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mass raven as terran , How to deal as Zerg?? - Page 2

Forum Index > StarCraft 2 Strategy
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GinDo
Profile Blog Joined September 2010
3327 Posts
January 07 2011 00:56 GMT
#21
On January 07 2011 08:21 Munk-E wrote:
Same way you counter mass scout in BW

"just go fucking kill him"
Day[9]


That only works if their rushing a tech. Mass Marine Ravens isn't cheesey nor a rush. Its actually very safe.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
GinDo
Profile Blog Joined September 2010
3327 Posts
January 07 2011 01:01 GMT
#22
On January 07 2011 08:29 iAmJeffReY wrote:
Show nested quote +
On January 07 2011 08:19 link0 wrote:
Build infestors and laugh at ravens.

Build infestors, and laugh at ravens.

Keep the aggression on him so he has to waste PDDs and HSM and turrets on his side of the map, and just poke and run and poke and run.

I'd personally say, vs marine raven, that infestor/sling/_______ is the way to go. Infestors pimp out marines. Infestors can throw down IT to hit the ravens/add DPS to your army. Who's going to fly ravens into 12 ITs?


If he switches to tanks as suggested, better hope he has money raven control, three bases, or he's going to be slacking on both tanks and ravens.

Of any strategy vs zerg, I find raven marine to be about the weakest that hangs on threads of harassment all game long.

Show nested quote +
Build tanks and banshees and laugh at infestors.

Talking a heavy gas transition. 1 tank 1 banshee is a solid what, 300/235, so there goes a raven, and about 4 marines.
Although, as zerg, I'd be more afraid of marine banshee tank than marine raven.


In short -- infestor/sling/roach, drop a few fungals, if you can flank with banes it's over. Land a few fungals, again, and then pimp out some ITs and just force him to run. If he's targeting infestors, he's not targeting roaches or blings or slings, etc.

Slings > about every terran make up until upgrades, a choke hold, multiple tanks, or heavy hellions with blueflame.. So keep that in mind.

Don't fall behind in upgrades and 3/3 marines aren't as scary as they seems.



Marine Tank Raven ins't that far Fetched. You can produce Marines with some medivacs, Tanks off of 1 fact and Ravens From 1 port off of 2 bases.

Or you can go marine Medivac with 2 port Raven. It is ver supportable off of 2 bases, which is garenteed with a 2 Rax expand. Banshees are a little to much.


In BW you could off of 2 bases co marine Medic with 2 port Science vessals and make vultures, Or go 1 starport and have a factory making tanks.
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DailYLeet
Profile Joined November 2010
Germany827 Posts
January 19 2011 21:10 GMT
#23
i got the same problem like thread poster...
here is a replay... http://www.xup.in/dl,56993078/ZvT_-.SC2Replay/
"King Goody spoke - you have to treat his words like gold , he is the wisest man , who ever crossed the EU server" - Cloud
jameschang112
Profile Joined December 2010
28 Posts
January 19 2011 21:39 GMT
#24
I am a decent platinum, I do this strategy often against zerg. Typically I start off with an early expand, then perhaps a banshee to buy me some time before pumping out from 2 bases and expand as I go, but 2 bases are all you need. Mutas won't help, a few PDD and turrets if needed will fix that. What you need are roaches...many and fast. One of the key parts of this Terran strategy...at least for me it is, is that if my opponent attacks, I'll immediately attack his base with the ravens, but I can't do this if my opponent attacks me early enough.

A pack of ravens is apparently called a conspiracy of ravens...just found that out today, felt like throwing it in. lol
Ziggitz
Profile Joined September 2010
United States340 Posts
January 19 2011 22:55 GMT
#25
There's nothing stopping you from magic boxing your mutas to deal with HSM's from Ravens. Ravens are quite slow and they like to abuse their air advantage to get into your mineral line and drop auto turrets. This means you get a precious few seconds alone with his Ravens away from the marines. If he doesn't abuse this then he's missing out on a huge perk of raven/marine play and you can just hit him straight on on the open map with muta roach ling.

Trying to kill mutas with PDD's and autoturrets is like trying to kill voidrays with fungals and infested terrans, horrendously inefficient. You basically want 1.5 times the number of Ravens he has in mutas. If you fungal him near your base and he drops autoturrets you can always bring your roaches around.

Fun fact about HSM's: They deal Friendly Fire damage, if you magic box right on top of his raven ball, you WANT him to HSM you.

While some people like to go roach infestor, you can do well with muta roach and just grab 3-4 early infestors without investing in the glands upgrade for the extra energy. The thing about infestors is that if you just build a bunch as soon as the pit is done building you get infestors out with 75 energy just as fast as if you built the pit, immediately started the upgrade and then built them. Don't use it as a damage dealer, use it for the snare when your mutas will be able to catch them or to soften up a bunch of marines in a crisis.

Roaches are definitely a good bet because they're low on gas and they can deal with autoturrets really well with their +1 armor. If you match the terran in upgrades they'll hold off the marines just fine and they can regen after dealing with the auto turrets so you are losing resources when he's only spending energy on an attack.

The biggest problem is if he gets enough energy on his ravens he can just attack with marines, wait for you to group up all your roaches and just HSM the shit out of them. Because they pack together so densely this can be a game ender. Because of this you want to keep engagements with marines short and sweet. Start adding in banelings if the game is going on too long or if he hasn't pressured you for a long while. Spine crawlers can be a great way to tank marine fire and mitigate the HSMs by offering less targets. If you're building gas up to buy a handful of infestors or getting your muta ball up you can spend the build up of minerals on the spines.

The strategy he's relying on is the fact that his army is very efficient in the long run and he can keep you from expanding. The proper counter is to keep in mind that his army is still pretty expensive and takes a long time to produce. You even the game up by getting a lot of shit, snaring his expensive units and crushing them, and then either straight up killing him or expanding.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2011-01-19 23:06:21
January 19 2011 23:02 GMT
#26
i go infestor hydralisk and dump the rest of the minerals in lings, more drones, exp, and possibly static defence

On a further note, if you dont die to a fast push and he doesnt uses tanks (which he wont with mass raven) hydra-infestor-ling rapes everything the T has
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 19 2011 23:04 GMT
#27
On January 07 2011 07:32 bkrow wrote:
Fungle growth

orly? dude. read thread before post.

I wouldn't just use infestors.... that seems unsturdy. Only fungal growth? add in some speedlings or those extra mutas left from horass.
Team Liquid is a toilet, and I am the dump
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