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TvT: Defending against Thor Rush - impossible

Forum Index > StarCraft 2 Strategy
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1 2 Next All
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
Last Edited: 2011-01-10 17:28:33
January 10 2011 17:28 GMT
#1
[image loading]

I have encountered this build multiple times. The other T proxies a factory /w armory and sends all scvs to repair thors.

I have never won once against this. It's impossible unless i get a stroke of dumb luck.

my oppoment gave me advice to scan? but srsly. no good terran scans until it is late game where mules are less helpful. Besides... is that all this game has become? just random cheese that the winner is decided by pure luck?

There was nothing i could do, when i saw the thor incoming it was way to late to place bunker. or maybe i am missing something?

wats is the point of even trying anymore...

Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 10 2011 17:33 GMT
#2
No good terran uses their third 50 energy to scan? You gotta be kidding me. TvT thors are so easy to defend.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-01-10 17:45:13
January 10 2011 17:34 GMT
#3
Keep in mind that scv repair will be fixed with the new patch. It's supposed to come out sometime this week.

With weird tech rushes I always find the best way to deal with it is be generally aggressive.

Edit: Watched Replay. Saw that you did shift click the scvs. He had about the same number of marines as you but additionally a thor??? Something should tip you off that this is a macro issue. Your money is much much higher than his consistently throughout the game. In general, if you're trying to FE you might want to throw down a bunker regardless.

I mean seriously, you had the money. If you're not going to make units at the very least make defenses.
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
January 10 2011 17:41 GMT
#4
Wall, make bunker, auto repair, target fire things that aren't called Thor -> easy win. If you aren't going to scan then make a bunker every game... it is not a big investment and prevents you from losing in a stupid way.
Twitter @_ThisIsJimmy_
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
January 10 2011 17:43 GMT
#5
I almost always put a bunker infront of my ramp to prevent early T rushes.

That said, if you have more than 3 marauders and a few marines out, and you focus the thor with stim, the SCVS wont be able to repair it. Alternatively, a single tank and 6-7 marines will crush this push. Pull scvss if you have to to help.

Seems like a scouting problem more than a build problem. I have never lost to this and it happens fairly regularily.
"losers always whine about their best, Winners go home and fuck the prom queen"
Negative Zero
Profile Joined January 2011
United States63 Posts
Last Edited: 2011-01-10 17:50:02
January 10 2011 17:44 GMT
#6
Six blue flame hellions will eat the SCVs for breakfast, and then you can just throw marauders at him until he dies.

Edit: What I'm trying to say is, you really can't hope to take out the thor with the SCVs on him unless you can do an absurd amount of damage all at once (nuke, a dozen tanks, etc). Otherwise you've got to kill the SCVs, but in my experience, target-firing the SCVs is not very helpful because the thor will just kill you. Hellions should be able to wipe out the SCVs in droves, and maybe tanks can do the same thing if you've got enough of them, but it's still going to be rough.

On a barely relevant note, if you play Team Fortress 2, here is a rough equivalent of what you're fighting:
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
January 10 2011 17:51 GMT
#7
Why should i blind counter an early rush in every game. it seems counter intuitive considering it will hold me back 100 minerals - exp since i like getting a quick nat.

now that I mention it. I did see an early hellion come out of nowhere, away from his army.

Should i of speculated he is proxying a factory from that?
odeSSa
Profile Joined November 2009
Sweden198 Posts
January 10 2011 17:58 GMT
#8
You want to scan regardless. Not just to know if he is going Thor, but maybe he is going 3rax or some other stupid strategy. How many times have you told yourself that "Wow I really lost that game because I wasted a mule so that I could scan his base"?
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 10 2011 18:03 GMT
#9
since your mineral count was high anyway, a scan would'nt have hurt. And you can't blame the outcome of a game on just a build. There are so many other things that go into it.
ponyo.848
Excludos
Profile Blog Joined April 2010
Norway8246 Posts
Last Edited: 2011-01-10 18:11:43
January 10 2011 18:09 GMT
#10
On January 11 2011 02:28 FrayzZeUsher wrote:
wats is the point of even trying anymore...


Theres your problem right there. Instead of actually trying your friends advice, or play some practice matches where your friend does some thor rushes; you give up and come to the TL forums.

