On September 24 2011 21:19 ApocAlypsE007 wrote: When I'm forming an Archon, how to make the forming Archon move with my army instead of standing in place until the forming is complete?
Archons cannot move while morphing. They're like morphing larva in that they are stationary but can be assigned individual rally points that will be followed once they are done morphing.
The best you can do is add the morphing archon to your army hotkey group, so that way, his rally updates as you move your army around.
Technically I know they are not suppose to move, but when I watch streams I see the morphing Archons sometimes moving with the army and it happens occasionally to me but I can't figure out why and how.
Codonbyte points out one case where morphing archons may move: they can be pushed around by other units (i.e., they aren't rooted to the ground like eggs). The other thing to point out is that the archon morphing animation persists a little bit longer after the archon can start moving, so you'll sometimes see the archon bubble move a little before the archon pops out.
Why do terran players keep sniping High Templar instead of using EMP?
Snipe is APM intensive, and leaves the protoss the opportunity to use their HT to quickly storm for huge damage. Sure, you leave the possibility of Archons. But isn't it worth it to cripple the HT, demolish the rest of the army, then mop up the archons as soon as the morph completes?
Almost every single time I see a terran choose to snipe HT instead of using EMP I end up seeing at least one storm tearing up the bio army before all the ghosts can finish killing the HT.
EDIT: I thought of this while watching SeleCT continually get stormed multiple times whenever he tried sniping the enemy HT. In the same game he was winning almost every battle where he used EMP instead. I suppose energy is an issue, but that can't be the whole story....
In TvT how can I attack a mech heavy player who turtles at surroundable xel nagas but floors his main with turrets and leaves 1-2 tanks at each of his bases? If I rewatch the replay with complete vision I can always find some sort of hole but I have no idea how to figure this out ingame. And if I use scans at key positions he might conclude that sth. is about to come.
What ever happened to Mr. Bitter's show? It was such a valuable resource for zergs. I thought his lessons with pro players went into more depth than a standard lesson from Day 9. Did he just run out of money or what?
On September 25 2011 05:21 daralharb wrote: What ever happened to Mr. Bitter's show? It was such a valuable resource for zergs. I thought his lessons with pro players went into more depth than a standard lesson from Day 9. Did he just run out of money or what?
He's moved on to bigger and better things. He's casting for ESL now.
On September 25 2011 01:39 titanicnewbie wrote: Why do terran players keep sniping High Templar instead of using EMP?
Snipe is APM intensive, and leaves the protoss the opportunity to use their HT to quickly storm for huge damage. Sure, you leave the possibility of Archons. But isn't it worth it to cripple the HT, demolish the rest of the army, then mop up the archons as soon as the morph completes?
Almost every single time I see a terran choose to snipe HT instead of using EMP I end up seeing at least one storm tearing up the bio army before all the ghosts can finish killing the HT.
EDIT: I thought of this while watching SeleCT continually get stormed multiple times whenever he tried sniping the enemy HT. In the same game he was winning almost every battle where he used EMP instead. I suppose energy is an issue, but that can't be the whole story....
Actually most players EMP HTs, there's no reason to snipe them instead unless you don't have the energy.
How do you micro multiple moving baneling drops? I understand how to do
1) Baneling drops from a single moving overlord (move the overlord, click the unit portraits inside the overlord) 2) Baneling drops from multiple stationary overlords (move the overlords to position, use "Unload all")
But I don't understand how to get 4 overlords to drop banelings simultaneously while moving, unless you're swapping between them and clicking on unit portraits super fast. Is there an easy way to do it?
On September 25 2011 09:23 Zoomacroom wrote: How do you micro multiple moving baneling drops? I understand how to do
1) Baneling drops from a single moving overlord (move the overlord, click the unit portraits inside the overlord) 2) Baneling drops from multiple stationary overlords (move the overlords to position, use "Unload all")
But I don't understand how to get 4 overlords to drop banelings simultaneously while moving, unless you're swapping between them and clicking on unit portraits super fast. Is there an easy way to do it?
Issue drop commands on individual overlords of a group selection.
1) Select all your overlords. 2) Move command them to your target. 3) With all overlords selected, click drop, then click an overlord to tell that overlord to start pooping its contents.
