• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:51
CET 13:51
KST 21:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
Telegram @ufopo25 Buy weed cocaine in London The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
Telegram @ufopo25 Buy weed cocaine in Geneva The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2097 users

Simple Questions Simple Answers - Page 258

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 256 257 258 259 260 900 Next
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 11 2011 19:10 GMT
#5141
On July 12 2011 04:07 Trepp wrote:
when it says to build a Supply Depot at 10, does it mean to build it when the top right supply count reads 10

It means build it while the counter reads "10"
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 11 2011 19:12 GMT
#5142
On July 12 2011 04:07 Trepp wrote:
Hello everyone, I have what is probably the most retarded question ever asked here. In build order posts when it says to build a Supply Depot at 10, does it mean to build it when the top right supply count reads 10 (which means the 10th worker has started building), or when it actually exits the Command Center??

**I'm 99% sure that a building SCV is counted in the supply count, but disregard my post if that isn't the case. I'm at work and I can't check**

Thanks!


That's a pretty legit question, there have been plenty of more retarded questions asked in this thread.

"10 supply depot" does indeed mean when the supply count is 10 and your 10th worker is currently building.
Hyyde
Profile Blog Joined June 2011
United States43 Posts
July 11 2011 19:22 GMT
#5143
How many unupgraded mutalisks does it take to kill a missile turret without losing a single mutalisk?
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
July 11 2011 19:23 GMT
#5144
How should terran players go about dt-proofing their bases in late game TvP? So annoying when your army moves around the map and dark templar are shredding up your workers/tech at home.
"Damn I played some fine Zerg right there". -Fruitdealer
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 11 2011 19:26 GMT
#5145
On July 12 2011 04:23 insaneMicro wrote:
How should terran players go about dt-proofing their bases in late game TvP? So annoying when your army moves around the map and dark templar are shredding up your workers/tech at home.

I can answer this. Just throw up a few turrets around your base. The bio coming out of your rax can usually take care of any DT thrown in your base if you have multiple turrets all over.
ZeroTalent
Profile Joined December 2010
United States297 Posts
July 11 2011 20:10 GMT
#5146
On July 12 2011 04:22 Hyyde wrote:
How many unupgraded mutalisks does it take to kill a missile turret without losing a single mutalisk?


A turret does 24 damage per attack, and a muta has 120 hit points, so it takes 5 shots with a .8608 fire rate or 4.3 seconds for the turret to kill one. In that time a mutalisk can fire floor(4.3/1.52) = 2 times, so you need to two-shot the turret. In two shots a mutalisk does 18 damage, and a turret has 250 health, so you need ceil (250/18) = 14 mutas.

I should really make a spreadsheet for calculating these things...

Pay it forward: is there a way to box/CTRL select my opponents units to see how many of a given unit type there are? Usually I want to do this to count drone saturation on a Zerg player, but I suppsoe it could be useful for Mutas as well. However when I try to box select enemy units, it seems to just select a single one at random.
Can we get an official definition of "all-in"? Please?
sixfour
Profile Blog Joined December 2009
England11061 Posts
July 11 2011 20:27 GMT
#5147
why do many terran pros, when needing to pull workers to hold an attack, seemingly box select workers rather than double clicking an scv so that they don't pull mules as well?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Geiko
Profile Blog Joined June 2010
France1952 Posts
July 11 2011 20:31 GMT
#5148
On July 12 2011 05:10 ZeroTalent wrote:
Show nested quote +
On July 12 2011 04:22 Hyyde wrote:
How many unupgraded mutalisks does it take to kill a missile turret without losing a single mutalisk?


A turret does 24 damage per attack, and a muta has 120 hit points, so it takes 5 shots with a .8608 fire rate or 4.3 seconds for the turret to kill one. In that time a mutalisk can fire floor(4.3/1.52) = 2 times, so you need to two-shot the turret. In two shots a mutalisk does 18 damage, and a turret has 250 health, so you need ceil (250/18) = 14 mutas.

