• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Who is Ny[kS]? Pros React To: JaeDong vs Queen ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2052 users

[H] PvT Trouble with Banshcee Raven marine Siege

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Acridice
Profile Joined December 2010
United States298 Posts
Last Edited: 2011-01-09 05:23:02
January 08 2011 22:06 GMT
#1
In PvT I seem to have the most trouble against this comp. I feel the best way to beat it is to not play it. If i see they are going early tech I usually do some 3 gate pressure and try and win the game there, but I don't invest too much into the early game instead I just expand behind the pressure. It doesn't always go that way, but anyways, once it gets into mid-late game and im playing against the fucking Marine, siege banschee raven it tends to be either some kind of one base or two base all in and I don't know what to do against it. It really pisses me off.

I tend towards a more gateway heavy army against terran. I usually just have the robo for observers and an occasional immortal. What pisses me off is that once they get past the 8 min mark I can't seem to attack into their base because they have siege mode and their bunker'd in. So, I try and just expand while they're turtling which works. But when it comes down to their all-in, I'm not sure what kind of unit composition I need to beat their comp. I usually try and go with a stalker heavy army with blink and avoid their tanks, but when I have to do a full frontal engagement I get fucked. Any advice on how to deal with Terran's bullshit all-in's of this sort?

I posted the replay down below, but I just realized that you can edit your post, so as I said below, don't make fun for the embarrassing micro mistakes in the replay, but here it is so you don't have to search the thread for it.

http://www.sc2replayed.com/replays/125772-1v1-terran-protoss-jungle-basin

The superior man is modest in his speech, but exceeds in his actions. - Confucius
-KarmA
Profile Blog Joined September 2010
United States353 Posts
January 08 2011 22:12 GMT
#2
If they do banshee marine and siege tank a sizeable ball of chargelots and stalkers should do fine. Keep up on scouting regularly, one or two void rays trolling around the map for tanks out of position really helps.

Or if you prefer robo play get some LOLossus with range upgrade, harass the frontlines just out of tank range then pull back.

That and not doing a full frontal assault is best for your well being
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
January 08 2011 22:19 GMT
#3
Tank, Banshee, raven requires a lot gas, kill him/hurt him before he expands to keep his army size pathetically small, or do everything you can to stop him from expanding and getting his extra gases.

Also if he just stays on one base and is pumping 4 different units, 3 of which are very gas intensive, stay on one base yourself and just mass units, until you stop his first push, then expand

Also post a replay
LynxKerr
Profile Joined August 2010
Canada173 Posts
January 08 2011 22:22 GMT
#4
I play 2-1-1 vs this. All zealots + immortals plus however many phoenix you can chrono out by the 11 minute attack time.
Get busy livin', or get busy dyin'
Linconis
Profile Joined October 2010
United States9 Posts
January 08 2011 22:26 GMT
#5
I play Terran, but I can give you a few ideas of what my weaknesses are when I go that comp.

Attacking that army head on is suicide most of the time (Unless you are ahead by like 50 supply or something). That being said, I think you have the right idea with the map control and expanding.

As for unit comp:

I would definitely invest in a colossus or 2, you don't need to spam them or anything, but the help clear out the marines. You already have the robo bay anyway.

Other option would be go 4 gateway and just pump more stalkers to hold the line.

As you get later into the game, the terran starts to run out of minerals (assuming you have map control so he can't really expand anymore). This is usually when he gets desperate and considering the all in to regain map control.

To prevent this, you need to wear down his army a bit more. Keep building more and more gateways and just keep warping in stalkers and zealots. A bunch of zealots with speed will decimate at least a tank or 2 before they die. By doing this, his all in becomes very weak.

Alternatively, if you have had a standoff and couldn't wear down his army without giving up map control, keep pumping out gateway units and building gateways, but get a stargate or 2 and make a handful of void rays. Begin to harass. If he has a ton of turrets, just kind of pick them off one at a time and make yourself a nice hole. you can get behind his tank line and do some serious damage. Then when he is crippled, you can rush the ground army in for the final blow.

Also some other tips. If you see him reposition his tanks, run in. Its a great time to punch a hole in his defense.

And sometimes you can avoid the PDD from the ravens. Send a few stalkers up, and when he launches, just step back. Sure, you can't move forward, but neither can he without taking alot more damage.

Hope this helps. I'm no expert protoss, but I figure if I were the terran in this situation, this is exactly what I would NOT want to see or be up against.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
January 08 2011 22:27 GMT
#6
3 gate expo with pressure right around when your expo goes up works great, you can generally snipe the tank and a decent amount of marines and completely delay their push.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Acridice
Profile Joined December 2010
United States298 Posts
January 08 2011 22:32 GMT
#7
Ok... reluctantly I'm going to post the replay. I'm pretty embarassed about the number of mistakes I made in this game, but this comp has been frustrating me and it just threw me off, the whole effort felt futile. Anyways, I notice there are a couple points early game where I could have pushed in and won I know that. I think the chargelot / stalker comp sounds the most reasonable to me. Let me know what you guys think. Go easy on my horribad mistakes tho ; )

