Simple Questions Simple Answers - Page 257
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Galbwe
United States13 Posts
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Allred
United States352 Posts
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Bibbit
Canada5377 Posts
I'm figuring it's because then you have the pylon done when you start the nexus and you can start walling with forge/gates asap but I dont know. >_> | ||
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Pablito8
6 Posts
im plat/diamond in 1v1 but i have a lot of silver teams | ||
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Mikelius
Germany517 Posts
On July 11 2011 14:00 Pablito8 wrote: does my low team mmr affect my 1v1 mmr? im plat/diamond in 1v1 but i have a lot of silver teams They are completely independent AFAIK | ||
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AmericanUmlaut
Germany2594 Posts
On July 11 2011 14:00 Pablito8 wrote: does my low team mmr affect my 1v1 mmr? im plat/diamond in 1v1 but i have a lot of silver teams They are independent of one another. And your MMR for each team you are in is also independent, so you can have a diamond 2v2 team and a bronze 2v2 team with a different partner, and they won't affect each other. | ||
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tuestresfat
2555 Posts
I really doubt that. edit: then how exactly did minigun and destiny go 2-3 (or something like that) in their 5 placements for 2v2 and still get placed into masters? they even said it on stream themselves, paraphrasing: "even though we're gonna lose this we'll probably get put in masters 2v2 because of our mmr". | ||
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AmericanUmlaut
Germany2594 Posts
On July 11 2011 16:44 tuestresfat wrote: I really doubt that. edit: then how exactly did minigun and destiny go 2-3 (or something like that) in their 5 placements for 2v2 and still get placed into masters? they even said it on stream themselves, paraphrasing: "even though we're gonna lose this we'll probably get put in masters 2v2 because of our mmr". It's possible (I think I've read that it's the case) that your MMR is a factor in determining your opponents in your placement matches. You win two games against low masters, and lose three against high masters. Congratulations, you've gone 2-3 in your placement matches and are placed mid-masters. | ||
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Geiko
France1952 Posts
On July 11 2011 16:44 tuestresfat wrote: I really doubt that. edit: then how exactly did minigun and destiny go 2-3 (or something like that) in their 5 placements for 2v2 and still get placed into masters? they even said it on stream themselves, paraphrasing: "even though we're gonna lose this we'll probably get put in masters 2v2 because of our mmr". MMR from different leagues have an influence on your initial MMR (placement matches). Your results in the different leagues however have no influence on your 1vs1 MMR and vice versa. | ||
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Selkie
United States530 Posts
Many many zergs and protosses are saying that if you can deny/kill zerg's FE, it's an out and out win for protoss. If my opponent doesn't straight up gg when this occurs, how do I turn my advantage into a game winning scenario? I can't find any pro replays of this, since zergs always quit =(, and I'm not quite sure how to secure my lead/"finish" the game. Do I 4 gate? Do I take my own expansion? (this feels risky) What do I do? | ||
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To3-Knee
Canada100 Posts
On July 12 2011 00:08 Selkie wrote: Hi, I'm wondering: Many many zergs and protosses are saying that if you can deny/kill zerg's FE, it's an out and out win for protoss. If my opponent doesn't straight up gg when this occurs, how do I turn my advantage into a game winning scenario? I can't find any pro replays of this, since zergs always quit =(, and I'm not quite sure how to secure my lead/"finish" the game. Do I 4 gate? Do I take my own expansion? (this feels risky) What do I do? If you contain zerg on 1 base, I would just stay on one base and tech up. If you take down an expo or deal significant damage to the zerg that you aren't afraid of any 1 base aggression, you can expand and win later. I wouldn't do a 4 gate as it will be delayed as well. | ||
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dementrio
678 Posts
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dementrio
678 Posts
On July 12 2011 00:08 Selkie wrote: Hi, I'm wondering: Many many zergs and protosses are saying that if you can deny/kill zerg's FE, it's an out and out win for protoss. If my opponent doesn't straight up gg when this occurs, how do I turn my advantage into a game winning scenario? I can't find any pro replays of this, since zergs always quit =(, and I'm not quite sure how to secure my lead/"finish" the game. Do I 4 gate? Do I take my own expansion? (this feels risky) What do I do? A good way to finish the game is to go 1 base blink stalkers. its very hard for zerg to secure an expansion with 1 hatch larva against that. | ||
