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TvP Mech Replays. - Page 18

Forum Index > StarCraft 2 Strategy
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Shron
Profile Joined March 2010
United States162 Posts
Last Edited: 2011-01-21 01:47:27
January 21 2011 01:46 GMT
#341
I recently lost a game on Shakuras to a Protoss whose main army was mass upgraded chargelots, high templar, immortals, colossi, and archons. He harassed a ton with warp prisms all over, and dropped archons onto my tanks when I didn't have much anti-air, or it was preoccupied with colossi. He finished me off with carriers, though.

I'll admit I didn't play perfectly, but he basically did, IMO. Here's the replay, if you want to check it out.

http://www.sc2replayed.com/replays/128899-1v1-terran-protoss-shakuras-plateau
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
QQmonster
Profile Joined September 2010
Canada240 Posts
January 21 2011 03:54 GMT
#342
collosi/immortal/stalker/zealot

defend your collosi with stalkers, when you get into a big confrontation you cant prevent them from dying so just make them useful in the time you have (its not like the terrans army is going to unsiege and run away after killing your collosi lololo)
EX-top 10 guildwars player yeye XD
Raiznhell
Profile Joined January 2010
Canada786 Posts
January 21 2011 04:06 GMT
#343
On January 21 2011 10:25 Salv wrote:
So what is the consensus among you Terrans about what us Protoss need to do? Are colossi, HT, gateway units to way to go here?


Just play solid, go a little bit heavier on the zlots than you normally would but they won't count for anything if you don't find a good position to engage from. Clumped zlots against hellions/tank is wasted money. The only composition I wouldn't do is mass blink stalker. Protoss's think blink stalkers are godly and if you have it researched there's situations where it's exploitable sure but Blink Stalkers are extremely easy to stop and usually will only work if the Terran is super sloppy. Otherwise just be solid with your macro because Mech is usually going for a macro game rather than a quick 15 minute game.
Cake or Death?
Blyadischa
Profile Joined April 2010
419 Posts
January 21 2011 05:11 GMT
#344
I think to beat mech all you have to do is out expand, harass a lot, barely hold mech pushes, then get HT/Carrier, with emphasis on the carriers.
Tacocat
Profile Joined January 2011
United States34 Posts
January 21 2011 05:44 GMT
#345
The way i have combated this build in the past is exploiting its weakness in mobility. A handful of stargate units and warp prism drops can be super effective.
Shron
Profile Joined March 2010
United States162 Posts
January 21 2011 19:32 GMT
#346
On January 21 2011 14:11 Blyadischa wrote:
I think to beat mech all you have to do is out expand, harass a lot, barely hold mech pushes, then get HT/Carrier, with emphasis on the carriers.


Oh, that's all you have to do? Happy day!
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
Soulish
Profile Joined April 2010
Canada1403 Posts
January 21 2011 20:02 GMT
#347
On December 30 2010 17:34 QQmonster wrote:
Show nested quote +
On December 30 2010 17:18 Raiznhell wrote:
On December 30 2010 17:09 ReachTheSky wrote:
One problem with mech. Its very immobile. Blink stalkers abuses these builds so easily


I dunno about during the early game but notice in most of the games i surround my base with turrets as well as upgrade the turret range so he can't blink in cuz he needs an obs to see over the cliff. if im not mistaken the observer can't get in range of seeing the turret for the stalkers to shoot after the turret range. i could be wrong on that tho so don't quote me on it.


if the protoss blinks fast he can get up the shelf with an observer spotting through a turret. If he does this he's committing a chunk of troops to your base though, just trap them with siege tanks and minimize your losses then your push will be that much stronger.


hes not committing because he can just blink back down? logic fail.
me all in, he drone drone drone, me win
LHUCKS1
Profile Joined November 2010
United States43 Posts
January 21 2011 22:04 GMT
#348
On January 19 2011 10:27 GinDo wrote:

What do you think? Personally i find these compositions viable. Yes its harder then Bio, but i believe it is necessary to learn in order to compete with Protoss L8 game. This is not to say one can't open 3rax/2rax bio and transition into Mech/BioMech. You don't have to open straight Mech.



