I am looking to 'steal' a solid TvT build. The question is- who do I steal from? Which pros are currently the strongest in TvT?
Thanks.
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SolidSven
Latvia7 Posts
July 02 2011 21:38 GMT
#4821
I am looking to 'steal' a solid TvT build. The question is- who do I steal from? Which pros are currently the strongest in TvT? Thanks. | ||
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epikAnglory
United States1120 Posts
July 02 2011 22:01 GMT
#4822
On July 03 2011 06:38 SolidSven wrote: Hello. I am looking to 'steal' a solid TvT build. The question is- who do I steal from? Which pros are currently the strongest in TvT? Thanks. To ask such a question you should post your league so we can give you advice on what exact builds, for example if you are in Silver we are not going to suggest you doing some Helion Medivac timing with Marines. http://www.teamliquid.net/forum/viewmessage.php?topic_id=239482#3 This is a simple and effective build that anyone can do. PoltPrime obviously should be a master of TvT, but his builds are a bit hard to understand. MarineKing and oGsNaDa are decent at TvT, you should check them out. | ||
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SolidSven
Latvia7 Posts
July 02 2011 22:07 GMT
#4823
On July 03 2011 07:01 iTzAnglory wrote: Show nested quote + On July 03 2011 06:38 SolidSven wrote: Hello. I am looking to 'steal' a solid TvT build. The question is- who do I steal from? Which pros are currently the strongest in TvT? Thanks. To ask such a question you should post your league so we can give you advice on what exact builds, for example if you are in Silver we are not going to suggest you doing some Helion Medivac timing with Marines. http://www.teamliquid.net/forum/viewmessage.php?topic_id=239482#3 This is a simple and effective build that anyone can do. PoltPrime obviously should be a master of TvT, but his builds are a bit hard to understand. MarineKing and oGsNaDa are decent at TvT, you should check them out. I am Platinum, though I really feel like my skill level is more of a Silver-Gold. I'll definitely check your suggestions out. | ||
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Indrium
United States2236 Posts
July 02 2011 22:23 GMT
#4824
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Swiftly
Iceland160 Posts
July 02 2011 22:26 GMT
#4825
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Kintaro
United States5 Posts
July 02 2011 23:07 GMT
#4826
Never ever ever ever leave an observer over a nuclear silo. even if the nukes aren't being launched at your units/buildings (like say in a ffa or team game), it'll say "nuclear launch detected" every single time. i happened to be playing a game where the other toss and terran were having a mothership cannon vs ghost nuking medivac war; and i was pulling my probes every 5 seconds which was very confusing and annoying. hopefully this never happens to anyone else | ||
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Surili
United Kingdom1141 Posts
July 02 2011 23:11 GMT
#4827
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Soluhwin
United States1287 Posts
July 02 2011 23:25 GMT
#4828
On July 03 2011 07:23 Indrium wrote: What's a good mineral sink in ZVZ? Standard composition is typically roach/infestor, and I never know where my extra minerals go. ^^ Thanks in advance. Speedling counters are a core element for mid/late game ZvZ, having 20 or so ling just sitting around in a hotkey just for this purpose. Also, hatcheries and spine crawlers are great mineral sinks, simply take bases just for gas mining and having spines at all your bases can certainly help against the aforementioned speedling counter attacks. ZvZ is mostly about the gas towards the mid game, though. Just keep in mind that as you take the map that mining the geysers is much more important than saturating the minerals. As long as you keeps a roughly 2 and a half bases worth of saturation you should be good. | ||
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Soluhwin
United States1287 Posts
July 02 2011 23:26 GMT
#4829
On July 03 2011 08:07 Kintaro wrote: alright, this isn't a question as much as it is a warning. Never ever ever ever leave an observer over a nuclear silo. even if the nukes aren't being launched at your units/buildings (like say in a ffa or team game), it'll say "nuclear launch detected" every single time. i happened to be playing a game where the other toss and terran were having a mothership cannon vs ghost nuking medivac war; and i was pulling my probes every 5 seconds which was very confusing and annoying. hopefully this never happens to anyone else What are you talking about? It says 'nuclear launch detected' regardless of if you can see the silos. This had nothing to do with the observers, and this isn't the thread for random advice if no one asked about it beforehand. | ||
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Kintaro
United States5 Posts
July 03 2011 03:00 GMT
#4830
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Deezl
United States355 Posts
July 03 2011 03:43 GMT
#4831
On July 02 2011 00:29 anmolsinghmzn2009 wrote: As a zerg player, what is the most effective unit composition against a protoss opponent going mass gateway with high templar with storm and archons? Also are there any specific things I should keep in mind engaging that army? As a Protoss player, the only two things that give me trouble when I have that bad-ass of an army are Broodlords and Roaches. There was a poster above that mentioned Hydras - that's a free win for me as storms are free on Hydras. The idea here is that you want Brood/Infestor and spread out the broods in a long line. Kill my gas heavy units (Templar/Colossus/Air) and fungal my stalkers, and try to Neural my Archons/immortals, while keeping your gas heavy units alive (infestors and broods). Reinforce hard with Roaches and counter my bases with speedlings. | ||
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ptrpb
Canada753 Posts
July 03 2011 05:49 GMT
#4832
I'm a Silver league Protoss looking to learn a strong and flexible ZvP build that I can use for most games until I improve my mechanics and game sense. I am currently using a defensive 3 gate expand with mass sentry, but it seems to be failing against mass ling because I FF like a baboon. Is there something more simplistic, or do I have to result to timing attacks and all-ins? Thank you whoever answers this! ![]() | ||
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anmolsinghmzn2009
India1783 Posts
July 03 2011 06:15 GMT
