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Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 24 2011 16:45 GMT
#4461
On June 25 2011 01:42 Alvas wrote:
Newbie T player here, just wondering how to do that trick where you can quickly reload your medivacs after a drop? I imagine that it's not just jesus-like click speed, and there is some trick to recalling units, so just wondering how to do that?


"Special K" answered this one a while back in the thread. Here's a link to his post:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808&currentpage=208#4151

In it, he says:


On June 18 2011 02:58 Kambing wrote:
Show nested quote +
On June 18 2011 02:44 Blazinghand wrote:
On June 18 2011 02:29 zOula... wrote:
On June 17 2011 18:38 zOula... wrote:
When loading a group of marines into a medivac, what is the most effective way to load them while running away? (for instance after you've dropped in someones base and you see their army returning and you want to load up and retreat) Right now I am just selecting all my marines and then right clicking a medivac, then shift right clicking the next medivac and so on. Is this the best way to do it?


can anyone confirm or deny my medivac loading technique?! Any help would be appreciated


I don't know if my way is faster, but I just select all my dudes and spam click the medivacs. If you only have 2 or 3 this should be quick enough. Alternatively, you could use some spare control groups to make groups of 8 marines to quickly jump them in. Shift-clicking might be slower since marines entering the 3rd medivac will have to go to the rally points and the 1st and 2nd medivac.


When you shift-click medivacs, all your units will go to the first medivac. However, once that medivac is full, all your remaining units will immediately go to the second medivac (ignoring the first), and so forth.

Contrast this with just spam clicking medivacs. You are repeatedly overwriting your units current action with "load into the clicked medivac". If you are careless spam clicking between medivacs that are separated, your units will bounce between them. Also, you need to continue spam clicking to ensure that your units are actively loading into medivacs instead of following around full ones.

What I do when I want to retreat with drop ships is:

1) Select my units,
2) Shift-right click each of my dropships to instruct my units to load into each in turn
3) Ctrl-click my overlords and begin to steer them around so they can make their escape

The last step gives you a little more control since you can set up your dropships to start making a run for it while the units catch up (e.g., if you are loading up stimmed marines or zerglings) or steer them towards stuck units to ensure they get picked up.

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-06-24 17:17:57
June 24 2011 16:58 GMT
#4462
On June 25 2011 01:45 Blazinghand wrote:
Show nested quote +
On June 25 2011 01:42 Alvas wrote:
Newbie T player here, just wondering how to do that trick where you can quickly reload your medivacs after a drop? I imagine that it's not just jesus-like click speed, and there is some trick to recalling units, so just wondering how to do that?


"Special K" answered this one a while back in the thread. Here's a link to his post:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808&currentpage=208#4151

In it, he says:


Show nested quote +
On June 18 2011 02:58 Kambing wrote:
On June 18 2011 02:44 Blazinghand wrote:
On June 18 2011 02:29 zOula... wrote:
On June 17 2011 18:38 zOula... wrote:
When loading a group of marines into a medivac, what is the most effective way to load them while running away? (for instance after you've dropped in someones base and you see their army returning and you want to load up and retreat) Right now I am just selecting all my marines and then right clicking a medivac, then shift right clicking the next medivac and so on. Is this the best way to do it?


can anyone confirm or deny my medivac loading technique?! Any help would be appreciated


I don't know if my way is faster, but I just select all my dudes and spam click the medivacs. If you only have 2 or 3 this should be quick enough. Alternatively, you could use some spare control groups to make groups of 8 marines to quickly jump them in. Shift-clicking might be slower since marines entering the 3rd medivac will have to go to the rally points and the 1st and 2nd medivac.


When you shift-click medivacs, all your units will go to the first medivac. However, once that medivac is full, all your remaining units will immediately go to the second medivac (ignoring the first), and so forth.

Contrast this with just spam clicking medivacs. You are repeatedly overwriting your units current action with "load into the clicked medivac". If you are careless spam clicking between medivacs that are separated, your units will bounce between them. Also, you need to continue spam clicking to ensure that your units are actively loading into medivacs instead of following around full ones.

What I do when I want to retreat with drop ships is:

1) Select my units,
2) Shift-right click each of my dropships to instruct my units to load into each in turn
3) Ctrl-click my overlords and begin to steer them around so they can make their escape

The last step gives you a little more control since you can set up your dropships to start making a run for it while the units catch up (e.g., if you are loading up stimmed marines or zerglings) or steer them towards stuck units to ensure they get picked up.


