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[Q] broodlords, cost effective? - Page 2

Forum Index > StarCraft 2 Strategy
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Regentropfen
Profile Joined July 2004
Germany277 Posts
December 30 2010 08:22 GMT
#21
nice read FZ, made my morning, especially this part:

On December 30 2010 16:51 FlyingZergling wrote:
[...] you're free to micro everything else as needed and lord knows you have to if you want the the other 3/4 of your zerglings to do something besides dry hump each other or perform the "spiral dance" when they attack [...]

War is not about whos right, its about whos left
KawasakiJ
Profile Joined December 2010
South Africa58 Posts
December 30 2010 08:57 GMT
#22
Lol at FlyingZergling ...I did the same thing!

Broods are expensive for a reason!

I feel they are used best attacking a base from the outskirts accompanied by an af.

In open field play I would accompany them with infestors if playing toss...purely for blink stalkers.
vs thors / marines / hydras you need to outflank them...which is always possible as broods fly.
Kornholi0
Profile Joined November 2010
Canada634 Posts
December 30 2010 10:17 GMT
#23
The last lines are win hahhahahaha
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
BEWT
Profile Joined December 2010
United States7 Posts
December 30 2010 10:34 GMT
#24
Great post by FZ. Especially the part where he (quite rightly) points out that a units cost-effectiveness is garnered by how and when it is used... and not just by its stats and dps as seen in the map editor.

Broodlords are insanely powerful late game units. Actually they might be the most powerful unit in the entire game (not saying they're op).
BrotherBax
Profile Joined September 2010
United Kingdom89 Posts
December 30 2010 10:42 GMT
#25
FZ that post made my morning, very accurate comparison to the colossus and siege tank which just die horribly unsupported.

Another note is the dreaded broodlord/ultra tech switch if the terran ever over invests in vikings in an attempt to kill the broodlords. Coincidently they share the same ground upgrades which is just handy.
Paradice
Profile Joined October 2010
New Zealand431 Posts
December 30 2010 11:06 GMT
#26
In an effort to prove cost effectiveness and settle this debate once and for all, as well as solve the game of Starcraft 2 for all time, I have compared every unit to every other unit in the unit tester (always cost equal). To be extra sure of my results, I have even tested battles of the same unit against itself (after adjusting for the relative skill of the unit tester). And from now on, I'm only going to make one unit, the unit that won the highest percentage of it's cost-effectiveness battles. With this unit, and THIS UNIT ALONE, I shall rule this sector or see it burned to ashes around me.

-- X-Men Origins: MarineKingPrime
Coming to Cinemas 2012
hun13
Profile Joined December 2010
55 Posts
Last Edited: 2010-12-30 13:42:37
December 30 2010 13:33 GMT
#27
I got the info i needed from this post, info that wasnt in other threads i searched. It seemed like after a few posts people were not really reading the orginal post anymore. just skimming it and the title then replying with some of the same generic answers i saw in the other threads, but thankfully some people did read the Org.P. =]

Ill sum it up here for future searches by other players.

1.) If using the standard roach hydra force be aware of the fact that broodlords benfit from the "melee upgrade", start getting that if you think your going to use broods late game.
This also benefits a tech switch to the ultra

2.) Broods are NOT cost effective, and they are not ment to be just like most late tier units. They are food effective however and allow for a more maximized force at pop cap

3.) Broods should be looked at like a siege tanks. dont try to micro them instead Micro around them and abuse the long range + free units that generate from them. Alone or poorly supported they die super easy.

4.) The Broodlings fired from Broods will block pathing once on the ground just like zerglings, this can help bolsters zergs "swarm mechanic".

5.) Understand 1 - 4 and dont just get Broods expecting a free win, use them correctly. If a job would be better dont by another unit, then use the other unit.(like mutas for base harass)
k43r
Profile Joined September 2010
Poland112 Posts
Last Edited: 2010-12-30 14:18:03
December 30 2010 14:10 GMT
#28
I think that important point of broodlords is that they are supplyefficient. Would you rather have 3 roaches or 1 BL in 200/200 clash?

edit: Flying zergling should be nominated for post of a month.
Lubisz to,suko!
Penatronic
Profile Joined October 2010
150 Posts
December 30 2010 14:44 GMT
#29
On December 30 2010 16:42 MUirbeqU wrote:
Low tier units should always be more cost effective than high tier units in pretty much every RTS ignoring counters. Marines, zealots, and lings are probably the most cost effective units in the game. High tier units are more food effective generally and suffer less from diminishing returns.





