• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) [TOOL] Starcraft Chat Translator ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2990 users

[G] TvZ Griffith's 4OC Pressure Push - Page 28

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 26 27 28 29 30 37 Next All
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-12-17 19:15:18
December 17 2010 19:14 GMT
#541
I'm glad I actually looked into this thread. Now I know that what I thought was a joke build that I completely destroyed was actually something someone came up with on TL.net.
Knowing is half the battle... the other half is lasers.
Conrose
Profile Joined October 2010
437 Posts
December 18 2010 02:59 GMT
#542
3v3 Maps and positions where this is a great build are as follows

Middle Positions on Arakan Citadel.

Middle Positions on Dig Site is a bit risky, but the rewards may be worth the risk if you can build your first OC from the safety of an allied base and take an island expansion early.

The Biolab, any position. Easy to wall off very early to defend yourself from cheese and any attempt to 3v1 one of you partners will usually result in the early pressure suffering from being surrounded from both sides of the choke. You'll want to get out a couple dozen marines before trying to expand.

Ulaan Deeps if you spawn in one of the two bases that share an entrance. The far spawn is simply too risky to rely much on your partners to aid in defense.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-19 04:02:52
December 19 2010 04:02 GMT
#543
I've come to the conclusion that it is nearly always more preferable to just take your third by just building planetary fortress. 550 minerals is literally 15 seconds of mining time - it makes absolutely no sense to use an OC as the time its spent floating would equal a mule.

Planetary fortress are so fucking awesome for turtling to 5 bases that I bet Flash would be abusing the hell out of it in every single macro game straight up if he came to SC2.
griffith.583 (NA)
Conrose
Profile Joined October 2010
437 Posts
December 19 2010 04:05 GMT
#544
On December 19 2010 13:02 Griffith` wrote:
I've come to the conclusion that it is nearly always more preferable to just take your third by just building planetary fortress. 550 minerals is literally 15 seconds of mining time - it makes absolutely no sense to use an OC as the time its spent floating would equal a mule.

Planetary fortress are so fucking awesome for turtling to 5 bases that I bet Flash would be abusing the hell out of it in every single macro game straight up if he came to SC2.


Well, it certainly would secure a high risk expansion pretty well with your marines pushing all the time when you set up a network of turrets around it.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-19 04:15:47
December 19 2010 04:09 GMT
#545
Yep, I forgot to include the replay against a 2400 zerg (sry Mephs, you're the guinea pig) doing a flash-style build.

http://www.sc2replayed.com/replays/117969-1v1-terran-zerg-xelnaga-caverns

griffith.583 (NA)
Conrose
Profile Joined October 2010
437 Posts
December 19 2010 04:59 GMT
#546
I noticed that after you got your 4th expansion and rushing to start gasing from it, you were no longer really "Resource" bound.
tsuxiit
Profile Joined July 2010
1305 Posts
December 19 2010 06:53 GMT
#547
This is an incredibly frustrating build to play against if it goes unscouted; terran can turtle and then suddenly produce from 12 rax off 2 base. It's retarded and as risky as any other cheese, but I honestly think this will cause Blizzard to put mules on some sort of cooldown.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
December 19 2010 09:51 GMT
#548
On December 19 2010 15:53 tsuxiit wrote:
This is an incredibly frustrating build to play against if it goes unscouted; terran can turtle and then suddenly produce from 12 rax off 2 base. It's retarded and as risky as any other cheese, but I honestly think this will cause Blizzard to put mules on some sort of cooldown.


Its not retarded but while it is risky this is still a valid strategy i would employ in a Bo3 or Bo5. Mules getting a nerf is unlikely as its the main macro mechanic that would allow terrans to compete in the late game. I actually think terran late game suffers from making your 3-4 base Planetary Fortresses which while giving us an extra base thats secured denies us a mule we would need to compete with protoss and zerg.

Sure alot of players have just been using it as a chance to 12rax allin without using scvs but good players will try to add tanks or mediavcs to their unit composition and try to secure a 3rd.

If zergs want to stop this they will have to learn to scout better. Yes i know marines can prevent a slow overlord from scouting but im pretty sure you can sneak a changeling into the base while an overseer checks the another part of the terrans base.

Learn to adapt butt hurt zergs and learn to play. Patches wont save you they will only change the way we pwn you.
biomech!
Rflcrx
Profile Joined October 2010
503 Posts
Last Edited: 2010-12-20 10:10:35
December 20 2010 10:09 GMT
#549
On December 19 2010 18:51 heyyouyesyou wrote:
If zergs want to stop this they will have to learn to scout better. Yes i know marines can prevent a slow overlord from scouting but im pretty sure you can sneak a changeling into the base while an overseer checks the another part of the terrans base.


