• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:20
CEST 03:20
KST 10:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL53Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 603 users

[D] The power of extra Orbital Commands

Forum Index > StarCraft 2 Strategy
Post a Reply
roymarthyup
Profile Joined April 2010
1442 Posts
January 03 2011 20:16 GMT
#1

some information before the discussion

An orbital command costs 550 minerals and provides 11 supply and energy for scan/mule/calldown/ and has 1500 health with liftoff option and it takes a lot of space in your base to land and be functional

A supply depot costs 100 minerals and provides 8 supply, this comes out to roughly 12.5 minerals per supply.

A mule provides the income of 6 scv's on minerals and a command center can permanently have a mule if using all its energy on mules. I think multiple mules can actually mine from the same mineral patch they just prefer not to. Mules do not suffer from normal SCV saturation diminishing returns.

6 SCV's cost 300 minerals and takes 102 seconds to build
An orbital command takes 135 seconds to build
A orbital provides 11 supply and by depot standards 1 supply is worth 12.5 minerals, So if you subtract from the cost of an orbital its supply minerals you get a true cost of the orbital command at 550 - 137.5 (11x12.5) = 412.15


Because mules do not suffer from saturation diminishing returns, that means for 412 minerals you essentially get 6 scv's from an orbital but these SCV's are just as good as fresh ones without diminishing returns. These scv's cost 112 more and takes 33 more seconds to make than normal however because of diminishing returns those 6 orbital SCV's are more powerful than the 6 you add from 17 to 23 on your mainbase minerals. And if you are already saturated they allow you to keep adding fresh SCV's to your first base without diminishing return problems.

Another benefit of orbital SCV's is that they can mine without diminishing returns on 6 or 7 mineral patch bases where normal SCV's will suffer in those circumstances greatly.

It comes out to 68.75 (or 69) minerals per orbital SCV when you consider an orbital SCV is 1/6 of a mule and the mule has a cost of 412.5 so 412.5/6 = 68.75 when you do the math and normal SCV's cost 50 minerals.

Also orbitals can be used to calldown supplies on your depots which essentially for energy gives you a free 100 minerals (a free depot) this can be used in anticipation when you think your bases are about to be mined out faster.

So the thought process going into your mind when making orbitals to improve your income should be this:

normal SCV's cost 50 minerals and suffer from diminishing returns when there are less mineral patches available or when a base is fully saturated, Orbital SCV's cost 69 minerals or essentially 70 meaning they are more expensive by 20 minerals but can also be used in your bases past saturation for full effect.

With these statistics in mind i think a terran making a few extra orbitals by lategame and having less SCV's on minerals (using them for gas example) is a good idea. The orbitals would allow the terran to have a larger 200food army while still having good income
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
January 03 2011 20:26 GMT
#2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703
http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586

Has been discussed to death.
I think esports is pretty nice.
Slivered Skin
Profile Joined September 2010
Canada347 Posts
January 03 2011 20:27 GMT
#3
The 4OC Push thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703
Viability of Extra OCs: http://www.teamliquid.net/forum/viewmessage.php?topic_id=159404
Extra OCs: http://www.teamliquid.net/forum/viewmessage.php?topic_id=158199
Mass OCs: http://www.teamliquid.net/forum/viewmessage.php?topic_id=152474
5-6 OCs in Lategame: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132554
Extra OC Without Expanding: http://www.teamliquid.net/forum/viewmessage.php?topic_id=117581
Spamming OCs: http://www.teamliquid.net/forum/viewmessage.php?topic_id=116335

I think that sums it up rather well.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
Raneth
Profile Joined December 2009
England527 Posts
Last Edited: 2011-01-03 20:29:45
January 03 2011 20:27 GMT
#4
Im glad to see more people are realising this, but i believe there is already a thread on this exact topic, and indeed thread with a build order designed around having 4 oc's on two bases

http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703
http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586

edit: ah, beaten to the punch i see
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
TomWij
Profile Joined December 2010
Belgium6 Posts
January 03 2011 20:33 GMT
#5
I think multiple mules can actually mine from the same mineral patch they just prefer not to.

is true, read

MULEs can mine over other SCVs/MULEs thus providing extra income on expansions that are already saturated

from http://wiki.teamliquid.net/starcraft2/MULE which is why you can oversaturate a mineral line.