http://www.sc2replayed.com/replays/125772-1v1-terran-protoss-jungle-basin
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Acridice
Profile Joined December 2010
United States298 Posts
January 08 2011 22:43 GMT
#8
yes, and I am aware how dumb the last engagement was, but I saw the tanks unsieged and I meant to blink ontop of them. either way it was dumb, but like i said, this build really frustrates me.
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Dusken
Profile Joined April 2010
United States12 Posts
January 08 2011 22:52 GMT
#9
If you're going a gateway heavy composition you might want to try getting double forge and chronoing attack and armor upgrades. Banshees and marines are really hurt by the armor upgrade (ie. banshees have 2 shots/marines have low damage) and upgraded damage chargelots will tear through a terran marine heavy composition and are great against tanks. The ravens make stalkers a bad choice in great numbers as they are costly and nullified largely by PDD (as well as scaling poorly with upgrades). Don't omit stalkers entirely, just don't count on them killing many banshees when the banshee numbers start to get higher. The banshees really need to be countered by one port pheonix or archons/storms (fewer medivacs-->better storm) if you're good. If they have tanks and banshees/raven(s) then you have enough gas to get the robo for the critical obs., zealot legs, and a stargate for pheonix.

Conversely, you could just out expand them with the map control you have while they're teching.
So long as you can adequately defend the inevitable banshee harass (ie. obs. and stalkers/pheonix) why not just take a third?
That wasnt... zergling tight.
Gemini_19
Profile Joined June 2010
United States1257 Posts
January 08 2011 23:03 GMT
#10
The POLT build. More commonly known as Marine/Banshee/Raven. Ultimately the most feared timing push a Protoss can face. You see the opening banshees and think, “STALKERS!!” but then shortly after a cute little Raven pops out and all of a sudden, “Oh great…PDD.” The push then comes and your stalkers are rendered almost useless. The marines tear through the stalkers and zealots, any immortals you had do almost no damage and the banshees clean up house.

The thing most capitalizing this build is the valuable PDD. Without that the attack is still deadly, however SO much less deadly than with the PDD. The only thing I have possibly come up with to deal with this push is to work off of the fast expansion build that I have stated above. When poking around with the first zealot and stalker, I see a bunker and some marines. That is an insta trigger to me saying, “Tech” or basically the POLT build. Hardly any Terran goes for fast Banshees and then doesn’t follow up with a Raven and marines. It’s pretty stupid not to. One of the keys to holding this off is to get the 2 extra gateways and 1 robo for an observer to hold off the possible cloaked banshees, but NOT OVERREACTING to the banshees. So many times I’ve seen players get SO many stalkers to kill off the banshees. In reality you only need a maximum of maybe 5 stalkers to deal with any sort of banshee harass that will come at you. You can then go into the base with the second observer you make to see how many starports are being used. If you only see one and a Raven you need to stop stalker production. Right when you see that Raven the only thing I have seemed to find to work is to automatically get a stargate so you can pump out phoenix’s. This seemingly random unit in PvT easily passes by peoples minds when they think of holding off this build. Usually people won’t even bother thinking to get a whole new tech tree knowing such a serious push is coming. However, phoenix’s do bonus damage to banshees meaning they die extremely quickly. They also drain PDD’s unbelievably fast with their two attacks. PLUS an even super generous bonus Blizzard has inputted is that marines DON’T autotarget phoenix. Phoenix have a smaller attack priority than the zealots running into their faces, meaning the phoenix’s are free to shoot down the PDD banshees AND raven unless focus fired by the Terran. While you are making the phoenix to get rid of the air threat of the POLT build you should be making primarily zealot/sentry out of your gateways. Zealots are amazing against marines especially with the +1 armor and the guardian shield AND force fields to keep the marines from running. Sentries also do not get blocked by PDD’s so if you can’t get enough phoenix out in time, or if they are focused down before they can do their full effect you can always focus the banshees with the sentries. This is an extremely micro intensive defense and requires some practice to get down right. Even with this defense in my mind I still get rolled over by cleverly timed pushes and different variations like with tanks or ghosts and the like. It’s an overall dreaded push that will luckily be made easier to deal with once the 10 second reduction buff comes into effect for the phoenix’s, allowing you to easily get a good enough amount for taking out the key aspect of this build, the PDD.


Taken from my guide written on another site.

(Mods don't like me linking it, so I just took this part out.)
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Linconis
Profile Joined October 2010
United States9 Posts
January 08 2011 23:06 GMT
#11
Your game wasn't that bad.

You probably could have thrown down some more gateways. You had a larger army most of the game, but then towards the end, he had more production buildings and he caught up.

When you both engaged in the middle, you had just about even armies, but he had an advantage with the PDD.

If you had dropped more gateways instead of the 4th expo and backed up to your expo, you might have survived the battle to take him over later. This way, you would have had your cannons backing your army up and you could constantly warp in reinforcements. Also, an upgrade or 2 might have increased your survivability.

I don't think he just overwhelmed you or anything, just he had a slight advantage with the PDD and caught you out of position. This gave him enough to crush your army.