#4833
On July 03 2011 12:43 Deezl wrote: Show nested quote + On July 02 2011 00:29 anmolsinghmzn2009 wrote: As a zerg player, what is the most effective unit composition against a protoss opponent going mass gateway with high templar with storm and archons? Also are there any specific things I should keep in mind engaging that army? As a Protoss player, the only two things that give me trouble when I have that bad-ass of an army are Broodlords and Roaches. There was a poster above that mentioned Hydras - that's a free win for me as storms are free on Hydras. The idea here is that you want Brood/Infestor and spread out the broods in a long line. Kill my gas heavy units (Templar/Colossus/Air) and fungal my stalkers, and try to Neural my Archons/immortals, while keeping your gas heavy units alive (infestors and broods). Reinforce hard with Roaches and counter my bases with speedlings. Yes, I guessed hydras would be a definite no-no. the tough part ofc is to survive while getting to broods though. I've also started playing toss (and even terran in customs) to get to know all match-ups from both ends. One thing I like to do In PvZ is to show the zerg player a couple of collossi to force corruptors while getting my templar archives and then transition into chargelot, templar and archons. That tech switch can be really tough for the zerg to deal with, especially is he has 20 supply tied in corruptors. | ||
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vahgar.r24
India465 Posts
July 03 2011 06:17 GMT
#4834
On July 03 2011 14:49 ptrpb wrote: I tried looking through about 8 pages backwards, I'm sure this question gets asked a lot so I'm very sorry if the answer is obvious and I am plain dumb. I'm a Silver league Protoss looking to learn a strong and flexible ZvP build that I can use for most games until I improve my mechanics and game sense. I am currently using a defensive 3 gate expand with mass sentry, but it seems to be failing against mass ling because I FF like a baboon. Is there something more simplistic, or do I have to result to timing attacks and all-ins? Thank you whoever answers this! ![]() Im a zerg player I can tell you that if your problem is mass lings and ur FF micro aint fast enough then cut sentries and get more zealots. Zerg is most vulnerable around the 10-12 min mark( Silver/gold level) when they will take a 3rd hatch. By then just make gateway units from 6 gates and move! | ||
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Dariusz
Poland657 Posts
July 03 2011 06:19 GMT
#4835
On July 03 2011 14:49 ptrpb wrote: I tried looking through about 8 pages backwards, I'm sure this question gets asked a lot so I'm very sorry if the answer is obvious and I am plain dumb. I'm a Silver league Protoss looking to learn a strong and flexible ZvP build that I can use for most games until I improve my mechanics and game sense. I am currently using a defensive 3 gate expand with mass sentry, but it seems to be failing against mass ling because I FF like a baboon. Is there something more simplistic, or do I have to result to timing attacks and all-ins? Thank you whoever answers this! ![]() 3gate expand should never loose to speedling all-in. Just practice it and work on your building positioning and map awareness so you can see it and FF in time. | ||
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vahgar.r24
India465 Posts
July 03 2011 06:19 GMT
#4836
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anmolsinghmzn2009
India1783 Posts
July 03 2011 06:23 GMT
#4837
On July 03 2011 14:49 ptrpb wrote: I tried looking through about 8 pages backwards, I'm sure this question gets asked a lot so I'm very sorry if the answer is obvious and I am plain dumb. I'm a Silver league Protoss looking to learn a strong and flexible ZvP build that I can use for most games until I improve my mechanics and game sense. I am currently using a defensive 3 gate expand with mass sentry, but it seems to be failing against mass ling because I FF like a baboon. Is there something more simplistic, or do I have to result to timing attacks and all-ins? Thank you whoever answers this! ![]() As a zerg player who off-races as toss, I'd say 3 gate expo is generally the standard build. Forge expand is situational and DT expand seems un-reliable and kinda gimmicky. If u know its coming you can easily defend and counter. I'd say stick to 3gate and try practicing forcefields since they are such an integral part of playing as toss anyway. I'm in lower leagues myself but that's because I don't ladder much and have an insane bonus pool and like to practice customs with my friends who are in diamond. | ||
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anmolsinghmzn2009
India1783 Posts
July 03 2011 06:27 GMT
#4838
On July 03 2011 15:19 vahgar.r24 wrote: How do I beat a 2 base mass marrine+Thor+medivac turtlers as zerg? I had about 4 bases maxed with lings and infestors but everything died to his army at the natural. He just moved in and cleaned up my base! Since he's turtling just keep 6-8 mutas to counter drops, expand like a madman and make lots and lots of banelings. You should roll over him. P.S. hello fellow SC2 player from india. Don't see many from here. If u wanna practice just drop me a pm. | ||
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Soluhwin
United States1287 Posts
July 03 2011 07:31 GMT
#4839
On July 03 2011 15:19 vahgar.r24 wrote: How do I beat a 2 base mass marrine+Thor+medivac turtlers as zerg? I had about 4 bases maxed with lings and infestors but everything died to his army at the natural. He just moved in and cleaned up my base! "at the natural" <- your opponent's natural? If yes then there is your mistake right there. I'm guessing you got frustrated that your opponent never took a third an progressed the game but you must remember that you can not attack into terran without hive tech. You would need brood lords to break his front. As for dealing with the composition in general, your opponent not having tanks means he can't zone areas from ground units, so really any ground composition that has either infestors or banelings (for the marines) and you should be good for the mid game, but you'll need brood lords for the late game. | ||
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Quochobao
United States350 Posts
July 03 2011 16:35 GMT
#4840
(If you FF with all of your corruptors you overkill too much.) I just have a hard time believing that carriers and void ray can work against corrupter.... Here is the link: | ||
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