Coordinated APM is much more effective than spammed APM =P Shift is such a valuable asset
[TLNY]Mahjong Club Thread
Weioo
Profile Joined December 2010
United States15 Posts
Last Edited: 2011-06-24 17:02:35
June 24 2011 17:00 GMT
#4463
Simple Question:
How do pro Terran players send 3-4 dropships into an opponents base and have them all deploy troops as they are moving?


I understand how to do this with a single dropship... Send to a point, shift click another point, then shift click UNLOAD on the dropship. This will move the dropship to location #1, and unload it on it's way to location #2, where it will stop. Any time I try to do this with multiple dropships, it seems only the one dropship I clicked "unload" on will drop it's troops. The other 2-3 just follow it.

How can I do this with multiple dropships? Once I send all 3-4 dropships to point one, then point two, do I then need to shift & unload on EACH dropship, 1 by 1 or something?

Thanks in advance!

Weioo.533
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-06-24 17:05:31
June 24 2011 17:04 GMT
#4464
On June 25 2011 02:00 Weioo wrote:
Simple Question:
How do pro Terran players send 3-4 dropships into an opponents base and have them all deploy troops as they are moving?


I understand how to do this with a single dropship... Send to a point, shift click another point, then shift click UNLOAD on the dropship. This will move the dropship to location #1, and unload it on it's way to location #2, where it will stop. Any time I try to do this with multiple dropships, it seems only the one dropship I clicked "unload" on will drop it's troops. The other 2-3 just follow it.

How can I do this with multiple dropships? Once I send all 3-4 dropships to point one, then point two, do I then need to shift & unload on EACH dropship, 1 by 1 or something?

Thanks in advance!



Yes. Each click on a dropship instructs one dropship to unload, so you need to shift-click unload on each dropship.

On June 25 2011 01:45 Blazinghand wrote:
"Special K" answered this one a while back in the thread. Here's a link to his post:


"Special K"? o_O
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 24 2011 17:17 GMT
#4465
On June 25 2011 02:04 Kambing wrote:
Show nested quote +
On June 25 2011 02:00 Weioo wrote:
Simple Question:
How do pro Terran players send 3-4 dropships into an opponents base and have them all deploy troops as they are moving?


I understand how to do this with a single dropship... Send to a point, shift click another point, then shift click UNLOAD on the dropship. This will move the dropship to location #1, and unload it on it's way to location #2, where it will stop. Any time I try to do this with multiple dropships, it seems only the one dropship I clicked "unload" on will drop it's troops. The other 2-3 just follow it.

How can I do this with multiple dropships? Once I send all 3-4 dropships to point one, then point two, do I then need to shift & unload on EACH dropship, 1 by 1 or something?

Thanks in advance!



Yes. Each click on a dropship instructs one dropship to unload, so you need to shift-click unload on each dropship.

Show nested quote +
On June 25 2011 01:45 Blazinghand wrote:
"Special K" answered this one a while back in the thread. Here's a link to his post:


"Special K"? o_O

I was B-Dawg before so Special K isn't nearly as bad ( ´∀`)σ)∀`)
[TLNY]Mahjong Club Thread
Rat089
Profile Joined April 2011
18 Posts
June 24 2011 18:41 GMT
#4466
As a Protoss player is it really consider cheese to put a pylo/cannon next to the Z's natural expo spot? I tried this yesterday versus a Z player and he QQ so hard and called me a cannon rusher. I wasn't really rushing for cannons (at this point I had gate+cyber core researching WG tech) so I didn't think it really was that bad as I was just denying him his expo. I only built 1 pylo and 1 cannon too so it wasn't like I was overdoing anything.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 24 2011 18:43 GMT
#4467
On June 25 2011 03:41 Rat089 wrote:
As a Protoss player is it really consider cheese to put a pylo/cannon next to the Z's natural expo spot? I tried this yesterday versus a Z player and he QQ so hard and called me a cannon rusher. I wasn't really rushing for cannons (at this point I had gate+cyber core researching WG tech) so I didn't think it really was that bad as I was just denying him his expo. I only built 1 pylo and 1 cannon too so it wasn't like I was overdoing anything.

People cry about everything I bunker block ramps all the time. Don't let it get to you. Whatever gives you a win is legit
[TLNY]Mahjong Club Thread
Rat089
Profile Joined April 2011
18 Posts
June 24 2011 18:45 GMT
#4468
On June 25 2011 03:43 Blasterion wrote:
Show nested quote +
On June 25 2011 03:41 Rat089 wrote:
As a Protoss player is it really consider cheese to put a pylo/cannon next to the Z's natural expo spot? I tried this yesterday versus a Z player and he QQ so hard and called me a cannon rusher. I wasn't really rushing for cannons (at this point I had gate+cyber core researching WG tech) so I didn't think it really was that bad as I was just denying him his expo. I only built 1 pylo and 1 cannon too so it wasn't like I was overdoing anything.

