• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:22
CEST 18:22
KST 01:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Total Annihilation Zero Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11662 users

Simple Questions Simple Answers - Page 56

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 54 55 56 57 58 900 Next
Xiron
Profile Joined August 2010
Germany1233 Posts
March 27 2011 11:33 GMT
#1101
Everyone's saying the SCII scene is exploding right now, but where can i actually see this explosion? I wonder if its just exaggerated or it is indeed a fast growing scene?
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2011-03-27 11:55:39
March 27 2011 11:52 GMT
#1102
On March 27 2011 20:33 Xiron wrote:
Everyone's saying the SCII scene is exploding right now, but where can i actually see this explosion? I wonder if its just exaggerated or it is indeed a fast growing scene?

Look outside your window, if the E-sports gods are willing you're going the actual explosion of an SC2 icon, set to the theme of WCG's "Beyond The Game".

But seriously; The so called explosion, are the insane amounts of both big events (NASL, GSL, TSL, IGN-SL(?), IEM etc.) and smaller local or online ones. This coupled with the fact that we have several "oldschool" players just getting into the competitive scene, documents how SC2 is still gaining momentum (competitively). I don't have alot of data in terms of active players / spectators, but if we look at things like TSL, it's reasonable to assume that SC2 has quite "public" following.

But were not quite there yet, in terms of noticing SC2 in your daily life (outside of the community) - since E-sports is still quite a niche market.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 27 2011 12:00 GMT
#1103
On March 27 2011 16:38 tainted muffin wrote:
In PvT why do a lot of pros get a reactor on their first barracks instead of a tech lab?


A: Extra DPS from the marines makes it less vunerable to early game pressure/pushes such as 4 gate, voidray etc. and it allows for a more solid pressure in the early game as well. It's a more robust build to go reactor first.

It is vunerable to a chronobosted gateway where they do a quick push with 1 zealot and 1 stalker in close spots.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
March 27 2011 12:01 GMT
#1104
On March 24 2011 11:40 squirm wrote:
I know this may seem like a dumb question but here goes.

during a ZvT.
how do you overcome a ramp block when they hav MMM and tanks at top?


A: You don't. Expand and tech more if they are turtling.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Mythito
Profile Joined January 2011
Canada230 Posts
March 27 2011 13:15 GMT
#1105
On March 27 2011 03:08 iChau wrote:
What is 1a2a3a? I can't find any accurate answers on google besides the fact that it's something about keyboards and control groups.


people usually have their attacking units on the 1, 2 and 3 control groups, and 'a' is the hotkey for attack, so it's basically saying you can just run all your units into their base without using spells/focus fire/regrouping/anything else strategic


On March 27 2011 17:31 waffling1 wrote:
Show nested quote +
On March 27 2011 16:23 underdawg wrote:
On March 27 2011 16:21 waffling1 wrote:
Question:
if maynarding (transfering workers to a natural) is good, why don't pro's transfer 12 workers to saturate the gold? ( assuming the gold is not at risk of dying, and is relatively safe compared with the other bases)

if transferring to regular minerals is good, then isn't transferring to higher yield minerals should be better because the rate is higher while the cost of transferring (mining time) is the same whether u xfer to natural or gold?

well they drop all mules there

and they do transfer workers, i think. esp if it's a PF...you don't want to repair with only mules


the issue isn't with any of that. mules is only for terran. But for all races, i assert that you want to xfer saturate that gold immediately (2 per patch at least). my concern is economics, not safety, hence the assumption to preclude any discussion on safety. again repair has nothing to do with the question either. i'm talking about income income income.

"mx - b" is the theme idea. if xfering gives you a higher m (i.e. rate), it's totally worth the loss in mining time while xfering, "b", and we know that b is small relative to mx in the long run.

sorry it wasn't really a question, i know this to be true and what i'm really wondering is why top level player's don't realize this.