As for the thor rush itself: if you have early expanded, you might just be out of luck. But as terran on one base, its fairly easy to hold, and even more so after the next patch (which should have been out last week..)

The choice between mule and scan is very easy: Do I want to lose now, or possibly lose later?
If you know exactly what he's doing, theres ofcourse no point in the scan. But if you're unsure, and you know a cheese could be coming, just toss that scan down.
stink123
Profile Blog Joined November 2009
United States241 Posts
January 10 2011 18:13 GMT
#11
First off, when you pushed into his base, you saw a bunch of marines, so you know he's not going marauders.

What does a Terran do when he techs? He either pushes with a siege tank (which would have also killed you), Thor, banshee, or drops.
You, however, expanded, without any defense against these one base builds.
Yes, a scan could've helped a lot, but the proxy would've been hard to figure out. The reason you can scan is because you expanded, and he didn't.

On a map like this, a bunker will also help you a lot. The money is not wasted since you can salvage it if you discover he's doing something else. Not to mention he has a reactored barracks, so you know you will be facing many marines. That would've delayed time for your siege mode, which was already late since you built your factory around 180 gas.

Also, in TvT minerals are not as important as gas, so don't be afraid to waste minerals if it can HELP YOU NOT DIE.
Kornholi0
Profile Joined November 2010
Canada634 Posts
January 10 2011 18:16 GMT
#12
On January 11 2011 02:51 FrayzZeUsher wrote:
Why should i blind counter an early rush in every game. it seems counter intuitive considering it will hold me back 100 minerals - exp since i like getting a quick nat.

now that I mention it. I did see an early hellion come out of nowhere, away from his army.

Should i of speculated he is proxying a factory from that?


Anyone else think this guy doesn't listen at all? The point is that you had a ton of money and had way less than he did, if you just macroed properly a thor rush wouldn't of been a big deal. Especially since you can scout these kinda things... You don't have to scan, you can just send an scv. if he has thor tech you should have some sort of tech yourself, (2rax, 3rax, tanks, starport, banshees, medivacs, vikings etc. If your air units aint patrolling the map you aint using them properly.

Just send medivacs in random locations.
But really if you kept your macro up and spent your Damn money you would of been fine. Btw the best "counter" to a thor that is getting repaired is to pull 20 or so scvs and move in with your army, get the scvs to attack the other scvs and hopefully the thor will focus fire the scvs. You just have the think the situation through before you go complain on a forum.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2011-01-10 18:17:25
January 10 2011 18:17 GMT
#13
It's only impossible against the special edition thors (thors with wings) because scv are hidden behind him and you can't target them.
Rakanishu2
Profile Joined May 2009
United States475 Posts
January 10 2011 18:20 GMT
#14
For someone with subpar macro you seemed very intent to not miss mules... Yet you aren't getting all that you could get from them...

Sadly, almost any build beats this. 3rd mule = scan, see that he's doing funny business, rush out and find the funny business, try to kill it before the tech unit gets out, if not, bunker up and target fire SCVs.

10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
KaiserGL
Profile Joined November 2010
United States18 Posts
January 10 2011 18:23 GMT
#15
This actually happened to me yesterday and I was pretty upset @ the outcome as well. After i went for a poke with 5 marines+helion I came back home with 2 rines+helion, had 3 more rines in base and a siege tank and came just short of killing the first thor (scvs repaired just in time). I was repairing my siege tank with 6-7 scvs but the thor dps is too high and overpowered me anyway. It wasn't the best game I've ever played, but the effectiveness of the strategy was apparent.

Some notes that I took after losing that game...
-The terran walled in TVT, that should have been my first indication
-When I went in for the poke, I saw only marines at his choke point behind a rax and 2 depots, this is a big sign that he is going something gas heavy as he had no gas units at choke and there was only 1 barracks with no attachment, another big clue
-If I had scouted the proxy factory instead of going in for a pressure poke, I would have easily held the attack. This tells me not to move out for a poke without sending a scouting scv to the realistic proxy locations(If I am in the dark and don't know what tech he is going)
-Make a reaper to scout his base around the same time you would be able to finish a factory to see if he has a factory in his base, if not, you can assume its either proxied or he fast expanded.
-1 cloaked banshee will counter him hard if you are able to scout his strategy in time, thor's have such limited mobility so you should be able to do some serious damage and take map control easily.
-If the thor catches you off guard at your ramp, stall it with some incomplete buildings (ebays work well) while you make rines/rauders/helions/2 bunkers by your scvs. Don't engage the thors until you have to, and when you do engage them make sure that your helions are focus firing lines of scvs while the rine/rauders should target the thor. Grab 6-8 scvs and put them on auto repair to keep your bunkers/helions alive for a bit longer.