This. If you compared every unit on a dps basis with marines you'd think a lot of units sucked.

Do this same analysis for bcs or carriers and you'll find similar results. They are only cost effective when they don't die, which all 3 of those units are great at not dying.

More practically, broodlords rape the shit out of almost any ground unit. It sounds like stalker or hydra or marine should easily counter broodlords, but they don't. If you keep them at range and have that hydra/ling support (you should never have broodlords without cracklings...awesome t3 mineral dump) marines or hydra or stalkers are going to get raped to pieces. Whenever I have BL I get giddy when I see marines, it means I'm about to kill a ton of marines for free.

While Vikings do counter broodlords very hard (and corruptors), that's really the only Terran unit excluding the BC that beats a broodlord... So take advantage of morphing 8 outside their door then knocking hard.
shadymmj
Profile Joined June 2010
1906 Posts
December 30 2010 14:49 GMT
#30
Don't forget that marines lose DPS proportionately when they die after taking damage, and they die easily, while BCs do not lose DPS until they have taken 550 damage. Not saying the BC is more cost efficient, but keep this in mind.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
kr_priest
Profile Joined September 2010
Korea (South)223 Posts
December 30 2010 14:56 GMT
#31
Wow, great second post FlyingZergling.

Speaking as a Terran, I almost never see broodlords in my games, although I wish I did instead of the same banelings, lings, roaches, mutas which comprise of 90% of my games.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
December 30 2010 14:58 GMT
#32
In the late game, supply efficiency matters more than cost efficiency. And Broods are hell good in that area. They cost TWO ROACHES.
What qxc said.
QuantumTheory
Profile Joined October 2010
New Zealand188 Posts
Last Edited: 2010-12-30 15:04:50
December 30 2010 15:04 GMT
#33
I'm a Protoss player and think Zerg Tier 3 sucks. Blink stalkers kill them far too easily with basic micro. Broodlords at least in PvZ should be used just as a base buster or harass unit. Putting them in your army is pretty bad imo as If I kill your army you're not going to be able to spam 200/200 for very longs since and I'm guessing this but Brood Lords are expensive, as is any other Tier 3 unit. I think Brood Lords maybe need a bit of a speed upgrade or something idk, definitely a buff of somekind tho.
oGsNADAHHHHH | NOTHING SUSPICIOUS GOING ON HERE - HuK
onmach
Profile Blog Joined March 2009
United States1241 Posts
December 30 2010 15:07 GMT
#34
I don't agree with people that broods are meant to be used in a big army ball. They are okay in that position if you have a ton of anti air, but I personally prefer to use them for harassment of expansions. Not planetary fortresses, but every other kind of expansion. If you put them off the edge of a base out in the air, they cannot retaliate effectively until they have air units. For terran that means you have about a minute and a half to do damage before the viking count gets high. For protoss it means you're probably going to outright destroy their expansion before they can do anything about it.

You get the broods, you make like 4, not 12, not 8, just 4. You put them in a hard to snipe position like over a cliff on lost temple to snipe their nat, and they force the other person to make a bunch of crap that is useless against the rest of your army, or to sit there and micro stalkers trying to damage them and lose a bunch of them in the process while you are rebuilding the rest of your army. If you put one behind a mineral line, all those workers have to be pulled or they will die, and that lost income will cost him the game.

Another situation I use them in is if I'm facing a maxxed marine/tank army that is slow pushing. I sac a bunch of units and just build corruptors/brood lords and then I slow push across the map and he just outright loses because I can hold off the small number of vikings he will build with just the right amount of corruptors.

Also upgrades play such a huge roll in brood lord play. If you have no melee attack and your opponent is +2 armour, they do squat. This needs to be taken into account before you consider using them. Those broodlings only do 4 damage per hit and they come out late game, so upgrades are so utterly crucial and I see so many people ignore this issue when they employ them.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45176 Posts
December 30 2010 15:09 GMT
#35
FlyingZergling is proof that postcount doesn't matter.