Xfering to natural is a residual habit from BW, but they forget the basis on which that was true in BW - 2nd worker on a patch incurred a wait time, so xfering excess workers resulted in a higher efficiency for those xfered workers. In other words, for those drones xfered in BW, the mining rate, m, was higher at the natural, rather than at the crowded main. In SC2, the improved mining efficiency per worker by xfering is only true for the 3rd worker. (xfering to natural only has the effect that you mine out your main later, thereby sustaining a higher income rate way later in the game at the sacrifice of income in the early game. and it's debatable whether that is worth the sacrifice in money now, with all the variation and mis-mAcro that happens by the time your main runs out. - but this is another topic). the REAL KEY REASON for xfering is that the mining rate for the workers trasnfered is higher at the new base FOR THOSE WORKERS. this is true for the 3rd workers on a blue patch, and 12 workers going to a gold base.



what a huge generalisation.. i would bet almost all pros O* xfer their workers to a gold, and if they don't it's because there is too much action going on at that point of the game and they can't be bothered, or like was mentioned, terran can just throw down 12 mules which is easier and makes up for bad macro, similarily zerg can just make a big batch of drones all at once and direct them all to the gold and 25 seconds later it's fully saturated.

also xfering is not just a 'residual habit' from broodwar, you said yourself it mines out the main later, and that's really really important and THAT is why pros do it, not cuz it's a residual habit.
Did everything just taste purple for a second?
ppjjmm
Profile Joined December 2010
United States39 Posts
Last Edited: 2011-03-27 13:35:41
March 27 2011 13:32 GMT
#1106
Why should you transfer drones to expo?
be extremly subtle, even to the point of formlessness. be exremely mysterious, even to the point of soundlessness and you will be the director of your opponents fate
MuffinCookie
Profile Joined February 2011
China64 Posts
March 27 2011 14:22 GMT
#1107
On March 27 2011 22:32 PStaiN wrote:
Why should you transfer drones to expo?

So you can immediately start mining from the expansion and boost your economy.

15 drones at one base and 15 drones at another base will mine more than 30 drones in one base over time. We maynard (transfer) workers from a base with higher saturation to a base of lower (or no) saturation to reap the benefits of having an expansion. That expansion is a loss in resources until it pays for itself.

This is especially true for us Zergs because we are a macro race, and we need all the economy we can get to instantly spawn armies and roll over enemies.

Ok that's all I have to say.
Zoom out, and then zoom back in.
Jimbizzle
Profile Joined January 2011
England34 Posts
March 27 2011 14:24 GMT
#1108
Why do I see people like TLO forcing workers to mine on certain mineral patchs really early in the game, and what sort of benefits does he gain?
If you never try, you never fail.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
March 27 2011 14:30 GMT
#1109
On March 27 2011 23:24 Jimbizzle wrote:
Why do I see people like TLO forcing workers to mine on certain mineral patchs really early in the game, and what sort of benefits does he gain?


He does this on the mineral patches that are closer than filling all the patches first. I don't know exact numbers but I know something around 100 more minerals at the 7min mark then doing it the "regular" way. :D
Flying, sOs, free, Light, Soulkey & ZerO
MuffinCookie
Profile Joined February 2011
China64 Posts
Last Edited: 2011-03-27 14:35:02
March 27 2011 14:33 GMT
#1110
On March 27 2011 23:24 Jimbizzle wrote:
Why do I see people like TLO forcing workers to mine on certain mineral patchs really early in the game, and what sort of benefits does he gain?

I've seen it as just a habit he has, but my guess is he wants to saturate that one mineral patch fully before mining off of the untouched ones.

Maybe it's because he doesn't want to mine out all the patches at the same time later in the game, but one at a time, so he can still mine from his main and maybe transfer other drones to expansions.

Zoom out, and then zoom back in.
vahgar.r24
Profile Joined October 2010
India465 Posts
March 27 2011 15:16 GMT
#1111
Why do most pros go for roach mass army vs a stalker+sentry ball when stalkers do bonus damage to roach and outrage them ? Why not go speedlings + Hydralisk?
Somethings are just worth fighting for
iChau
Profile Joined December 2010
United States1210 Posts
March 27 2011 15:22 GMT
#1112
On March 28 2011 00:16 vahgar.r24 wrote:
Why do most pros go for roach mass army vs a stalker+sentry ball when stalkers do bonus damage to roach and outrage them ? Why not go speedlings + Hydralisk?


