• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:02
CEST 13:02
KST 20:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach3[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double0Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sept 21-27): herO and ByuN double StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8808 users

[Q] Mass Orbital Command

Forum Index > StarCraft 2 Strategy
Post a Reply
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:13 GMT
#1
Economy investment pays off in the long run. Spending money on workers means that as soon as the worker has mined their own worth, everything beyond that is profit. It takes time for this to kick in, of course, but the loss in minerals happens on a such a small scale that you can happily continue producing workers while playing however you want to.

Moving up from workers you have expansions. Expansions cost a fair amount of minerals, but as soon as you get it up and running and cover the cost of the investment, it starts paying off on a bigger scale.

And now for the question. How viable is mass Orbital Command?

The idea behind this is exactly the same as the worker and expansion investment principle, but on a bigger scale, for a cost of 550 minerals per Orbital Command. After 2 MULEs the Orbital Command will have paid for itself and everything after that will be profit from the investment. This would have HUGE potential in the late game, especially where expansions are hard to hold. Imagine the potential of calling down 16 MULEs at an expansion and getting 30 seconds of mining off. Pretty nice, right? And imagine you've lost your main and are deep in the red. Just call down supplies on everything you have! Of course, the time it would take for the investment to pay off would be pretty long because of the sizable investment cost, but I can see it paying off huge if pulled off.

If this idea has already been posted before I apologize, I searched the forums for "mass orbital command" before posting.

So, thoughts and ideas?
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 13 2010 10:17 GMT
#2
I would rather spam Planetary fortress's to stay safe :D
i dunno lol
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 13 2010 10:22 GMT
#3
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.
Coaching for 1v1 and Team games at Gosucoaching.com
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 13 2010 10:26 GMT
#4
When you say mass, how many do you mean? I'm not sure if you would want to invest in OC's just for the special abilities, however if you are/have taken lots of expansions you can have a fair few OC's anyway just from playing the lategame.

I know that I've been in situations before where I have about 3-4 OC's and the mass muling on a gold expo or something is pretty damn good (Metalopolis type maps?).

I can't imagine trying to make OC's without putting them at an expansion though.
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:31 GMT
#5
On September 13 2010 19:22 zomgtossrush wrote:
*sniffs* smells like untested theorycrafting.

You show me a game where this actually worked, with both players being good, i'll care more about this thread.

If you have 16 mules saved up, you aren't spending your money right in the first place.


Yes this is untested and I have no intention of testing it myself just because I don't play Terran and can't be bothered learning how to be mildly competant with them (although I'd love to see someone try and pull this off without just blindly throwing them down and losing as a result). The idea behind it is solid enough though, since it's the same as building workers but on a bigger scale.

And as for your point about have 16 MULEs saved up, yes, I do agree that they should've been spent elsewhere most of the time, and indeed a strategy such as this would work best if every Orbital Command was always regenerating energy.

I like to think that Terran's strong turtling ability would help this be pulled off, as of course you'd need to buy HUGE amounts of time before any amount of Orbital Commands begin to pay themselves off.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
Last Edited: 2010-09-13 10:44:07
September 13 2010 10:43 GMT
#6
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
branflakes14
Profile Joined July 2010
2082 Posts
September 13 2010 10:47 GMT
#7
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.


Another MULE use to note is that they can repair units. I remember seeing a GSL game where a Terran had a Banshee early on in his opponent's base which was taking damage. The Terran called down a MULE on the Banshee to repair it.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 13 2010 11:03 GMT
#8
On September 13 2010 19:43 Ender985 wrote:
Well in the last BratOK vs MorroW game, Brat had like 5 OCs sitting on a corner of a map and was basically spamming mules on top of MorroW's tanks to try to blow them up by their own splash (which does not work so well due to tank smart-fire). But he also used them to a more comical effect: stealing MorroW's minerals. He would scan his last minning expansion, and call down all his mules. They would gather 8 minerals each and then run into the tank line, effectively blowing the minerals out of the economy. Not very effective either, but well, energy is a free resource anyway.

I don't how this is worthwhile, more like bm than strategy. Deny enemy 30 minerals but lose 270 minerals?
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 13 2010 11:09 GMT
#9
I don't think anyone will question that it'd pay itself off, but it's a matter of having to invest 550 minerals initially on this instead of other things.

Similarly said, you could say pumping SCV's constantly out of every CC is economically wise, but that doesn't necessarily mean you're going to win.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Turin
Profile Joined May 2010
Germany72 Posts
September 13 2010 13:21 GMT
#10
So this question deserves some detailed examination.

Here is the complete investment cost until it pays for itself according to Liquipedia stats, so these are all times for normal speed:

Buildtime CC: 100 secs 400 Minerals
+
Buildtime Orbital: 35 secs 150 Minerals
+
Lost SCV Mining time: 100*0.75=75 Minerals
-
Savings due to not building supply depots: 41.25 seconds+137.5 Minerals
-
Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals

Total cost until you can use the OC: 93.5 seconds, 456 Minerals

Time until you start turning a profit:
On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.
If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.

How does it compare to building SCVs?

If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:

Building time: 17 seconds, 50 minerals
+
Cost for supply: 12.5 minerals, 3.75 seconds
+
Mining time needed to gather 62.5 minerals: 83 seconds

So a Scv at less than 2/patch saturation takes 103.75 seconds to pay for itself.

TL,DR:
Building extra orbitals for Mules is about half as good as simply building SCVs if you have access to gold minerals and aren't at 2/patch SCV saturation yet, so don't stop building SCVs in favor of Orbitals. However mass Orbitals is a viable way to expand your economy if you are contained. Think of it as expanding at halved efficiency.
l Nols l
Profile Joined September 2010
2 Posts
September 13 2010 14:42 GMT
#11
It would be good once you're 200/200. More svcs and for no food.
Rotsor
Profile Joined March 2010
Kyrgyzstan13 Posts
September 13 2010 19:08 GMT
#12
I don't think anyone mentioned that OCs are much harder to kill than SCVs. That's an important advantage.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 260
WardiTV94
Rex91
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 3
Soma vs JaedongLIVE!
Afreeca ASL 16173
StarCastTV_EN361
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 328
Lowko286
ProTech117
Rex 91
StarCraft: Brood War
Bisu 11499
EffOrt 5603
BeSt 1719
ZerO 1172
Larva 887
Hyuk 840
Horang2 800
Hyun 275
Zeus 259
Light 199
[ Show more ]
Stork 198
Killer 197
Barracks 126
Rush 81
Yoon 61
ToSsGirL 41
Shinee 37
Bale 29
Mong 27
Terrorterran 24
Sacsri 20
PianO 20
ajuk12(nOOB) 12
sorry 9
Noble 8
HiyA 8
Dota 2
XaKoH 779
Dendi397
League of Legends
KnowMe39
Counter-Strike
byalli691
x6flipin20
Other Games
singsing1924
olofmeister1469
crisheroes251
Pyrionflax176
Sick162
Mew2King55
ArmadaUGS37
Organizations
Dota 2
PGL Dota 2 - Main Stream450
StarCraft: Brood War
UltimateBattle 215
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH301
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1930
Other Games
• WagamamaTV176
Upcoming Events
Monday Night Weeklies
4h 58m
Sparkling Tuna Cup
22h 58m
Afreeca Starleague
22h 58m
Leta vs Soulkey
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.