We can end the thread here.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Iamyournoob
Profile Joined August 2010
Germany595 Posts
December 30 2010 15:38 GMT
#36
On December 31 2010 00:07 onmach wrote:
I don't agree with people that broods are meant to be used in a big army ball. They are okay in that position if you have a ton of anti air, but I personally prefer to use them for harassment of expansions. Not planetary fortresses, but every other kind of expansion. If you put them off the edge of a base out in the air, they cannot retaliate effectively until they have air units. For terran that means you have about a minute and a half to do damage before the viking count gets high. For protoss it means you're probably going to outright destroy their expansion before they can do anything about it.

You get the broods, you make like 4, not 12, not 8, just 4. You put them in a hard to snipe position like over a cliff on lost temple to snipe their nat, and they force the other person to make a bunch of crap that is useless against the rest of your army, or to sit there and micro stalkers trying to damage them and lose a bunch of them in the process while you are rebuilding the rest of your army. If you put one behind a mineral line, all those workers have to be pulled or they will die, and that lost income will cost him the game.

Another situation I use them in is if I'm facing a maxxed marine/tank army that is slow pushing. I sac a bunch of units and just build corruptors/brood lords and then I slow push across the map and he just outright loses because I can hold off the small number of vikings he will build with just the right amount of corruptors.

Also upgrades play such a huge roll in brood lord play. If you have no melee attack and your opponent is +2 armour, they do squat. This needs to be taken into account before you consider using them. Those broodlings only do 4 damage per hit and they come out late game, so upgrades are so utterly crucial and I see so many people ignore this issue when they employ them.


Did you read FlyingZerlings post?

If i was to describe a good harassment unit, I'd say a key trait would be that it is very mobile, can engage and retreat very quickly and thus hit an enemy at different locations.

Now Broodlords are probably none of this. The only mobility they have is the fact that they can fly. But if you are laying siege to an expansion with your broodlords, your enemy can basically just push your main army and will probably win or he just kills your broodlords if you don't back them up. Protosses will have air agaisnt Zerg anyways, Voidrays are awesome when mixed in a core army and ONE VR counters 4 BLs. And if a Terran spots your Broodlords he can build 4 vikings and have them snipe BLs whenever you attempt to harass with them.
Khaladas
Profile Joined May 2010
United States223 Posts
December 30 2010 16:29 GMT
#37
I'll sum up. Yes, they are cost effective if used properly.

Try hydra/ling into BL some time vs protoss.
time flies like an arrow, fruit flies like a bananna
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-12-30 16:38:26
December 30 2010 16:35 GMT
#38
I read enough of it, and I disagree with most of it. If you have enough money to have a big ball and brood lords both, you were probably ahead anyways and might as well have ended it already.

My definition of a harass unit is one that you can send out in small numbers to cause major damage compared to their cost. Fast is just a trait that most harassing units have, but broodlords more than qualify.

You morph the spire, you make some corruptors, you beeline the corruptors to where they can do damage and then morph them. They hit places your troops can't, because of tanks, cannons, turrets, or a wall in, and even if they don't break it, it gives you time to do things, expand, make units or finish tech, chances for tanks to unseige, buildings to lift off, templar to die, probes to be pulled off, or even nexuses sniped. And then they die, but you only lost a little bit of gas for it, and the alternative was making a monstrous army and smashing it into, at best, another big ball, at worst, an entrenched position.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
December 30 2010 16:36 GMT
#39
You are talking about DPS of broodlord and failing to recognize the power of the broodlings. Broodlings both inflict damage and absorb damage. Idk about pvz, but in tvz broodlords are amazing against everything except vikings. Tanks will attack the broods and deal damage to his own units. Thors will either waste dps aiming at air or waste dps at broodlings. Given broodlord range, you cannot snipe it with marine or stalker if he is supported by a zerg army.
shucklesors
Profile Joined May 2010
Singapore1176 Posts
December 30 2010 16:48 GMT
#40
I guess the people above have pretty much summarised more than everything.
Also, remember. When the broodling spawns it is immediately targeted, making 'attack-move' a deathwish against an army with composition involving broodlords. And I just love a very fortified sieged tank line. A single broodlord shot on a huge bunch of grouped up marines near the tank line can end up having 6 or 7 die. The broodlings are like bombs, lol.
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