It's because roaches are cost-efficient. If you stutter step with roaches far enough to have most of the roaches shooting, you'll probably win even if the protoss has decent forcefields. Also, speedlings/hydralisks dies to colossi, and are only effective vs heavy immortals or 15 nex/forge fe.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
vahgar.r24
Profile Joined October 2010
India465 Posts
March 27 2011 17:40 GMT
#1113
On March 28 2011 00:22 iChau wrote:
Show nested quote +
On March 28 2011 00:16 vahgar.r24 wrote:
Why do most pros go for roach mass army vs a stalker+sentry ball when stalkers do bonus damage to roach and outrage them ? Why not go speedlings + Hydralisk?


It's because roaches are cost-efficient. If you stutter step with roaches far enough to have most of the roaches shooting, you'll probably win even if the protoss has decent forcefields. Also, speedlings/hydralisks dies to colossi, and are only effective vs heavy immortals or 15 nex/forge fe.


Thanks but then bonus damage was introduced for a reason..if not being used then -.-..

All the newbie guides talk about Build orders like 15 Hatch 14 pool and they infact follow BO's to a tee in the replays(sc2rep.com etc). But am having a hard time in ladder to copy these builds , its always get units asap and prepare for defence? Im right now silver zerg and Ive realized that nearly every game on ladder (EU atleast) is just about who rushes whom the fastest- either 3 rax agression or 4 warpgate . Think about it top replays the 2 guys will always safely expand at about 6 mns here in low ladder u get $#%$# if u spend 400k on a new CC..please help me fig this out!!

Somethings are just worth fighting for
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2011 19:24 GMT
#1114
On March 25 2011 20:50 3nickma wrote:
Is it really true that I can't bind my custom hotkeys to my mouse buttons?

I've got a Razer DeathAdder Left-Hand edition mouse.


What exactly do you mean ? As in, "not allowed" ? Or, not possible ? I'm sure it's possible, as I've read elsewhere that the two buttons on the side are referred to in the hotkey setup as something like Back Mouse Button and Forward Mouse Button. I don't think Blizzard would have those in there if you weren't allowed to use them. I think the DeathAdder allows "macros" to be setup. As far as I've read, Blizzard is of the opinion that 1 click = 1 action is ok. 1 click = more than one action is not ok. Hopefully, this answered your question.
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-03-27 22:26:53
March 27 2011 22:26 GMT
#1115
On March 27 2011 17:41 MuffinCookie wrote:
Show nested quote +
On March 27 2011 17:31 waffling1 wrote:
On March 27 2011 16:23 underdawg wrote:
On March 27 2011 16:21 waffling1 wrote:
Question:
if maynarding (transfering workers to a natural) is good, why don't pro's transfer 12 workers to saturate the gold? ( assuming the gold is not at risk of dying, and is relatively safe compared with the other bases)

if transferring to regular minerals is good, then isn't transferring to higher yield minerals should be better because the rate is higher while the cost of transferring (mining time) is the same whether u xfer to natural or gold?

well they drop all mules there

and they do transfer workers, i think. esp if it's a PF...you don't want to repair with only mules


the issue isn't with any of that. mules is only for terran. But for all races, i assert that you want to xfer saturate that gold immediately (2 per patch at least). my concern is economics, not safety, hence the assumption to preclude any discussion on safety. again repair has nothing to do with the question either. i'm talking about income income income.

"mx - b" is the theme idea. if xfering gives you a higher m (i.e. rate), it's totally worth the loss in mining time while xfering, "b", and we know that b is small relative to mx in the long run.

sorry it wasn't really a question, i know this to be true and what i'm really wondering is why top level player's don't realize this.

