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On January 10 2011 01:08 JustProbes wrote:in response to the person who said feedback outranges emp: according to liquipedia feedback has 9 range and emp has 10 i think they would be correct  Hmm, interresting. I always thought the opposite. That would have been a good relation. Then again, that would mean perfect protoss play would be better than perfect terran play.
Still, I'd advice anyone that has lots of trouble with splash damage to spread your armies out while you aren't in a major battle or generally just macroing. It gives you a better defenders advantage versus any engagement because you'll have the better concave right at the start AND are better versus splash.
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well the problem is Protoss has way bigger units then Terran
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On January 10 2011 01:47 freetgy wrote: emp has no cooldown...while Storm has... emp is instant...while storm has to deal dmg over time... emp doesn't need a long 200/200 reseach, while Storm does... emp/snipe has a bigger range than Storm&Feedback... emp radius is better than Storms... emp is available after Baracks->Ghost Storm is available after Gateway->Core->Twilight->Storm research
don't get why Terran doesn't incorporate more standard Ghost Gameplay into PvT. even in Drops, Ghost would do great, since they emp and half of the workes hp is already gone. if Protoss only gets Warp-ins and doesn't have his army there, emp the warped ones, and take them out easily.
sure Ghosts cost is high, but their abilites could be exploited alot.
sigh Jeffrey.
On January 10 2011 02:01 Chaosvuistje wrote:Show nested quote +On January 10 2011 01:08 JustProbes wrote:in response to the person who said feedback outranges emp: according to liquipedia feedback has 9 range and emp has 10 i think they would be correct  Hmm, interresting. I always thought the opposite. That would have been a good relation. Then again, that would mean perfect protoss play would be better than perfect terran play.Still, I'd advice anyone that has lots of trouble with splash damage to spread your armies out while you aren't in a major battle or generally just macroing. It gives you a better defenders advantage versus any engagement because you'll have the better concave right at the start AND are better versus splash.
Wouldn't it be the opposite? Just wondering. xD
On January 10 2011 02:09 freetgy wrote: well the problem is Protoss has way bigger units then Terran
If our units were smaller, we would die to EMP.
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okay shields are weaksauce unless immoratl, they have no armor and die quick, they recharge fast emp dosnt kill anything
storm does
its perfectly balanced.
admin please close thread
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On January 10 2011 02:09 iChau wrote: If our units were smaller, we would die to EMP.
i don't mind emps strengh right now, since emp doesn't get abused much these days.
My comment was aimed to foxer like spread micro in fight. this is just not possible at least in bigger Armys with those big/slow ass units protoss has.
It is a different story if the Armys are standing around so you can position freely.
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It's really amazing when the OP showing off an e-peen comeback is the high point of a thread.
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Lets say, if he hadn't hadn't gone for ghosts. How many more maruaders, medivacs and marines would you have had? Maybe it was simply wrong to go for that many sentires knowing full well the terran player can possibly make them useless?
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People have said that Ghosts aren't very effective against Terrans. I'd like to dispute that statement.
You could drop 1 or 2 ghosts into an enemy base, EMP their OC, and then nuke! I don't know if it's common knowledge, but EMP affects buildings too. That, or you could constantly drop ghosts and keep EMPing their OC, which means that they can't use Extra Supplies, Scans, or mules ever.
Of course if you want to do the EMP+Nuke strat, you'd have to emp all of the OCs, and only if they do not have a Raven or missile turret nearby. Even if they attempt to build one, you should have a couple other units in the medivac to help snipe off the SCV building the turret/ the turret itself.
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On January 10 2011 03:50 Zephan wrote: People have said that Ghosts aren't very effective against Terrans. I'd like to dispute that statement.
You could drop 1 or 2 ghosts into an enemy base, EMP their OC, and then nuke! I don't know if it's common knowledge, but EMP affects buildings too. That, or you could constantly drop ghosts and keep EMPing their OC, which means that they can't use Extra Supplies, Scans, or mules ever.
Of course if you want to do the EMP+Nuke strat, you'd have to emp all of the OCs, and only if they do not have a Raven or missile turret nearby. Even if they attempt to build one, you should have a couple other units in the medivac to help snipe off the SCV building the turret/ the turret itself. I think they changed EMP'ing buildings
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On January 10 2011 01:47 freetgy wrote: emp has no cooldown...while Storm has... emp is instant...while storm has to deal dmg over time... emp doesn't need a long 200/200 reseach, while Storm does... emp/snipe has a bigger range than Storm&Feedback... emp radius is better than Storms... emp is available after Baracks->Ghost Storm is available after Gateway->Core->Twilight->Storm research
don't get why Terran doesn't incorporate more standard Ghost Gameplay into PvT. even in Drops, Ghost would do great, since they emp and half of the workes hp is already gone. if Protoss only gets Warp-ins and doesn't have his army there, emp the warped ones, and take them out easily.
sure Ghosts cost is high, but their abilites could be exploited alot.
If you face a terran that goes "Baracks->Ghost", you can just robo them into the ground. He won't have sufficient vikings.
And I also wonder why ghosts aren't used more commonly in TvP. I also wonder why protoss clump spellcasters together in neat little "EMP here, please!", bunches.
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