|
I played this TvP earlier and its a standard game we both get to 3 base and macro. He engages me eventually and i have the bigger army, but i land emp on his whole army, it was quite sentry heavy and the zlots had charge. I cant figure out, do you think that if i didnt have ghosts he could have won that battle??
basically i cant figure out if i just out macroed him of if i out microed him with the emp, if i didnt emp who would have won? lets say he did really good FF
The battle is around the 22min mark i think!
Also if u just want to see some cool emps you can check it out 
http://topreplays.com/Replays/Details/3877/Ogna_vs_pAtrOn
|
He had 19 sentries, over 40 force field's worth of energy, and you EMP'ed it ALL.
Yeah. It's fair to say the EMPs killed everything.
I think he was banking on mass sentry to overcome not quite having a critical mass of colossus. That sort of strategy depends HEAVILY upon spamming enough force fields to keep the colossus safe.
|
Yeah the emp did save you. If you didn't get his sentries he would've had enough forcefields to split your army a dozen different ways and slowly cut it down.
|
Definitely the EMP. But don't count it out as you were worse, landing an EMP is just like landing a storm -- it's a part of the game.
As a terran -- how hard did your dick get when you saw that EMP land, and the sentries all have no mana?
I get such a eBoner when I land moneyshots, as I call them, EMPs. Like when ya see 4 immortals clumped, and BAM down, 16 food gone. 1000 minerals gone!
|
On January 09 2011 11:40 iAmJeffReY wrote: Definitely the EMP. But don't count it out as you were worse, landing an EMP is just like landing a storm -- it's a part of the game.
As a terran -- how hard did your dick get when you saw that EMP land, and the sentries all have no mana?
I get such a eBoner when I land moneyshots, as I call them, EMPs. Like when ya see 4 immortals clumped, and BAM down, 16 food gone. 1000 minerals gone!
so awesome
|
On January 09 2011 11:40 iAmJeffReY wrote: Definitely the EMP. But don't count it out as you were worse, landing an EMP is just like landing a storm -- it's a part of the game.
As a terran -- how hard did your dick get when you saw that EMP land, and the sentries all have no mana?
I get such a eBoner when I land moneyshots, as I call them, EMPs. Like when ya see 4 immortals clumped, and BAM down, 16 food gone. 1000 minerals gone!
LOL @ eBoner!!!! hahaha it was a good feeling was a lot of anticipation for that first engagemant, both of us 3baseing.
|
Agree, but I kinda think landing good EMP's are too easy. In broodwar, landing perfect storms was kinda hard because if you were fighting a hundred lings, twenty hydras and a bunch of ultralisks, they came in, in akward streams from several angles, because you could only select 12 at a time.
In SCII every single unit is in a tight ball and move fluidly. EMP is also practically instant and has a very big radius. Too many things going for it. Imagine if EMP shot a projectile, that detonated 2 seconds afterwards?
The worst part of EMP is that the opponent cannot REACT to it. If you didn't know your opponent has one ghost, in his army of 100 marines marauders, medivacs, then you're kinda going to take extremely high damage from the EMP. If the opponent had psionic storm, you can retreat and try to bait bad storms. How do you bait EMP? The Terran player just has to click when there are as many units under the circle as possible and boom, instant. Then the Terran player can make sure he gets most of the spellcasters, all of which happen to be very slow units (templar, infestor, ghost, mothership, queen, raven, sentry) who can't really do a thing to REACT to EMP.
The only counterargument to this is that you have to spread out your units. But it's hard to keep your army spread out, when moving around, it's really micro intensive. And also, a ghost can EMP multiple times, so a few ghosts can easily cover a large area.
I know this isnt' the right place, but I felt like ranting.
|
and storm isnt easy to land? fungle growth isnt easy? ff's arent easy and imba? give me a break you op race playing nub
|
As the victim here let me settle the score. Yes I was outplayed, but I had an army that would have been able to win that engagement with proper forcefields. The reason I lost was because I didn't spread my sentries, didn't scout my opponents army b4 hand, and didn't even need to engage at that point anyways. I would have been just fine defending my 3rd and pumping a few extra colossus. However had Ogna responded then with a sufficient number of vikings, he would have still won. All in all, Ogna deserved the win, but emps definitely decided the outcome of the big battle.
|
How do you get EMPs to land on Vrays? I swear I keep missing them all the time
|
On January 09 2011 14:26 patron wrote: As the victim here let me settle the score. Yes I was outplayed, but I had an army that would have been able to win that engagement with proper forcefields. The reason I lost was because I didn't spread my sentries, didn't scout my opponents army b4 hand, and didn't even need to engage at that point anyways. I would have been just fine defending my 3rd and pumping a few extra colossus. However had Ogna responded then with a sufficient number of vikings, he would have still won. All in all, Ogna deserved the win, but emps definitely decided the outcome of the big battle.
