talk about using a double Nydus worm and my question is what do you do with your army? Do you wait to put them into the worms until they have built in the opponents base to see which one to enter? or do you do half and half? Some help here would be great! <3 All Nydus Networks and worms are connected to each other. So it doesn't matter where you load, you can unload at any network or completed worm. Also, the units in the network are not killed unless ALL worms AND networks have been destroyed. | ||
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j3cht
United States86 Posts
On April 25 2012 13:47 Boiler Bandsman wrote: All Nydus Networks and worms are connected to each other. So it doesn't matter where you load, you can unload at any network or completed worm. Also, the units in the network are not killed unless ALL worms AND networks have been destroyed. Oh! wow that makes things so much more simple! Thank you for the help! <3 | ||
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iNViCiOUZ
Germany364 Posts
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Prillan
Sweden350 Posts
On April 25 2012 16:44 iNViCiOUZ wrote: I like to open reactored barracks into expand against protoss. When should I take my gas so that I have 50 gas when my first marine pops out. (Then I take scvs out of gas and expand with more marines). Try it. Time this out: Build Refinery Move SCV's 50 Gas mined Then you know early you should build your refinery. (I believe the first marine pops at around 3:00~3:10, not completely sure though ^^) | ||
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SoniC_eu
Denmark1008 Posts
Why? Zerg thrive with mobile harassing (much like a terran medivac dropping everywhere if zerg have BLs / infestor ling). SImply loading some lings / zerglings (Which are expendable in the late game at least) can wreck so much havoc in the terran production facilities & catching ther terran out of position. And everyone knows, hit a terran's economy and he can survive. But hit his production and you can ROFL stomp him 2 mins later (Or immediately). It simply dumbfounds me every time... | ||
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AmericanUmlaut
Germany2590 Posts
On April 25 2012 17:17 Prillan wrote: Try it. Time this out: Build Refinery Move SCV's 50 Gas mined Then you know early you should build your refinery. (I believe the first marine pops at around 3:00~3:10, not completely sure though ^^) 3:00~3:10 is about right. I think actually that about 3:08 or 3:09 is the fastest possible Marine. | ||
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iNViCiOUZ
Germany364 Posts
On April 25 2012 17:17 Prillan wrote: Try it. Time this out: Build Refinery Move SCV's 50 Gas mined Then you know early you should build your refinery. (I believe the first marine pops at around 3:00~3:10, not completely sure though ^^) It's not that I didn't tried. I tried taking gas between 13-15 having 2 or 3 scvs in gas. But I didn't find a timing where it adds up well. So I thought maybe you guys figured it out. | ||
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saaaa
Germany419 Posts
On April 23 2012 01:58 saaaa wrote: i search for a guide here in the strategy forum about improving, where the OP suggest to use the "gamecam" but i can not find it anymore... maybe someone know the exact thread? Noone know this thread? it was brilliant | ||
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Prillan
Sweden350 Posts
On April 25 2012 19:04 iNViCiOUZ wrote: It's not that I didn't tried. I tried taking gas between 13-15 having 2 or 3 scvs in gas. But I didn't find a timing where it adds up well. So I thought maybe you guys figured it out. I guess you really didn't try. This took max 10 minutes for me. From liquipedia: Time to 50 gas = 50 / 114 = ~27 seconds (Rounded up) Refinery Build Time + Time to 50 gas = 30s + 27s = 57s Assuming first marine at 3m10s => Start Refinery at 2m13s You probably need to try and fit this with the amount of minerals you have. This is a tool that can help you with that http://sc2planner.com/ | ||
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Snoodles
401 Posts
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AmericanUmlaut
Germany2590 Posts
On April 25 2012 23:00 Snoodles wrote: How do you fancy drop from a medivac? I see pros drop marines in a straight line as they're moving the medivac, but I cant find the hotkey for dropping only one marine. The only option is unload all, which stops the medivac in one place to slowly eject all the marines, making it easy for the enemy to scout and react. Hit "unload all", then click the medivac. The Medivac will continue carrying out its move orders and will drop units as it does so. Alternately, you can click the units shown in the Medivac's info panel, if you want to drop a particular unit first. This works the same for Overlords and Warp Prisms, so if you're a Zerg or Protoss player planning to post this week's copy of this question for your race, now you don't have to . | ||
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Mr. Black
United States470 Posts
On April 25 2012 23:00 Snoodles wrote: How do you fancy drop from a medivac? I see pros drop marines in a straight line as they're moving the medivac, but I cant find the hotkey for dropping only one marine. The only option is unload all, which stops the medivac in one place to slowly eject all the marines, making it easy for the enemy to scout and react. Select medivac, press D (unload), click medivac (not ground). | ||
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