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Simple Questions Simple Answers - Page 385

Forum Index > StarCraft 2 Strategy
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wordd
Profile Joined March 2011
Australia190 Posts
September 14 2011 07:41 GMT
#7681
tvz what is the timing to attack when you see infestors ?
YA
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 14 2011 07:48 GMT
#7682
On September 14 2011 15:36 Demonace34 wrote:
I think I have the answer already and I've searched Liquipedia also, anyway. I have switched from Zerg to Protoss and my overdroning problem has turned into an overprobing problem I think(This seems like a good problem to have).

Most of the games I play in every matchup I get up to 94 probes on 3 bases at ~16 minutes. This seems bad because if I have 70-75 then I could have more units for a stronger mid-late game push. What number of probes do pros stop at in longer macro games? (I'm guessing it is just 3 base economy and keep transferring probes to the next expansion after it runs out).

Between 70 and 75 is the optimal amount. Obv more for Zerg due to building/drone loss but for Protoss you really shouldn't be breaking 75 simultaneous workers.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
September 14 2011 07:54 GMT
#7683
On September 14 2011 15:32 Ganseng wrote:
i have another odd question.
is macro nexus a viable option?
i've seen it once on destiny's stream. he seemed to be intendingly making shit and showing his frustration over the upcoming neural parasite nerf in that particular game though.
if we think about it, macro nexus is a 400 m investment (compared to 550 of an OC and 350-500 m of a hatchery/hatchery with queen).
it gives you 10 supply, more probes production and chronoboosts.
are extra chronoboosts worth it? on the one side, 400 m is less than 3 extra gates, and the energy can be used on forges, nexi, robos, stargates, etc.
on the other side, energy is finite, and you have no more than 4 boosts available.
and most protoss players don't manage to spend all the energy in a macro game anyways, so you usually see 100-energy nexi after 10-15 minute mark.
so... could an additional inbase nexus be a viable option on 2-3 bases?

the problem is that zerg gets macro hatch because its thr only place where they make units its like aditional gateways. With terran the macro oc gives you energy on mules more scvs and mostly u can fly your oc to another base. If toss could warp their buildings to another location i would say its good idea but as it stands out now its judt wasted 400minerals
Infestor =(
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 14 2011 14:11 GMT
#7684
What's the best way to hold warp-gate all-ins for ZvP?. I'll fend off the push, but usually lose a bunch of drones and my third, which ends up putting me behind...

Are there any upgrades that I should favor? I've been getting burrow, but that hasn't really been helping me. I just feel like I can never get enough drones out before their push arrives.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
September 14 2011 14:40 GMT
#7685
I have a problem of forgetting things in the middle of the game like putting guys on gas, building gas on expansions, saturate expansions after finishing, starting to upgrade after I finish a building, one PvT game I played today I built a Warp Prism with a bunch of HT's in it to drop and I totaly forgot about it.
Is there any way to train myself not to forget those kind of things?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 14 2011 15:22 GMT
#7686
On September 14 2011 23:40 ApocAlypsE007 wrote:
Is there any way to train myself not to forget those kind of things?


Even pros have this problem. For strategies, I always hotkey the key units, so if I'm doing a Thor rush, I put 6 SCVs on a hot key even before the first Thor is up.

For macro problems, I practiced to the point where I'll ask myself whenever there's a lull in action if:
a) Have I built workers?
b) Are they on gas?
c) Do I have enough supply to expand my army in the next production cycle?
d) Have I upgraded?
Cauterize the area
saaaa
Profile Joined November 2010
Germany419 Posts
September 14 2011 15:56 GMT
#7687
How Do I engage right against the protoss deathball (Collossi, Zealot, Sentry, HT, Archon, Stalker) ?
JabbaDaButt
Profile Joined December 2010
United States77 Posts
September 14 2011 18:24 GMT
#7688
On September 14 2011 23:11 KimJongChill wrote:
What's the best way to hold warp-gate all-ins for ZvP?. I'll fend off the push, but usually lose a bunch of drones and my third, which ends up putting me behind...

Are there any upgrades that I should favor? I've been getting burrow, but that hasn't really been helping me. I just feel like I can never get enough drones out before their push arrives.


It depends on whether or not the warp-gate all-ins come after a fast expand or not. If this is just a 4-gate, 2-3 spine crawlers and speedlings are usually enough, you should not rely too much on units alone because sentries' force fields will prevent their full effectiveness. Just make sure to engage with your units where your spine crawlers can attack or have some of them wait in the back for a flank when they are in spine crawler range.

Against a 6-7 gate push after a fast expand (typically after forge FE), you want to have burrow for the roaches, and preferably burrow move so that you can heal quicker as well, since your opponent will lack the detection to continue the push. This means you should get lair tech, which is fine, since stargate play following a forge FE is so popular. You would want to sacrifice an overlord around the 7 minutes mark to find out which is happening.
"Marines, the counter to Banelings." -IdrA
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 14 2011 18:38 GMT
#7689
On September 15 2011 00:56 saaaa wrote:
How Do I engage right against the protoss deathball (Collossi, Zealot, Sentry, HT, Archon, Stalker) ?


forgot your race
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
September 14 2011 18:41 GMT
#7690
is there a way to hold marodeur ling push as protoss+protoss team on maps with seperated bases?
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Phyanketto
Profile Joined September 2011
United States601 Posts
September 14 2011 20:31 GMT
#7691
Who is the best terran streamer to watch if I am working on my earlygame?
세 가지 제어
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 14 2011 20:54 GMT
#7692
On September 15 2011 05:31 Phyanketto wrote:
Who is the best terran streamer to watch if I am working on my earlygame?