I don't know how much help that is, but basically you just need to stay on top of your scouting to prevent this from happening I think. It's very difficult to stop if you're caught off guard.

No question is so difficult to answer as that to which the answer is obvious.
adius
Profile Joined May 2007
United States249 Posts
January 10 2011 18:32 GMT
#16
Look, really, I'm begging you, PLEASE no more hyperbole in the thread titles... you're killing me man...

Is it really that hard to just write "Having a lot of trouble with thor rush in TvT"?
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-01-10 18:55:57
January 10 2011 18:50 GMT
#17
On January 11 2011 02:51 FrayzZeUsher wrote:
Why should i blind counter an early rush in every game. it seems counter intuitive considering it will hold me back 100 minerals - exp since i like getting a quick nat.

now that I mention it. I did see an early hellion come out of nowhere, away from his army.

Should i of speculated he is proxying a factory from that?


No, the fact of the matter is that you just didn't have units. "holding you back 100 minerals" makes NO SENSE if you're not spending your money (which you did because you almost got up to 600 minerals for a second there, and a CC costs 400). So I will simply repeat myself: If you're choosing not make more units (ie more rax and such) then you NEED defenses. You do not have a choice. You opted for a FE, which is fine, but then you better be able to defend it.

It is not a "Blind Counter." You are opting not to have units to defend. Which means you need defenses to defend. I don't understand what is confusing about this.

Your opponent had just as much stuff + a friggin' Thor. You are obviously not going to win. If that was tanks/hellions instead of a thor, or hell just more rax, you still would have died.
bruteMax
Profile Joined October 2010
Canada339 Posts
January 10 2011 19:16 GMT
#18
On January 11 2011 02:28 FrayzZeUsher wrote:
Show nested quote +
[image loading]

I have encountered this build multiple times. The other T proxies a factory /w armory and sends all scvs to repair thors.

I have never won once against this. It's impossible unless i get a stroke of dumb luck.

my oppoment gave me advice to scan?
but srsly. no good terran scans until it is late game where mules are less helpful.
Show nested quote +
Besides... is that all this game has become? just random cheese that the winner is decided by pure luck?

There was nothing i could do, when i saw the thor incoming it was way to late to place bunker. or maybe i am missing something?

wats is the point of even trying anymore...




Your premise that scans are a waste is why you think this game boils down to pure luck. If your opponent walls off it's idiotic to think a scan is a waste.
I'm the benevolent dictator you've been looking for.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 10 2011 20:48 GMT
#19
I think its bad mental process to think of it as impossible. At worst and it beats all other builds, which it doesn't, than you can both do a thor rush and then its up to whoever micros better, which means it still is possible. That would actually be kind of funny to watch Watch the replays and try to do what they do so you'll be on even footing at least.
My other car is a battlecruiser.
English
Profile Joined April 2010
United States475 Posts
January 10 2011 21:08 GMT
#20
On January 11 2011 02:28 FrayzZeUsher wrote:
[image loading]

I have encountered this build multiple times. The other T proxies a factory /w armory and sends all scvs to repair thors.

I have never won once against this. It's impossible unless i get a stroke of dumb luck.

my oppoment gave me advice to scan? but srsly. no good terran scans until it is late game where mules are less helpful. Besides... is that all this game has become? just random cheese that the winner is decided by pure luck?

There was nothing i could do, when i saw the thor incoming it was way to late to place bunker. or maybe i am missing something?

wats is the point of even trying anymore...



No good terran scans? Well do you consider yourself a good terran? GO SCAN. Maybe pros or "good" terrans are confident in their ability to handle any type of situation, but clearly this isn't you. The majority of players want more information as soon as possible. What good are mules if you don't use the money anyway. Mules don't help you when you're dead because you weren't ready.

Your opponent is actually the lucky one for you not scanning or scouting. It's well within your power to eliminate "dumb luck." You are just being stubborn.

But yea there is no point in trying anymore if this is how you play the game.
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