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[D] Zv* - Queens rocks - Page 6

Forum Index > StarCraft 2 Strategy
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Malminos
Profile Joined July 2010
United States321 Posts
Last Edited: 2011-01-18 21:34:02
January 18 2011 21:33 GMT
#101
Yeah mass queens is an interesting idea. I'm gonna do some practice games vs cpu with it and just see how it feels. I just did my first one and it's nice not really having to worry about air. My big thing that irritates me about zerg is how hard they have to defend early on and how sloppy most zerg defense strategies feel. Just from this one game, a spine crawler or two plus a bunch of queens feels like extremely solid defense tho. It seems like queen/roach/infestor might be nice.

I'll have to try and warm up to it a bit more, but seems really interesting.

Anyone got some replays yet?
"To dream of because become happiness "
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 18 2011 21:40 GMT
#102
On January 19 2011 06:28 mr_tolkien wrote:
I think there are a lot of possibilities, but Lings Ultras + queens sure can be viable.

No reps atm because I want to show a really good match. Low master just sucks so much... >.<


My fear here would be stargate play. I just don't feel comfortable with just queens to fight back vs phoenix/VR play. At the same time, the more hydras you build, the longer it takes to get Ultralisks. It would definitely need a way to incorporate more AA while still keeping the ultra rush coming quick.
As it turns out, marines don't actually cost any money -Jinro
GloomyBeaR
Profile Joined December 2010
United States77 Posts
Last Edited: 2011-01-18 21:45:36
January 18 2011 21:42 GMT
#103
On January 19 2011 01:30 OfficerTJHooker wrote:
Yeah, I'm glad you pointed out the Queen's tanking ability. A lot of people overlook the use of having no armor type, making her strong against every kind of attack (Of course, Archons will still deliver their devastating bonus damage, but Archons are so rare nowadays) and critical in fending off hellion run-bys.

So true - as toss, the only things I have that counter them well are archons and HT, but Archons won't get any splash off a queen (and they take 6 hits anyways)

I've gone against offensive queens only a few times on the ladder, and I do agree they can change the tide of a battle quite severely... just watch out for the HT; feedback will obviously ruin full-mana queens.
o_0
pbecot01
Profile Joined October 2010
41 Posts
January 18 2011 21:45 GMT
#104
dont queens do more dps against air then hydras? and scale better with upgrades? and have more hps plus transfuse? someone void rushed me once when i was massing queens. 5 vrs vs 4 queens...i lost no queens.

as a random unmentioned point, upgrades on queens are HUGE
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
January 18 2011 21:49 GMT
#105
Queens are good, however:
Queens are bad. They take forever to build, so if you want any number of them you'll have to continually produce them from the early game, or make a stupid amount of hatcheries mid-game. This cuts in to your droning too much.

If you find a work-around (or more like 30 different work arounds tailored to your opponents build), then yes queens are beasts. However so are motherships, battlecruisers, broodlords etc.

There might be a time and place, I doubt it'll be consistent though.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 18 2011 22:15 GMT
#106
On January 19 2011 06:45 pbecot01 wrote:
dont queens do more dps against air then hydras? and scale better with upgrades? and have more hps plus transfuse? someone void rushed me once when i was massing queens. 5 vrs vs 4 queens...i lost no queens.

as a random unmentioned point, upgrades on queens are HUGE


No, queens do about 1/2 the DPS of a hydra vs air, maybe 2/3...

They would scale slightly better with both upgrades, but considering they're so far behind in the offense department it wouldn't matter, 1 hydra is always > 1 queen for DPS.

hp + transfuse are the main reasons to get queens in number. Every time you transfuse a hydra, roach, or queen, you effectively built 1 more of that unit instantly in battle for free. 2 transfuses on hydras means you just bought 2 more hydras for 150 minerals and 2 supply (didn't even cost you a larva), not a bad trade-off at all.

The best composition vs air units would be queens + anything that can shoot up, be that corruptors, hydras, or mutalisks. As long as it can hit air, adding queens to it will multiply its effectiveness.
As it turns out, marines don't actually cost any money -Jinro
donut boi
Profile Joined October 2010
United States154 Posts
January 18 2011 22:19 GMT
#107
DOOD... IVE BEEN TELLING U GUIZE FOR YEARZ... all you need to do... is get like 15 million queens and 1 ultralisk then mass transfuse the ultra = PRO STRAT... (jk will not work, can't transfuse fast enough (did this in a 2v2 and failed))
donut the bronut
SlacKs
Profile Joined December 2010
Sweden20 Posts
Last Edited: 2011-01-18 22:46:24
January 18 2011 22:43 GMT
#108
Hmm yeah mass queen against terran most be really good, against mm. or if they go for a reaper harras over to a hellion harras to banshee harras. (a opening a have seen terran do a couple of times actually its lame) the queen counter all of those units perfect.