People cry about everything I bunker block ramps all the time. Don't let it get to you. Whatever gives you a win is legit

True but I hate when people bitch about things being cheesy when it really isn't, funny part is the next game he 6pooled me and won. I left the game when I saw it coming and he was like "What, no GG?" Ugh stupid people are annoying sometimes.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
Last Edited: 2011-06-24 19:59:37
June 24 2011 19:55 GMT
#4469
In zvz I am having trouble knowing when to get my third. I often try to get it around 8mins but it usually just gets killed because I don't have the units to defend it. Is there a good time or is it totally based on what your opponent is doing?

This also relates to the 4th and 5th base
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Soluhwin
Profile Joined October 2010
United States1287 Posts
June 24 2011 20:13 GMT
#4470
On June 25 2011 04:55 TheMooseHeed wrote:
In zvz I am having trouble knowing when to get my third. I often try to get it around 8mins but it usually just gets killed because I don't have the units to defend it. Is there a good time or is it totally based on what your opponent is doing?

This also relates to the 4th and 5th base


The third comes at an awkward time for ZvZ, because at the moment when you can afford to saturate 3 bases is about the time roach timings become an optimal time to kill you. I time my third to respond to a tech option that swings the early game battle for more roach numbers into something more dynamic, I.E. some tech that makes me feel safe. Some easy ones to go by are:
If you just got some mutas out, your opponent will be fairly contained, so take your third.
If you just got infestors out with 75+energy, then suddenly roach timings are much less strong, so take your third.
If your opponent was stuck on hatch tech for a very long time and you got burrow out, then your opponent can't attack until overseers are out, so you are safe and can take your third.

This kind of thing applies mostly to the third because, again, optimal third base timings happen to be the same as optimal "ima go kill you" timings, so your 4th and 5th can usually be taken as soon as you can afford to saturate them (just like in other matchups).
I put the sexy in dyslexia.
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2011 22:05 GMT
#4471
Lost another game now due to this:
A bunker rush is coming, I try to attack the SCV that builds the bunker, micro around, then I see that my drones attack the bunker, not the scv.
I try to click him again and yet I click the bunker again...
So where do I have to click when I want to select a building SCV?
.Mthex-
Profile Joined May 2011
United States168 Posts
June 24 2011 22:06 GMT
#4472
On June 25 2011 07:05 Big J wrote:
Lost another game now due to this:
A bunker rush is coming, I try to attack the SCV that builds the bunker, micro around, then I see that my drones attack the bunker, not the scv.
I try to click him again and yet I click the bunker again...
So where do I have to click when I want to select a building SCV?

Shift+A on the scv multiple times, if the scv CAN be attacked, the drones will attack it. There are times when the scv is too deep in the building to be attacking by the drones, so they'll attack the building until they can hit the scv again.

So-- Shift+A click on scv multiple times.
"If you tricked him, then he is tricked" - Artosis
Big J
Profile Joined March 2011
Austria16289 Posts
June 24 2011 22:16 GMT
#4473
On June 25 2011 07:06 .Mthex- wrote:
Show nested quote +
On June 25 2011 07:05 Big J wrote:
Lost another game now due to this:
A bunker rush is coming, I try to attack the SCV that builds the bunker, micro around, then I see that my drones attack the bunker, not the scv.
I try to click him again and yet I click the bunker again...
So where do I have to click when I want to select a building SCV?

Shift+A on the scv multiple times, if the scv CAN be attacked, the drones will attack it. There are times when the scv is too deep in the building to be attacking by the drones, so they'll attack the building until they can hit the scv again.

So-- Shift+A click on scv multiple times.



well, I have trouble to click ON the scv ^^
do I have to select it a little lower than the model is (the bottom circle)?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 24 2011 22:20 GMT
#4474
On June 25 2011 07:16 Big J wrote:
Show nested quote +
On June 25 2011 07:06 .Mthex- wrote:
On June 25 2011 07:05 Big J wrote:
Lost another game now due to this:
A bunker rush is coming, I try to attack the SCV that builds the bunker, micro around, then I see that my drones attack the bunker, not the scv.
I try to click him again and yet I click the bunker again...
So where do I have to click when I want to select a building SCV?

Shift+A on the scv multiple times, if the scv CAN be attacked, the drones will attack it. There are times when the scv is too deep in the building to be attacking by the drones, so they'll attack the building until they can hit the scv again.

