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Simple Questions Simple Answers - Page 39

Forum Index > StarCraft 2 Strategy
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deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-03-09 14:34:13
March 09 2011 14:01 GMT
#761
On March 09 2011 21:40 justiceknight wrote:
may I know if theres website that has sc2 1v1 replays?? high level players are preferred,thanks.

http://www.sc2replayed.com/

Question: What should i be thinking about when placing my overlords? I want vision but don't want them dead right? Advice plz.
No logo (logo)
Kyamo
Profile Joined March 2011
Canada129 Posts
March 09 2011 17:28 GMT
#762
Question: Why do zerg players sometimes bring many overlords with the army when attacking? I am not talking about when they are full of banelings, I mean empty overlords.
wizzy09
Profile Joined March 2011
Brazil7 Posts
Last Edited: 2011-03-09 17:40:48
March 09 2011 17:40 GMT
#763
How many bases i must take to produce mutas on a constant flow?


How many corruptors i should have per colossi?
voy
Profile Blog Joined February 2011
Poland348 Posts
March 09 2011 17:47 GMT
#764
@kyamo

its harder to focus fire on ur army for the opponent when You take the overlords.

@wizzy

1. more is always better then less. I would go for 3

2. im taking like 12-14 coru to kill 5-6 colossi. You have to use corruption always, remember.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2011-03-09 17:52:21
March 09 2011 17:49 GMT
#765
On March 10 2011 02:40 wizzy09 wrote:
1) How many bases i must take to produce mutas on a constant flow?

2) How many corruptors i should have per colossi?


1) makes no sense. Try playing as Zerg vs computer and you will see you can make as many mutas as you have larva/minerals/gas all at once. Nobody in their right mind is producing them one at a time.

2) Obviously depends not on the colossi but the support army. If it's only zealots & Colossi then 1 corruptor will destroy all colossi. If there are 40 upgraded blink stalkers then you're gonna have a tough time killing the colossi even with many many corruptors.
No logo (logo)
StormWeapon
Profile Joined July 2010
United States159 Posts
March 09 2011 17:55 GMT
#766
Q: If I am going 6gate, what is a pretty reasonable/normal timing to be attacking on?
Tyrant Potato
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 09 2011 17:56 GMT
#767
@deathlyrat
-yes, that is the idea. Also, you want your first/second ovie in a position where it can be sacced into the enemy's base at opportune times (anywhere from 30-45 food) to scout his tech/army path when ling/ramp pokes dont work. Against terran, however, always keep your second ovie over your ramp and natural to watch for bunkers being built.
Later on you want your ovies spread to every base (this is assuming you have map air control, impossible to do agianst phoenix) and around hte edges of the map to spot dropships heading for your base.

@Kyamo
-to soak initial hits from units that hit air and have long range (i.e. thors) so their ground army can get closer without taking as many hits

@wizzy
-You will never be able to produce mutas on a "constant stream" relative to how many larvae you can spawn. Because larvae don't work like rax and don't have a "lineup" to be produced, when you have the money (or in mutas case, the gas), you just make units. However, more bases will bring in more gas, so more larvae can be dedicated to mutas. Again, there is no "constant stream" with zerg. You either have the gas/money and the larvae, or you don't. On 3 bases worth of gas, you can come close to producing mutas constantly out of ONE hatch.
Micro your Macro
snow2.0
Profile Joined September 2010
Germany2073 Posts
March 09 2011 19:39 GMT
#768
Simple Zerg question:
Do you have to tech to lair units and/or build a macro hatch (or multiple) to spend your money on a fully saturated base?

I've only played about 5 (custom/practice) games as zerg, but even when i'm sitting there just staring at the hatch to inject right on time and never get supply blocked, i dont seem to be able to rid myself of money on roaches and lings alone.
Clamps
Profile Joined May 2010
66 Posts
March 09 2011 20:21 GMT
#769
On March 10 2011 04:39 snow2.0 wrote:
Simple Zerg question:
Do you have to tech to lair units and/or build a macro hatch (or multiple) to spend your money on a fully saturated base?

I've only played about 5 (custom/practice) games as zerg, but even when i'm sitting there just staring at the hatch to inject right on time and never get supply blocked, i dont seem to be able to rid myself of money on roaches and lings alone.



