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Forum Index > StarCraft 2 Strategy
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AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 13 2012 09:33 GMT
#12061
I have a question: I went Nexus first in a PvZ yesterday on Cloud Kingdom, and the Zerg put a hatch in my choke, built lings, and cancelled the hatch to let them through. Obviously this is an awesome trick, but it had never occurred to me that they could do that. Is there actually a response to this, or is it simply unsafe to go Nexus first if the Zerg has sent out a scouting Drone?
The frumious Bandersnatch
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-13 11:08:47
April 13 2012 11:04 GMT
#12062
On April 13 2012 18:28 AmericanUmlaut wrote:
Show nested quote +
On April 13 2012 18:09 MrTortoise wrote:
What exactly are people spending all their APM on at the start of the game?

It looks like just selecting and deselecting to me ... but that doesnt count.
What commands / actions are they using?


Selecting Probes, selecting Nexus, right-clicking minerals, I tend to spam my location hotkeys in a cycle, then select my nexus and spam "build Probe" so that my fingers get used to jumping up to the F-keys and back quickly. That's basically it. Selecting units does show in APM, it doesn't show in EAPM (though the two are reversed at the moment because of a bug). As far as I can tell, my location hotkey spam doesn't show up in either.



But they dont seem to be getting 200 apm from mouse click spamming. Eg they have 200 apm whilst obsing an overlord travelling accross the map ... and saying build drone or whatever doesnt count if there isnt one to build (nestea and stephano for instance).


I can easily spam at 200 apm .. i can probably manage closer to 500 and do in some situations. the problem is that i have no idea what they are sdoing that early to get it reported as 200 even though they are watching an overlord and not keeping anythign selected long enough to get that apm with a mouse button.

My apm averages at around 40-50 but can be sustained at 200 when i have enough stuff 20 mins into a game. But i dont get what it is that is being reported as APM and EPM in 200's that early. (hmm maybe i need to check epm that early tbh)

As in they must be practising something useful. Any douche can spam a mouse at 200 apm.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 13 2012 11:16 GMT
#12063
On April 13 2012 20:04 MrTortoise wrote:
Show nested quote +
On April 13 2012 18:28 AmericanUmlaut wrote:
On April 13 2012 18:09 MrTortoise wrote:
What exactly are people spending all their APM on at the start of the game?

It looks like just selecting and deselecting to me ... but that doesnt count.
What commands / actions are they using?


Selecting Probes, selecting Nexus, right-clicking minerals, I tend to spam my location hotkeys in a cycle, then select my nexus and spam "build Probe" so that my fingers get used to jumping up to the F-keys and back quickly. That's basically it. Selecting units does show in APM, it doesn't show in EAPM (though the two are reversed at the moment because of a bug). As far as I can tell, my location hotkey spam doesn't show up in either.



But they dont seem to be getting 200 apm from mouse click spamming. Eg they have 200 apm whilst obsing an overlord travelling accross the map ... and saying build drone or whatever doesnt count if there isnt one to build (nestea and stephano for instance).


I can easily spam at 200 apm .. i can probably manage closer to 500 and do in some situations. the problem is that i have no idea what they are sdoing that early to get it reported as 200 even though they are watching an overlord and not keeping anythign selected long enough to get that apm with a mouse button.

My apm averages at around 40-50 but can be sustained at 200 when i have enough stuff 20 mins into a game. But i dont get what it is that is being reported as APM and EPM in 200's that early. (hmm maybe i need to check epm that early tbh)

As in they must be practising something useful. Any douche can spam a mouse at 200 apm.

Try opening a game in SC2Gears and looking at what actions are recorded in the first 30 seconds for a player.
The frumious Bandersnatch
zZzJinzZz
Profile Joined August 2011
United States13 Posts
April 13 2012 14:27 GMT
#12064
What is the approximate time toss should get their third?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 13 2012 14:51 GMT
#12065
On April 13 2012 23:27 zZzJinzZz wrote:
What is the approximate time toss should get their third?

There's no possible simple answer to your question as stated. What matchup? What is your build? What is your opponent's build?
The frumious Bandersnatch
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
April 13 2012 14:58 GMT
#12066
On April 13 2012 23:27 zZzJinzZz wrote:
What is the approximate time toss should get their third?


When it's safe to do so.

I hereby rename this thread, "Vague Questions, Vague Answers."
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
Last Edited: 2012-04-13 19:39:00
April 13 2012 15:06 GMT
#12067
On April 13 2012 23:58 FreudianTrip wrote:
Show nested quote +
On April 13 2012 23:27 zZzJinzZz wrote:
What is the approximate time toss should get their third?


When it's safe to do so.

I hereby rename this thread, "Vague Questions, Vague Answers."

How many gateways is good?

What should I look for when I scout?

Where should I put my army?

Is Storm good?