This tactic indeed works up to high bronce league, thanks for the advise.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 21 2010 08:36 GMT
#550
I actually faced this for the first time at a tournament this past weekend. I never even heard of this build. I lost the first time he did this build and felt so stupid because I felt so smart picking off scvs. But.. that does nothing since Mules will just laugh at that. I just did a huge baneling bust in the 3rd game and won easily because of that.
Jaedong <3 HOOK'EM HORNS!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2010 08:44 GMT
#551
On December 21 2010 17:36 cHaNg-sTa wrote:
I actually faced this for the first time at a tournament this past weekend. I never even heard of this build. I lost the first time he did this build and felt so stupid because I felt so smart picking off scvs. But.. that does nothing since Mules will just laugh at that. I just did a huge baneling bust in the 3rd game and won easily because of that.


hahhaha yeah, show those bastards what's up!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Zoltan
Profile Blog Joined March 2010
United States656 Posts
December 21 2010 08:45 GMT
#552
Used this build 2x today, both wins. I only did one custom test run and was like, f- it i can do this.

Have to say, very impressed;
Few things- The timing on that first 5 marine push is so damn nice vs FE zerg. I love it.

Q: On maps like LT with double island, profitable to just fly to the islands? missile turrets is cheep.


'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Conrose
Profile Joined October 2010
437 Posts
December 21 2010 09:17 GMT
#553
On December 21 2010 17:36 cHaNg-sTa wrote:
I actually faced this for the first time at a tournament this past weekend. I never even heard of this build. I lost the first time he did this build and felt so stupid because I felt so smart picking off scvs. But.. that does nothing since Mules will just laugh at that. I just did a huge baneling bust in the 3rd game and won easily because of that.


MULE #1: Ew... I just landed in something.

MULE #2: Used to be 12 SCVs and a few banelings.

MULE #3: Hehe, I saw it going down as I was landing. Blood and acid everywhere.

MULE #2: Where's #4 anyways?

MULE #1: I think the commander is cleaning up tumors right now.
Sifu
Profile Joined September 2010
Denmark8 Posts
Last Edited: 2010-12-22 00:24:22
December 21 2010 12:02 GMT
#554
first of all, ty Griffeth for a really cool build. It have won me many games vs zerg so far, and I just love the feeling of throwing wave after wave of bio after the zerg.

Lately, however, I have ran into some problems against really good zergs. First they get fast ling speed so my 2 rax pressure in the beginning do almost no dmg, other then forcing them to make a bunch of lings. After that they just denies my expo with a big group of lings that is wayy to many for my 2-rax marine group to handle. I simply cant get my bunkers up at my expo!
should i just make a bunker at my natural right as I move out with my first 3-4 marine push?

replay:
http://www.sc2replayed.com/replays/118835-1v1-terran-zerg-delta-quadrant

this is about 2400+ diamond, and even though I make some mistakes my opponent do aswell (he was slightly favored though).

could u pls point out what i did so terrible wrong, because I honestly think I got my ass whippet! He had alot of drones so it wasn't allin from his site. He teched to muta and even got banelings, while producing enough slings to keep me from getting my natural :S

ty in advance
Sifu
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-22 17:20:24
December 21 2010 22:29 GMT
#555
aack - I don't have access to SC during the break (QQ). I will see if Bixs or another high level terran can provide exact feedback.

Your first 5 marines should arrive at zerg's expo way before speedling upgrade is finished. There's no point to keep on sending marines to their death once you see speedling up - rather just keep them at your nat/main to help you secure your expo.

As for securing your natural, it is critical that you simcity properly. IE. if they are camping lings at your nat, begin by building a bunker directly below your ramp. (Lings can't attack the bunker without being hit by the marines above). then proceed to add/or lift-move two more raxes next the bunker to begin your wall-off. Proper sim-city techniques take countless tries to master, and is an integral part of this build. Simcity is much harder on certain maps than others (xelnaga and metalopolis being two 'hard' maps for proper simcity, but it is completely doable).

EDIT:
if you are going to get baneling busted, COMPLETELY spread your marines like a minefield WAY before hand. By Completely I mean spread out into single units. Doing so will actually make banelings not even remotely cost-effective against marines. Obviously such a spread is impossible if you are going on the offensive, but it is completely doable when you are on the defensive. A spread out 50 marine army is just retarded and nearly impossible bust.
griffith.583 (NA)
TheRealDJ
Profile Joined August 2010
United States124 Posts
Last Edited: 2010-12-22 02:12:57
December 21 2010 23:18 GMT
#556
On December 21 2010 21:02 Sifu wrote:
first of all, ty Griffeth for a really cool build. It have won me many games vs zerg so far, and I just love the feeling of throwing wave after wave of bio after the zerg.