Xfering to natural is a residual habit from BW, but they forget the basis on which that was true in BW - 2nd worker on a patch incurred a wait time, so xfering excess workers resulted in a higher efficiency for those xfered workers. In other words, for those drones xfered in BW, the mining rate, m, was higher at the natural, rather than at the crowded main. In SC2, the improved mining efficiency per worker by xfering is only true for the 3rd worker. (xfering to natural only has the effect that you mine out your main later, thereby sustaining a higher income rate way later in the game at the sacrifice of income in the early game. and it's debatable whether that is worth the sacrifice in money now, with all the variation and mis-mAcro that happens by the time your main runs out. - but this is another topic). the REAL KEY REASON for xfering is that the mining rate for the workers trasnfered is higher at the new base FOR THOSE WORKERS. this is true for the 3rd workers on a blue patch, and 12 workers going to a gold base.

Following up on the "mx - b" idea, could you possibly graph this? Or is this not slope-intercept form?


you can't graph expressions :L
WeMade FOX would be a deadly SC2 team.
MuffinCookie
Profile Joined February 2011
China64 Posts
March 27 2011 22:36 GMT
#1116
On March 28 2011 07:26 lyAsakura wrote:
Show nested quote +
On March 27 2011 17:41 MuffinCookie wrote:
On March 27 2011 17:31 waffling1 wrote:
On March 27 2011 16:23 underdawg wrote:
On March 27 2011 16:21 waffling1 wrote:
Question:
if maynarding (transfering workers to a natural) is good, why don't pro's transfer 12 workers to saturate the gold? ( assuming the gold is not at risk of dying, and is relatively safe compared with the other bases)

if transferring to regular minerals is good, then isn't transferring to higher yield minerals should be better because the rate is higher while the cost of transferring (mining time) is the same whether u xfer to natural or gold?

well they drop all mules there

and they do transfer workers, i think. esp if it's a PF...you don't want to repair with only mules


the issue isn't with any of that. mules is only for terran. But for all races, i assert that you want to xfer saturate that gold immediately (2 per patch at least). my concern is economics, not safety, hence the assumption to preclude any discussion on safety. again repair has nothing to do with the question either. i'm talking about income income income.

"mx - b" is the theme idea. if xfering gives you a higher m (i.e. rate), it's totally worth the loss in mining time while xfering, "b", and we know that b is small relative to mx in the long run.

sorry it wasn't really a question, i know this to be true and what i'm really wondering is why top level player's don't realize this.

Xfering to natural is a residual habit from BW, but they forget the basis on which that was true in BW - 2nd worker on a patch incurred a wait time, so xfering excess workers resulted in a higher efficiency for those xfered workers. In other words, for those drones xfered in BW, the mining rate, m, was higher at the natural, rather than at the crowded main. In SC2, the improved mining efficiency per worker by xfering is only true for the 3rd worker. (xfering to natural only has the effect that you mine out your main later, thereby sustaining a higher income rate way later in the game at the sacrifice of income in the early game. and it's debatable whether that is worth the sacrifice in money now, with all the variation and mis-mAcro that happens by the time your main runs out. - but this is another topic). the REAL KEY REASON for xfering is that the mining rate for the workers trasnfered is higher at the new base FOR THOSE WORKERS. this is true for the 3rd workers on a blue patch, and 12 workers going to a gold base.

Following up on the "mx - b" idea, could you possibly graph this? Or is this not slope-intercept form?


you can't graph expressions :L

I'm sure you can graph worker mining rates though.
Zoom out, and then zoom back in.
MuffinCookie
Profile Joined February 2011
China64 Posts
March 27 2011 22:45 GMT
#1117
On March 28 2011 02:40 vahgar.r24 wrote:
Show nested quote +
On March 28 2011 00:22 iChau wrote:
On March 28 2011 00:16 vahgar.r24 wrote:
Why do most pros go for roach mass army vs a stalker+sentry ball when stalkers do bonus damage to roach and outrage them ? Why not go speedlings + Hydralisk?


It's because roaches are cost-efficient. If you stutter step with roaches far enough to have most of the roaches shooting, you'll probably win even if the protoss has decent forcefields. Also, speedlings/hydralisks dies to colossi, and are only effective vs heavy immortals or 15 nex/forge fe.


Thanks but then bonus damage was introduced for a reason..if not being used then -.-..

