• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:51
CEST 04:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL GRAND FINALS Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder BSL Season 23 PLAYzone Challenge - open offline tour in Prague SC4ALL II: Brood War Player Announcement 4/4 screpdb: new Starcraft reporting tool
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8371 users

[Spoiler] Ret's quote - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Nixda
Profile Joined August 2010
119 Posts
December 07 2010 10:41 GMT
#41
On December 07 2010 19:13 pwadoc wrote:
I play zerg at around 2000 diamond, and I've found that the 11 overpool provides a lot of flexibility in holding off marines pushes/all ins. Just stopping the push is usually enough to win the game, as most terrans haven't thought much past the mass marine stage. The really scary play stems from the followups to marine pressure, taking advantage of the zerg scramble to defend against the marines to prepare a banshee followup or something along those lines. I've been trying out a third in-base hatch for extra larva production to allow me to pump lings and enough drones to keep up, and it works in some games. The idea is really to spend as little gas as possible. If you can fend off the marines with lings/crawlers without suiciding huge number of banelings you can sometimes make it to midgame.


I think following up 2 rax marine pressure improperly by the terran player might be a problem of either the quality of the individual terran player, or of the strategy against zerg being new enough still for many players to simply not have enough experience yet to make the best choice there.
Ret, Idra and the korean players face better terrans though who have studied their opening quite well and so are ahead of our learning curve.

However, since I only off-race as zerg I used to opt for a supposedly very safe build against early rushes and so have used the Overpool almost exclusively.
And from what my own limited experience is worth, I have to agree with Ret's evaluation.
I had no trouble fending off initial waves, but my economy suffered quite a bit. Whenever my opponent took advantage of that, I lost the game.
Switching over to hatch first, fending off early pressure is much harder, but if I manage to do that, then I'm usually well positioned for the mid-game.
Good thing we get to downvote maps on ladder - when I saw GSL 3 disallowing that, I already expected a worse result for the zerg race even though they were the most numerous race to qualify.


Geo.Rion
Profile Blog Joined October 2008
7377 Posts
December 07 2010 10:45 GMT
#42
On December 07 2010 19:34 MapleLeafSirup wrote:
Sometimes solutions take months or even years to find.

How long did it take for hundreds of BW protoss progamers and skilled amateurs in korea to find out that the bisu build is quite effective vs zerg ?

Give it some time and don't give up

the ever present, very bad argument, posted by hundrerds of people.
Yes it took many years, years in which the progaming scene was in its early days and there weren't 400 progamers and semi pros who were constantly playing, on scene almost on daily bases for tens of thousands of dollars, but some pros (for whom BW was the first rts)playing once or twice a week live on different maps, no VODs and barely any forums, and low prices. Then it took more time. in sc2 it's 100X faster because of all the forums, VODs, tones of released reps, rts veterans, teamhouses and whatnot + SC2 being less complicated in a way.
So NO, waiting a couple years and seeing how it turns out then is not an option. If something does not get solved in a couple of months chances are it wont ever be,
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
lim1017
Profile Joined April 2010
Canada1278 Posts
December 07 2010 10:46 GMT
#43
I know everyone will probably ignore this but

Zergs can afford to come out slightly behind due to how their production works..
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 07 2010 11:11 GMT
#44
On December 07 2010 16:52 Jotoco wrote:
idra agrees completely.

Even saying he (and Ret) spent a whole week (that's 100hours of play) trying to counter marine scv all ins and hatch first turned out on top.



That 14 hours a day every day for a week, I doubt they spent that much time on it
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-12-07 11:18:25
December 07 2010 11:13 GMT
#45
dont know why you guys are calling ret a whiner hes just stating that hatch first is better than pool first against 2 rax pressure. just to clear up noob confusion.

also, steppes of war is so freaking imbalanced its stupid. i dont know how in the fuck people stand for it in a tournament like this for thousands of dollars.
there are 10 types of people in this world, those who understand binary and those who dont.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 07 2010 11:19 GMT
#46
I want to hear a sollution from idra and ret. Marine nerf? Spinecrawler buff? I really don't know what blizzard can do about this. Make queen avaible without pool (= extra larvae early)?
SlapMySalami
Profile Joined August 2010
United States1060 Posts
December 07 2010 11:21 GMT
#47
On December 07 2010 17:40 LLuke wrote:
Ret is right - You need the larva really desperately. Once the Zerg finde out how to counter the 2rax build, ie. how many spinecrawlers or lings or queens or whatever the real problem appears.
You can't scout the terran. You have to gamble, because Terran can transition into 4rax as easily as into CC.
I honestly don't know how the zerg will correctly react to that.



the good terrans such as marineking transition into cc AND 2 more raxxes for a 2barracks 2reactorbarracks stim/combat shield push
marineking will u huk my bigtt1 ilu
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 07 2010 11:22 GMT
#48
On December 07 2010 20:13 charlie420247 wrote:
dont know why you guys are calling ret a whiner hes just stating that hatch first is better than pool first against 2 rax pressure. just to clear up noob confusion.

also, steppes of war is so freaking imbalanced its stupid. i dont know how in the fuck people stand for it in a tournament like this for thousands of dollars.


