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Russian Federation473 Posts
On September 30 2011 15:54 Callandor wrote:Show nested quote +On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead.
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Can someone confirm that I got the gist of this correctly? I don't know any Spanish, so there was quite some guesswork involved...
¡Atención a todos los usuarios y seguidores de sc2la.com!
Actualmente trabajamos en la misma plataforma que sc2chile.com, pero desde el 11 de Julio esto va a cambiar: A partir de esa fecha, sc2la.com inaugurará su nuevo diseño web, más atractivo, con más formas, más amigable y con muchas más sorpresas.
¡Estén muy atentos a lo que se viene!
So I guessed that it means that sc2chile.com announces its new website which is sc2la.com, is that correct? I translated it as "sc2chile.com transformed into sc2la.com". Is that an acceptable translation?
If you wonder why the heck I would want to translate this, it's for the LP page Xel&. Speaking of which, does anyone know where I can find the brackets for the first two tournaments?
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I am a gold player, number 1 in my division, and I've been playing only platinum players lately, so I assumed I'd be promoting soon. Then this morning I play a guy, win, and find out that he's silver league... why did I get matched against a silver leaguer if I've only been playing against platinum?
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Me might have had really high MMR. Sometimes happens. I am plat and lost to a high gold not to long ago.
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On September 30 2011 17:45 iMAniaC wrote:Can someone confirm that I got the gist of this correctly? I don't know any Spanish, so there was quite some guesswork involved... Show nested quote +¡Atención a todos los usuarios y seguidores de sc2la.com!
Actualmente trabajamos en la misma plataforma que sc2chile.com, pero desde el 11 de Julio esto va a cambiar: A partir de esa fecha, sc2la.com inaugurará su nuevo diseño web, más atractivo, con más formas, más amigable y con muchas más sorpresas.
¡Estén muy atentos a lo que se viene! So I guessed that it means that sc2chile.com announces its new website which is sc2la.com, is that correct? I translated it as "sc2chile.com transformed into sc2la.com". Is that an acceptable translation? If you wonder why the heck I would want to translate this, it's for the LP page Xel&. Speaking of which, does anyone know where I can find the brackets for the first two tournaments?
Hi there just trying to help a little with the translation: "Right now we work with the same platform (?) as sc2chile.com but starting the 11 July this will change. Starting that date sc2la.com will use a new web desing, more atractive, friendly and with many surprises"
So basically sc2la.com already existed and is making some changes to the website now.
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Ah, I see. Thank you! I'll change the wiki page right away.
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Another question: I like the "Goody style" (constant action, no-nonsense play, no crazy multitasking gimmicks). My intuition says it requires a good sense of how many units of each type you want to have, how many tanks to siege and how many to leave unsieged (for bigger dps at the expense of range and splash) and a couple of other things. Plus, the absence of large numbers of 1 supply units seems to leave the army somewhat prone to getting swarmed. What do I do, as a new player to this style, to reduce these risks? (It looks safe when Goody does it but I'm not Goody or I wouldn't be asking. )
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How many zerglings does it take to kill off a blocking zealot with the typical gateway-core-zelot ramp blockade?
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On September 30 2011 20:08 Mong00se wrote: I am a gold player, number 1 in my division, and I've been playing only platinum players lately, so I assumed I'd be promoting soon. Then this morning I play a guy, win, and find out that he's silver league... why did I get matched against a silver leaguer if I've only been playing against platinum?
Maybe that silver league player has high mmr and is looking to be promoted soon
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On October 01 2011 00:56 jkimnw wrote: How many zerglings does it take to kill off a blocking zealot with the typical gateway-core-zelot ramp blockade?