So-- Shift+A click on scv multiple times.



well, I have trouble to click ON the scv ^^
do I have to select it a little lower than the model is (the bottom circle)?


If your problem is literally clicking on the SCV, it will be very difficult for us to describe how you should do this. The best way to learn this is to get a friend to build bunkers and practice killing the scv with drones in a custom game.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
AverageJoe_
Profile Joined June 2011
United States1 Post
June 24 2011 22:23 GMT
#4475
Having issues with splitting up my military as zerg (or lack there of). When playing, usually vs terran a drop is imminent. I normally keep my army out front of my base(s) to be able to quickly cover my expos as well.

What would be a good rule or guide to play by when defending possible drops while effectively being able to defend a frontal attack as well?
Insanest
Profile Joined June 2011
United States21 Posts
Last Edited: 2011-06-24 22:28:53
June 24 2011 22:26 GMT
#4476
Terran player here.
how many production buildings can be made for every saturated expansion? i'm having trouble transitioning from my second base to my third base and on and as a result i'm just queuing up my units and making a less efficient army. ._.
Thanks
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 24 2011 22:36 GMT
#4477
On June 25 2011 07:26 Insanest wrote:
Terran player here.
how many production buildings can be made for every saturated expansion? i'm having trouble transitioning from my second base to my third base and on and as a result i'm just queuing up my units and making a less efficient army. ._.
Thanks


If you ever find yourself queuing units, you should cut down the queue and add another production facilities until your macro is stable (in game). After the game, think about what you were producing, etc.

A general rule is that, to spend all your minerals, you can have 3 addoned rax per base. if you want extra minerals for expoing, making turrets and tech units like medivacs, you'll want to be a little below that number.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
.Mthex-
Profile Joined May 2011
United States168 Posts
June 25 2011 02:15 GMT
#4478
On June 25 2011 07:23 AverageJoe_ wrote:
Having issues with splitting up my military as zerg (or lack there of). When playing, usually vs terran a drop is imminent. I normally keep my army out front of my base(s) to be able to quickly cover my expos as well.

What would be a good rule or guide to play by when defending possible drops while effectively being able to defend a frontal attack as well?


attempt to rally each of your early overlords into defensive posts around your base in order to have a large range of vision to prepare for your drops.

Thats how I've dealt with it personally.
"If you tricked him, then he is tricked" - Artosis
Quochobao
Profile Joined October 2010
United States350 Posts
June 25 2011 03:05 GMT
#4479
When I go chargelot templar, how should I micro my army so that I don't storm my own chargelot?

My problem is that my zealot will run in first, get kited, and T simply back up when my templar get in range, and kite my zealot again.

Any tips to have my storm hit right when my chargelots approach the bioball?
Best or nothing.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
June 25 2011 03:18 GMT
#4480
On June 18 2011 02:58 Kambing wrote:
Show nested quote +
On June 18 2011 02:44 Blazinghand wrote:
On June 18 2011 02:29 zOula... wrote:
On June 17 2011 18:38 zOula... wrote:
When loading a group of marines into a medivac, what is the most effective way to load them while running away? (for instance after you've dropped in someones base and you see their army returning and you want to load up and retreat) Right now I am just selecting all my marines and then right clicking a medivac, then shift right clicking the next medivac and so on. Is this the best way to do it?


can anyone confirm or deny my medivac loading technique?! Any help would be appreciated


I don't know if my way is faster, but I just select all my dudes and spam click the medivacs. If you only have 2 or 3 this should be quick enough. Alternatively, you could use some spare control groups to make groups of 8 marines to quickly jump them in. Shift-clicking might be slower since marines entering the 3rd medivac will have to go to the rally points and the 1st and 2nd medivac.


When you shift-click medivacs, all your units will go to the first medivac. However, once that medivac is full, all your remaining units will immediately go to the second medivac (ignoring the first), and so forth.

Contrast this with just spam clicking medivacs. You are repeatedly overwriting your units current action with "load into the clicked medivac". If you are careless spam clicking between medivacs that are separated, your units will bounce between them. Also, you need to continue spam clicking to ensure that your units are actively loading into medivacs instead of following around full ones.

What I do when I want to retreat with drop ships is:

1) Select my units,
2) Shift-right click each of my dropships to instruct my units to load into each in turn
3) Ctrl-click my overlords and begin to steer them around so they can make their escape

The last step gives you a little more control since you can set up your dropships to start making a run for it while the units catch up (e.g., if you are loading up stimmed marines or zerglings) or steer them towards stuck units to ensure they get picked up.



Hehe, your dropships turned into overlords. ^^
ㅈㅈ
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