Agreed, I'm winning a lot with mech, but I'm starting to transition to more of an even bio/mech midgame...it's very difficult to put early pressure on Toss with a straight mech build...good Toss will drop on you and take advantage before you have the critical mass of tanks that are needed.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-01-21 23:58:06
January 21 2011 23:56 GMT
#349
On January 22 2011 05:02 Soulish wrote:
Show nested quote +
On December 30 2010 17:34 QQmonster wrote:
On December 30 2010 17:18 Raiznhell wrote:
On December 30 2010 17:09 ReachTheSky wrote:
One problem with mech. Its very immobile. Blink stalkers abuses these builds so easily


I dunno about during the early game but notice in most of the games i surround my base with turrets as well as upgrade the turret range so he can't blink in cuz he needs an obs to see over the cliff. if im not mistaken the observer can't get in range of seeing the turret for the stalkers to shoot after the turret range. i could be wrong on that tho so don't quote me on it.


if the protoss blinks fast he can get up the shelf with an observer spotting through a turret. If he does this he's committing a chunk of troops to your base though, just trap them with siege tanks and minimize your losses then your push will be that much stronger.


hes not committing because he can just blink back down? logic fail.


I think what he is saying is it depends on where the terran army is. If the turrets are on the edge the first stalker will blink in after the observer dies. which provides vision for the rest of them. Unless this is the first time you have used blink the terran should know you have it. So when he sees stalkers moving he leaves the most recent production cycle of tanks behind and retreats a few and you start massacring the stalkers as they blink up. Sure you can blink back down but that does take time if they terran player notices you going for blink into the main strategy he can easily prepare an ambush. Like I said at the beginning this is total dependent on where the terran and protoss armies are when the protoss decides to go for this.


Also keep in mind if you decide to go for a massive blink in strategy that means air units and stalkers is all the harass can contain a couple of tanks and a raven or 2 work very well against this.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
QQmonster
Profile Joined September 2010
Canada240 Posts
January 22 2011 05:15 GMT
#350
On January 22 2011 05:02 Soulish wrote:
Show nested quote +
On December 30 2010 17:34 QQmonster wrote:
On December 30 2010 17:18 Raiznhell wrote:
On December 30 2010 17:09 ReachTheSky wrote:
One problem with mech. Its very immobile. Blink stalkers abuses these builds so easily


I dunno about during the early game but notice in most of the games i surround my base with turrets as well as upgrade the turret range so he can't blink in cuz he needs an obs to see over the cliff. if im not mistaken the observer can't get in range of seeing the turret for the stalkers to shoot after the turret range. i could be wrong on that tho so don't quote me on it.


if the protoss blinks fast he can get up the shelf with an observer spotting through a turret. If he does this he's committing a chunk of troops to your base though, just trap them with siege tanks and minimize your losses then your push will be that much stronger.


hes not committing because he can just blink back down? logic fail.


blink has a cooldown time, and also if i position my tanks outside my base and some inside then even if he does blink down hes only blinking down into tank fire... if i have tanks near my base this is a dumb move unless youre trying to free up supply.

if my army is across the map then you dont even need to blink in, you could just walk up the ramp.


EX-top 10 guildwars player yeye XD
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2011-01-24 10:08:27
January 23 2011 23:05 GMT
#351
Me vs rANDY on Delta Quadrant where i use mech:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=183369

aslo Me vs AceHigh on Lost Temple:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=183532
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-01-30 04:21:58
January 25 2011 23:40 GMT
#352
On January 24 2011 08:05 Pulimuli wrote:
Me vs rANDY on Delta Quadrant where i use mech:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=183369

aslo Me vs AceHigh on Lost Temple:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=183532


nvm figured out the issue XD
Cake or Death?
Raiznhell
Profile Joined January 2010
Canada786 Posts
February 04 2011 03:26 GMT
#353
I'm liking how much Mech TvP I'm seeing lately, avilo Mechs a lot now on his stream and Fenix used it yesterday as well. Not really a revolution at all but it's just now I can actually look forward to watching a TvP XD.
Cake or Death?
darkzuka
Profile Joined October 2009
Peru88 Posts
February 11 2011 17:54 GMT
#354
Great! post ever! but i have some issues :C

1. Is there a big diference on my economy betwen 1 rax(reactor) FE or 1/1/1 FE??, cuz when i get the first one the protoss contains me, but when i do the second the protoss do a FE, so i do lost the advantage.

2. Usually when i get mech, everything its pretty cool, until the protoss get a 3 expo, and then for me its too hard to move out and take a third, what i shoult do?? its pretty hard on big maps like shakuras

3. What about upgrades?? what are esencials?

*Sorry for the bad english :3!!!! and ty
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-02-11 23:47:50
February 11 2011 23:39 GMT
#355
Well at the time i was playing the games that i have posted (I haven't played more than 10 games since the patch so XD) the 2 standard builds among Protoss were 3 gate robo and 4 gate, I've seen MakaPrime.WE do the 1 Rax expand against Protoss before only he went from there into adding additional barracks but I figured why not just go into Mech so I did and it started working.

