Edit: Sometimes you end up containing with crawlers and you can mine and macro at your second base. Haven't had it happen enough to know what to do then but I've won going hydras with nydus after the contain. DTs and air are a threat.
Proxy Hatch - Page 4
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Usyless
54 Posts
Edit: Sometimes you end up containing with crawlers and you can mine and macro at your second base. Haven't had it happen enough to know what to do then but I've won going hydras with nydus after the contain. DTs and air are a threat. | ||
Silver_Thor
United States18 Posts
On January 04 2011 09:15 theonlyshaft wrote: There's no way you're a Zerg player ![]() i think u need to work on your terminology and understanding of the way things work Shaft. Larva are what allow u to create drones and any kind of attacking unit, so larva, how much you have and what you make with them is extremly important. Larva may be "free" but without them you are unable to do anything by making the hatch and queen in your opponents base you make it so your only capable of makeing up to 3 things at a time in your main, so if your just droneing up there as u suggest any counter attack would devastate you due to not haveing a queen to make the larva you need for attacking units as it would have died with the proxy | ||
cHaNg-sTa
United States1058 Posts
On January 04 2011 09:15 theonlyshaft wrote: There's no way you're a Zerg player ![]() With the proxy hatch I discussed, that expansion still gets secured during the melee in my opponent's base or, in the worst case scenario (Toss opening with two gateways), after the inevitable rush to follow. Other than that bro, you're spot on. For me, it's only an idea. I am a macro zerg to the end. Well, I said larva because I actually did mean larva (I am indeed a Zerg player). You lose half the amount of larva that you would normally have and thus just like you said, the larva production is slower than the income since you're sacking a hatch and queen. Larva don't cost money, but they're still valuable. It's similar (though not as drastic) to saying that since mules don't cost money, it's ok to lose them. You're losing larva that produce everything from drones to units. Just clearing that up. | ||
risk.nuke
Sweden2825 Posts
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theonlyshaft
United States581 Posts
Okay chang, I misunderstood bro ![]() The delay inherent to making the proxy hatch allows you just enough time to stock 3 larva. You're not losing out on that. EDIT: OMG, I finally figured out what you meant lol. Were you referring to the extra larva (to turn to drones) from the expansion you chose not to build? If so man, I'm sorry, and you're absolutely right. Generally, when I play, I choose not to use any kind of early expansion against Protoss because I find it impossible to stop a Zealot rush in those circumstances. So for me, it's no net loss at all and I didn't consider another point of view. | ||
ltran96
15 Posts
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Moriarity
United States91 Posts
On January 03 2011 18:48 eu.exodus wrote: there are so many threads about this already. Why anybody plays this cheesy in the first place is beyond me. Especially when your playing zerg and have got the macro advantage. What do you get out it? I dont get it. Is it because the only way you win is with these lame strats? This imho opinion doesnt even merit discussion. Just gives more people with no skill free wins. Is this really how you guys want to play the game? I play random and really enjoy playing aggressively as zerg. Sure zerg has the macro advantage and most diamond level players expect me to play macro style as zerg but I open aggressively usually to throw my opponent off and keep him in his base so I can drone harder while worrying a little less about being attacked. OT: I honestly don't see a proxy hatch working if your opponent scouts it. Usually I run a worker around my base at the 12 supply mark to check for proxies so this would probably never work on me but if not scouted early enough I can see it being deadly and not too allin provided you drone sufficiently at your main hatch. | ||
eu.exodus
South Africa1186 Posts
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cHaNg-sTa
United States1058 Posts
On January 04 2011 11:59 theonlyshaft wrote: Thor, a queen is of course placed in the main as well. It's just not outlined in the BO because that's a transition towards something else (notably, my style of play) and not relevant to the OP. Okay chang, I misunderstood bro ![]() The delay inherent to making the proxy hatch allows you just enough time to stock 3 larva. You're not losing out on that. EDIT: OMG, I finally figured out what you meant lol. Were you referring to the extra larva (to turn to drones) from the expansion you chose not to build? If so man, I'm sorry, and you're absolutely right. Generally, when I play, I choose not to use any kind of early expansion against Protoss because I find it impossible to stop a Zealot rush in those circumstances. So for me, it's no net loss at all and I didn't consider another point of view. Yes, that's what I meant lol. I pretty much 14/15hatch every MU except on certain maps in ZvZ. So I'm used to working with 2 hatches. It's all good. | ||
Aoi_10
United States155 Posts
Anyhoo, if scouted early enough, why not treat it like a cannon rush, and pull 5 workers to attack it as it builds? A hatchery has 1500 health, and builds in 100 game seconds, meaning it gains 15 health per game second while building. Workers do 5 damage every 1.5 game seconds, or 3.33 dmg/s, so 5 workers will take it down faster than it builds. Sure, it'd be annoying to lose mining time, but it costs a bit to cancel the hatch as well, no? | ||
GreatFall
United States1061 Posts
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