• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:46
CET 11:46
KST 19:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1580 users

[Spoiler] Ret's quote - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
Last Edited: 2010-12-07 09:08:31
December 07 2010 09:05 GMT
#21
I have to disagree with Ret, even though he would whomp me in any game, but as stated, July Zerg and others go speed first into expo and it can turn out really well. Why is it so hard to believe that on a map like Steppes, with a tiny ramp, that the speedlings + spine crawlers cannot hold of a 2 rax push? Throw in an in-base hatch and you can do just fine. I know a lot of zergs are against building spines unless they have to, but I think that they do not use them enough. Look at Sen's play on the Day9 daily recently. He was able to use spines to great advantage and they never go out of style since you can move them as need be and they have outstanding range on a cliff (Not to mention they are like -1 food units). I really think that zergs got too greedy when the terrans lost their super fast proxy rax builds and now the terrans have adapted. Zerg must adapt as well and if that means playing it safer, that is what it means.

The marines are not OP, they are just good, but so are a lot of speelings with a few spines. Zerg are trying to push for so much early econ trying to reach that late-game mass macro ability that makes them so strong, but sometimes they need to step back and take less risks.

Those are my opinions as a zerg player, but, well, Ret could probably kill my maxed out army with just drones if he wanted, so who am I to really say.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-12-07 09:08:09
December 07 2010 09:07 GMT
#22
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.

Hatch first give you a strong lead in the mid-game if you are untouched, that's why terran hard pressure early and force a ton of zergling and maybe a spine, but when you don't go hatch first they can deal with it in the mid game just with pure macro and expand normally.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
December 07 2010 09:11 GMT
#23
On December 07 2010 18:07 Samhax wrote:
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.



The game looked a hell of a lot different a month ago. We played months without hatch first back when barracks didn't require a depot and Zealots had a shorter build time. Players are getting better, patches are coming out, strategies are being developed, and the same-old same-old just might not cut it anymore.
Lanaia is love.
teamsolid
Profile Joined October 2007
Canada3668 Posts
December 07 2010 09:16 GMT
#24
On December 07 2010 18:07 Samhax wrote:
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.

Hatch first give you a strong lead in the mid-game if you are untouched, that's why terran hard pressure early and force a ton of zergling and maybe a spine, but when you don't go hatch first they can deal with it in the mid game just with pure macro and expand normally.

What they're saying is that hatch first is superior to pool first vs 2-rax builds not that without it the game is literally impossible if you go pool first. Pool/gas first used to be mandatory simply because of the possibility of 10 rax/reaper + bunker rush which = dead 14 hatch, so there was no alternative.
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-12-07 09:23:40
December 07 2010 09:19 GMT
#25
On December 07 2010 18:11 Zerokaiser wrote:
Show nested quote +
On December 07 2010 18:07 Samhax wrote:
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.



The game looked a hell of a lot different a month ago. We played months without hatch first back when barracks didn't require a depot and Zealots had a shorter build time. Players are getting better, patches are coming out, strategies are being developed, and the same-old same-old just might not cut it anymore.


The funny part, is they are telling us that they go hatch first to counter the 2 rax opener which was the counter to the hatch first lol. And JulyZerg did quite well with pool first in this GSL so pool first is not out of date.

Edit: If you can't counter a 2rax opener with pool first then there is a balance issue and Blizzard have to fix it.

Erectum
Profile Joined August 2010
France194 Posts
December 07 2010 09:22 GMT
#26
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.
NewteN
Profile Joined November 2010
United States179 Posts
December 07 2010 09:24 GMT
#27
artosis is really pretty clueless too, just leave him out of it
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2010-12-07 09:28:05
December 07 2010 09:26 GMT
#28
On December 07 2010 18:16 teamsolid wrote:
Show nested quote +
On December 07 2010 18:07 Samhax wrote:
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.

Hatch first give you a strong lead in the mid-game if you are untouched, that's why terran hard pressure early and force a ton of zergling and maybe a spine, but when you don't go hatch first they can deal with it in the mid game just with pure macro and expand normally.

What they're saying is that hatch first is superior to pool first vs 2-rax builds not that without it the game is literally impossible if you go pool first. Pool/gas first used to be mandatory simply because of the possibility of 10 rax/reaper + bunker rush which = dead 14 hatch, so there was no alternative.

Ok, this post gives a lot of clarity to Ret's quote. So, if people say "go pool first to counter 2-rax all-in", then they are completely wrong? Ret is not saying that pool first is not viable; rather, if your intention is to counter the 2-rax, then it is better to hatch first. In JulyZerg's case, if Ret and Idra's experiment is correct, his pool first opening is inferior to hatch first against a 2-rax opening. However, JulyZerg's probably uses his opening because it suits his style better.

