Simple Questions Simple Answers - Page 61
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Mythito
Canada230 Posts
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waffling1
599 Posts
sorry i'm logical and analytical, and have some basis to my assertions, unlike you. i didn't realize this was a shortness contest. anyone can give a short, wrong answer. ur answers were so far off the mark, so don't complain. if you want to find something that's true, you want to analyze things correctly. i'm not here for nonsense. it's a simple matter of demonstrating the contrary. if u can't do that, dont cop out and go ad hominem. this isn't a flexibility contest either. if u've got something true to say, i'm all ears man. | ||
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Fuzzymonkey
United States28 Posts
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sQueez
12 Posts
What do you guys mean by this? | ||
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Sindsygafnatur
Denmark265 Posts
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zatic
Zurich15355 Posts
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Synystyr
United States1446 Posts
On March 31 2011 12:48 Fuzzymonkey wrote: When is a good time to get your second gas when going mech in TVZ? I ussually get first at 13 Depends on your build. If you're teching to Starport or Factory, I'd get your second gas while the factory is building. There will be a point where you have both an SCV and a Marine queued up and 75 minerals to spare while the Fact is going up, that's the timing. If you're playing Bio, second gas can wait until you start teching up. On March 31 2011 20:54 sQueez wrote: When I see you guys talk about terran a lot of the talk goes about bio / bio mech etc. What do you guys mean by this? Bio means mass barracks units, usually Marine/Marauder Bio mech is the mix of Factory and Barracks units, something like Hellion/Marauder or Tank/Marine. On March 31 2011 21:01 Sindsygafnatur wrote: What is the correct counter to collosus/sentry/mass stalker as zerg? unit composition and ratio wise. Corrupter/Roach/Hydra It's all dependent on how much Protoss has. I'd say about 3 corrupters per colossus, heavy on the roaches to tank damage and a sprinkling of hydras in the back to add their high dps in. Once the colossi are dead, you want more hydras than roaches. | ||
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justiceknight
Singapore5741 Posts
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Synystyr
United States1446 Posts
On March 31 2011 21:16 justiceknight wrote: I saw GSL nowadays the obs is able to hide the minimap/command buttons and such and make the screen bigger for better viewing especially large battles.How do i do that? Ctrl+W | ||
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jimbob615
Uruguay455 Posts
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PhuxPro
United States294 Posts
On March 31 2011 21:34 jimbob615 wrote: As terran what counters a baneling bust? Early-mid game if zerg is one basing it. What should you do if you 100% know this is coming, to counter it? Also if someone has a replay that would be really great to watch too. thx You want to build a second layer to your wall-off so the initial bling bust will only be able to break the first part of the wall. Usually, it's made with bunkers--you can add another barracks for better protection and if you can afford to keep it at a constant build-time for units. | ||
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AllNight
Netherlands86 Posts
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Fuzzymonkey
United States28 Posts
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Synystyr
United States1446 Posts
On March 31 2011 21:59 AllNight wrote: What will be my main unit composition / counter when im opening marine tank vs. zerg and he goes infestor instead of muta or roach? BC and Thor gets parasited, is ghost an option? full mech? You'll want to add a Ghost or two to EMP the infestors. If Zerg goes heavy muta, you're going to want a few Thors. Roaches will necessitate marauders as a response, more so than marines. Tanks will still the the ground unit of choice here of course, just make sure you support them with the proper anticounter. On March 31 2011 22:01 Fuzzymonkey wrote: So what is a good time to get a fac when going mech in tvz? Should I skip the techlab on the rax and just pump out a few rines? As soon as you finish the 16 depot. Skip the tech lab on the Barracks and just a get a few extra marines instead. You want that Factory going up the second you hit 100 gas. | ||
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underdawg
United States399 Posts
On March 31 2011 21:44 PhuxPro wrote: You want to build a second layer to your wall-off so the initial bling bust will only be able to break the first part of the wall. Usually, it's made with bunkers--you can add another barracks for better protection and if you can afford to keep it at a constant build-time for units. nice wall + tanks | ||
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Newkid272
United Kingdom17 Posts
dumb quest but im sure there is a simple answer | ||
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AllNight
Netherlands86 Posts
On March 31 2011 22:06 Synystyr wrote: You'll want to add a Ghost or two to EMP the infestors. If Zerg goes heavy muta, you're going to want a few Thors. Roaches will necessitate marauders as a response, more so than marines. Tanks will still the the ground unit of choice here of course, just make sure you support them with the proper anticounter. So basically ghosts, i see, will try ty. | ||
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Fuzzymonkey
United States28 Posts
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underdawg
United States399 Posts
On March 31 2011 22:44 Newkid272 wrote: I know this sounds dumb but if u get 6 pooled he had say 8 lings and u have 2 or 4 and ur forced to use your drones is there a command u can do to get ur workers to be agressive because whenever i use my workers they all die because i try attacking one unit with them all but when i see pro's get 6 pool'd there drones or probes kill the lings because they have like 3 drones on each ling... or atleast it seems like there all attacking anyways dumb quest but im sure there is a simple answer a-move instead of selecting one enemy unit (which makes workers just stand there afterwards) | ||
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Darpa
Canada4413 Posts
Does anyone know what time the MLG stream starts tomorrow? Its not on the calander Thanks | ||
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