• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !1Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win1Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1329 users

[Q] Mass Orbital Command

Forum Index > StarCraft 2 Strategy
Post a Reply
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:13 GMT
#1
Economy investment pays off in the long run. Spending money on workers means that as soon as the worker has mined their own worth, everything beyond that is profit. It takes time for this to kick in, of course, but the loss in minerals happens on a such a small scale that you can happily continue producing workers while playing however you want to.

Moving up from workers you have expansions. Expansions cost a fair amount of minerals, but as soon as you get it up and running and cover the cost of the investment, it starts paying off on a bigger scale.

And now for the question. How viable is mass Orbital Command?

The idea behind this is exactly the same as the worker and expansion investment principle, but on a bigger scale, for a cost of 550 minerals per Orbital Command. After 2 MULEs the Orbital Command will have paid for itself and everything after that will be profit from the investment. This would have HUGE potential in the late game, especially where expansions are hard to hold. Imagine the potential of calling down 16 MULEs at an expansion and getting 30 seconds of mining off. Pretty nice, right? And imagine you've lost your main and are deep in the red. Just call down supplies on everything you have! Of course, the time it would take for the investment to pay off would be pretty long because of the sizable investment cost, but I can see it paying off huge if pulled off.

If this idea has already been posted before I apologize, I searched the forums for "mass orbital command" before posting.

So, thoughts and ideas?
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 10:17 GMT
#2
I would rather spam Planetary fortress's to stay safe :D
i dunno lol
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 10:22 GMT
#3
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.
Coaching for 1v1 and Team games at Gosucoaching.com
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 13 2010 10:26 GMT
#4
When you say mass, how many do you mean? I'm not sure if you would want to invest in OC's just for the special abilities, however if you are/have taken lots of expansions you can have a fair few OC's anyway just from playing the lategame.

I know that I've been in situations before where I have about 3-4 OC's and the mass muling on a gold expo or something is pretty damn good (Metalopolis type maps?).

I can't imagine trying to make OC's without putting them at an expansion though.
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:31 GMT
#5
On September 13 2010 19:22 zomgtossrush wrote:
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.


Yes this is untested and I have no intention of testing it myself just because I don't play Terran and can't be bothered learning how to be mildly competant with them (although I'd love to see someone try and pull this off without just blindly throwing them down and losing as a result). The idea behind it is solid enough though, since it's the same as building workers but on a bigger scale.

And as for your point about have 16 MULEs saved up, yes, I do agree that they should've been spent elsewhere most of the time, and indeed a strategy such as this would work best if every Orbital Command was always regenerating energy.

I like to think that Terran's strong turtling ability would help this be pulled off, as of course you'd need to buy HUGE amounts of time before any amount of Orbital Commands begin to pay themselves off.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-13 10:44:07
September 13 2010 10:43 GMT
#6
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:47 GMT
#7
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.


Another MULE use to note is that they can repair units. I remember seeing a GSL game where a Terran had a Banshee early on in his opponent's base which was taking damage. The Terran called down a MULE on the Banshee to repair it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 11:03 GMT
#8
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.

I don't how this is worthwhile, more like bm than strategy. Deny enemy 30 minerals but lose 270 minerals?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 13 2010 11:09 GMT
#9
I don't think anyone will question that it'd pay itself off, but it's a matter of having to invest 550 minerals initially on this instead of other things.

Similarly said, you could say pumping SCV's constantly out of every CC is economically wise, but that doesn't necessarily mean you're going to win.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Turin
Profile Joined May 2010
Germany72 Posts
September 13 2010 13:21 GMT
#10
So this question deserves some detailed examination.

Here is the complete investment cost until it pays for itself according to Liquipedia stats, so these are all times for normal speed:

Buildtime CC: 100 secs 400 Minerals
+
Buildtime Orbital: 35 secs 150 Minerals
+
Lost SCV Mining time: 100*0.75=75 Minerals
-
Savings due to not building supply depots: 41.25 seconds+137.5 Minerals
-
Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals

Total cost until you can use the OC: 93.5 seconds, 456 Minerals

Time until you start turning a profit:
On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.
If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.

How does it compare to building SCVs?

If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:

Building time: 17 seconds, 50 minerals
+
Cost for supply: 12.5 minerals, 3.75 seconds
+
Mining time needed to gather 62.5 minerals: 83 seconds

So a Scv at less than 2/patch saturation takes 103.75 seconds to pay for itself.

TL,DR:
Building extra orbitals for Mules is about half as good as simply building SCVs if you have access to gold minerals and aren't at 2/patch SCV saturation yet, so don't stop building SCVs in favor of Orbitals. However mass Orbitals is a viable way to expand your economy if you are contained. Think of it as expanding at halved efficiency.
l Nols l
Profile Joined September 2010
2 Posts
September 13 2010 14:42 GMT
#11
It would be good once you're 200/200. More svcs and for no food.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 13 2010 19:08 GMT
#12
I don't think anyone mentioned that OCs are much harder to kill than SCVs. That's an important advantage.
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #115
CranKy Ducklings28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 216
StarCraft: Brood War
Rain 2085
Sea 1789
Hyuk 1547
GuemChi 804
Bisu 437
Jaedong 436
Larva 390
actioN 363
BeSt 184
Soma 156
[ Show more ]
Sharp 135
Aegong 132
EffOrt 120
Hyun 117
Dewaltoss 111
ZerO 104
Rush 98
Light 86
Killer 67
sorry 64
hero 47
JYJ 33
Mind 30
Mong 28
Noble 14
Terrorterran 7
Bale 7
Dota 2
singsing2236
BananaSlamJamma325
XcaliburYe119
capcasts104
League of Legends
JimRising 452
C9.Mang0391
Counter-Strike
summit1g9973
olofmeister1098
shoxiejesuss607
allub187
Other Games
Happy342
Fuzer 188
Pyrionflax82
oskar71
Mew2King41
Trikslyr27
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick603
StarCraft: Brood War
Kim Chul Min (afreeca) 333
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH205
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Jankos1439
Upcoming Events
WardiTV 2025
1h 45m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
14h 45m
WardiTV 2025
1d 1h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 4h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 23h
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
3 days
SC Evo League
4 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
4 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.