The same article says this about stacking:

MULEs can mine a mineral patch even if an SCV is mining from it at the same time. They will spread out to un-MULE'd nodes, until all nearby patches are occupied, and only then will they stack with other MULEs.
Jaime
Profile Joined April 2010
United States213 Posts
January 04 2011 00:17 GMT
#6
On January 04 2011 05:33 TomWij wrote:
Show nested quote +
MULEs can mine a mineral patch even if an SCV is mining from it at the same time. They will spread out to un-MULE'd nodes, until all nearby patches are occupied, and only then will they stack with other MULEs.


I fixed that since it isn't true, MULEs can't mine at a mineral patch where another MULE is mining.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 04 2011 00:22 GMT
#7
On January 04 2011 09:17 Jaime wrote:
Show nested quote +
On January 04 2011 05:33 TomWij wrote:
MULEs can mine a mineral patch even if an SCV is mining from it at the same time. They will spread out to un-MULE'd nodes, until all nearby patches are occupied, and only then will they stack with other MULEs.


I fixed that since it isn't true, MULEs can't mine at a mineral patch where another MULE is mining.



Yes they can, the AI just will refuse to do it the first time. If there is a mule on a patch already it will go to the next closest patch with the least # of mules on it already.
Developer for http://mtgfiddle.com
BritishBeef
Profile Joined November 2010
United Kingdom372 Posts
January 04 2011 00:26 GMT
#8
They will not mine at the Same time on the Same patch but in the end it works just like a scv that takes longer to gather...

iv seen in the late game a terrran call down 24 mules to a mineral patch.. it doesnt mean only 8 will mine .. Just only 8 at the same time like scv!
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 04 2011 00:40 GMT
#9
On January 04 2011 09:26 BritishBeef wrote:
They will not mine at the Same time on the Same patch but in the end it works just like a scv that takes longer to gather...

iv seen in the late game a terrran call down 24 mules to a mineral patch.. it doesnt mean only 8 will mine .. Just only 8 at the same time like scv!


You are wrong. Test it out yourself. They will stack on top of each other and mine at the same time.
Developer for http://mtgfiddle.com
Jaime
Profile Joined April 2010
United States213 Posts
January 04 2011 00:42 GMT
#10
On January 04 2011 09:40 darmousseh wrote:
Show nested quote +
On January 04 2011 09:26 BritishBeef wrote:
They will not mine at the Same time on the Same patch but in the end it works just like a scv that takes longer to gather...

iv seen in the late game a terrran call down 24 mules to a mineral patch.. it doesnt mean only 8 will mine .. Just only 8 at the same time like scv!


You are wrong. Test it out yourself. They will stack on top of each other and mine at the same time.


I did and they don't, even tried forcing them to mine from the same patch at the same time.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Veasel
Profile Joined September 2010
Sweden159 Posts
January 04 2011 00:45 GMT
#11
I dont know if you are crazy or just in silver leage but lets be realistic.. When do you feel you have this much money to spend without actually losing the game?

Sure if im 5 basing v 3 base i can do these things as a fun thing but in any other way i dont see it neccesary at all
Rest in Piece
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 04 2011 00:49 GMT
#12
On January 04 2011 09:45 Veasel wrote:
I dont know if you are crazy or just in silver leage but lets be realistic.. When do you feel you have this much money to spend without actually losing the game?

Sure if im 5 basing v 3 base i can do these things as a fun thing but in any other way i dont see it neccesary at all


Not true at all. Any mass OC build starts with a 2rax expand which to the zerg will look like an allin or pressure expand. 4OC build is sick and can shut down the zerg with proper micro.
biomech!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 241
RuFF_SC2 128
Livibee 98
StarCraft: Brood War
Sea 485
NaDa 35
Icarus 1
Dota 2
420jenkins668
capcasts119
NeuroSwarm92
febbydoto10
LuMiX1
League of Legends
JimRising 707
Counter-Strike
Stewie2K678
taco 617
Other Games
summit1g10365
tarik_tv4654
ViBE191
Organizations
Other Games
BasetradeTV70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH237
• Hupsaiya 108
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4827
• Jankos1655
• masondota21011
Upcoming Events
Korean StarCraft League
1h 40m
CranKy Ducklings
8h 40m
RSL Revival
8h 40m
ByuN vs Cham
herO vs Reynor
FEL
14h 40m
RSL Revival
1d 8h
Clem vs Classic
SHIN vs Cure
FEL
1d 10h
BSL: ProLeague
1d 16h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.