Most terran streamers have solid early game. I'd check out any of the featured terran streamers, especially sterling, trump, and jinro. rgnArtist is very skilled and plays a lot on the Reign stream, which is featured. Another entertaining streamer is Debo, who is not featured.

Trump and Sterling are known for talking extensively about their play and strategies.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
saaaa
Profile Joined November 2010
Germany419 Posts
September 14 2011 20:59 GMT
#7693
On September 15 2011 03:38 phiinix wrote:
Show nested quote +
On September 15 2011 00:56 saaaa wrote:
How Do I engage right against the protoss deathball (Collossi, Zealot, Sentry, HT, Archon, Stalker) ?


forgot your race


oh.. terran sry..
envisioN .
Profile Joined February 2011
United States552 Posts
September 14 2011 23:17 GMT
#7694
On September 15 2011 05:59 saaaa wrote:
Show nested quote +
On September 15 2011 03:38 phiinix wrote:
On September 15 2011 00:56 saaaa wrote:
How Do I engage right against the protoss deathball (Collossi, Zealot, Sentry, HT, Archon, Stalker) ?


forgot your race


oh.. terran sry..


Well if you are going for the "standard" MMMVG then the best way to engage would be to have a concave set up and EMP the Protoss' energy/high shield units (in order: HTs Sentries Archons Zealots) Try to position your vikings so that they can hit the collosus without taking too much fire from stalkers and kite back with your bio to avoid zealots and AOE damage. Once the collosus are down and he has very few storms you can stim and attack into his army.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
EriktheGuy
Profile Joined September 2010
Canada132 Posts
September 15 2011 01:50 GMT
#7695
Can one baneling kill all the larva at one hatchery in ZvZ? (The numbers seem to add up on liquipedia but I've never seen it done).
In mathematics you don't understand things, you just get used to them. -Neumann
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-09-15 02:06:09
September 15 2011 01:59 GMT
#7696
On September 15 2011 10:50 EriktheGuy wrote:
Can one baneling kill all the larva at one hatchery in ZvZ? (The numbers seem to add up on liquipedia but I've never seen it done).


I don't know if a baneling will kill a larvae or not (seems like larvae/eggs are invincible when attacking them with MMM), but if it can, then it would depend on the number of larvae and their spacing as a baneling does less damage the further away from it you are.

EDIT: Just tested. A baneling does kill larvae within its AOE. With more than 5 larvae, the outer most larvae will usually survive the hit.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 15 2011 02:05 GMT
#7697
On September 15 2011 10:59 envisioN . wrote:
Show nested quote +
On September 15 2011 10:50 EriktheGuy wrote:
Can one baneling kill all the larva at one hatchery in ZvZ? (The numbers seem to add up on liquipedia but I've never seen it done).


I don't know if a baneling will kill a larvae or not (seems like larvae/eggs are invincible when attacking them with MMM), but if it can, then it would depend on the number of larvae and their spacing as a baneling does less damage the further away from it you are.

I don't think it can because of a larva's armor, baneling attacks only ignore armor against structures.

And bane splash is uniform thoughout, it doesn't matter how far away the target is.
I put the sexy in dyslexia.
EriktheGuy
Profile Joined September 2010
Canada132 Posts
September 15 2011 02:11 GMT
#7698
On September 15 2011 11:05 Soluhwin wrote:
Show nested quote +
On September 15 2011 10:59 envisioN . wrote:
On September 15 2011 10:50 EriktheGuy wrote:
Can one baneling kill all the larva at one hatchery in ZvZ? (The numbers seem to add up on liquipedia but I've never seen it done).


I don't know if a baneling will kill a larvae or not (seems like larvae/eggs are invincible when attacking them with MMM), but if it can, then it would depend on the number of larvae and their spacing as a baneling does less damage the further away from it you are.

I don't think it can because of a larva's armor, baneling attacks only ignore armor against structures.

And bane splash is uniform thoughout, it doesn't matter how far away the target is.


Larva is light type, so baneling gets their +15 and does 40, larva is 25 with 10 armor, so should die. I have no idea if it's efficient, but in ZvZ every larva counts...
In mathematics you don't understand things, you just get used to them. -Neumann
Monsyphon
Profile Blog Joined August 2011
Canada190 Posts
September 15 2011 02:19 GMT
#7699
So i stick two hatcheries into a hotkey, larva injection has completed and i have 8 new larva to spend, and i use it on 2 drones and 6 lings.
will the 2 drones hatch from one hatchery, or will one hatch from each of the hatcheries?
Kambing
Profile Joined May 2010
United States1176 Posts
September 15 2011 02:23 GMT
#7700
On September 15 2011 11:19 Monsyphon wrote:
So i stick two hatcheries into a hotkey, larva injection has completed and i have 8 new larva to spend, and i use it on 2 drones and 6 lings.
will the 2 drones hatch from one hatchery, or will one hatch from each of the hatcheries?


No one has yet to figure out the exact mechanism that determines the order larva are morphed in such a situation. Empirical testing shows that the selection process is roughly uniform in the case that your hatches are on a single hotkey. There are, of course, cases when that won't be the case (e.g., 1 hatch has 1 larva, the other has 7).
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