Nice to see a mannered player that can accept a loss.
|
On January 09 2011 14:29 SecretA5DC wrote: How do you get EMPs to land on Vrays? I swear I keep missing them all the time
aim for the shadow beneath them.
|
On January 09 2011 14:29 SecretA5DC wrote: How do you get EMPs to land on Vrays? I swear I keep missing them all the time
You have to aim sorta "below" them. Usually there is a small line and a dot that you can see which represents their true location on the group and that is where you need to emp. They are just kind of "above" that place because they are flying.
|
You can turn on an option which shows you the right position of every flying object.
|
On January 09 2011 14:30 gangstarr wrote: Nice to see a mannered player that can accept a loss.
Why thank you 
The good that came from this is that I have 2 new practice partners!
|
On January 09 2011 14:10 Kakisho wrote: Agree, but I kinda think landing good EMP's are too easy. In broodwar, landing perfect storms was kinda hard because if you were fighting a hundred lings, twenty hydras and a bunch of ultralisks, they came in, in akward streams from several angles, because you could only select 12 at a time.
In SCII every single unit is in a tight ball and move fluidly. EMP is also practically instant and has a very big radius. Too many things going for it. Imagine if EMP shot a projectile, that detonated 2 seconds afterwards?
The worst part of EMP is that the opponent cannot REACT to it. If you didn't know your opponent has one ghost, in his army of 100 marines marauders, medivacs, then you're kinda going to take extremely high damage from the EMP. If the opponent had psionic storm, you can retreat and try to bait bad storms. How do you bait EMP? The Terran player just has to click when there are as many units under the circle as possible and boom, instant. Then the Terran player can make sure he gets most of the spellcasters, all of which happen to be very slow units (templar, infestor, ghost, mothership, queen, raven, sentry) who can't really do a thing to REACT to EMP.
The only counterargument to this is that you have to spread out your units. But it's hard to keep your army spread out, when moving around, it's really micro intensive. And also, a ghost can EMP multiple times, so a few ghosts can easily cover a large area.
I know this isnt' the right place, but I felt like ranting.
Guess who tends to have the most balled up army? Terran. Guess which race EMP affects the least? Terran (it can be useful vs infestors). Guess which race had to learn to spread marines and marauders months ago to avoid fungral growths, banelings, storms, and collosi splash damage? Terran. Guess which race using storms, that have massive aoe, and gets outplayed by EMP's because they've never had to spread their army before? PROTOSS!!!!
|
Cloak a ghost, run ahead from your army, find the the protoss all balled up, and you EMP his templars, sentrys, or immortals?
Yeah I'd totes call that a money shot.
|
On January 09 2011 14:50 Skank wrote:Show nested quote +On January 09 2011 14:10 Kakisho wrote: Agree, but I kinda think landing good EMP's are too easy. In broodwar, landing perfect storms was kinda hard because if you were fighting a hundred lings, twenty hydras and a bunch of ultralisks, they came in, in akward streams from several angles, because you could only select 12 at a time.
In SCII every single unit is in a tight ball and move fluidly. EMP is also practically instant and has a very big radius. Too many things going for it. Imagine if EMP shot a projectile, that detonated 2 seconds afterwards?
The worst part of EMP is that the opponent cannot REACT to it. If you didn't know your opponent has one ghost, in his army of 100 marines marauders, medivacs, then you're kinda going to take extremely high damage from the EMP. If the opponent had psionic storm, you can retreat and try to bait bad storms. How do you bait EMP? The Terran player just has to click when there are as many units under the circle as possible and boom, instant. Then the Terran player can make sure he gets most of the spellcasters, all of which happen to be very slow units (templar, infestor, ghost, mothership, queen, raven, sentry) who can't really do a thing to REACT to EMP.
The only counterargument to this is that you have to spread out your units. But it's hard to keep your army spread out, when moving around, it's really micro intensive. And also, a ghost can EMP multiple times, so a few ghosts can easily cover a large area.
I know this isnt' the right place, but I felt like ranting. Guess who tends to have the most balled up army? Terran. Guess which race EMP affects the least? Terran (it can be useful vs infestors). Guess which race had to learn to spread marines and marauders months ago to avoid fungral growths, banelings, storms, and collosi splash damage? Terran. Guess which race using storms, that have massive aoe, and gets outplayed by EMP's because they've never had to spread their army before? PROTOSS!!!!
Guess which race has to find the next cheesy strat after another to win games. Terran.
|
imo emp should have a travel time, compared to storms they are much better againest protoss. 100 damage to shields instantly vs 80 damage over 4 secs means that even if the emp doesnt hit any spellcasters they will still take off a huge chunk of hp.
|
On January 09 2011 15:00 mR.bONG789 wrote: imo emp should have a travel time, compared to storms they are much better againest protoss. 100 damage to shields instantly vs 80 damage over 4 secs means that even if the emp doesnt hit any spellcasters they will still take off a huge chunk of hp.
The difference (imho) is that strom and fg are more widely useful. EMP is awesome vs toss, but much less useful vs zerg or terran. Sure, if you face infestors it's great but kind of countered by burrow. Against terran it's only really useful against starport units or other ghosts - hmm, going to start thinking about using it vs medivacs now...
|
|
|
|
|
|