4 with good micro
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On October 01 2011 00:08 NewbieOne wrote:Another question: I like the "Goody style" (constant action, no-nonsense play, no crazy multitasking gimmicks). My intuition says it requires a good sense of how many units of each type you want to have, how many tanks to siege and how many to leave unsieged (for bigger dps at the expense of range and splash) and a couple of other things. Plus, the absence of large numbers of 1 supply units seems to leave the army somewhat prone to getting swarmed. What do I do, as a new player to this style, to reduce these risks? (It looks safe when Goody does it but I'm not Goody or I wouldn't be asking.  )
I'm not really sure how to answer this question, but ill give it a stab.
Things that can reduce risk include, good map control and scouting. Understand what your opponent can do to you so that you can better prepare. This will only come with diligence and practice.
Review Goody's replays/vod (from his view only if you can find replays) and try to figure out the decision making of his army composition and army positioning.
There is no sure fire way to doing another player's style but you want to review, try and steal some builds, and practice practice practice.
Hope that helps.
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When go into battle TvP and you have ghosts, which do you do first? EMP or stim? When there are templars on the field you snipe or EMP them?
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You want to Emp as your armies are engaging but before anything is really attacking. Utilize the great range of EMP and sometimes its worth moving 1 or 2 ghosts out in front of your army to get a pre-emptive emp.
You should be able to select your army to stim directly after emping. It really depends on the scenario. If you are pushing the engagement, you can stim first, run in and then EMP. If you are getting chased down you can EMP maybe force the protoss to retreat and then stim and chase down. Its sort of case by case but you should be doing both as quickly as possible.
In a big battle scenario it is more important to EMP first because of the potential damage from Storms. In a open field scenario where neither army really wants to commit snipe can be worth it but then it becomes a micro battle between feedback/snipe or emp. I personally would opt on the side of emping first but its more of whatever you are most comfortable with and have the best results with.
(Edited for clarity)
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To tap into the EMP vs stim vs snipe question, can it be viable/better to snipe or otherwise exterminate the HT physically and save the EMP for the deathball?
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Blazinghand
United States25558 Posts
On September 30 2011 16:08 Ganseng wrote:Show nested quote +On September 30 2011 15:54 Callandor wrote:On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead.
Indeed. There's also the possibility he's going for some hilarious 6gate or some other 2-base all-in, or that he's playing it safe and going for a 3rd; I can't rely on him to rush colossi or HT. I feel like coming off of a 15 nexus, he'll have a distinct advantage in that respect. Any other suggestions?
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On October 01 2011 03:10 Blazinghand wrote:Show nested quote +On September 30 2011 16:08 Ganseng wrote:On September 30 2011 15:54 Callandor wrote:On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead. Indeed. There's also the possibility he's going for some hilarious 6gate or some other 2-base all-in, or that he's playing it safe and going for a 3rd; I can't rely on him to rush colossi or HT. I feel like coming off of a 15 nexus, he'll have a distinct advantage in that respect. Any other suggestions?
I probably shouldn't be talking but can you factor in a raven for any surprise (e.g. proxy) DA detection and occasional PDD vs stalkers? Should be helpful in dealing with the main army and without it the tech can't survive for too long (and if he feedbacks it, that's one storm less). Then if only one PDD is needed or 0 and there is nothing to detect, the raven can go harass some mineral line or two while the armies are fighting. I'm kinda hooked on this unit of late.
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Blazinghand
United States25558 Posts
On October 01 2011 03:14 NewbieOne wrote:Show nested quote +On October 01 2011 03:10 Blazinghand wrote:On September 30 2011 16:08 Ganseng wrote:On September 30 2011 15:54 Callandor wrote:On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead. Indeed. There's also the possibility he's going for some hilarious 6gate or some other 2-base all-in, or that he's playing it safe and going for a 3rd; I can't rely on him to rush colossi or HT. I feel like coming off of a 15 nexus, he'll have a distinct advantage in that respect. Any other suggestions? I probably shouldn't be talking but can you factor in a raven for any surprise (e.g. proxy) DA detection and occasional PDD vs stalkers? Should be helpful in dealing with the main army and without it the tech can't survive for too long (and if he feedbacks it, that's one storm less). Then if only one PDD is needed or 0 and there is nothing to detect, the raven can go harass some mineral line or two while the armies are fighting. I'm kinda hooked on this unit of late.