Other than that, it looked like a pretty even fight.
BuddhaMonk
Profile Joined August 2010
781 Posts
January 09 2011 04:19 GMT
#12
You had the game up until the last engagement.

A lot of games come down to control and positioning in the big battle.

You have to be very sure you have the far superior army if you're going to blink into the enemy. But I'm sure you already know this, just need to learn from it.
gamerkhang
Profile Joined July 2010
United States152 Posts
January 09 2011 04:33 GMT
#13
If I see this thread every damn day...
Does it mean the build's unbalanced, or does it mean that Blizzard's probably going to nerf it like they did with reapers/motherships/void rays to oblivion?
You don't need a counter-strategy, just a completely whoopass one.
wargasm
Profile Joined December 2010
94 Posts
January 09 2011 04:54 GMT
#14
What's there to nerf? The counter's right there in this thread.
Acridice
Profile Joined December 2010
United States298 Posts
January 09 2011 05:08 GMT
#15
Yeah, i agree. no need to nerf. It is just another build that one must learn to deal with. I think the most viable thing I've concluded form the advice in the thread and my own experience seems to be the zealot stalker sentry comp with some pheonix mixed in.

So what I'm thinking is after say 3 gates and two base fully saturated, I tend to put up a robo and a forge for upgrades (sometimes the dual forge and chrono boosting upgrades) Someone pointed out earlier that the armor upgrades were very good against marines and banschees. i was not aware. i usually used the dual forge vs a bio heavy army. Perhaps though, the dual forge isnt necessary and +1/+1 would suffice on two base. So after scouting the 2 tech lab starports throw down stargate and boost out pheonix? Maybe the way to counter such a mix of units is to create your own mix of units (makes sense).

So, with two base fully saturated, maybe you produce out of 5 gateways and a stargate with upgrades from a forge? Then it seems it comes down to the correct unit composition. I obviously botched the unit composition in my game. I'd say the correct unit composition after giving it some thought would be ground army: 4/2/1 (zealot/stalker/sentry). And have as many pheonix as you can get out for the main engagement?

On another note, is it worth teching to templar? IMO it seems to be too much to try and tech templar while going pheonix and upgrades. What do you guys think?

Also, I think it is best to avoid the main army and do as much damage in the spots where you can sneak in as much as you can as with any game, but there comes a time I think when you have to engage the army head on. Or is that not the case?
The superior man is modest in his speech, but exceeds in his actions. - Confucius
gamerkhang
Profile Joined July 2010
United States152 Posts
January 09 2011 06:19 GMT
#16
True, but I'm just saying that I see threads like this so much that blizzard might nerf it anyway. It seems they're more flavor of the month now if anything; totally not balance.
If you don't think so, think reapers mothership and all T3. People just get mass t2 or t1. It's not right.
You don't need a counter-strategy, just a completely whoopass one.
Negative Zero
Profile Joined January 2011
United States63 Posts
January 09 2011 06:25 GMT
#17
Templar would be a great help (storm > marines, feedback > ravens and feedback even helps against banshees), but you really can't afford to pump out of a stargate while making templar unless you've expanded a ton, because of how gas-heavy that is.
cassurai
Profile Joined December 2010
Singapore307 Posts
January 09 2011 06:36 GMT
#18
there was a youtube tutorial video about this. basically what gemini_19 said. fast expand after 1 or 2 gates. when you poke their wall and see only marines in a bunker, you get your first signal.

get 3 gate robo and send obs to scout.

when it's confirmed. get up to 5 gate stargate and citadel and charge. zealot sentry phoenix will deal with it easily.
FearTHeFrO
Profile Joined August 2010
United States204 Posts
January 09 2011 06:47 GMT
#19
phoenix/zealot/immortal. And a lot of these comments are kind of weird. People suggesting chargelots+void rays or something is really just dumb. Getting a robo+a stargate+charge is just way too much, you want to be able to defend it with as little tech structures as possible.

I believe this push comes around the 8-9 minute mark, how in the world could you possibly get charge+void rays out by then unless you are heavy one basing, and one base protoss vs one base terran is just a very bad idea.

Also, expanding around 50 food is good vs this, not a super fast expo but you do need to expand vs this.
bebe01
Profile Blog Joined July 2010
Korea (South)512 Posts
January 09 2011 07:10 GMT
#20
zealot phoenix stalker sentry lift tanks kill marines
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#76
PiGStarcraft629
EnkiAlexander 63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft629
WinterStarcraft258
RuFF_SC2 221
StarCraft: Brood War
GuemChi 6189
Noble 22
Icarus 4
Dota 2
LuMiX1
Counter-Strike
taco 508
Super Smash Bros
hungrybox2185
C9.Mang0492
AZ_Axe283
Other Games
summit1g13409
Maynarde98
ViBE90
CosmosSc2 23
Nina22
Organizations
Other Games
gamesdonequick980
BasetradeTV90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV825
League of Legends
• Lourlo866
Other Games
• Scarra1153
Upcoming Events
Replay Cast
5h 25m
Kung Fu Cup
7h 25m
Replay Cast
20h 25m
The PondCast
1d 6h
CranKy Ducklings
1d 20h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.