[Q] Why would you ever go Roach/Hydra vs Protoss - Page 3
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decaf
Austria1797 Posts
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ChickenLips
2912 Posts
On December 13 2010 02:33 Wr3k wrote: Roach hydra is cost effective against just about everything but mass colossi or immortals or psi storm. If you sent equal cost roach/hydra at mass stalker w/ 2 colossi, you will win with half decent positioning. Protoss needs to fubar you with forcefields or have immortals to deal with the roaches, otherwise its an uphill battle short of having 4-5 colossi (at which point you just mass corruptor). Oh and roach hydra scales much better with upgrades than any protoss unit. I've looked at the critical hits for roaches vs gateway units and I wasn't too impressed then. It might be different for +2 but it certainly isn't as huge as +1 for zealots vs lings. I agree with you on the other points though. Roach / Hydra is the go-to build atm if you wanna play straight up ZvP. | ||
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kerminator
Austria75 Posts
On December 13 2010 02:33 Wr3k wrote: If you sent equal cost roach/hydra at mass stalker w/ 2 colossi, you will win with half decent positioning. Actually you will get ripped apart by FF, guardian shield | ||
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ChickenLips
2912 Posts
On December 13 2010 03:54 kerminator wrote: Actually you will get ripped apart by FF, guardian shield Yeah, as I know it there's 2 solutions to that currently. 1) Play agressively to actively kill his sentries (he will be too greedy to rebuild them most of the time) or at least deplete his FF. 2) Have a lot more shit. Unfortunately 1 doesn't work against smart Protosses that know how to position themselves defensively and 2 is very very hard if he applies constant pressure and knows how to play PvZ in general. | ||
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sas911
Canada113 Posts
Baneling drops! Deal crazy damage, and you're actually using your ovies. The banelings and overlord sacrifices will obviously be larger in cost, but if you wipe out their max supply army, you can remake WAY faster than them, and take an easy win? | ||
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batmankiller
13 Posts
If you A-move like you can do with a Terran ball, then you will lose. But if you micro effectively and keep the Hydras well behind the roaches, its very hard for a Toss to Storm effectively and it is relatively easy for your Roaches to focus down colossus. | ||
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kerminator
Austria75 Posts
On December 13 2010 05:43 batmankiller wrote: and it is relatively easy for your Roaches to focus down colossus. Roach range 4 Coloss range 9 I wonder what toss players you play against ... | ||
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Forsaken
United States43 Posts
If you wanna talk about colossi, then I should mention a unit called an infestor. Or just mention zerg shouldn't be at even pop count with toss upon engaugement if they're playing correctly. | ||
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Cheerio
Ukraine3178 Posts
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ChickenLips
2912 Posts
On December 15 2010 22:21 Forsaken wrote: Hydras are glass cannons. Roaches have shit range and a lot of HP\armour. This should be self explanatory as to how mixing them works. If you wanna talk about colossi, then I should mention a unit called an infestor. Or just mention zerg shouldn't be at even pop count with toss upon engaugement if they're playing correctly. That's a very easy thing to say, however if your opponent plays very defensily it's extremely hard to stop them from just maxing and a moving all over you. In which case you need Broodlords which take supply and are the fucking slowest-to-get unit in the game. If you think neural parasite is good vs Colossus then you're bonkers. | ||
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Evoshadow
United States88 Posts
If they are stargating you have an opening to push for the win, otherwise add the spire and roach warren and add corruptors (if they go collosi) and roaches to tank for the hydras Then tech to tier 3 and win with broodlords. Certainly not the only ZvP build but it works for me a good amount, these days soo many protoss are opening stargate because of the commonness of roach and muta openings and this build just crushes them before late mid game It should be noted that on a map with a back door (BS especially) this build will die every time to a good fairly early 4 gate push because it is so dependent on static defense to hold till hydras, if its a later push its actually ok because hydras demolish late 4 gates | ||
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Crackensan
United States479 Posts
Early Game: Roach/Ling (usually 1 base roach into Expo) Early-->Mid Transition: Roach/Hydra, Ling Mineral Dump (2-3 base Z) Mid: Roach/Hydra, Spire should be close to finishing (3 Base Z) Mid--> Late: Roach/Hydra, Enough Corruptors to kill Colossi. (Taking 4th) Late: Roach/Hydra, 3-5 Corruptors, Transition to Brood Lords. (Taking 5th if necessary, complete map control) General plan Vs. Protoss every game. I don't have a strict build order, but general looks that I go for every game, which gives pretty decent flexibility to react to strange things. | ||
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Thor1104
16 Posts
If you both get to 200 food, make sure you are at least one base ahead, stockpile resources, tech to hive if possible (so you can get greater spire and make your corrupters into broods after the Collauss die). To engage the 200 protoss death ball, engage as close to his base as possible where you can get a good positions. Although you might "lose" the 200 on 200 clash, all or all but one of his collaus should be dead due to corrupters, and his numbers will be low. Since his numbers are low, your replacement rate should be higher (stockpiled resources and macro hatcheries), and you engaged near his base, you will have time to macro up another round of roaches/hydras before he pushes to your base. It takes a while to rebuild the collauses count, so you have a window of timing after your replenish your army where you can take out or deny his 3rd base, take your own 4th or 5th base, and generally gain a huge advantage due to map control. | ||
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