I played a game and I lost even though I think I should have won. I lost the replay, but anyone have any idea what I should be doing?

Almost forgot the most important one: I haven't been playing for the last five months, what's the current metagame?
The frumious Bandersnatch
GWBuffalo
Profile Joined January 2011
United States234 Posts
April 13 2012 16:04 GMT
#12068
I've been a Zerg since release, and I've never off-raced. But now I think I want to at least be proficient in my off-races. (I am Diamond Zerg, but play P or T like at Silver level)

My question.... I am having SO MUCH trouble with sim city and pylon placement playing P. I literally spend seconds thinking where I should place my pylons each time. I know this might sound like a dumb question, but is there a good pylon placement system I should use? Or do most P's just wing it?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 13 2012 19:38 GMT
#12069
On April 14 2012 01:04 GWBuffalo wrote:
I've been a Zerg since release, and I've never off-raced. But now I think I want to at least be proficient in my off-races. (I am Diamond Zerg, but play P or T like at Silver level)

My question.... I am having SO MUCH trouble with sim city and pylon placement playing P. I literally spend seconds thinking where I should place my pylons each time. I know this might sound like a dumb question, but is there a good pylon placement system I should use? Or do most P's just wing it?

I know the precise hex where my first two Pylons will go PvZ on every map, because you really have to (at the very least the first one usually has to hit the exact right spot for a FFE to work right). The other two matchups I have a good sense of where the first few will go. After that I try to place them in rows hugging my unit producing structures, because this guarantees you won't lose power and is more space efficient and less likely to block units trying to nagivate through your base than if you just scatter them willy-nilly.

Does that help? Basically the way I learned it (and this is probably common) is that I tried to put my Pylons where I saw pros put them, and whenever I watch a replay and see a moment in which it would have been really nice to have a Pylon in some spot, or where having a misplaced Pylon blocked something, I remember it, so now I have sort of a catalog of good and bad Pylon spots in my mind for each map.
The frumious Bandersnatch
M7Jagger
Profile Joined March 2012
Sweden237 Posts
April 13 2012 19:47 GMT
#12070
So i used to do a lot of mech in TvP lately, but these past two weeks i have tried to go MMM and try to take the mobility to my advantage. But i keep losing my engagements to storms. It's so easy to say that "aagh, the game is imba blabla, that race has to be nerfed" right after you lost a game and i try not to do that, but i am seriously becoming more and more convinced that TvP is in favour of Protoss. How are you supposed to deal with both colossus and high templars when both are great damage dealers, your amry just evaporates in a matter of seconds. So my question is: how do i deal with storms?

I'm sorry if it got very long, my question is in fact very simple, i just felt like i had to fill you guys in on my background.
Brace your're selves. Grammar, nazis are Coming
mahi29
Profile Joined May 2011
United States235 Posts
April 13 2012 19:56 GMT
#12071
On April 14 2012 01:04 GWBuffalo wrote:
I've been a Zerg since release, and I've never off-raced. But now I think I want to at least be proficient in my off-races. (I am Diamond Zerg, but play P or T like at Silver level)

My question.... I am having SO MUCH trouble with sim city and pylon placement playing P. I literally spend seconds thinking where I should place my pylons each time. I know this might sound like a dumb question, but is there a good pylon placement system I should use? Or do most P's just wing it?

Against Z, if you're going ffe, you should know exactly where it goes so that you can get a clean wall. After that, I usually place my second pylon in my main touching my nexus incase of a ling runby or something and I need a cannon to defend my mineral line and my main. Other than that, have a few pylons placed around your base to give vision for Nydus worms and drops. Keep a pylon near your main ramp in case you have to wall off (Marine-SCV allin or something). I always like to double power my initial gateway against T and P, so incase of any
early rush, you don't die because he depowers your only gateway. After that, just keep your tech structures powered with multiple pylons.
Also, a nice thing to do is put pylons around the map in potential drop routes (vT). Helps see incoming drops well ahead of time.
And above all, avoid an Artosis pylon

Hope that helped
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
GWBuffalo
Profile Joined January 2011
United States234 Posts
April 13 2012 20:03 GMT
#12072
On April 14 2012 04:38 AmericanUmlaut wrote:
I know the precise hex where my first two Pylons will go PvZ on every map, because you really have to (at the very least the first one usually has to hit the exact right spot for a FFE to work right). The other two matchups I have a good sense of where the first few will go. After that I try to place them in rows hugging my unit producing structures, because this guarantees you won't lose power and is more space efficient and less likely to block units trying to nagivate through your base than if you just scatter them willy-nilly.

Does that help? Basically the way I learned it (and this is probably common) is that I tried to put my Pylons where I saw pros put them, and whenever I watch a replay and see a moment in which it would have been really nice to have a Pylon in some spot, or where having a misplaced Pylon blocked something, I remember it, so now I have sort of a catalog of good and bad Pylon spots in my mind for each map.