I should really make a spreadsheet for calculating these things...

Pay it forward: is there a way to box/CTRL select my opponents units to see how many of a given unit type there are? Usually I want to do this to count drone saturation on a Zerg player, but I suppsoe it could be useful for Mutas as well. However when I try to box select enemy units, it seems to just select a single one at random.


Nope you can't, there is no way to count your ennemy's units other than visually. That's why they removed the "viking flower" because you could hide your viking count.
Last time I lost a PvP game where my opponent had expanded. He had his stalkers all spread out and it looked like he had a lot more then me so I backed off. Then I took 10 seconds to think it through and ask myself how it was physically possible for him to have more stuff than me AND and expand. So I went back in, but by that time he had zealots, I had taken free shots etc... and I lost.
I later watched the replay to see that I had 15 stalkers to his 11...
Bottom line is, there's no way to tell how many units your opponent has unless you count them.
geiko.813 (EU)
andrewshen123
Profile Joined July 2011
1 Post
July 11 2011 20:37 GMT
#5149
The style I like to play for Protoss is upgrade-heavy, Gateway-heavy, usually with either Blink or Charge as well. Are there any pros who use this style, so that I can learn from their replays?
Geiko
Profile Blog Joined June 2010
France1952 Posts
July 11 2011 20:43 GMT
#5150
On July 12 2011 05:37 andrewshen123 wrote:
The style I like to play for Protoss is upgrade-heavy, Gateway-heavy, usually with either Blink or Charge as well. Are there any pros who use this style, so that I can learn from their replays?


Millenium Adelscott

Also Liquid Tyler to some extent.
geiko.813 (EU)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
July 11 2011 21:15 GMT
#5151
On July 12 2011 05:27 sixfour wrote:
why do many terran pros, when needing to pull workers to hold an attack, seemingly box select workers rather than double clicking an scv so that they don't pull mules as well?

Because if you try to double click and miss, it can cost you the game. If you try to ctrl + click and miss, it can cost you the game. There is basically no risk involved in a very fast and efficient box.
Grr Arr Rawr
Profile Joined April 2011
United States108 Posts
July 11 2011 21:32 GMT
#5152
On July 12 2011 06:15 CecilSunkure wrote:
Show nested quote +
On July 12 2011 05:27 sixfour wrote:
why do many terran pros, when needing to pull workers to hold an attack, seemingly box select workers rather than double clicking an scv so that they don't pull mules as well?

Because if you try to double click and miss, it can cost you the game. If you try to ctrl + click and miss, it can cost you the game. There is basically no risk involved in a very fast and efficient box.



Depending on how large/where the box is, it could also be to preserve gas mining when you pull workers - which is always the more valuable resource.
You can't rhyme against the dark side of the Force, why even bother? So many dudes been with your mom, who even KNOWS if I'm your father!
HardCorey
Profile Blog Joined May 2010
United States709 Posts
July 11 2011 21:42 GMT
#5153
On July 12 2011 06:32 Grr Arr Rawr wrote:
Show nested quote +
On July 12 2011 06:15 CecilSunkure wrote:
On July 12 2011 05:27 sixfour wrote:
why do many terran pros, when needing to pull workers to hold an attack, seemingly box select workers rather than double clicking an scv so that they don't pull mules as well?

Because if you try to double click and miss, it can cost you the game. If you try to ctrl + click and miss, it can cost you the game. There is basically no risk involved in a very fast and efficient box.



Depending on how large/where the box is, it could also be to preserve gas mining when you pull workers - which is always the more valuable resource.