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BobMcJohnson
France2916 Posts
I'm currently high plat, I was diamond last season got demoted after a two month break, and didnt manage to make it back before the ladder lock. So far I stuck to the good ole 1 build per matchup in order to practice mechanics and stuff, But as I climb back up again some weaknesses start to show. 11/12 rax TvZ on Tal'darim cross position, isn't that effective, same for say, 2rax pressure TvP on Shakuras. So yeah, at high plat/low diamond is it worth it to start learning more builds depending on the maps (mostly 1rax gasless FE) or should I just stick to what I know until later? I would personally lend towards the "stick to what i know" but i dont know if I'm underestimating the benefit of using builds adapted to the maps. For reference, I use those builds : TvZ: 11/12 Rax > Expand TvP: 2 Rax (reactor first) Pressure > Expand TvT: 1/1/1 Cloak Banshees | ||
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Absentia
United Kingdom973 Posts
Given the popularity of heavy drop play following MMA's run at MLG, i'm wondering about optimal building placements in order to minimize drop damage potential. For example, I will usually place my spire and spawning pool behind the mineral line, (mainly from just habit). However, doing this enables a good terran to get much more out of a drop as lings can't get any kind of surround. In short, would I be better leaving behind my mineral line devoid of buildings, or is there greater benefit leaving them there, (to block hellions for example)? | ||
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blagoonga123
United States2068 Posts
Does that mean leagues are now locked out and there's no reason for me to try to get to master? | ||
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Numy
South Africa35471 Posts
On July 12 2011 02:45 blagoonga123 wrote: I think i remember hearing that the new season is starting next week.. Does that mean leagues are now locked out and there's no reason for me to try to get to master? Leagues are locked but you can still make it into masters now. You just won't get promoted till next season. So keep going. | ||
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Sporadic44
United States533 Posts
On July 12 2011 01:50 Absentia wrote: Zerg vs Terran Given the popularity of heavy drop play following MMA's run at MLG, i'm wondering about optimal building placements in order to minimize drop damage potential. For example, I will usually place my spire and spawning pool behind the mineral line, (mainly from just habit). However, doing this enables a good terran to get much more out of a drop as lings can't get any kind of surround. In short, would I be better leaving behind my mineral line devoid of buildings, or is there greater benefit leaving them there, (to block hellions for example)? there's a million different ways to discuss this topic. Put simply it shouldnt be a big deal so long as you react to the drop properly. keep in mind the terrans forces must also navigate those buildings. I usually place my pool between my minerals and extractor, or on the outer part of my extractor away from the minerals. I'll put my evo chambers in front of my hatch along with my infestation pit. If you're worried about your spire getting sniped you can put it closer to your natural's ramp, assuming you connect your hatches with creep tumors. A few spines in the main can do wonders late game. | ||
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CecilSunkure
United States2829 Posts
On July 11 2011 13:48 Bibbit wrote: Why do so many pro protoss players use their 30~ supply pylon for their low ground wall after a 3-gate expo? It feels like it just makes you go below your ramp before you really have to since it finishes a fair bit before the nexus goes up. I'm figuring it's because then you have the pylon done when you start the nexus and you can start walling with forge/gates asap but I dont know. >_> It lessens the choke up your ramp. Advantages:
The disadvantages would include a more slightly more exposed Pylon, and a slight inclination that you are going to FE (though you can fake the pylon on low ground and 4 gate). Basically it's a very low-risk move that gives you some nice advantages. | ||
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Trepp
Canada3 Posts
**I'm 99% sure that a building SCV is counted in the supply count, but disregard my post if that isn't the case. I'm at work and I can't check** Thanks! | ||
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