Because he says that it is the only solution against Terran all-in. If that is true, than the match up is broken. Nestea loses 3 out of 3 rushes AND Rain DIDNT bring scv's.

Now my question (and many others) is simply: "Why no inbase hatchery".
I tested it. It works. On small maps. No auto-loss.
But boohoo if you are on a small disadvantage (read my previous post). Cross positions on a big 4player map is favorable for zerg.
I had a good night of sleep.
sicajung
Profile Joined June 2010
United Kingdom297 Posts
December 07 2010 11:24 GMT
#49
On December 07 2010 20:19 Dente wrote:
I want to hear a sollution from idra and ret. Marine nerf? Spinecrawler buff? I really don't know what blizzard can do about this. Make queen avaible without pool (= extra larvae early)?


MAP.
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 07 2010 11:35 GMT
#50
On December 07 2010 20:24 sicajung wrote:
Show nested quote +
On December 07 2010 20:19 Dente wrote:
I want to hear a sollution from idra and ret. Marine nerf? Spinecrawler buff? I really don't know what blizzard can do about this. Make queen avaible without pool (= extra larvae early)?


MAP.



like scrap station ???
L0thar
Profile Blog Joined September 2007
987 Posts
December 07 2010 11:47 GMT
#51
Speaking about Ret's quotes, there is another one, not relevant to early but to late game

On December 06 2010 21:38 Liquid`Ret wrote:
at the same time, zerg late game when going untouched seems OP on the other end (vs terran at least), and it seems incredibly hard to fix both these things lol


The problem of TvZ isn't only about Zerg's hard early game but about their too strong late game aswell, even Ret admits it.

So remember that when posting things like "nerf marines!".
kidd
Profile Blog Joined November 2002
United States2848 Posts
December 07 2010 11:49 GMT
#52
I haven't been able to try it because finals, but has anyone tried like 13 pool, 14 hatch or 15 pool, 14 hatch with no gas against the all ins? I feel like on the maps with smaller openings to naturals, with those builds, spines will stop it easily and on the wider open natural maps, a spine or two with a bunch of lings, which you'll have larva for with the quicker 2nd hatch due to no gas, will hold it off. Also since pool is first, you will have lings to hold off initial marine pressure giving your hatch/spines time to finish. I mean sure spines are expensive, but they're so strong against marines that I feel they're the only answer.
Hi
Slayer91
Profile Joined February 2006
Ireland23404 Posts
December 07 2010 11:56 GMT
#53
As I said before, it seems like the game a little bit broken with races having massive power switches in different parts of the game, due to be balanced for small maps.
bananafever
Profile Joined August 2010
Austria348 Posts
December 07 2010 11:58 GMT
#54
i'm actually diamond 2400 and when going speed before expansion i'm totally safe.. july must know what he is doing, he looked very safe and confident in all his games..
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-12-07 14:10:44
December 07 2010 13:49 GMT
#55
On December 07 2010 18:53 ZpuX wrote:
Show nested quote +
On December 07 2010 18:33 Samhax wrote:
On December 07 2010 18:29 Azzur wrote:
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.

Idra and Ret did spend quite a bit of time investigating all the responses to the 2-rax all-in and found that hatch first came up on top. I would guess the korean zergs have done the same thing and maybe this is why all of them seem to want to hatch first.


I don't think so, koreans go hatch first without a spine crawler and they defend with drones and zerglings but Ret and Idra put a spine on the expansion and delay the queen. For them it's the safest build against 2 rax. So it isn't that obvious. I really think Koreans are greedy because hatch first give you a huge lead in the mid game because of the extra larva, that's why the terrans don't let them untouched and pressure/all-in.

The question is not how you follow up 14hatch, but rather if 14hatch is superior to any pool first/1 base builds...

As I said in another thread, the pros are not perfect in any way. But when you combine the knowledge and skill of nestea, fruitdealer, idra, ret, haypro and their terran practice partners I am sure they would come up with more competent builds than the average tl.net user...


If you can micro perfectly and fend off all early agressions from a 2 rax opener every single game then there is no debate 14 hatch is the way to go, but the game with Nestea prove that one miss micro and you are done. So i don't know what progamers think about that. Do they want to take the risk to lose games like that?

For me, it's way easier to defend a 2 rax opener (without all in scv) with pool first and it doesn't require perfect micro, when speedling is done, i feel safe because i have the control map and i can react in time to what my opponent is doing.
Grack
Profile Joined October 2010
51 Posts
Last Edited: 2010-12-07 13:58:17
December 07 2010 13:52 GMT
#56
they might be exaggerating (considering they all play Z we can be sure they are alteast partialy biased), like it was with mech IMBA, unstoppable etc and few days later somebody bumps old thread about "magic box" and suddenly mutas rape thors.
pwnasaurus
Profile Joined August 2010
Canada190 Posts
December 07 2010 13:59 GMT
#57
On December 07 2010 22:49 Samhax wrote:
Show nested quote +
On December 07 2010 18:53 ZpuX wrote:
On December 07 2010 18:33 Samhax wrote:
On December 07 2010 18:29 Azzur wrote:
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.