All the newbie guides talk about Build orders like 15 Hatch 14 pool and they infact follow BO's to a tee in the replays(sc2rep.com etc). But am having a hard time in ladder to copy these builds , its always get units asap and prepare for defence? Im right now silver zerg and Ive realized that nearly every game on ladder (EU atleast) is just about who rushes whom the fastest- either 3 rax agression or 4 warpgate . Think about it top replays the 2 guys will always safely expand at about 6 mns here in low ladder u get $#%$# if u spend 400k on a new CC..please help me fig this out!!


3 rax agression or 4 warpgate are not rushes. These are agressive builds, where the goal is to get a relatively large-sized force in a early fashion in order to either transition into the mid-game or end the game.

Rushes attack much earlier then these builds. Ever heard of 6 pool? Cannon rush? 2 rax? THOSE are rushes.

If you feel that you can't get the defenses you need to survive in the game, just stay on one base. You might not be able to expand, but if everyone is trying to end the game quickly, then chances are they're not going to expand either.

14 gas 14 pool. If you can, 21 hatch. When pool pops, get a queen, scout lings, ling speed, and pull drones off gas. This is the time where you determine when you need defenses, or what exactly you need to defend from (like banshees or void rays). The golden rules is to mass drones until you feel slightly uncomfortable, and then mass lings/get spines/etc. Have fun.
Zoom out, and then zoom back in.
yjin
Profile Joined April 2010
United States22 Posts
March 27 2011 23:39 GMT
#1118
You know how hydras and roaches have melee attacks? So for example if I research +1 ranged attack a hydra, and it gets close to, say, a zergling, and does the melee attack. Is the change just cosmetic, or does the upgrade not apply?
A troll at heart.
Allred
Profile Joined November 2010
United States352 Posts
March 27 2011 23:50 GMT
#1119
On March 27 2011 23:24 Jimbizzle wrote:
Why do I see people like TLO forcing workers to mine on certain mineral patchs really early in the game, and what sort of benefits does he gain?



i sometimes do this when i am doing semi cheese builds, especially pvp if i am korean 4 gating. several times this has allowed me to get my pylon cyber and gateway up 3 seconds quicker than my opponenets where we were both trying to do the same build as each other. ultimately i think i ended up winning because my zealots got to his base before his got to mine because of it.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
underdawg
Profile Joined January 2011
United States399 Posts
March 28 2011 00:22 GMT
#1120
do you guys agree with day9 that you should normally not get siege right away? he seems to think you should get siege mode when you're about to push out, not when you get your first tank...but isn't 1 sieged tank much better than 1 unsieged tank for defending, which is always useful? he has said this several times.
Prev 1 54 55 56 57 58 900 Next
Please log in or register to reply.
Live Events Refresh
Yamato Cup
15:00
#8
killerbeecast7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 195
BRAT_OK 63
StarCraft: Brood War
Britney 60130
Shuttle 1829
Mini 535
Rush 197
firebathero 180
Snow 148
Dewaltoss 89
Mong 81
Hyun 67
Sea.KH 36
[ Show more ]
Bale 31
HiyA 21
sorry 18
Trap 17
Sexy 17
Rock 14
ajuk12(nOOB) 5
Dota 2
Gorgc5877
qojqva3314
Counter-Strike
Fnx 1157
edward5
Super Smash Bros
Mew2King41
Heroes of the Storm
Khaldor455
MindelVK14
Other Games
Liquid`RaSZi1847
B2W.Neo1056
Beastyqt708
ArmadaUGS153
KnowMe130
QueenE92
Organizations
StarCraft 2
WardiTV1486
Other Games
BasetradeTV261
StarCraft 2
angryscii 26
StarCraft: Brood War
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 46
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV501
Other Games
• Shiphtur283
Upcoming Events
BSL Open Qualifier
2h 38m
BSL Open Qualifier
2h 38m
OSC
6h 38m
Replay Cast
7h 38m
Afreeca Starleague
17h 38m
Soma vs Jaedong
WardiTV Weekly
18h 38m
Monday Night Weeklies
23h 38m
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Leta vs Soulkey
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.