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Simple Questions Simple Answers - Page 382

Forum Index > StarCraft 2 Strategy
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KiF1rE
Profile Blog Joined November 2009
United States964 Posts
September 12 2011 00:00 GMT
#7621
about what time in game do terrans have cloaked finish if they are getting it, say a 1/1/1 etc?
Phyanketto
Profile Joined September 2011
United States601 Posts
September 12 2011 00:42 GMT
#7622
Does playing random cause a massive skill drop? Is it even a good idea?

I play T, but I want to really learn the other races (i.e. diamond level) before I truly decide what I want to play.
세 가지 제어
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
September 12 2011 00:48 GMT
#7623
On September 12 2011 09:00 KiF1rE wrote:
about what time in game do terrans have cloaked finish if they are getting it, say a 1/1/1 etc?


with a gas first 1/1/1 that cuts everything to get cloak as fast as possible, you could finish cloaking field at around 6:40. Usually you'll see it later. It's obvious when it researches because the tech lab glows green.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kambing
Profile Joined May 2010
United States1176 Posts
September 12 2011 00:53 GMT
#7624
On September 12 2011 09:42 Phyanketto wrote:
Does playing random cause a massive skill drop? Is it even a good idea?

I play T, but I want to really learn the other races (i.e. diamond level) before I truly decide what I want to play.


It doesn't cause a "skill drop", but it will cause you to slow down your development with T because of the simple fact that you will only play T 33.3% of the time. You can mince about other factors like "variety in macro, seeing MUs through the other race's eyes", or whatever, but practice time dominates all of those things.

But don't let that stop you, especially if you are still shopping around for a race. You certainly don't get worse overall by playing the other races, and if your goal is to become competent with all three races and you find that fun, then roll with it instead of worrying about your win rate.
dynwar7
Profile Joined May 2011
1983 Posts
September 12 2011 01:48 GMT
#7625
Hi,

I am wondering, how come not all Terrans just use this http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963 if they plan on playing long macro games? I mean, instead of going, for example, 1-1-1, They can just use the FE bunker to have more economical advantage and therefore have more buildings and units?

Sorry if its hard to understand, But I just want to understand why some T's prefer 1 base, when you can use that amazing guide to have 2 bases early game? Is it just personal preference? Maybe some people don't like having 2 bases so early in the game?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 12 2011 02:00 GMT
#7626
On September 12 2011 10:48 DontLoseSightOfIt wrote:
Hi,

I am wondering, how come not all Terrans just use this http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963 if they plan on playing long macro games? I mean, instead of going, for example, 1-1-1, They can just use the FE bunker to have more economical advantage and therefore have more buildings and units?

Sorry if its hard to understand, But I just want to understand why some T's prefer 1 base, when you can use that amazing guide to have 2 bases early game? Is it just personal preference? Maybe some people don't like having 2 bases so early in the game?

You have to look at how an opponent will respond to seeing a fast expand. For example, as a zerg, if I see a one basing terran then I'm devoting all of my early game income to stopping whatever one base pressure they have planned. If I see a fast expand, however, I have this HUGE timing window where I can drone, upgrade, possibly even take a third and then worry about whatever 2 two base pressure they have planned because any pressure or attack they can do will come later, simply because they had to fund an expansion.

Basically, if you do a build that gives you more stuff, I can do a build that gives me more stuff.
I put the sexy in dyslexia.
Phyanketto
Profile Joined September 2011
United States601 Posts
September 12 2011 02:42 GMT
#7627
How long (or to what league) should I play random before I choose my race? I would like the experiment to be enlightening, not a weight.
세 가지 제어
dynwar7
Profile Joined May 2011
1983 Posts
September 12 2011 02:58 GMT
#7628
I guess you are right. I can FE, enemy can FE too lol.

Its also personal preference right?


Another question:

I have read numerous times here on TL that you should practice one build ONLY, and stick to it, practice and master it. Is this true?Or does this apply to only low level players? Or pro players alike? What is the benefits of sticking to 1 build only?

I assume this was given to lower lever players like me to learn the basics and mechanics of the game? But as you grow in experience you can learn more builds?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
Last Edited: 2011-09-12 03:00:18
September 12 2011 02:59 GMT
#7629
On September 12 2011 10:48 DontLoseSightOfIt wrote:
Hi,

I am wondering, how come not all Terrans just use this http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963 if they plan on playing long macro games? I mean, instead of going, for example, 1-1-1, They can just use the FE bunker to have more economical advantage and therefore have more buildings and units?

Sorry if its hard to understand, But I just want to understand why some T's prefer 1 base, when you can use that amazing guide to have 2 bases early game? Is it just personal preference? Maybe some people don't like having 2 bases so early in the game?



Usually that's because I prefer a 1 rax fast expand, which has a substantially larger economic advantage. Except in TvT, I expand off of 1 rax, getting me far more ahead than if I make a 2nd rax.

Also, there's more effecient 2 rax expands, which get some gas and addons and stuff to make you better defended, or able to pressure.