I find that i can get a really fast mass of units with the 1 rax FE and it counters the fact that Protoss consistently 1 base for a long time. It was very rare that a Protoss would expand faster than me and in such cases I wouldn't alter my plan much it would just be slightly harder in the engagements. If they went nexus first though you could easily bunker rush them after getting your barracks.

But there are many other builds you can do other than 1 Rax FE and 1/1/1, as long as the opening gains you something and you transition into making a bunch of factories your pretty much set. Pick an opening which suits your style.

I should really start playing again and get into Masters because I'm not far off and because I here a lot of people are doing more macro builds and I want to test out a 1 fact double expand using spread out hellions and bunkered marines similar to how BoxeR use to use vultures with spider mines when double expanding in BW and then churning out a ton of Mech really fast.

I'd actually suggest trying to double expand if Toss goes Nexus first.
Cake or Death?
SheaR619
Profile Joined October 2010
United States2399 Posts
February 11 2011 23:55 GMT
#356
On February 12 2011 02:54 darkzuka wrote:
Great! post ever! but i have some issues :C

1. Is there a big diference on my economy betwen 1 rax(reactor) FE or 1/1/1 FE??, cuz when i get the first one the protoss contains me, but when i do the second the protoss do a FE, so i do lost the advantage.

2. Usually when i get mech, everything its pretty cool, until the protoss get a 3 expo, and then for me its too hard to move out and take a third, what i shoult do?? its pretty hard on big maps like shakuras

3. What about upgrades?? what are esencials?

*Sorry for the bad english :3!!!! and ty


You should be able to hold off any sort of aggression with 1 rax(reactor) FE. Just need to have good scouting and seeing if the toss is expanding or not. So wat if he contains you? just slowly push out with tanks and scoot him out of there and force an engagement in a favorable position. I perfer this over 1/1/1 (FE? cant really fast expand if you go 1/1/1) since you get your expansion wayyyy faster. Usually people who go 1/1/1 are generally teching to something and will be investing money into that so they wont have time to expand. Its kinda hard to go mech on 1 base so i generally 1 rax reactor expand if i see fast fast fast aggression i just pop down a bunker and is safe. When FE, you must learn how to defend any sort of early aggression since you are giving them pure map control.

Try to take a third where you can easily push to his base. So it is easyer to defend.

3. Getting +1 attack will make your tank be able to 3 shot stalkers instead of 4. That is only if he doesnt have +1 armor. If you get +2 it wll always be 3 shot on stalkers.
I may not be the best, but i will be some day...
Raiznhell
Profile Joined January 2010
Canada786 Posts
February 15 2011 22:41 GMT
#357
Yeah getting the +2 weapons on Tanks is what your aiming for then getting your Air upgrades right after Because unless you kill him prior too, Air units will always be the transition of choice in the end game for Protoss.
Cake or Death?
BatCat
Profile Blog Joined November 2010
Austria630 Posts
Last Edited: 2011-02-18 16:46:50
February 16 2011 17:48 GMT
#358
I recently played a Mech TvP (http://www.mediafire.com/?chkypzt2zivykj3)

and although the scary Toss push earlygame nearly killed me (fortunately my hellions could harass his eco to even things out), I got to 200/200 eventually. So I moved out with mech+ghosts and got crushed and I don't really understand why.
I think it was maybe the upgrades? That lost me the game, although I feel like it wouldn't have made much of a difference. Or is it just that you need to deal more with Immortals specifically, like with 250mm cannons or Yamato?

Thanks for your feedback.
¯\_(ツ)_/¯
Nuck
Profile Joined July 2010
Canada25 Posts
February 23 2011 00:49 GMT
#359
@BatCat

You shouldn't have problems with immortals using this build because your tank count is pretty high. The only time immortals could hurt you is early game with a 3 gate robo build.
There is nothing more cool, then being proud of the things that you love - Day9
ArKais
Profile Blog Joined February 2011
United States10 Posts
Last Edited: 2011-02-23 02:39:13
February 23 2011 02:00 GMT
#360
Um, Im new to TLforums, and a lowly bronze, so forgive me if im being unintentionally stupid:

I main as Protoss. My build starts at a norm 9pylon. Then I go for gas, and send out a scout beforethe pylon is done. With this probe, I take one, or both enemy gasses, which in my experiance, (aga ai n, not much of that) effectively stops a faster mech build. I've won 9/11 of my last games. If im horably wrong, please tell me. Im all about learning.

EDIT: sorry about any mispellings. Im usimg the Beta TL Android App.

"We train, We fight, We prevail."
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