[G] Critical Upgrade Analysis - Page 8
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kazansky
Germany931 Posts
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NET
United States703 Posts
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Val_
Ukraine156 Posts
TvZ: +1 Mech Attack: no effects on kill efficiency. On a Sidenote, with +2 Attack lets Mutalists die in 2 Shots instead of 3(thanks to Saechiis), and Thors with +3 Attack kills Roaches with only 0 or 1 Armor Upgrade in 2 Shots instead of 3 (Thanks to Black Gun) LOL ? Tank without +1 grade will not oneshot zergling with +1 armor. Tank with grades has more damage on banelings, lings, ultras. This grade is very critical. But marked as uncritical. I dont know any late game timing pushes without this grade. | ||
kazansky
Germany931 Posts
On September 21 2011 22:29 [7x]laV wrote: LOL ? Tank without +1 grade will not oneshot zergling with +1 armor. Tank with grades has more damage on banelings, lings, ultras. This grade is very critical. But marked as uncritical. I dont know any late game timing pushes without this grade. Although I've explained this multiple times before, here once again. Yes, +1 attack mitigates +1 armor. Of course. It is supposed to. But it is not a critical upgrade in terms of the definition given. | ||
kazansky
Germany931 Posts
Sometimes, the regeneration starts with about 3 seconds delay, sometimes it starts instantly after taking damage, atleast it seems to be crafted to deny damage dealt equal to hit points from killing. I suppose I need to do more testing on some of the upgrades to make sure every statement is still accurate. At least for the given example, +1 Marines don't kill Zerglings in 5 hits anymore, thats a given. | ||
thobel
United States37 Posts
On September 22 2011 07:37 kazansky wrote: I've done some testing on the ling regeneration, its pretty weird. Sometimes, the regeneration starts with about 3 seconds delay, sometimes it starts instantly after taking damage, atleast it seems to be crafted to deny damage dealt equal to hit points from killing. I suppose I need to do more testing on some of the upgrades to make sure every statement is still accurate. At least for the given example, +1 Marines don't kill Zerglings in 5 hits anymore, thats a given. This is why I've often questioned why people get +1 inf weapons first in tvz, instead of +1 armor. +1 armor is crazy good for marine vs ling. | ||
NTTemplar
609 Posts
Every attack value is the amount of upgrades. 0 atk broodlord kills 1/2/3/4 armor stalker in 9 hits Note: 4 armor stalker dies on the exact HP to 9 hits so 4 armor +1 shield armor takes 10 hits 1 atk broodlord kills 1/2/3/4 armor stalker in 8 hits Note: Exactly as above, 9 hits instead of 8 when the stalker got 4 armor and +1 shield 2 atk broodlord kills 1/2/3/4 armor stalker in 7/7/8/8 hits Note: 2 atk broodlord kills full upgraded (armor+shield) stalker in 8 hits as well. 3 atk upgraded broodlord kills a stalker in 7 hits no matter what 0 atk stalker kills 1/2/3/4 armor broodlord in 18/19/21/23 hits. 0/1/2/3 atk stalker kills 1 armor broodlord in 18/17/16(due to regen)/15 hits Note: I added "due to regen" since I see there is a discussion on how regen works, but following the rules given in the OP with it being max hp+1 then it is 16 as stated. Full upgraded broodlord kills full upgraded stalker in 7 hits Full upgraded stalker kills full upgraded broodlord in 18 hits EDIT: made it easier to read and understand. | ||
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