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Proxy Hatch - Page 4

Forum Index > StarCraft 2 Strategy
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Usyless
Profile Joined June 2010
54 Posts
Last Edited: 2011-01-04 00:19:01
January 04 2011 00:16 GMT
#61
I've been experimenting with a proxy hatch strategy ZvP on some maps (like xel naga). I do double extractor trick, send the 10th drone to their natural, and build a hatch there. Pool at 11, overlord, extractor trick, drones to 13, and then lings rallied to his ramp, while a queen and a drone builds at the hatch in his nat. I put down a crawler and a tumor and attempt to break his ramp with the lings with queen and crawler backup. Very effective, I've found. Also, seldom scouted since most scout early with a probe and then don't send anything outside their base for awhile. Interested to know what the rest of you think. It does badly against forge first if scouted, but it seems difficult to hold with other builds - with a cyber core they will generally have a zealot and a sentry or stalker when you start the attack.

Edit: Sometimes you end up containing with crawlers and you can mine and macro at your second base. Haven't had it happen enough to know what to do then but I've won going hydras with nydus after the contain. DTs and air are a threat.
Silver_Thor
Profile Joined January 2011
United States18 Posts
January 04 2011 01:44 GMT
#62
On January 04 2011 09:15 theonlyshaft wrote:

There's no way you're a Zerg player Our workers are called "Drones", not larva -- larva don't cost money, therefore the only investment is time. And we don't lose Drones, because at that phase of the game, our larva production is slower than our income.



i think u need to work on your terminology and understanding of the way things work Shaft. Larva are what allow u to create drones and any kind of attacking unit, so larva, how much you have and what you make with them is extremly important. Larva may be "free" but without them you are unable to do anything

by making the hatch and queen in your opponents base you make it so your only capable of makeing up to 3 things at a time in your main, so if your just droneing up there as u suggest any counter attack would devastate you due to not haveing a queen to make the larva you need for attacking units as it would have died with the proxy


cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
January 04 2011 01:46 GMT
#63
On January 04 2011 09:15 theonlyshaft wrote:
Show nested quote +
cHaNg-sTa January 04 2011 09:09You don't just lose that money, you're technically also losing all the extra larva you would get investing in that hatchery


There's no way you're a Zerg player Our workers are called "Drones", not larva -- larva don't cost money, therefore the only investment is time. And we don't lose Drones, because at that phase of the game, our larva production is slower than our income.

Show nested quote +
Not to mention the expansion that you would've secured.


With the proxy hatch I discussed, that expansion still gets secured during the melee in my opponent's base or, in the worst case scenario (Toss opening with two gateways), after the inevitable rush to follow.

Other than that bro, you're spot on. For me, it's only an idea. I am a macro zerg to the end.

Well, I said larva because I actually did mean larva (I am indeed a Zerg player). You lose half the amount of larva that you would normally have and thus just like you said, the larva production is slower than the income since you're sacking a hatch and queen. Larva don't cost money, but they're still valuable. It's similar (though not as drastic) to saying that since mules don't cost money, it's ok to lose them. You're losing larva that produce everything from drones to units. Just clearing that up.
Jaedong <3 HOOK'EM HORNS!
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
January 04 2011 02:20 GMT
#64
It's vaild but not very good. Anyone claiming to have positive stats using this is a fucking liar, I'm talking to you JTouche. If you scout(which any good player 2000+ will) it's so ridiculously easy to deal with if only you know how (or just by having common sense)
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
theonlyshaft
Profile Blog Joined December 2010
United States581 Posts
January 04 2011 02:59 GMT
#65
Thor, a queen is of course placed in the main as well. It's just not outlined in the BO because that's a transition towards something else (notably, my style of play) and not relevant to the OP.

Okay chang, I misunderstood bro But when you actually use the strategy, you'll realize that the timing works out kind of efficiently. 9/10 you get your overlord, you get 10/10 drones. Then you pool 2-3 larva (technically it's like 2.75), pop two more drones out (or 3, if your timing was a bit off earlier). Then your larva regenerate one at a time, each becoming a drone.

The delay inherent to making the proxy hatch allows you just enough time to stock 3 larva. You're not losing out on that.