TvZ mass queen check ^^
To the victor go the spoils.
Keifru
Profile Joined November 2010
United States179 Posts
January 18 2011 22:53 GMT
#109
You know whats weird? PDD blocks Queen shots. It really doesn't make sense to me, since the Queen is stabbing things with her claws, not shooting projectiles.

Constant Queen production has been doing wonders for me in fending off mass hellion or mass banshee play- they also do decently well when mopping up stragglers when you've melted most of their marines and have a handful of lings chipping away as well. I had 3 queens of full energy deal with being poked by a full surround of SCVs, a marauder, and a couple marines for a very long time. (To bad they didn't have enough burst DPS to kill SCVs before they could get repaired back up though...)
Conflict is the gadfly of thought. It stirs us to observation and memory. It instigates us to invention. It shocks us out of sheeplike passivity, and sets us at noting and contriving. - John Dewey
valheru
Profile Joined January 2011
Australia966 Posts
January 18 2011 23:11 GMT
#110
On January 19 2011 07:53 Keifru wrote:
You know whats weird? PDD blocks Queen shots. It really doesn't make sense to me, since the Queen is stabbing things with her claws, not shooting projectiles.

Constant Queen production has been doing wonders for me in fending off mass hellion or mass banshee play- they also do decently well when mopping up stragglers when you've melted most of their marines and have a handful of lings chipping away as well. I had 3 queens of full energy deal with being poked by a full surround of SCVs, a marauder, and a couple marines for a very long time. (To bad they didn't have enough burst DPS to kill SCVs before they could get repaired back up though...)

It only blocks shots v air
I reject your reality and substitute my own
SlapMySalami
Profile Joined August 2010
United States1060 Posts
January 18 2011 23:14 GMT
#111
I do not think mass queens should be worked into any build order but I do think a large amount of queens have their purpose. I personally like heavy queen numbers + infestors as opposed to hydras when dealing with mutas because I can never seem to get the hydra count I need.

[image loading]

This is a 2500~ Master game and it's the game I've played using a large amount of queens
marineking will u huk my bigtt1 ilu
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-01-19 02:05:57
January 18 2011 23:21 GMT
#112
Note:
I'm still only Plat, but I've been doing some 1-base roach play in ZvZ, and lots of Queens + Roaches against just roaches = auto win.
If they expand, I expand.
If they push, I easily defend with spine crawlers, queens, and roaches.

Mutas don't work. Slings/Blings don't work. Hydras don't work. I out-roach them, so Roaches don't work. I honestly can't think of how to beat this (assuming they do a zergling runby or some kind of Nydus trick).

Edit:
I'm probably being over confident, but I honestly haven't lost a ZvZ yet that I didn't get 7-pooled.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
embries
Profile Joined August 2010
United States70 Posts
January 19 2011 07:22 GMT
#113
I've read the thread and am really interested in trying to utilize this as it would add a lot of fun to the normally monotonous builds i use.

The one spot I feel like this could be a BOL to is heavy heavy bio pressure vs. terran. 2/3/4 rax type pressure. It also could be that I'm just not used to the style and should be getting larger ling/bling numbers, but if anyone has a replay of this type it would be much appreciated. Gonna keep practicing it in customs and vs. ai a bit more in the meantime.
NTGKOA
Profile Joined December 2010
United States46 Posts
January 19 2011 07:43 GMT
#114
It's not a law... It's an opinion just like everything else in this forum.
"Plans are for people who don't want to have fun"
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-01-19 12:57:12
January 19 2011 12:44 GMT
#115
On January 19 2011 07:15 Jermstuddog wrote:
No, queens do about 1/2 the DPS of a hydra vs air, maybe 2/3...

Queen DPS VS air : 9
Hydra DPS VS air : 14

Difference : Hydras have 5/6 range VS 7, have 90HP VS 175HP+1 armor, cost more (gas), don't have one of the best spells in the game, and require a special tech (and of course an upgrade to become useful).
So no, definitly, queens are better anti air. By far.