Idra and Ret did spend quite a bit of time investigating all the responses to the 2-rax all-in and found that hatch first came up on top. I would guess the korean zergs have done the same thing and maybe this is why all of them seem to want to hatch first.


I don't think so, koreans go hatch first without a spine crawler and they defend with drones and zerglings but Ret and Idra put a spine on the expansion and delay the queen. For them it's the safest build against 2 rax. So it isn't that obvious. I really think Koreans are greedy because hatch first give you a huge lead in the mid game because of the extra larva, that's why the terrans don't let them untouched and pressure/all-in.

The question is not how you follow up 14hatch, but rather if 14hatch is superior to any pool first/1 base builds...

As I said in another thread, the pros are not perfect in any way. But when you combine the knowledge and skill of nestea, fruitdealer, idra, ret, haypro and their terran practice partners I am sure they would come up with more competent builds than the average tl.net user...


If you can micro perfectly and fend off all early agressions from a 2 rax opener every single game then there is no debate 14 hatch is the way to go, but the game with Nestea prove that one miss micro and you are done. So i don't know what progamers think about that. Did they want to take the risk to lose games like that?

For me, it's way easier to defend a 2 rax opener (without all in scv) with pool first and it didn't require perfect micro, when speedling is done, i feel safe because i have the control map and i can react in time to what my opponent is doing.


The way NesTea lost set 5 was just embarrassing - all he had to do was send ~5-6 drones when the spine was at like 30% health and he easily would've taken down the bunker, saved the hatch, and gone on to the macro game.

Personally, I find the micro at my level (~2.1k diamond) is not that good, and I find the bunker rushes generally pretty easy to hold off. The thing we have to remember though, is the pros playing in the GSL have INSANE micro (ahem, MarineKing), and that makes this rush way more dangerous than us 2k diamond scrubs truly realize.
Drazzzt
Profile Joined September 2002
Germany999 Posts
December 07 2010 14:07 GMT
#58
I personally prefer 15 pool, 17 or 18 hatch, spine crawler at 19 in main as soon as pool finishes, moving it down to the expansion as soon as it finishes. I would have to look up the exact timings but its quite good against cheese imo.
like:
15 pool
18 hatch
17 ovi
17 gas
16 queen
18 lings
19 crawler

and if you scout cheese you could even start the crawler before queen.
Be Nice, Be Fair, Be Mannered.
thesideshow
Profile Blog Joined May 2010
930 Posts
Last Edited: 2010-12-07 14:19:44
December 07 2010 14:18 GMT
#59
On December 07 2010 19:46 lim1017 wrote:
I know everyone will probably ignore this but

Zergs can afford to come out slightly behind due to how their production works..


if you're behind, you're behind. That's all there is to it. It doesn't matter how production works if there's no economy. or in the case of 1 hatch, not enough production capability.
OGS:levelchange
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 07 2010 14:31 GMT
#60
Lots of these zerg problems with all-ins are just map issue's imo.
I think the next 2 maps to be cut from the pool will be steppes and blistering sands (1 too small the other too big of a backdoor) and will be replaced with something more closely to xel naga (the best map imo).

The entire problem imo with allins vs zerg atm is that the response time at some maps between your natural and the terran base is too short, at maps like xel naga etc. you can produce 1 set of lings of lings and a few spines when you scout T moving out. At steppes and close position meta/LT you can't do this if you defend your expo. That makes the maps too hard for Z.
As it is ZvT is too map dependant imo, large distances favor Z too much (like idra sais meta is 2/3rd free win and 1/3rd free loss) and short distances favor T too much.

The solution imo is simply to nerf Z very slightly in the lategame vs T (for example very slight baneling nerf or very small tank buff) and simply remove the ultra short positions from the map pool. For example i'd REALLY like steppes (and blistering sands) to be removed and meta + LT be changed to the shakuras spawn system, ie. you can't spawn close.

Also I think i agree with ret that hatch first is actually the superior way to beat 2 rax then 14 pool is. It gives you that extra larvae from the hatch gradually instead of the full first inject in 1 go and more importantly lets the creep spread start faster which makes it much easier to micro well AND keep bunkers at bay.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 160
StarCraft: Brood War
Britney 11924
Artosis 668
Noble 17
Terrorterran 8
Dota 2
NeuroSwarm192
febbydoto69
Counter-Strike
taco 533
Other Games
summit1g9005
C9.Mang0333
ToD195
WinterStarcraft191
ViBE156
Maynarde144
Organizations
StarCraft: Brood War
Afreeca ASL 328
Other Games
BasetradeTV46
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 103
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo667
Upcoming Events
Replay Cast
6h 9m
WardiTV Invitational
8h 9m
Korean StarCraft League
1d
CranKy Ducklings
1d 7h
AI Arena Tournament
1d 14h
GSL
2 days
Yamato Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.