[D] Zv* - Queens rocks - Page 9
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Shadrak
United States490 Posts
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ineedadrink
United States108 Posts
On January 21 2011 06:58 Shadrak wrote: Very nice OP, Tolkien. A question about your specified build order. It seems that you are delaying Lair a little more than needed given your strong econ. I understand that you won't want to cut queen production in order to tech to lair, but how would you feel about getting Lair on one hatch while producing queens on the 2nd? If a possible end goal is to rush to tier 3 while playing defensively with spines/transfuse it seems like faster lair would be worth cutting 1 queen. Wow thats a cool question, i wonder how it would feel to see ultras out by the 11 or 12 minute mark. And having a max army with about 8-9 ultras and 6 or so infestors around the 14-15 minute mark. Of course you'd definitely need to get 3 bases asap to make any use out of hive tech though. | ||
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mr_tolkien
France8631 Posts
In fact instead of "rushing" T3 I found out that harassing a bit with your T2 (burrowed infestors, baneling drops, or plain mutas) is much more effective. Especially baneling drops, NOBOBDY expect them. They see ovies and say «Oh, a scouting ovie», and then... No more workers :D And they are like "WTF oO". | ||
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mr_tolkien
France8631 Posts
I am currently at 8-1 VS P with this build. Replay of a match were I failed all match long (5RR VS StarGate opening, fast lair, fail macro, fail micro, forgot to drop) and still won by a landslide : ![]() After my 5RR, I'm at 27 drone + 1 queen VS 30 probes, 3 zealots, 1 VR, 1 phoenix, and 1 sentry, but with my expand already done. He attacks twice and gets raped twice even with sub par micro. | ||
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P00RKID
United States424 Posts
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mr_tolkien
France8631 Posts
Anyway, I'm just running into Protoss players atm... I need a T test subject ! | ||
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P00RKID
United States424 Posts
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Teraling
1 Post
First match I lost against Z ... he did RR i held it off and than he transitioned into infestors while I was trying to go RoachQueen. Even when I lost I was quite amazed as how good it feels to have multiple queens in your army. I got T in second match and this is the game you can see in replay >>> ![]() Game summary: + Show Spoiler + I opened 5RR (skipping ling speed) into 2 hatch play. My oponent went for quick Thor (with ~5 scvs) + marines (bunkered my expo) + quick siege tank contain. It felt really solid. I held it of at the last moment... rest in replay (banshee harras as well )Info about me : + Show Spoiler + And this is where it gets even more interesting as I was just 1200+ platinum player 41st in my division. And my macro was (still is) quite weak yet I was able to hold of massive early agression with help of my queens. And belive me I did quite a few blunders in that game. Info about my opponent: + Show Spoiler + I was shocked when I saw this. My opponent was 2400+ 2nd in his platinum division. What I really like about this build is how it allowes me to use just 3 hotkeys (1 for army, 4 hatcheries, 5 vommit queens) and play effectively! I really enjoy it as well. Thanks for this thread!!! | ||
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mr_tolkien
France8631 Posts
My macro was kinda decent in this game, and my transition felt smooth, so I think it's worth posting. ![]() | ||
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ineedadrink
United States108 Posts
On January 23 2011 01:30 mr_tolkien wrote: Another one were I 7 pooled (only to pressure, it's very good on scrap because of the wide ramp) into multiple queens on 2 bases to hold a 4 gate. Even though he blocked my ramp, I've been able to hold it off. Then I transtionned into BLs. My macro was kinda decent in this game, and my transition felt smooth, so I think it's worth posting. ![]() Well he was pretty much dead after he failed that 4 gate, if you would of made a hydra den instead of teching up to broodlords you would of killed him much earlier. Interesting replay though thanks for posting! | ||
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mr_tolkien
France8631 Posts
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Poiuytr
United States9 Posts
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pAnatiC
Germany123 Posts
Soo much fun with queens now :D http://dl.dropbox.com/u/10643056/Starcraft Replays/Quenie.SC2Replay Last match with 5 queens against 5 fullcharged voidrays ==> 5 queens alive :D | ||
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B34ST
United Kingdom150 Posts
I had 35 or 36 queens at one point, and 40 roaches. Enjoy.. | ||
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GTSBaka
France1 Post
I'm just a little silver-league player, and went here because of mrtolkien shoutcasts. I found this thread very interesting and tested this "theories" by myself, with all mistakes I can do. My macro wasn't perfect, my creep spreading wasn't perfect, but it mostly did the job. On the battlefield it give zergs the crazy-micro spellcasting they lacked (sry for the infestors, but they're really awful for me to play) and it's a real pleasure to play. With roaches then ultralisks it's really powerful. But then I've also some questions, 'cause on some game I found this completely useless. Do you think it can be used on large maps, like 2v2 or 3v3 maps, or a cross-position metalopolis for example ? Creep spreading, even with multiple queens, is quite slow... And multiple queens are useless if they can't follow the army on the battlefield. So... What do you think ? Is this strategy banned from large maps ? Then in multiplayer ( 2v2 or 3v3 )... We got the large-map problem, but do you see usefull uses of queens ? In theory, we can heal all biological units. Then what ? Do you see any powerful combo with terran or protoss ? Zealot healing sounds pretty useless to me... Maybe heal ally casters ? Tanks a lot. ( Sorry for the english mistakes I may have done ) | ||
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Mikan2k4
Philippines2 Posts
On January 23 2011 12:33 B34ST wrote: Heres a 2v2.. I had 35 or 36 queens at one point, and 40 roaches. Enjoy.. send that do day[9], next week's fundaymonday is all about goofy mass queen play | ||
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frankster
United Kingdom8 Posts
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whatthefat
United States918 Posts
On February 02 2011 22:23 frankster wrote: The obvious point that nobody has raised in this thread, is that you are not maximising zerg's production capacity unless you are making queens constantly! You know, I was thinking along the same lines after reading this thread, so I did a bunch of training games against the computer to test the validity of constant queens. Early in the game it's quite viable against certain openers (obviously very strong against any early air builds), and you get insanely rapid creep spread. The problem is that you end up with an army that's just too queen heavy. Against MMM, I was expecting queen/roach to be quite effective due to transfuse, but the roaches at the front actually tend to die so quickly to stimmed marines and marauders that it's hard to regularly get a transfuse off between the first hit and them dying. You're then left with a bunch of queens who can't do the dps. On the other hand, mixing in queens with ultras is extremely potent against any ground composition. Since the time taken to get ultras on the field is so long (Hive = 100s, Cavern = 65s, Plating = 110s, Ultra = 70s), you can actually pump out a couple of rounds of queens at all hatcheries in preparation, and have them ready to transfuse by engagement. The only challenge is keeping the pace of creep spread up to your army, but overlords are quite handy once you actually reach the enemy base. | ||
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Chance55
United States55 Posts
Plus if it becomes common I imagine people will learn how to counter it better. | ||
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mr_tolkien
France8631 Posts
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