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[D] Zv* - Queens rocks - Page 7

Forum Index > StarCraft 2 Strategy
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mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
January 19 2011 15:39 GMT
#121
Yes, Queens aren't high DPS units, ofc. But what I was saying is that they really are very good anti air, given all their spells, and, more important, their sustainability. I just forced a tank line with queens, it's so sexy...
The legend of Darien lives on
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 19 2011 15:46 GMT
#122
On January 20 2011 00:39 mr_tolkien wrote:
I just forced a tank line with queens, it's so sexy...


This is one use that I wish I had time to play around with. When T has pushed on creep with their tank line, it's so smart to throw 3-5 queens in to absorb the first volley or two while the ling/bling/roach comes in during the 3 second CD, but it's so hard to think about doing that when you're in the middle of a game doing your routine.

I also want to play with the idea of early roaches in ZvT with a forward queen or two. Marines are only slightly better than Roaches to begin with, so throwing a queen in there and land even one heal could change the whole fight.

GAHH I need more time!
As it turns out, marines don't actually cost any money -Jinro
bluecake
Profile Blog Joined December 2010
45 Posts
January 19 2011 15:50 GMT
#123
i think they are good against air only and maybe tanking yes..but it's that their movement is greatly limited that they can't move out of creep..that's what really turns me off from using queens.
if you want to attack or anything you have to engage on creep only. it's quite hard to do that since most players will be killing off your creep, that will then leave your queens stranded.

mass transfuse is really great but its not as useful early on in the game since i doubt you will be transfusing on roaches nonstop. good for ultras and bls though..
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-01-19 16:16:04
January 19 2011 16:12 GMT
#124
On January 17 2011 05:38 mr_tolkien wrote:
They are maybe the most cost effective tank in the game, AND THEY COST NEITHER GAS NEITHER LARVAES.
This is the main reason why I like the queen. She does not consume any larva and she does not requires vespene gas. She has an air attack with 9 range, too.

It is also a psychological thing: In my experience, the queen is often considered a high-value target. While she is sacrificed, she buys me time to reposition a spine crawler or to get another round of lings.
You don't choose to play zerg. The zerg choose you.
CidO
Profile Joined June 2010
United States695 Posts
January 19 2011 16:20 GMT
#125
On January 20 2011 00:50 bluecake wrote:
i think they are good against air only and maybe tanking yes..but it's that their movement is greatly limited that they can't move out of creep..that's what really turns me off from using queens.
if you want to attack or anything you have to engage on creep only. it's quite hard to do that since most players will be killing off your creep, that will then leave your queens stranded.

mass transfuse is really great but its not as useful early on in the game since i doubt you will be transfusing on roaches nonstop. good for ultras and bls though..


I think it's the opposite of your last statement. Early game it's important to not let as many units as possible die, early game under pressure goals would be 1. stay alive. 2. don't put yourself in a hole that you can't come out of. Transfuse is 50 energy but 125 life. That's basically a full heal on a single roach, crawler (since you can heal buildings) or what have you. Against early air pressure (banshee/voidray/phoenix) it's basically stopped by 2 queens (against 1 air unit) or 3 queens (against 2-3 units any more and you should have statics or other ata etc).

They're not meant to be "attack units" they are defensive, about the same cost as a static D but it costs food, but it has abilities. Creep spreads crazy fast when you have 3-4 tumors going at once

Queens are great AtA early on. If you do 14 hatch 15 pool or any similar variation with 2 hatches before 18 and you're getting sling speed, it's a great investment to get a 3rd queen going.
:P
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
January 19 2011 16:21 GMT
#126
Is it possible to pair this with a timing push somehow? With like OL speed + creep poop? My concern would be the lack of potential mid game aggression you can apply.
twitch.tv/lambnrice @LambNRice
d_wAy
Profile Joined November 2010
United States104 Posts
January 19 2011 17:25 GMT
#127
I'm glad Zergs are finally experimenting with queens! Transfuse is just such a powerhouse of an ability -- especially with tanky units. I need to start experimenting with multiple queen per hatch openings like this one more. The only way I was incorporating queen play was for transfuse on muta mid game and then on broodlords late game.

Mid-Late game I have been pairing queens with my experimentations in nydus theorycrafting. After seeing a protoss push out with a warm prism to reinforce instead of dropping proxy pylons closer and closer. I thought about using nydus canals a lot more. I generally drop a nydus between every two expos and over the long-run its not very expensive at all. During the battle, when I engage in a position I like, I will drop 1-2 nydus's behind my forces and rally my hatcheries to their nydus entrances. I was always really annoyed at how P could just eliminate a defender's advantage with warpgate tech -- but then I realized Zerg can do it better, and faster. As my creep spread historically has never been that good, I used nydus canals also to transport mass queens, that way I could use queens in battle. I've been having a fair bit of success combining nydus and queen tech to combat immobility (not commenting on the race, just commenting on my poor creep spread). Also, when I do find that my BL's are exposed, I can generally drop a nydus out of sight and stream in the queens to transfuse + stream out units to protect. This combination allows Zerg to protect and utilize its most immobile units effectively. Not to mention if you are running on a high eco -- isn't it completely worth it to drop a nydus worm behind the opponent to outflank? I really don't find nydus to be as "gimmicky" as people think it is -- partially because everyone is trying to use them in outrageously aggressive ways. Why nydus the main when it is a perfectly good, albeit expensive for this function, to achieve an easy flank in tight positions by sending half of your troops instantly behind an opponent. I plan on doing a full post on creative nydus play at some point in the future (and I will definitely experiment with new ways to incorporate queens into my style).