EDIT: OMG, I finally figured out what you meant lol. Were you referring to the extra larva (to turn to drones) from the expansion you chose not to build? If so man, I'm sorry, and you're absolutely right. Generally, when I play, I choose not to use any kind of early expansion against Protoss because I find it impossible to stop a Zealot rush in those circumstances. So for me, it's no net loss at all and I didn't consider another point of view.
Nullius addictus iurare in verba magistri, — quo me cumque rapit tempestas, deferor hospes
ltran96
Profile Joined November 2010
15 Posts
January 04 2011 03:00 GMT
#66
This could be possibly improved with taking your opponent's expo.... comments?
Moriarity
Profile Joined December 2010
United States91 Posts
January 04 2011 03:18 GMT
#67
On January 03 2011 18:48 eu.exodus wrote:
there are so many threads about this already. Why anybody plays this cheesy in the first place is beyond me. Especially when your playing zerg and have got the macro advantage. What do you get out it? I dont get it. Is it because the only way you win is with these lame strats?

This imho opinion doesnt even merit discussion. Just gives more people with no skill free wins. Is this really how you guys want to play the game?


I play random and really enjoy playing aggressively as zerg. Sure zerg has the macro advantage and most diamond level players expect me to play macro style as zerg but I open aggressively usually to throw my opponent off and keep him in his base so I can drone harder while worrying a little less about being attacked.

OT: I honestly don't see a proxy hatch working if your opponent scouts it. Usually I run a worker around my base at the 12 supply mark to check for proxies so this would probably never work on me but if not scouted early enough I can see it being deadly and not too allin provided you drone sufficiently at your main hatch.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
January 04 2011 07:49 GMT
#68
teamliquid.net/forum/search.php?q=proxy+hatch&t=t&f=-1&u=&gb=date
6 poll is a good skill toi have
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
January 04 2011 17:51 GMT
#69
On January 04 2011 11:59 theonlyshaft wrote:
Thor, a queen is of course placed in the main as well. It's just not outlined in the BO because that's a transition towards something else (notably, my style of play) and not relevant to the OP.

Okay chang, I misunderstood bro But when you actually use the strategy, you'll realize that the timing works out kind of efficiently. 9/10 you get your overlord, you get 10/10 drones. Then you pool 2-3 larva (technically it's like 2.75), pop two more drones out (or 3, if your timing was a bit off earlier). Then your larva regenerate one at a time, each becoming a drone.

The delay inherent to making the proxy hatch allows you just enough time to stock 3 larva. You're not losing out on that.

EDIT: OMG, I finally figured out what you meant lol. Were you referring to the extra larva (to turn to drones) from the expansion you chose not to build? If so man, I'm sorry, and you're absolutely right. Generally, when I play, I choose not to use any kind of early expansion against Protoss because I find it impossible to stop a Zealot rush in those circumstances. So for me, it's no net loss at all and I didn't consider another point of view.


Yes, that's what I meant lol. I pretty much 14/15hatch every MU except on certain maps in ZvZ. So I'm used to working with 2 hatches. It's all good.
Jaedong <3 HOOK'EM HORNS!
Aoi_10
Profile Joined October 2010
United States155 Posts
January 04 2011 18:49 GMT
#70
I have a not-so-fond memory of facing this once while I was in bronze (only low-diamond terran now). There was no element of surprise. I saw it go down, I just had no freaking idea of what to do about it, and wound up losing.

Anyhoo, if scouted early enough, why not treat it like a cannon rush, and pull 5 workers to attack it as it builds? A hatchery has 1500 health, and builds in 100 game seconds, meaning it gains 15 health per game second while building. Workers do 5 damage every 1.5 game seconds, or 3.33 dmg/s, so 5 workers will take it down faster than it builds. Sure, it'd be annoying to lose mining time, but it costs a bit to cancel the hatch as well, no?
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 04 2011 22:23 GMT
#71
This is a legit cheese strat. I've effectively used it against platinum players, though I've never pulled it off vs. Diamond yet. THough I did hear about a sick game between ddoro and a zerg player where the proxy hatch followed by spine crawlers saved his life vs. a cannon offensive.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
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