I thus want to focus on the 2nd part of Ret's statement:
not to mention you have to blindly make ~20 lings in that case so if terran just stops after 5 mariens and puts down a CC you are economically fucked

I feel the next phase of the TvZ matchup map explore this. Is it viable for the zerg to play safe blindly (e.g. pop down spines, make lings)? Would this set them back too much? Or would this result in an equal footing in the mid and lategame?
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
December 07 2010 09:27 GMT
#29
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.


That would be interesting for me as well. Maybe you mean this 11overpool build from THIS THREAD ??

With some variations this build got my standard build because you can copmpensate the problem which ret and idra stated: the lack of larva
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 07 2010 09:29 GMT
#30
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.

Idra and Ret did spend quite a bit of time investigating all the responses to the 2-rax all-in and found that hatch first came up on top. I would guess the korean zergs have done the same thing and maybe this is why all of them seem to want to hatch first.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 07 2010 09:30 GMT
#31
You know, this really sounds like an issue with the map pool to me.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Erectum
Profile Joined August 2010
France194 Posts
December 07 2010 09:31 GMT
#32
On December 07 2010 18:27 MapleLeafSirup wrote:
Show nested quote +
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.


That would be interesting for me as well. Maybe you mean this 11overpool build from THIS THREAD ??

With some variations this build got my standard build because you can copmpensate the problem which ret and idra stated: the lack of larva


Yup i am totally thinking about this thread ^^
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2010-12-07 09:35:16
December 07 2010 09:33 GMT
#33
On December 07 2010 18:29 Azzur wrote:
Show nested quote +
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.

Idra and Ret did spend quite a bit of time investigating all the responses to the 2-rax all-in and found that hatch first came up on top. I would guess the korean zergs have done the same thing and maybe this is why all of them seem to want to hatch first.


I don't think so, koreans go hatch first without a spine crawler and they defend with drones and zerglings but Ret and Idra put a spine on the expansion and delay the queen. For them it's the safest build against 2 rax. So it isn't that obvious. I really think Koreans are greedy because hatch first give you a huge lead in the mid game because of the extra larva, that's why the terrans don't let them untouched and pressure/all-in.
happyness
Profile Joined June 2010
United States2400 Posts
December 07 2010 09:52 GMT
#34
On December 07 2010 17:08 TexSC wrote:
Show nested quote +
On December 07 2010 17:01 Gotmog wrote:
Jinro agrees as well.
And i think Artosis would agree now as well, even though he was against it at the start of GSL (so was idra i believe)


It is quite amazing how quickly Artosis went from "If you went hatch first and they want to kill it, they can" to "if you place a spine crawler or two, with good ling control, you can fend it off every time."

But yes, I agree, hatch first is what zergs have to do. They are a macro race, period.


What's wrong with changing an opinion? Nobody's figured out this game yet. And people are quickly learning the ins and outs of the game, hence why they quickly change opinion
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
December 07 2010 09:53 GMT
#35
On December 07 2010 18:33 Samhax wrote:
Show nested quote +
On December 07 2010 18:29 Azzur wrote:
On December 07 2010 18:22 Erectum wrote:
Someone as tried 11 pool against 2 rax pressure ? At high level i mean.

Idra and Ret did spend quite a bit of time investigating all the responses to the 2-rax all-in and found that hatch first came up on top. I would guess the korean zergs have done the same thing and maybe this is why all of them seem to want to hatch first.


I don't think so, koreans go hatch first without a spine crawler and they defend with drones and zerglings but Ret and Idra put a spine on the expansion and delay the queen. For them it's the safest build against 2 rax. So it isn't that obvious. I really think Koreans are greedy because hatch first give you a huge lead in the mid game because of the extra larva, that's why the terrans don't let them untouched and pressure/all-in.

The question is not how you follow up 14hatch, but rather if 14hatch is superior to any pool first/1 base builds...

As I said in another thread, the pros are not perfect in any way. But when you combine the knowledge and skill of nestea, fruitdealer, idra, ret, haypro and their terran practice partners I am sure they would come up with more competent builds than the average tl.net user...
Really, play for fun!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 07 2010 10:03 GMT
#36
On December 07 2010 18:07 Samhax wrote:
Ret and Idra are really biased, it's not even funny. We played months (I'm a zerg, in case) without hatch first, now they are saying without hatch first you can't play zerg? Sorry but i don't buy it.

Hatch first give you a strong lead in the mid-game if you are untouched, that's why terran hard pressure early and force a ton of zergling and maybe a spine, but when you don't go hatch first they can deal with it in the mid game just with pure macro and expand normally.

Yep, the speedling opening that was standard for like 5 months is still completely strong and viable. Back then Terran could even BBS, I don't buy that SBB is harder to stop than BBS.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2010-12-07 11:17:53
December 07 2010 10:13 GMT
#37
Well, an admin closed my thread without even saying anything. Except a link to this thread. And this is something completely different. I am going to paste my previous post here, because I believe the admin says that this thread is the same as mine?