The other way I have been using mass queens is sunken colony / roach pushes against protoss. Cute and insanely hard to hold off as protoss. I find the most success with this build after holding off a 3gate expand --> 5-6 gate push. If I can hold off, then I generally have creep halfway across the map or almost at his base. I move the sunkens forward along with the roaches. On Shakuras, I would tend to nydus behind the push in order to reinforce quicker but this is completely optional and just something that I like to do stylistically. Also since my creep spread was subpar when I started to experiment, having a nydus made getting patches of creep across the map so much easier. In fact, if I was sure that P wouldn't spot me -- I would move the sunkens across the map without there being creep even. Then nydus / poop creep / set sunkens in place / push -- you can save the queens if it fails and youll have a giant patch of creep outside his base.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-01-19 20:33:22
January 19 2011 17:29 GMT
#128
Queen anti-air range is 7 VS hydra aa-range is 5+1
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 19 2011 17:47 GMT
#129
On January 20 2011 02:29 Existor wrote:
Queen anti-air range is 9 VS hydra aa-range is 5+1


range 7, please don't spread misinformation.
As it turns out, marines don't actually cost any money -Jinro
code_
Profile Joined September 2010
United States3 Posts
January 19 2011 18:28 GMT
#130
Because of this thread, I've (Bronze Zerg, btw) been spending some excess minerals on queens until I have ~3 per base.

Creep like mad, great tanks, transfusion... I'm not really sure how I won any games with 1queen per hatch before this. Then again, I guess that's what being a bronzie is :D

Thanks for the tips, everyone.
kekeke
Malminos
Profile Joined July 2010
United States321 Posts
January 19 2011 18:32 GMT
#131
More replays plz
"To dream of because become happiness "
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
January 19 2011 19:09 GMT
#132
If you 5 or 7RR, you can bring the queen on nearly all maps, and.she will have a transfuse. As it's already kinda all in...

Just make sure she doesn't die going there XD
The legend of Darien lives on
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
January 19 2011 19:13 GMT
#133
It would be cool to see a Daily where people had to have queens with their main attack.

Actually, why don't we just start linking reps to this thread of Queen pushes?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
January 19 2011 19:26 GMT
#134
On January 20 2011 04:13 Antisocialmunky wrote:
It would be cool to see a Daily where people had to have queens with their main attack.

Actually, why don't we just start linking reps to this thread of Queen pushes?

On January 20 2011 03:32 Malminos wrote:
More replays plz

As you can see, we are currently EXPERIMENTING with this.
People will mainly look at the first few replays with a big interest.
I just wait to have a good number of replays where I win with this strat against standard builds, and then they will be released.

Btw I'll do a cast on it (I'm a French caster, doing Daily «à la» Day[9]), I'll sub it (or voice over it) in English
The legend of Darien lives on
Malminos
Profile Joined July 2010
United States321 Posts
January 19 2011 19:38 GMT
#135
@ tolkien: ok, that makes sense. I'm just anxiously awaiting seeing some diamond/master leaguers twist this idea around and make it work
"To dream of because become happiness "
d_wAy
Profile Joined November 2010
United States104 Posts
January 19 2011 19:57 GMT
#136
tolkien.. at least you dont play terran.. then you dont have to hear it when they say "thor est là" all the time... so much worse than "Thor is heeeyah"

it's also nice to know that zerg units say the same thing in all versions of the game.. shows solidarity yo.. zerg hwaiting
Parra
Profile Joined September 2010
United States152 Posts
January 19 2011 20:07 GMT
#137
If I see any Zerg bring several queens with their army, I'll just poke in and out of creep areas to snipe creep tumors thus making queens useless in offensive attacks. It's one of those things where it's great against say low level players or AI but it's so easy to cut off their mobility.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 19 2011 20:07 GMT
#138
@Malminos Tolkien is high masters :-)

I'm really looking forward to this becoming more and more standard. I think one of the things that seperates top level from low levels is just doing more with what you have, and queens are good at so many differant things (larvae inject, creep spread, transfuse, anti air, tanking)

It's great to see a high level player trying to swing the meta game for all matchups. Zerg is getting huge help right now from high level palyers. I may just have to stick with zerg instead of continuing to play random/toss. Zerg is by far my fav race, but I cannot stand getting screwed without enough drones.

Keep doin what you do TolkieN!

Queens are slow because they're fat :-) I feel like they should be able to hustle at least as fast as a tank or immortal, maybe they do... I'll have to check the speeds for these units.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
d_wAy
Profile Joined November 2010
United States104 Posts
January 19 2011 20:16 GMT
#139
@Parra - Well realistically we have more than one mechanism to spread creep. Given that there are so many queens, setting up that creep again is fairly easy. I understand your point but after playing around with this strategy I find that in the situation where an opponent engages and takes out the creep before hand I just take my queens in ovies and drop them along with tons of creep. There are a lot of ways around it
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
January 19 2011 20:18 GMT
#140
Here's a game I played at lunch today where I went Mass Queens after being inspired by this thread.

ZvP, Jungle Basin, I'm 2400ish diamond, he was an "even match". Neither one of us are great players. He was trying some sort of Void Ray into 3wg rush, off 1 base, still the spine/queen defense totally shut it down.

REPLAY: http://www.battlereports.com/viewreplays.php?replaynum=34110

What I REALLY like about mass queens is that because my early game defense was 2 spines at my ramp and a bunch of queens, I was able to devote all of my larvae towards drones. I also mined gas more slowly than usual, giving me more minerals, and more drones. I got my lair much later than usual. Come to think of it, DTs woulda owned me hard as I had no detection, but then again I scouted him going warp gate, and he showed a void ray, so I was ok.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
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