On September 12 2011 11:58 DontLoseSightOfIt wrote:
I guess you are right. I can FE, enemy can FE too lol.

Its also personal preference right?


Another question:

I have read numerous times here on TL that you should practice one build ONLY, and stick to it, practice and master it. Is this true?Or does this apply to only low level players? Or pro players alike? What is the benefits of sticking to 1 build only?

I assume this was given to lower lever players like me to learn the basics and mechanics of the game? But as you grow in experience you can learn more builds?



Stick to 1 build to learn mechanics. I didn't use more than 1 build until I reached Gold League, and then I started using 1 build per matchup. Now that I'm in Master League I use different builds depending on the map, etc. Bear in mind that in all these situations you want to try to scout and counter your opponent appropriately.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Excludos
Profile Blog Joined April 2010
Norway8270 Posts
September 12 2011 05:30 GMT
#7630
On September 12 2011 11:42 Phyanketto wrote:
How long (or to what league) should I play random before I choose my race? I would like the experiment to be enlightening, not a weight.


About 27 days, 4 hours and 11 minutes..

Seriously, no one in the world can answer that for you. Just play until you realize "This is the race I want to get good with". You can always change your mind later.
Phyanketto
Profile Joined September 2011
United States601 Posts
September 12 2011 05:33 GMT
#7631
@Excludos: But I sort of want the resolve that YellOw had in project A, you know? To keep getting better and not to look at your race as something you can change. I just feel like I need a boundary.
세 가지 제어
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 12 2011 06:03 GMT
#7632
On September 12 2011 14:33 Phyanketto wrote:
@Excludos: But I sort of want the resolve that YellOw had in project A, you know? To keep getting better and not to look at your race as something you can change. I just feel like I need a boundary.
It's your decision. If he gives you an answer and it isn't good enough, is there really any point in asking? Sorry if it sounds a bit harsh, but you know what you want more than anyone else would.
An apple a day keeps the Protoss away | TLHF
phiinix
Profile Blog Joined February 2011
United States1169 Posts
September 12 2011 06:36 GMT
#7633
is there a hard counter in tvt against a gasless expand on a smaller map like xel or close positions on something like narezim crypt or abyssal caverns?
iMAniaC
Profile Joined March 2010
Norway703 Posts
September 12 2011 06:43 GMT
#7634
On September 12 2011 06:13 Excludos wrote:
Show nested quote +
On September 12 2011 06:05 iMAniaC wrote:
Thanks! Is there anyway to find the listings for other regions than your own?


http://www.sc2ranks.com/gm/

I believe this is a list of who has been in the GM league of all times. I'm not sure if it can be used to track back to who was gm at the end of last season in the different regions. I know its not what you asked for, but its the closest thing I know of.


Okay, thanks anyway!
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 12 2011 09:51 GMT
#7635
What kinda of composition does a Zerg want to deal with Zealot/Archon?
An apple a day keeps the Protoss away | TLHF
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
Last Edited: 2011-09-12 09:58:30
September 12 2011 09:57 GMT
#7636
Why I haven't seen many Protoss players when they do 2base large gateway pushes use Warp Prism to reinforce instead of proxy Pylons? It's air unit and it can warp units over cliffs, can be very close to the army (in creap) and can't be attacked by lings/blings/roaches unlike proxy pylons.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
meatpudding
Profile Joined March 2011
Australia520 Posts
September 12 2011 10:20 GMT
#7637
On September 12 2011 18:51 AnxiousHippo wrote:
What kinda of composition does a Zerg want to deal with Zealot/Archon?


Infesters with NP will help against archon.

Ling/baneling will die in 1 archon shot, but are otherwise good against zealot.

Roaches will be able to take alot of the damage.

He may not have detection with that composition, so abuse burrow.
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
September 12 2011 10:27 GMT
#7638
On September 12 2011 18:57 ApocAlypsE007 wrote:
Why I haven't seen many Protoss players when they do 2base large gateway pushes use Warp Prism to reinforce instead of proxy Pylons? It's air unit and it can warp units over cliffs, can be very close to the army (in creap) and can't be attacked by lings/blings/roaches unlike proxy pylons.


While Warp Prism is good in theory, it generally doesn't fit into most builds.

- Pylon is cheaper, and a warp prism costs supply
- Pylon has more HP
- If you have a robo, then an obs is often just as good for vision on high ground
- You could be using your robo to build colossus instead

I think warp prisms are good, but generally people won't use it for those reasons.
Be excellent to each other.
rizla123
Profile Joined March 2011
Ireland28 Posts
September 12 2011 11:28 GMT
#7639
the new 3 hatch without gas all the zergs are doing, on what supply do u take ur 3rd hatch and first gas
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2011-09-12 11:45:00
September 12 2011 11:40 GMT
#7640
Which 2 Fac Blue Flame Hellion Play is the best against Zerg?

to build just one Factory with Techlab to research Infernal Preigniter or to build one Factory with techlab for researching and the other with a reactor.


I see professionell player use both variants but what are the advantages/disadvantages? Maybe i should build the reactor with my rax? thats another way but this i didn't see from a pro player.
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