Realistically it just comes down to the fact that if you're pulling workers you probably want to do it the fastest way possible. If you ctrl-click scvs and it works as fast for you it would hypothetically be better.
Don't Worry, Be Happy.
Galbwe
Profile Joined June 2011
United States13 Posts
July 11 2011 21:52 GMT
#5154
Is it possible to friendly fire with fungal growth?
"I believe time wounds all heels" ~ John Lennon
Ghyslyn
Profile Joined September 2010
Canada130 Posts
July 11 2011 21:55 GMT
#5155
On July 12 2011 06:52 Galbwe wrote:
Is it possible to friendly fire with fungal growth?



No it is not.

Fungal growth does nothing at all to friendly units.
베이컨
galtdunn
Profile Joined March 2011
United States977 Posts
July 11 2011 21:55 GMT
#5156
On July 12 2011 06:52 Galbwe wrote:
Is it possible to friendly fire with fungal growth?


nope. cast away :D
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Marathi
Profile Joined July 2011
298 Posts
July 11 2011 22:07 GMT
#5157
On July 11 2011 04:26 Marathi wrote:
Show nested quote +
On July 11 2011 04:16 Anihc wrote:
On July 11 2011 04:08 Marathi wrote:
How do you deal with Observers in TvP and with the Protoss being able to see your army composition at nearly any time in the mid-late game. Are Turrets too overkill? I feel like scans are unreliable and that a Raven may be a tad overkill unless you are going for a TL on your Starport anyway.

Thanks


How are scans unreliable? They are very reliable. Being able to spot observers (or cloaked units in general) is a good skill to have. It's almost always worth it to use a scan to kill an obs.


What happens if you've just used the energy on a mule, or you're just not very good at spotting observers or when you do spot them your marines/vikings are out of position to get a kill off?


Could someone please help me with this, thanks <3
eSports tees designed by me - http://tinyurl.com/bqmexd9
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-07-11 22:20:47
July 11 2011 22:13 GMT
#5158
On July 12 2011 07:07 Marathi wrote:
Show nested quote +
On July 11 2011 04:26 Marathi wrote:
On July 11 2011 04:16 Anihc wrote:
On July 11 2011 04:08 Marathi wrote:
How do you deal with Observers in TvP and with the Protoss being able to see your army composition at nearly any time in the mid-late game. Are Turrets too overkill? I feel like scans are unreliable and that a Raven may be a tad overkill unless you are going for a TL on your Starport anyway.

Thanks


How are scans unreliable? They are very reliable. Being able to spot observers (or cloaked units in general) is a good skill to have. It's almost always worth it to use a scan to kill an obs.


What happens if you've just used the energy on a mule, or you're just not very good at spotting observers or when you do spot them your marines/vikings are out of position to get a kill off?


Could someone please help me with this, thanks <3


??? what do you need help with?

If you just used energy on a mule, type "power overwhelming" and then that gives you unlimited energy so now you can scan and kill it.

If you're not good at spotting observers, go eat some carrots and come back with super vision to spot observers better.

If your marines/vikings are out of position when you spot the obs, pause the game, wait 10 seconds and then unpause really quick without telling him, then move your marines/vikings into position to scan and kill the obs before your opponent realizes you unpaused the game.

EDIT: Ok fine your point #2 can be a legit question... so I'll answer it. Try turning all graphics settings to low except for texture quality and effects, have those at high or ultra. This may help you see cloaked units better.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 11 2011 22:23 GMT
#5159
On July 12 2011 05:10 ZeroTalent wrote:
Show nested quote +
On July 12 2011 04:22 Hyyde wrote:
How many unupgraded mutalisks does it take to kill a missile turret without losing a single mutalisk?


A turret does 24 damage per attack, and a muta has 120 hit points, so it takes 5 shots with a .8608 fire rate or 4.3 seconds for the turret to kill one. In that time a mutalisk can fire floor(4.3/1.52) = 2 times, so you need to two-shot the turret. In two shots a mutalisk does 18 damage, and a turret has 250 health, so you need ceil (250/18) = 14 mutas.

I should really make a spreadsheet for calculating these things...

