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Critical mass of thors is actually good vs void rays btw. dunno why people keep saying thors are bad versus voids. They demolish void rays once you have 7-8+. You make vikings with them too obviously.
But then your opponent can lol @ you and go carrier heavy and you die. TvP is pretty messed up either way you play it, bio tvp or mech tvp.
Bio tvp you have to win before amulet, or play on the teetering edge of everything, where if you don't scan their archives and prepare 1 min b4 with ghosts, you lose to templars.
Or if you somehow don't scout them re-accumulating collosus, and you built ghosts, you die from having no vikings.
And when they build both, you have to have the perfect amount of ghosts, perfect amount of vikings, and hit clutch EMPs before storms go off.
And all of this is assuming you can get into mid-game without too much of a disadvantage now. As discussed in another thread where some 3k+ T says he was having trouble with P...it's true. Protoss can do 3 gate or 4 gate and take their expansion freely ahead of you, whereas you have to 100% be prepared ahead of time with bunkers at your expo because if you didn't build them P can decide to instead mass all sentries/stalker/zealot from their gates and kill you with forcefields a la MC style.
TvP was so much easier b4 when protosses sucked lol, and didn't know their own expansion timings and such.
As for purely mech, if you play perfect it can work...I don't think people should necessarily be discouraged from still trying it. But I think that the best unit compositions for T in SC2 always are gonna be very diverse with not just mech, or not just bio anymore. You have advantages going fully one way or fully the other, but you also have huge disadvantages.
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But you are gonna have disadvantages going "diverse" to, with different upgrades and all.
I refuse to believe that "mech" is just a SC BW concept and we will never see it in Sc2 at top level. This marauder kiting/ marine galore can not be the standard for the long term, i hate it as a Terran player and i hate it as a eSports spectator.
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Well personally I find Zealots the hardest part in the Protoss army, followed by Phoenixes(after the patch) and Templar(both).
I can find a way to kill Phoenixes and Templar, but Zealots have wrecked my mech, wreck it now, and will wreck it until I find some decent counter to them.
Any suggestions against Zealots as a mech Terran? Hellions are good, but I feel that they just do not cut it. Marauders are kinda a no-no as well, because Tanks take their mobility and they aren't good against Zealots anyway, at least when you can't kite because you have Tanks behind you.
Sc2replayed doesn't work so I don't provide replays for now, but GSL Aiur Garden seems a decent map for mech.
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Going Mech while facing practice partners the hardest thing to face was void rays because even if i could kill them it left me very vulnerable. Now you don't have to get crazy amounts of marines and vikings because you'll be able to kite the Void Rays much much easier. I haven't been able to play for over a week though so I'm just getting back into things.
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On January 13 2011 04:08 Airact wrote: Well personally I find Zealots the hardest part in the Protoss army, followed by Phoenixes(after the patch) and Templar(both).
I can find a way to kill Phoenixes and Templar, but Zealots have wrecked my mech, wreck it now, and will wreck it until I find some decent counter to them.
Any suggestions against Zealots as a mech Terran? Hellions are good, but I feel that they just do not cut it. Marauders are kinda a no-no as well, because Tanks take their mobility and they aren't good against Zealots anyway, at least when you can't kite because you have Tanks behind you.
Sc2replayed doesn't work so I don't provide replays for now, but GSL Aiur Garden seems a decent map for mech.
Theoretically, Marauders to slow, Helions to fry sounds good, but I'm not a Terran player so take it with a pinch of salt. Perhaps just enough Marauders to slow a ball of chargelots? Like perhaps 10-12? If you have 7-8 blue flame helions, Zealots should die fast if you micro well. (Ofcourse, in a purely perfect world where everything goes well, but I don't think so)
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Massing hellion tank will rape protoss ground armies =( Throw in a few vikings to pick off any few air units and it because very hard for Protoss.
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its pretty crazy the recent plays I'v been seeing from terrans. In the early game they are bunkered up with a tank or two out and are consolidating their thor count, while getting armour plating. Then back to Siege tanks. Mixed in with a medium number of marines with +3 dmg. The Mech play Iv been seeing even as a random makes my TvT bioball/tank dead. PvT Immortal/collosus dead. Even on Metalopolis as zerg, i took like 4 bases, and my banes/muta harass/roach play failed. Didn't get a chance to tech to broodlords because there were 3-4 thors with tank/marine back-up plowing down my expansions.
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On January 14 2011 03:04 ScythedBlade wrote: Massing hellion tank will rape protoss ground armies =( Throw in a few vikings to pick off any few air units and it because very hard for Protoss.
You would think it would...but in an actual game, the protoss just 1a's into your ball of units and kills everything.
When you try to play mech enough, and you lose games from protoss literally walking into your sieged tank army, then you'll realize why mech doesn't work anymore.
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On January 14 2011 03:11 avilo wrote:Show nested quote +On January 14 2011 03:04 ScythedBlade wrote: Massing hellion tank will rape protoss ground armies =( Throw in a few vikings to pick off any few air units and it because very hard for Protoss. You would think it would...but in an actual game, the protoss just 1a's into your ball of units and kills everything. When you try to play mech enough, and you lose games from protoss literally walking into your sieged tank army, then you'll realize why mech doesn't work anymore.  BS. I lose most of my games against mech by trying to attack into it and getting roasted by everything.
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I tried these builds alot recently. Its really hard not to lose to stupid shit and you have to play a really refinded build otherwise you lose to all sort of stuff like blinkstalkers earlygame or warpprisms.
You need alot of harassment to make this work but if you are able to get your third base up without beeing abused... its extremely great because almost nothing beats it lategame if you have good timing and scouting with your banshees/blueflame hellions.
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On January 14 2011 03:14 giuocob wrote:Show nested quote +On January 14 2011 03:11 avilo wrote:On January 14 2011 03:04 ScythedBlade wrote: Massing hellion tank will rape protoss ground armies =( Throw in a few vikings to pick off any few air units and it because very hard for Protoss. You would think it would...but in an actual game, the protoss just 1a's into your ball of units and kills everything. When you try to play mech enough, and you lose games from protoss literally walking into your sieged tank army, then you'll realize why mech doesn't work anymore.  BS. I lose most of my games against mech by trying to attack into it and getting roasted by everything. Because you do not know how to play against mech. Get a very early 3ed, maybe even 4th. Get charge, blink, imortal with a million warpgates. If it lasts long enough, transition to carriers.
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+ Show Spoiler +Well Jinro just Jinrolled MC using Mech. Should prove at least something to the can't-do attitude people in here  . And he did it again in a second game.
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+ Show Spoiler +On January 15 2011 16:51 ChroMe! wrote: How about some MC vs Jinro replays for mech ownage? :D gsl does not release replays 
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+ Show Spoiler +And that's Jinro's fault how? He simply made decisions based on what MC was doing.
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jinro 2-0 mc with mech so i think it will be seen way more often in the future
problem for mc was clumbed phoenix all died to 1 shot of 10 thors
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+ Show Spoiler +GSL SPOILERS.
Mech is actually really good.
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+ Show Spoiler +now everyone is going insane over jinro's mech play and are just itching to standardize mech in TvP. but looking closer you'll see in both those games MC makes a failed (one 4 gate?) near all in attack beforehand and suffers substantial losses. jinro then 'transitions' into mech and crushes. mech may be plausible but the jinro games dont really prove mech
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