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PvT Colossi or Templar - Page 4

Forum Index > StarCraft 2 Strategy
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iAmJeffReY
Profile Joined August 2010
United States4262 Posts
December 03 2010 23:23 GMT
#61
Vikings are poor on the ground... when'd that happen? 7 range, 12 dps and they can fly? I ALWAYS love battles that end with me having vikings left, I drop em on the ground and their DPS combined with marine medic ghost is insane.

I personally always want to see HTs. I HATE collsai. I panic and play bad against em. HTs make me get ghosts, which somehow makes me micro much harder and I like that a lot.

Just played a game where toss went collsai -> HT on his 3rd and I countered with marine ghost medic viking.
~2400 terran
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
thisisSSK
Profile Joined August 2010
United States179 Posts
December 04 2010 00:23 GMT
#62
I too like to 1gate expand and go templars. To make up for the lack of detection, I almost immediately build a forge after my council or vice-versa and throw a cannon or two at each mineral line just in case. If i get attacked by banshees, then I build a robo for the mobile detection. This way I can avoid building a robo as much as possible since most terrans i face go for MMM balls
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 04 2010 01:01 GMT
#63
You don't go one over the other...you end up with both. Then you're invincible vs T late game. Unless they manage 3/3 BCS.
Sup
DarkRise
Profile Joined November 2010
1644 Posts
December 04 2010 01:07 GMT
#64
well if you are going colossi i suggest having templar tech also available with zealot legs
When terran makes a lot of vikings, colossi is pretty much useless unless you can micro them pretty damn good
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 04 2010 01:09 GMT
#65
Templar buy you time to safely get a bunch of collossus without having to worry about having too few units. You can tech and defend and poke expos really well with a templar gateway army
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Proto_Protoss
Profile Joined September 2010
United States495 Posts
December 04 2010 01:17 GMT
#66
- High Templar ar only hard countered by ghosts. If you are good with micro, you can space your HTs out to prevent the EMPs for dealing too much damage, and even Feedback them before they have to chance to do so. Therefore, I would hesitate to call them a hard counter in the first place, but an important threat you have to keep in mind the whole time you go HT.


Collosus might go down in less then 30 seconds but HT become useless to cloaked Ghosts in .5 seconds. With HT you have to have EXTREME map awareness there is no room for error. You say with some micro you can spare HT but even pro's let their HT get EMP'd with collosus you dont need to be perfect just moving your collosus around your stalkers will keep them alive. for a time. So many games i have lost with HT because i was not paying attention to Terran army and my 4-5 HT where zapped of energy. Personally i like to transition from Collosus to HT then mix them together that to me is the idea army.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Aequos
Profile Joined October 2010
Canada606 Posts
December 04 2010 01:22 GMT
#67
I'd rather have the Templar, but I'd also rather not die to cloaked banshee and know what they're building. Adding colossi is a building and an upgrade away, while Templar are 2 buildings and at least 2 upgrades away.

Once I can afford both, I tend to try to transition out of colossi.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Reptilia
Profile Joined June 2010
Chile913 Posts
December 04 2010 01:38 GMT
#68
as T its much harder to fight vs immortal, collossi and then ht
The secret to creativity is knowing how to hide your sources
arkaros
Profile Joined April 2009
Sweden24 Posts
December 07 2010 10:41 GMT
#69
On December 03 2010 09:13 blitzkrieger wrote:
The only thing that counters templar is ghosts? Really? Do you not know what a banshee is? Even without cloak u lose.

Also takes about 20 years to get templar up.

The only way templar will be viable is if protoss gets some buffs to deal with AA, cloak, or DT's from archives.


The question is if collosi is better than HT and i really can't see how collosi would be a better option vs banshee. It can't shoot air and u will probably have less gateways early so u will have less units out when he pushes with banshees...
I suck :P
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 07 2010 12:58 GMT
#70
Colossus first. They are just too powerful. Only go templar when you know he'll be able to get a critical viking mass out. They don't call it the protoss death ball for nothing. HTs are a very viable transition you should tech to once you see vikings, but often a game won't get that far just because you have a critical colossus mass already.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 07 2010 13:09 GMT
#71
Colossi first is MUCH better. Colossi stop kiting, colossi are a safer tech, colossi are less gas heavy (which is good at first because you need upgrades) and colossi mix well with stalkers which you want to make anyway early on. FInally colossi also do really well against low number of vikings if you can simply micro your stalkers well, forcing a 2nd starport occasionally is even more juicy.

Templar are simply impossible on 1 base and only good later on as a tech switch imo, they are simply too slow for the early battle's imo.
JustinMartin
Profile Joined November 2010
159 Posts
December 07 2010 13:25 GMT
#72
i would say first collosi, then you force him into vikings ,so he cant produce that many medivacs,and then switch into ht's
Grack
Profile Joined October 2010
51 Posts
December 07 2010 13:28 GMT
#73
mix of them is ridiculously strong
Poseidon88
Profile Joined December 2010
5 Posts
December 07 2010 17:04 GMT
#74
On December 03 2010 10:35 Bleak wrote:
Show nested quote +
On December 03 2010 09:13 blitzkrieger wrote:
The only thing that counters templar is ghosts? Really? Do you not know what a banshee is? Even without cloak u lose.

Also takes about 20 years to get templar up.

The only way templar will be viable is if protoss gets some buffs to deal with AA, cloak, or DT's from archives.


Do you know what Feedback is?


Lol i was gonna say the same thing.
Rivon
Profile Joined November 2010
Australia29 Posts
December 07 2010 18:08 GMT
#75
Both? I think most of the time storm is harder to deal with, but having a few collossi makes for a more potent army overall. No reason they can't work together in late-game.
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