|
Vikings are poor on the ground... when'd that happen? 7 range, 12 dps and they can fly? I ALWAYS love battles that end with me having vikings left, I drop em on the ground and their DPS combined with marine medic ghost is insane.
I personally always want to see HTs. I HATE collsai. I panic and play bad against em. HTs make me get ghosts, which somehow makes me micro much harder and I like that a lot.
Just played a game where toss went collsai -> HT on his 3rd and I countered with marine ghost medic viking. ~2400 terran
|
I too like to 1gate expand and go templars. To make up for the lack of detection, I almost immediately build a forge after my council or vice-versa and throw a cannon or two at each mineral line just in case. If i get attacked by banshees, then I build a robo for the mobile detection. This way I can avoid building a robo as much as possible since most terrans i face go for MMM balls
|
You don't go one over the other...you end up with both. Then you're invincible vs T late game. Unless they manage 3/3 BCS.
|
well if you are going colossi i suggest having templar tech also available with zealot legs When terran makes a lot of vikings, colossi is pretty much useless unless you can micro them pretty damn good
|
Canada13389 Posts
Templar buy you time to safely get a bunch of collossus without having to worry about having too few units. You can tech and defend and poke expos really well with a templar gateway army
|
- High Templar ar only hard countered by ghosts. If you are good with micro, you can space your HTs out to prevent the EMPs for dealing too much damage, and even Feedback them before they have to chance to do so. Therefore, I would hesitate to call them a hard counter in the first place, but an important threat you have to keep in mind the whole time you go HT.
Collosus might go down in less then 30 seconds but HT become useless to cloaked Ghosts in .5 seconds. With HT you have to have EXTREME map awareness there is no room for error. You say with some micro you can spare HT but even pro's let their HT get EMP'd with collosus you dont need to be perfect just moving your collosus around your stalkers will keep them alive. for a time. So many games i have lost with HT because i was not paying attention to Terran army and my 4-5 HT where zapped of energy. Personally i like to transition from Collosus to HT then mix them together that to me is the idea army.
|
I'd rather have the Templar, but I'd also rather not die to cloaked banshee and know what they're building. Adding colossi is a building and an upgrade away, while Templar are 2 buildings and at least 2 upgrades away.
Once I can afford both, I tend to try to transition out of colossi.
|
as T its much harder to fight vs immortal, collossi and then ht
|
On December 03 2010 09:13 blitzkrieger wrote: The only thing that counters templar is ghosts? Really? Do you not know what a banshee is? Even without cloak u lose.
Also takes about 20 years to get templar up.
The only way templar will be viable is if protoss gets some buffs to deal with AA, cloak, or DT's from archives.
The question is if collosi is better than HT and i really can't see how collosi would be a better option vs banshee. It can't shoot air and u will probably have less gateways early so u will have less units out when he pushes with banshees...
|
Colossus first. They are just too powerful. Only go templar when you know he'll be able to get a critical viking mass out. They don't call it the protoss death ball for nothing. HTs are a very viable transition you should tech to once you see vikings, but often a game won't get that far just because you have a critical colossus mass already.
|
Colossi first is MUCH better. Colossi stop kiting, colossi are a safer tech, colossi are less gas heavy (which is good at first because you need upgrades) and colossi mix well with stalkers which you want to make anyway early on. FInally colossi also do really well against low number of vikings if you can simply micro your stalkers well, forcing a 2nd starport occasionally is even more juicy.
Templar are simply impossible on 1 base and only good later on as a tech switch imo, they are simply too slow for the early battle's imo.
|
i would say first collosi, then you force him into vikings ,so he cant produce that many medivacs,and then switch into ht's
|
mix of them is ridiculously strong
|
On December 03 2010 10:35 Bleak wrote:Show nested quote +On December 03 2010 09:13 blitzkrieger wrote: The only thing that counters templar is ghosts? Really? Do you not know what a banshee is? Even without cloak u lose.
Also takes about 20 years to get templar up.
The only way templar will be viable is if protoss gets some buffs to deal with AA, cloak, or DT's from archives. Do you know what Feedback is?
Lol i was gonna say the same thing.
|
Both? I think most of the time storm is harder to deal with, but having a few collossi makes for a more potent army overall. No reason they can't work together in late-game.
|
|
|
|