Yes.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 09 2011 20:26 GMT
#770
On March 10 2011 02:55 StormWeapon wrote:
Q: If I am going 6gate, what is a pretty reasonable/normal timing to be attacking on?

ASAP, the gates finishing is the beginning of your timing window.
I always try to shield slam face, just to make sure it doesnt work
Delarchon
Profile Joined April 2010
Finland132 Posts
March 09 2011 20:52 GMT
#771
If zerg goes 15hatch in pvz is it still viable to block the ramp with pylons now that you need 3 instead of 2 when cannon rushing?
And if it's better to cannon the mineral line how many cannons and pylons should you make?

When facing a MMM ball with templars is it ever better to feedback the medivacs instead of storming the bio?

What kind of sorcery is this?
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 09 2011 21:09 GMT
#772
On March 10 2011 05:52 Delarchon wrote:
If zerg goes 15hatch in pvz is it still viable to block the ramp with pylons now that you need 3 instead of 2 when cannon rushing?
And if it's better to cannon the mineral line how many cannons and pylons should you make?

When facing a MMM ball with templars is it ever better to feedback the medivacs instead of storming the bio?



a) (from a Z perspective) No, anyone who sees pylons in/around their base immediately (or should) drops a roach warren and saves larvae for roaches (which can hit the pylons from the top of the ramp. Thats now 300 minerals you've dumped into pylons (and at LEAST 150 into offensive cannons) that you will invariably lose and against players who know how to respond correctly you are at BEST going to kill their expo hatch (which only cost 300) before your cannons/pylons get overrun with roaches. Nobody cannon rushes with a ramp block anymore for this reason (too expensive/non-cost efficient against any roach response).

b) bes thing to do is go pylon-cannon-pylon to sandwich the cannon between two pylons behind the mineral line so drones/lings have to go through pylons to kill the cannon. If this goes unscouted before the sandwiching pylon finishes zerg HAS to cancel hatch or is gauranteed to lose it.

c)If you have enough energy for a feedback but not a storm (i.e. casted a storm, and only enough left for feedback), otherwise always storm when you have the energy.
Micro your Macro
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 09 2011 21:49 GMT
#773
Q: Does a cloak banshee rush hit before 3rd/4th gates are being made? (As a 4gater) - And how quickly can I add on a stargate and/or robo (Or should I just all-in like the build is designed to do and hope he GGs before it kills my worker line/attack)
3.
thesideshow
Profile Blog Joined May 2010
930 Posts
March 09 2011 22:39 GMT
#774
What zerg composition is ideal against pure mech (blue hellions/thors/tanks)? Broodlords + ???
OGS:levelchange
scFranco
Profile Joined December 2010
United States127 Posts
March 09 2011 22:46 GMT
#775
As protoss, exactly how many probes is optimal before it starts cutting into your army?
My goose is getting cooked.
canavarr
Profile Joined January 2011
United States53 Posts
March 09 2011 23:37 GMT
#776
i read somewhere that you could stim MM in bunkers? how do you do that?
sebster10
Profile Joined December 2010
7 Posts
March 09 2011 23:58 GMT
#777
On January 27 2011 17:01 pullarius1 wrote:
Which came first: the overlord or the larva?

the hatchery
underdawg
Profile Joined January 2011
United States399 Posts
March 10 2011 01:02 GMT
#778
On March 10 2011 08:37 canavarr wrote:
i read somewhere that you could stim MM in bunkers? how do you do that?

click on the bunker, there's an option. not sure if there's a better way
Lorken
Profile Joined November 2010
New Zealand804 Posts
March 10 2011 01:04 GMT
#779
I haven't played SC in a long time, and I keep hearing of this "Protoss death ball" or "collosi death ball" and I was wondering what it is?
LOUD NOISES!!!
Lorken
Profile Joined November 2010
New Zealand804 Posts
March 10 2011 01:05 GMT
#780
On March 10 2011 07:46 scFranco wrote:
As protoss, exactly how many probes is optimal before it starts cutting into your army?

I would say about 24 per base imo, it is more important to be able to replenish your army quickly instead of just massing units.
LOUD NOISES!!!
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