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[Spoiler] Ret's quote - Page 11

Forum Index > StarCraft 2 Strategy
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DaemonX
Profile Joined September 2010
545 Posts
January 18 2011 15:27 GMT
#201
Has anyone tried this as a solution?:

Joroth
Profile Blog Joined May 2010
United States318 Posts
January 18 2011 15:53 GMT
#202
On December 07 2010 17:10 futility wrote:
He's exaggerating. If a terran feigns pressure then drops a CC then yeah, you'll be economically behind if you don't bother reacting. That's exactly why they do it. You won't stay behind for long once you realize Terran can't pressure you though.

No one really wanted to see Nestea lose to a bunch of all ins but Rain was just playing the odds and they came out in his favor. It's hard to blame him but this post from Ret came off more as whining to me than anything.



good thing your opinion doesn't matter
"you have buildings that are better than my race go fuck yourself" -IdrA
SilverBullet
Profile Joined September 2010
Canada79 Posts
January 18 2011 16:09 GMT
#203
On January 18 2011 19:52 Ultramus wrote:
For those people seeing top zerg's going 14 14 instead of hatch first it isn't because hatch first isn't the best vs 2 rax, it's that they either don't anticipate 2 rax or that they anticipate their hatch being blocked by an E-bay.

As we saw at the EG master's cup QXC vs Idra, Idra laid down the hatch at the ramp expecting 2 rax.

14 14 is a great build because you NEED speed as fast as possible, it just lacks the larva necessary to defend a 2rax. And if the terran is teching or expanding then you want speed to pressure the FE, or gas to begin your own tech.

I think possibly more than that is that even if going hatch first can be best vs 2rax ideally, it could incur more losses if you defend incorrectly, so they may be using the theoretically worse build which has more consistent losses. That's a convoluted explanation, easier to say if you go hatch first, the range of drone losses is 1-5, but speed has a range of 2-3(these numbers are made up BTW)

Or it could be that with the ghost worker patch they feel that with speedlings and drones they can defend effectively.


I'd have to disagree completly, the only real reason that the hatch first is risky is because the pool is delayed, thus risking a loss to bunkers and delaying speed slightly. The 14 hatch finishes around the same time that the queen would finish in the main on a pool first, and the amount of larva generated from the 2nd hatch vs queen is really insignificant (3 for the hatch 4 for inject) and you could also argue that having 3 larva earlier is better than waiting for 4 from the inject.

At any rate, it's definitely possible to hold most 2rax openers with a hatch-first, given great micro and proper scouting. As mentioned earlier, if you pool first and he goes marine/scv all-in you're in a tough spot because you don't have the opportunity to defend the natural with spines
There is no shame in defeat, so long as the spirit remains unconquored
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