Ravens are cool units. I like ravens, and may consider incorporating them more often in my play-- thanks for the advice. I'm not sure this directly addresses my concern, though, which is: when I am going for a 1 rax FE and scout 15 Nexus on a map like Tal'Darim, what should I do? Currently my strategy is "bunker rush him" which has, of course, limited success. I've considered just going ahead with the FE, but I feel like it will be behind with 15 Nexus. What's the best way to leverage the tech and production advantages of a 1 Rax FE against a 15 Nexus? Or should I just slap down rax and bunker rush him more ;_;
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On October 01 2011 03:19 Blazinghand wrote:Show nested quote +On October 01 2011 03:14 NewbieOne wrote:On October 01 2011 03:10 Blazinghand wrote:On September 30 2011 16:08 Ganseng wrote:On September 30 2011 15:54 Callandor wrote:On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead. Indeed. There's also the possibility he's going for some hilarious 6gate or some other 2-base all-in, or that he's playing it safe and going for a 3rd; I can't rely on him to rush colossi or HT. I feel like coming off of a 15 nexus, he'll have a distinct advantage in that respect. Any other suggestions? I probably shouldn't be talking but can you factor in a raven for any surprise (e.g. proxy) DA detection and occasional PDD vs stalkers? Should be helpful in dealing with the main army and without it the tech can't survive for too long (and if he feedbacks it, that's one storm less). Then if only one PDD is needed or 0 and there is nothing to detect, the raven can go harass some mineral line or two while the armies are fighting. I'm kinda hooked on this unit of late. Ravens are cool units. I like ravens, and may consider incorporating them more often in my play-- thanks for the advice. I'm not sure this directly addresses my concern, though, which is: when I am going for a 1 rax FE and scout 15 Nexus on a map like Tal'Darim, what should I do? Currently my strategy is "bunker rush him" which has, of course, limited success. I've considered just going ahead with the FE, but I feel like it will be behind with 15 Nexus. What's the best way to leverage the tech and production advantages of a 1 Rax FE against a 15 Nexus? Or should I just slap down rax and bunker rush him more ;_;
I'm not too sure either, but i've been bunker rushing my tvps in your situation too.(i open reaper in almost all my tvps but it doesn't matter) If I scout not cross positions, I'll add on 3 rax for a total of 4 and put on heavy aggro. I've been using fast shells 1 rax marauder 3 rax marine. If it's cross positions I think it would be best(if you're committed to 1 basing) to start with bunker pressure and follow it up with a stim timing. If you open gasless, I would recommend either getting gas for a tech lab, or going for 6 rax straight up (probably proxy 3 of them). I find that if you open with too few rax and no gas, when stalkers get out you get pretty behind, given that toss has good control and macro.
On October 01 2011 03:03 NewbieOne wrote: To tap into the EMP vs stim vs snipe question, can it be viable/better to snipe or otherwise exterminate the HT physically and save the EMP for the deathball?
Well if you're using snipe, you're using energy, so you're not "saving" EMP at all, rather indirectly using it. In theory, (if emp and storm are same radius, i actually don't know) EMP does 100 damage to each unit while storm does max 75 damage to each unit. If stalker/zealot ball and marine/marauder ball take up the same space, and your casters are trading energy, toss comes out on top if you decide to take out the templar instead of emping his ball. Even if marine/marauder takes up more space, you shouldn't be taking full 75 damage, probably closer to 45 .
In summary, you deal more damage with EMP than you would prevent with sniping templar.