I want to discuss something that I already said a million times already in all the live report threads: an INBASE hatchery. I am a Zerg player myself and I frown upon the stupidity of going 15 hatch on every map every time against Terran.
When did TL and progamers decided that putting your first hatchery on your natural was the way Blizzard intended for Zerg to play this game?

I have read the comments of Ret in the live report treads about not being able to keep up with a 2 baracks mass marine + scv push on a 1 base. Thus, he claimed that 15 hatchery was the only way to go.
But the math has been done, in multiple threads, that it isn’t that bad to go an inbase hatchery.
I have done it myself against and the results are positive:
Mineralwise there is an acceptable loss, you can saturate your main very fast and the 100% certainty of Terran allin when you hatch on your natural makes it not that bad than you think. If you time 2 larvae rounds when you put your first expansion correctly and transfer 6 drones, you can INSTANTLY mine your natural for 80% (16 drones).
But the mineralstory is the downside. There is also an upside, and I believe that the advantage does outplay the disadvantages of this build.
One big advantage is diversity. Easy example, with putting that 15 hatch in your base you could get a fast extractor, skip you initial queen, get lair with your first 100 gas. This means you get lair when your pool finishes!
And I know this is a gimmicky build. But it could be a build Z could use as the meta game changes. There are pressure builds as well coming from this inbase hatchery, like an insane timed roach push. I did this a couple times on scrap station and it works like a charm. You aren’t even vulnerable to banshees/void rays because you have a compact base with 2 queens anyway (if scouted you can make 2 more).

And like I said, and you should remember this:
- The mineral loss is ACCEPTABLE.
- This game was not designed to 15 hatchery every freaking game.

Also, getting bunkers on the bottom of your ramp is not that bad, because you can skip mass zerglings and tech to roach.


Could Ret, Idra or someone who did intensive practicing on the early TvZ comment why there can't be an inbase hatch??

+ Show Spoiler +
If Rain brought his scv's, it would have been roflstomp anyway. Better control or not.
I had a good night of sleep.
pwadoc
Profile Joined August 2010
271 Posts
December 07 2010 10:13 GMT
#38
I play zerg at around 2000 diamond, and I've found that the 11 overpool provides a lot of flexibility in holding off marines pushes/all ins. Just stopping the push is usually enough to win the game, as most terrans haven't thought much past the mass marine stage. The really scary play stems from the followups to marine pressure, taking advantage of the zerg scramble to defend against the marines to prepare a banshee followup or something along those lines. I've been trying out a third in-base hatch for extra larva production to allow me to pump lings and enough drones to keep up, and it works in some games. The idea is really to spend as little gas as possible. If you can fend off the marines with lings/crawlers without suiciding huge number of banelings you can sometimes make it to midgame.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-12-07 10:30:52
December 07 2010 10:27 GMT
#39
i'm recommending trying out hatch first super fast roaches. The problem is if he uses a lot of scvs the T might be able to kill it before roaches could hatch but 3-4 roach and 1 queen does really well. I havent seen it at progamer level yet, but it works for me fairly often.


Could Ret, Idra or someone who did intensive practicing on the early TvZ comment why there can't be an ingame hatch??

Let's hope Ret posts and explains, Idra and like everybody else who's good are not posting on the strat forum since beta, respect for the exceptions
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
December 07 2010 10:34 GMT
#40
Sometimes solutions take months or even years to find.

How long did it take for hundreds of BW protoss progamers and skilled amateurs in korea to find out that the bisu build is quite effective vs zerg ?

Give it some time and don't give up
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 265
SortOf 146
Rex 21
StarCraft: Brood War
GuemChi 2104
Calm 2071
Rain 1658
Hyuk 728
BeSt 708
Horang2 529
Stork 375
Soulkey 339
Soma 278
Zeus 188
[ Show more ]
Mini 178
Last 147
Killer 101
Backho 99
Sharp 90
Shinee 90
Hyun 75
hero 65
ggaemo 64
Shuttle 64
Mong 55
Bale 42
Mind 41
ToSsGirL 38
soO 37
Yoon 36
Barracks 22
ajuk12(nOOB) 20
Snow 17
910 17
Free 13
GoRush 12
Noble 12
Movie 11
Dota 2
XcaliburYe159
NeuroSwarm114
Counter-Strike
allub166
Other Games
gofns8981
summit1g5209
Liquid`RaSZi1034
ceh9607
JimRising 426
Happy282
crisheroes268
XaKoH 180
Sick130
Mew2King87
ToD59
Hui .41
Organizations
Other Games
gamesdonequick858
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1276
• Stunt619
• HappyZerGling111
Upcoming Events
RongYI Cup
14m
ByuN vs TriGGeR
herO vs Rogue
RotterdaM265
Rex21
OSC
14m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 6h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.