Thanks. Yeah, I'll try putting them in rows. I think I've been spreading my gateways too much as well. I got the cute idea of making it harder to scout how many gateways I have by spreading them, but I doubt it's worth it. The sim city just becomes a disaster. xD

I guess I'll just need to watch some replays for FFE on each map, cuz I'm locking myself in, leaving gaps, etc. lol
`dunedain
Profile Blog Joined April 2011
655 Posts
April 13 2012 20:27 GMT
#12073
Anyone know what happened to oGsToP?
Haven't seen him around in awhile. Did he just fall out into code B?
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
Mvrio
Profile Joined July 2011
689 Posts
April 13 2012 20:32 GMT
#12074
any reason why when watching replays or live events and you do the POV of the player you can see what he's clicking on but not the physical mouse/pointer? always thought that would be nice to see it going crazy during battle with the nice micro
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2012-04-13 20:54:41
April 13 2012 20:50 GMT
#12075
On April 14 2012 05:32 Mvrio wrote:
any reason why when watching replays or live events and you do the POV of the player you can see what he's clicking on but not the physical mouse/pointer? always thought that would be nice to see it going crazy during battle with the nice micro


It's because the replay only records game actions. For example, if you spin the mouse cursor like crazy in the middle of the screen for 5 minutes (without touching the borders or clicking), the replay is not going to record all that crap. Similarly with following a player in a live game. The game is not going to transmit all the mouse movements, just whatever the mouse actually accomplishes.

In other words, it's just an efficiency issue. Yeah, they could capture mouse movements and save/transmit them, but the programming team probably never felt it was worth it to do so. It's extra work, basically.
SomeONEx
Profile Joined April 2011
Sweden641 Posts
April 13 2012 20:56 GMT
#12076
On April 14 2012 05:50 GWBuffalo wrote:
Show nested quote +
On April 14 2012 05:32 Mvrio wrote:
any reason why when watching replays or live events and you do the POV of the player you can see what he's clicking on but not the physical mouse/pointer? always thought that would be nice to see it going crazy during battle with the nice micro


It's because the replay only records game actions. For example, if you spin the mouse cursor like crazy in the middle of the screen for 5 minutes (without touching the borders or clicking), the replay is not going to record all that crap. Similarly with following a player in a live game. The game is not going to transmit all the mouse movements, just whatever the mouse actually accomplishes.

In other words, it's just an efficiency issue. Yeah, they could capture mouse movements and save/transmit them, but the programming team probably never felt it was worth it to do so. It's extra work, basically.

Is there any good reason to why there isn't even an option to have "cursor enabled"? I would like it
BW hwaiting!
GWBuffalo
Profile Joined January 2011
United States234 Posts
April 13 2012 21:03 GMT
#12077
On April 14 2012 05:56 SomeONEx wrote:
Is there any good reason to why there isn't even an option to have "cursor enabled"? I would like it


They probably just didn't think it was an important feature so didn't bother. But maybe if enough people complain they will implement it for HotS. :D
AmericanUmlaut
Profile Blog Joined November 2010
Germany2590 Posts
April 13 2012 21:10 GMT
#12078
On April 14 2012 06:03 GWBuffalo wrote:
Show nested quote +
On April 14 2012 05:56 SomeONEx wrote:
Is there any good reason to why there isn't even an option to have "cursor enabled"? I would like it


They probably just didn't think it was an important feature so didn't bother. But maybe if enough people complain they will implement it for HotS. :D

Recording where a player's cursor is at every moment would increase the size of a replay file by quite a lot; I would be pretty surprised if they implemented that, given that it doesn't actually add anything to the information contained in a replay.
The frumious Bandersnatch
GWBuffalo
Profile Joined January 2011
United States234 Posts
April 13 2012 21:15 GMT
#12079
On April 14 2012 06:10 AmericanUmlaut wrote:
Show nested quote +
On April 14 2012 06:03 GWBuffalo wrote:
On April 14 2012 05:56 SomeONEx wrote:
Is there any good reason to why there isn't even an option to have "cursor enabled"? I would like it


They probably just didn't think it was an important feature so didn't bother. But maybe if enough people complain they will implement it for HotS. :D

Recording where a player's cursor is at every moment would increase the size of a replay file by quite a lot; I would be pretty surprised if they implemented that, given that it doesn't actually add anything to the information contained in a replay.


It would definitely have to be optional. I agree though, I severely doubt they will do this. That's what streaming is for.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
April 13 2012 22:03 GMT
#12080
On April 13 2012 07:29 ChoboDane wrote:
Does anyone know where I can find vod/replay of Beastyqt doing marine banshee thor composition vs Protoss?

Thanks in advance


Empire vs Prime game 2 and Empire vs Vile - Beastyqt vs State G1 and G3.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
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