Here is my question. Is it OK to screw with new players stuck in bronze? like the CC flying away trick? cause while browseing the web for help on how to get better at my gamplay i found this site, and on a thread i dont even care to find on here this guys has posted 5 or so replays of himself doing cheesey things to new guys. come on... he is OBVIOUSLY not so bad at the game he is stuck in bronze...why is he doing that to people? 'they are so dumb they deserve it' is what people were saying on the thread. is this seriously allowed? i mean, letting someone say rude shit like that on this site...do you think any of those players will ever use this site after they see their being made fun of on here? i dont understand... why not tell them before they quit "hey im flying my command center around, you should just make some air units" laugh about it 'with' him then be done with it... i registered to this site just to say all this that no one is going to care about i am sure but what the hell i figured, might as well say FUCK ANY ASS HOLE THAT DOES THIS SHIT AND CALLS BRONZE GUYS DUMB...of course they can't deal with this stuff...their bronze! let them figure out an actual build order and how to macro properly, how is anyone supposed to get better if when you look for tips on how to get better you find "how to pawn noobs" REALLY! i beat the game on brutal only to find mutliplayer is full of ass holes...great... that makes me feel like trying to figure it all out and learn how to be a cheese maker my self... ive had plenty of fun bronze games, but stuff like this?!?!? i had no idea people treated bronze this way...i think its dumb moderators dident tell people to calm down and that it wasent nice... weather you think something is funny or not doesnt make it good or not... posting vids of people learning a game and laughing at them is pure ass hole...not funny. fuck this site.
On September 25 2011 22:34 KaiserJohan wrote: How do you actually win close positons (shattered temple etc) ZvP?
Roach/Ling all-ins are pretty good close positions. That Infestor timing where you just make it rain Infested Terrans all over the Protoss wall is also pretty good.
Basically, any 1 or 2-base timing attack is (in my experience) your best bet. Getting Mutalisks on two bases and then expanding to the proxy-position main while you harrass is also pretty strong, since it lets you pretty safely get up to 3 and 4 bases.
I don't know if this defines a "simple question"? (if it isn't go ahead and delete it, don't ban me please =3)
What are the basic steps in learning a new race? I used to play Zerg but I'm getting frustrated with it and I want to start playing random and learn the other races. Any simple suggestions to start of?
On September 26 2011 02:14 LolitsPing wrote: I don't know if this defines a "simple question"? (if it isn't go ahead and delete it, don't ban me please =3)
What are the basic steps in learning a new race? I used to play Zerg but I'm getting frustrated with it and I want to start playing random and learn the other races. Any simple suggestions to start of?
It's the same as starting to learn Zerg. Learn one build order and long term game plan for each matchup and practice it (I really suggest using YABOT or an easy AI until you can execute at least an opening correctly), then refine it until you can execute that playstyle at a decent level. Then you can start learning alternative openings and styles that are better suited to certain maps or opening positions, or that allow you to add more decision points based on scouting information.
I have a question.. What is all the fuss about the high yield expands? I mean there usually are 6 min patches instead of 8, and the mineral patches have the same amount of minerals... So that would mean that long term it is better to get a normal expand... And with a couple of extra cv´s u can mine out those 2 additional patches and there goes your advantage of +2 min per harvest.... Plus they are always way more difficult to secure.. Can somebody explain me?
On September 26 2011 04:48 MaddoxNLD wrote: I have a question.. What is all the fuss about the high yield expands? I mean there usually are 6 min patches instead of 8, and the mineral patches have the same amount of minerals... So that would mean that long term it is better to get a normal expand... And with a couple of extra cv´s u can mine out those 2 additional patches and there goes your advantage of +2 min per harvest.... Plus they are always way more difficult to secure.. Can somebody explain me?
it takes less workers to saturate a high yield expansion and the rate at which you mine is out is a lot faster. basically your rate of income skyrockets.
edit: i guess casters tend to hype it a bit because as you said, it's usually a lot harder to defend, the player taking it is usually taking some sort of risk, hence higher chance for engagements to occur, more strategical play, etc etc.
On September 26 2011 04:48 MaddoxNLD wrote: I have a question.. What is all the fuss about the high yield expands? I mean there usually are 6 min patches instead of 8, and the mineral patches have the same amount of minerals... So that would mean that long term it is better to get a normal expand... And with a couple of extra cv´s u can mine out those 2 additional patches and there goes your advantage of +2 min per harvest.... Plus they are always way more difficult to secure.. Can somebody explain me?
it takes less workers to saturate a high yield expansion and the rate at which you mine is out is a lot faster. basically your rate of income skyrockets.
Also you dont want a terran on a high yield as mules become even better.