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On October 01 2011 03:19 Blazinghand wrote:Show nested quote +On October 01 2011 03:14 NewbieOne wrote:On October 01 2011 03:10 Blazinghand wrote:On September 30 2011 16:08 Ganseng wrote:On September 30 2011 15:54 Callandor wrote:On September 30 2011 05:14 Blazinghand wrote: Double post. ;_;
So I might as well ask a question:
In TvP, what's a good reaction to a 15 nexus on Tal'Darim altar if you were opening going for a 1 rax gasless FE? Is it worth it to try to bunker rush him, or add more rax? Go for a ghost timing attack, like thorzain did to huk in valencia. Very strong off of two base. In a huge map it's almost guaranteed they're going to quick tech to collossi or ht. Both cases a ghost timing push has a chance to end the game right there. if you don't end it right there and he's got colossi, you are dead. Indeed. There's also the possibility he's going for some hilarious 6gate or some other 2-base all-in, or that he's playing it safe and going for a 3rd; I can't rely on him to rush colossi or HT. I feel like coming off of a 15 nexus, he'll have a distinct advantage in that respect. Any other suggestions? I probably shouldn't be talking but can you factor in a raven for any surprise (e.g. proxy) DA detection and occasional PDD vs stalkers? Should be helpful in dealing with the main army and without it the tech can't survive for too long (and if he feedbacks it, that's one storm less). Then if only one PDD is needed or 0 and there is nothing to detect, the raven can go harass some mineral line or two while the armies are fighting. I'm kinda hooked on this unit of late. Ravens are cool units. I like ravens, and may consider incorporating them more often in my play-- thanks for the advice. I'm not sure this directly addresses my concern, though, which is: when I am going for a 1 rax FE and scout 15 Nexus on a map like Tal'Darim, what should I do? Currently my strategy is "bunker rush him" which has, of course, limited success. I've considered just going ahead with the FE, but I feel like it will be behind with 15 Nexus. What's the best way to leverage the tech and production advantages of a 1 Rax FE against a 15 Nexus? Or should I just slap down rax and bunker rush him more ;_;
I'm a noob but I'd either all-in him (if I understood it correctly, a certain TvP guide here recommended a thor all-in in such a situation) or prepare some nasty harass for both of his mineral lines to hit at the same time, like queue some production, plant two medivacs full of whatever somewhere near his mineral lines, then 3d-click-4d-click, possibly on minimap, then possibly save the one force which he chases (if he doesn't split or actually also if he does) and hop it over to join the other force (stimmed from hotkeys by that time, if bio). Either that or two ravens dropping turrets instead but both mineral lines at the same time or one first and the other when his army is already engaging the turrets in the other mineral line (or even something similar with vikings). Should at least kill some workers and scare him a lot, perhaps prompt him to plant cannons (PDD-blockable ) instead of replacing workers, whatever (or make him drop stargates in a fit while you keep adding marines). In the meantime, I'd be building stuff in base or expanding. I sometimes do drop harass followed very soon by banshee harass, whenever I can get away with it and FE sounds like I can. But I may be wrong, I'm only silver right now. I suppose a better player might prefer to focus on expanding behind some hit and run harass.
If he had like a lot of stalkers (as opposed to zealots, against which I'd fear to attack with a diminished army) and I had a raven, I might think about dropping that simultaneous harass on both mineral lines just before attacking with my accordingly smaller army, with PDD to block stalkers to make it even, or immediately after dropping that PDD or a while after starting to retreat, if he chased (so he wouldn't have army back at base to defend mineral lines). I'm not sure I'd be able to execute all of this properly, though, although I've been working on it recently. I think it's much easier to execute harass on both mineral lines while engaging with the main army than to defend this kind of thing when it happens out of the blue (it would probably take a very skilled and solid player to avoid wasting time in deliberation mode or making a bad decision in such circumstances... I'm pretty sure I'd lose the game if it hit me).
Would have to circle around a bit with any medivacs or uncloacked banshees, though, on Tal'Darim, depending on the position. Like if you're in the SW corner and he's in the SE corner, it should be easy. But if you're in the NE position and he's in SE, getting to his nat with a medivac unseen could be a problem.
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