Pay it forward: is there a way to box/CTRL select my opponents units to see how many of a given unit type there are? Usually I want to do this to count drone saturation on a Zerg player, but I suppsoe it could be useful for Mutas as well. However when I try to box select enemy units, it seems to just select a single one at random.


If you micro your mutas, it'll take much less than 14. Also you're not factoring in the range advantage the turret has over the mutas.
Marathi
Profile Joined July 2011
298 Posts
July 11 2011 22:28 GMT
#5160
On July 12 2011 07:13 Anihc wrote:
Show nested quote +
On July 12 2011 07:07 Marathi wrote:
On July 11 2011 04:26 Marathi wrote:
On July 11 2011 04:16 Anihc wrote:
On July 11 2011 04:08 Marathi wrote:
How do you deal with Observers in TvP and with the Protoss being able to see your army composition at nearly any time in the mid-late game. Are Turrets too overkill? I feel like scans are unreliable and that a Raven may be a tad overkill unless you are going for a TL on your Starport anyway.

Thanks


How are scans unreliable? They are very reliable. Being able to spot observers (or cloaked units in general) is a good skill to have. It's almost always worth it to use a scan to kill an obs.


What happens if you've just used the energy on a mule, or you're just not very good at spotting observers or when you do spot them your marines/vikings are out of position to get a kill off?


Could someone please help me with this, thanks <3


??? what do you need help with?

If you just used energy on a mule, type "power overwhelming" and then that gives you unlimited energy so now you can scan and kill it.

If you're not good at spotting observers, go eat some carrots and come back with super vision to spot observers better.

If your marines/vikings are out of position when you spot the obs, pause the game, wait 10 seconds and then unpause really quick without telling him, then move your marines/vikings into position to scan and kill the obs before your opponent realizes you unpaused the game.

EDIT: Ok fine your point #2 can be a legit question... so I'll answer it. Try turning all graphics settings to low except for texture quality and effects, have those at high or ultra. This may help you see cloaked units better.


is it high up there, on your pedestal?

Thanks for finally answering my question, so much for simple question, simple answer.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Prev 1 256 257 258 259 260 900 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
WardiTV576
Rex120
TKL 120
IndyStarCraft 85
3DClanTV 51
EnkiAlexander 37
LiquipediaDiscussion
KCM Race Survival
10:00
Week 8
Kim Chul Min (afreeca) 1970
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 120
TKL 120
IndyStarCraft 85
SC2Nice 15
StarCraft: Brood War
Sea 69447
Jaedong 1221
Bisu 1110
BeSt 769
Shuttle 402
Snow 360
firebathero 325
EffOrt 300
actioN 238
Light 236
[ Show more ]
Hyuk 227
Stork 222
Larva 216
Mini 212
Soma 191
Last 180
ggaemo 118
Rush 106
Soulkey 100
Sharp 95
Dewaltoss 89
Pusan 78
Mong 59
Aegong 56
Mind 49
ToSsGirL 41
Backho 39
[sc1f]eonzerg 37
HiyA 28
sSak 27
zelot 26
Free 23
sorry 21
soO 18
IntoTheRainbow 17
Shine 15
yabsab 15
Terrorterran 14
GoRush 14
Movie 12
Sacsri 9
ajuk12(nOOB) 9
Icarus 8
ivOry 4
Dota 2
qojqva1011
BananaSlamJamma116
NeuroSwarm90
XcaliburYe70
Counter-Strike
olofmeister2136
x6flipin473
Super Smash Bros
Mew2King106
Other Games
singsing1940
B2W.Neo817
Liquid`RaSZi524
crisheroes314
DeMusliM289
Lowko201
Hui .160
Happy139
QueenE45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota251
League of Legends
• Jankos1459
• Stunt480
Upcoming Events
Replay Cast
11h 9m
Ultimate Battle
23h 9m
Light vs ZerO
WardiTV Winter Champion…
23h 9m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 11h
CranKy Ducklings
1d 21h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.