On January 19 2011 16:43 NTGKOA wrote:
It's not a law... It's an opinion just like everything else in this forum.

You didn't say it like this.
The legend of Darien lives on
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
January 19 2011 13:18 GMT
#116
When I first saw this I thought "how silly, somebody thinks queens are fighting units!". But then i actually looked at the queen. And for those who haven't...

Queen vs roach

Queens have the same dps vs ground, more HP, same armor, aren't "armored", don't cost gas/larva, have awesome spells, don't require addition tech (roach warren) and attack air.

Roaches have half the mineral cost, higher range, armor does not reduce damage as much, can fast heal with burrow, can burrow move, and have faster movement speed, especially off creep.

I may have missed a couple of points, but you get the general idea.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-01-19 13:57:05
January 19 2011 13:52 GMT
#117
A kinda recent replay. As you can see, I still have a lot of troubles with gas timing with the build. But the last fight should be enough to demonstrate the power of queens !

[image loading]

(don't really take the supplies into account at the end, this builds maxs you very fast).

Also notice at the end how fast my gas start to rise : this is were the fun starts, as you can transition into just anything !
The legend of Darien lives on
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-01-19 14:38:58
January 19 2011 14:23 GMT
#118
On January 19 2011 21:44 mr_tolkien wrote:
Show nested quote +
On January 19 2011 07:15 Jermstuddog wrote:
No, queens do about 1/2 the DPS of a hydra vs air, maybe 2/3...

Queen DPS VS air : 9
Hydra DPS VS air : 14

Difference : Hydras have 5/6 range VS 7, have 90HP VS 175HP+1 armor, cost more (gas), don't have one of the best spells in the game, and require a special tech (and of course an upgrade to become useful).
So no, definitly, queens are better anti air. By far.

Show nested quote +
On January 19 2011 16:43 NTGKOA wrote:
It's not a law... It's an opinion just like everything else in this forum.

You didn't say it like this.



On January 19 2011 22:18 LAN-f34r wrote:
When I first saw this I thought "how silly, somebody thinks queens are fighting units!". But then i actually looked at the queen. And for those who haven't...

Queen vs roach

Queens have the same dps vs ground, more HP, same armor, aren't "armored", don't cost gas/larva, have awesome spells, don't require addition tech (roach warren) and attack air.

Roaches have half the mineral cost, higher range, armor does not reduce damage as much, can fast heal with burrow, can burrow move, and have faster movement speed, especially off creep.

I may have missed a couple of points, but you get the general idea.


Both of these are missing the crucial factor of armor. having just 1 armor reduces a queens air DPS to 8 while it reduces a hydra from 14.5 to 13.25 (this means queens do 62% of a hydras damage vs unarmored targets and 60% vs armored)

Armor devastates a queens ground attack even more because its 2 hits for 4 every second. So vs something like a zealot, a queen goes from doing 8 DPS to 6 DPS, a 25% dps loss because of 1 armor, lets not even talk about +1 armor zealots, which would literally cut queen DPS in half.

Queens are not good for their DPS and saying they are better AA than hydras is just a wrong statement. Though it is equally wrong to say hydras are better than queens. Proper AA, if that's the goal, should have probably a 2:1 hydra:queen ratio. And a solid ground army composition would involve Roaches, Hydras, and Queens all on creep. Maybe something like a 4:1:1 ratio depending on what you're fighting against obviously.


edit: Just to be clear, I am in complete agreement that the queen is an underestimated and underutilized unit from the combat perspective. But her strength isn't in her fighting stats, they're terrible. It's in the fact that Queens can easily multiply the life of nearby units, especially when they are in number themselves.
As it turns out, marines don't actually cost any money -Jinro
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
January 19 2011 14:43 GMT
#119
Erm, I dont know if this has been mentioned, but what happens to queens in the lategame when you lose your entire army? Wouldnt it take much longer to reproduce them due to them coming from your limited hatches?
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 19 2011 14:50 GMT
#120
It would, but not by that much because you wouldn't want them to be the bulk of your army anyway. It's not uncommon to have 3-5 hatcheries in late game. If you made 2 rounds on queens from 4 hatcheries, you'd have 8 queens, which is more than enough for any army of 100 supply.

The more critical aspect would be the energy loss, new queens don't have energy and are therefore useless.
As it turns out, marines don't actually cost any money -Jinro
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