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[G] Critical Upgrade Analysis - Page 8

Forum Index > StarCraft 2 Strategy
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kazansky
Profile Blog Joined February 2010
Germany931 Posts
September 21 2011 08:51 GMT
#141
I feel I need to get some testing going on on this, I'll check what I can prove or falsify.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
NET
Profile Blog Joined February 2009
United States703 Posts
September 21 2011 10:39 GMT
#142
Awesome thread, bookmarked for sure.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2011-09-21 13:34:51
September 21 2011 13:29 GMT
#143

TvZ:
+1 Mech Attack: no effects on kill efficiency. On a Sidenote, with +2 Attack lets Mutalists die in 2 Shots instead of 3(thanks to Saechiis), and Thors with +3 Attack kills Roaches with only 0 or 1 Armor Upgrade in 2 Shots instead of 3 (Thanks to Black Gun)


LOL ?

Tank without +1 grade will not oneshot zergling with +1 armor.

Tank with grades has more damage on banelings, lings, ultras.

This grade is very critical. But marked as uncritical.
I dont know any late game timing pushes without this grade.






AKA [7x]Val / GML Terran EU
kazansky
Profile Blog Joined February 2010
Germany931 Posts
September 21 2011 17:25 GMT
#144
On September 21 2011 22:29 [7x]laV wrote:
Show nested quote +

TvZ:
+1 Mech Attack: no effects on kill efficiency. On a Sidenote, with +2 Attack lets Mutalists die in 2 Shots instead of 3(thanks to Saechiis), and Thors with +3 Attack kills Roaches with only 0 or 1 Armor Upgrade in 2 Shots instead of 3 (Thanks to Black Gun)


LOL ?

Tank without +1 grade will not oneshot zergling with +1 armor.

Tank with grades has more damage on banelings, lings, ultras.

This grade is very critical. But marked as uncritical.
I dont know any late game timing pushes without this grade.









Although I've explained this multiple times before, here once again.
Yes, +1 attack mitigates +1 armor. Of course. It is supposed to.
But it is not a critical upgrade in terms of the definition given.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
kazansky
Profile Blog Joined February 2010
Germany931 Posts
September 21 2011 22:37 GMT
#145
I've done some testing on the ling regeneration, its pretty weird.
Sometimes, the regeneration starts with about 3 seconds delay, sometimes it starts instantly after taking damage, atleast it seems to be crafted to deny damage dealt equal to hit points from killing.
I suppose I need to do more testing on some of the upgrades to make sure every statement is still accurate.
At least for the given example, +1 Marines don't kill Zerglings in 5 hits anymore, thats a given.
"Mathematicians don't understand mathematics, they get used to it." - Prof. Kredler || "That was more one-sided that a mobius strip." - Tasteless
thobel
Profile Joined August 2010
United States37 Posts
September 21 2011 23:38 GMT
#146
On September 22 2011 07:37 kazansky wrote:
I've done some testing on the ling regeneration, its pretty weird.
Sometimes, the regeneration starts with about 3 seconds delay, sometimes it starts instantly after taking damage, atleast it seems to be crafted to deny damage dealt equal to hit points from killing.
I suppose I need to do more testing on some of the upgrades to make sure every statement is still accurate.
At least for the given example, +1 Marines don't kill Zerglings in 5 hits anymore, thats a given.


This is why I've often questioned why people get +1 inf weapons first in tvz, instead of +1 armor. +1 armor is crazy good for marine vs ling.
NTTemplar
Profile Joined August 2011
609 Posts
Last Edited: 2011-09-22 00:58:18
September 22 2011 00:52 GMT
#147
Note: All armor values are the actual armor they have, not the amount of armor upgrades.
Every attack value is the amount of upgrades.



0 atk broodlord kills 1/2/3/4 armor stalker in 9 hits
Note: 4 armor stalker dies on the exact HP to 9 hits so 4 armor +1 shield armor takes 10 hits

1 atk broodlord kills 1/2/3/4 armor stalker in 8 hits
Note: Exactly as above, 9 hits instead of 8 when the stalker got 4 armor and +1 shield

2 atk broodlord kills 1/2/3/4 armor stalker in 7/7/8/8 hits
Note: 2 atk broodlord kills full upgraded (armor+shield) stalker in 8 hits as well.

3 atk upgraded broodlord kills a stalker in 7 hits no matter what


0 atk stalker kills 1/2/3/4 armor broodlord in 18/19/21/23 hits.


0/1/2/3 atk stalker kills 1 armor broodlord in 18/17/16(due to regen)/15 hits

Note: I added "due to regen" since I see there is a discussion on how regen works, but following the rules given in the OP with it being max hp+1 then it is 16 as stated.


Full upgraded broodlord kills full upgraded stalker in 7 hits

Full upgraded stalker kills full upgraded broodlord in 18 hits

EDIT: made it easier to read and understand.
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