Lately, however, I have ran into some problems against really good zergs. First they get fast ling speed so my 2 rax pressure in the beginning almost do no dmg, other then forcing them to make a bunch of lings. After that they just denies my expo with a big group of lings that is wayy to many for my 2-rax marine group to handle. I simply cant get my bunkers up at my expo!
should i just make a bunker at my natural right as I move out with my first 3-4 marine push?

replay:
http://www.sc2replayed.com/replays/118835-1v1-terran-zerg-delta-quadrant

this is about 2400+ diamond, and even though I make some mistakes my opponent do aswell (he was slightly favored though).

could u pls point out what i did so terrible wrong, because I honestly think I got my ass whippet! He had alot of drones so it wasn't allin from his site. He teched to muta and even got banelings, while producing enough slings to keep me from getting my natural :S

ty in advance
Sifu

Still at work, but as someone who tries to exclusively use this build against all matchups, and with Griffith unavailable, I'll check it out tonight.Griffith's advice is pretty solid though. If by chance you're not used to marine stutter step for the two rax pressure, I recommend downloading QXC's practice map for that, which can be found in these forum, as it helps maximize the damage you can do in the beginning.

Edit: Ok just watched it. The primary issue you have is the order in which you're spending your money. You spend money on I believe 4 bunkers and an engineering bay before you start spending on any more barracks. After you start building your final cc, focus all your excess minerals(not being used on scvs or marines) on improving your production capacity. You could've easily had 3 extra barracks by the time the opponent started putting pressure on, especially if you were able to salvage that first bunker lost. That's the big picture thing I think you could improve. The small stuff include messing up with the initial marine production for the pressure. I personally make my depot by my gas, then build the two rax near the ramp. It gets me a few extra minerals for a bit of a faster rax production. Then you spent alot of time moving them around before starting marine production, giving the opponent time to set up his defense. Don't worry if you screw up and don't have an ultra tight seal at first, you can change it around later. Time is of the essence when you're trying to kill his natural. On this map(delta quadrant) I personally don't recommend expanding to the exposed natural. After you send out your first 5 marines, you send any newly produced marines to take out the rocks. It may take a while, but you don't need to spend more minerals on bunkers protecting the exposed natural, letting you set up your extra barracks. And even if you can't expand initially, such as on a map like metalopolis with an open natural, you can still one base harder than a normal terran since mules don't care about saturation. Play it safe in that situation and get your production facilities up first before taking the natural where you don't have the high ground advantage.
Gooey
Profile Joined September 2010
United States944 Posts
Last Edited: 2010-12-22 06:48:04
December 22 2010 06:45 GMT
#557
I had a terran use this against me as protoss last weekend at a LAN tourney, and I was taken by surprise at how much bio he was throwing at me. It just didn't feel like a normal terran push with the amount of bio reinforcements that were coming in afterwards.

I did, however, find that the easiest way to go about beating this strat as zerg is a strait up baneling bust. At first, the zerg lost to it on Lost Temple, with a baneling bust that broke in perfect, and 7-8 zerglings ran in and got free reign over some scvs. I was watching his monitor and his reaction to seeing 4 orbital commands waiting for him was "wtf?!". The scv's were replenished within a few seconds. The next map terran tried it on, shakuras, he saw the exact same opening, and went for a massive baneling bust. Terran had the same response to it with a heavy wall off, but was greeted by twice the amount of banelings and lots of lings.

EDIT: ha changsta was actually the zerg that beat it, guess he already posted here about it
www.twitch.tv/Thatgooey
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
December 22 2010 18:11 GMT
#558
On December 22 2010 15:45 Gooey wrote:
I had a terran use this against me as protoss last weekend at a LAN tourney, and I was taken by surprise at how much bio he was throwing at me. It just didn't feel like a normal terran push with the amount of bio reinforcements that were coming in afterwards.

I did, however, find that the easiest way to go about beating this strat as zerg is a strait up baneling bust. At first, the zerg lost to it on Lost Temple, with a baneling bust that broke in perfect, and 7-8 zerglings ran in and got free reign over some scvs. I was watching his monitor and his reaction to seeing 4 orbital commands waiting for him was "wtf?!". The scv's were replenished within a few seconds. The next map terran tried it on, shakuras, he saw the exact same opening, and went for a massive baneling bust. Terran had the same response to it with a heavy wall off, but was greeted by twice the amount of banelings and lots of lings.

EDIT: ha changsta was actually the zerg that beat it, guess he already posted here about it


lol yea. Though the game on LT, he did a normal MM build and just moved out with too many small forces that got surrounded by just speedlings that I later transition into mutas. The game on Jungle Basin was the game that surprised me with the 4OC. I made a huge mistake of after busting down the wall, redroning thinking that I had a lead after killing a majority of his army and a good portion of his SCV's. I should have kept on reinforcing with zerglings/banelings instead. This build is even more greedy than any other FE build, you just have to do a huge baneling bust to counter it. Granted, it's very difficult to scout, but there were a few noticeable patterns between the Jungle Basin game and the Shakuras plateau game. Seeing the constant small waves of marines and heavy emphasis on marines early in the game with no rax add ons just made me believe that he was doing 4OC again and just said "fuck it" and decided to baneling bust.

http://topreplays.com/Replays/Details/3703/IronClad_vs_Changsta
This is the game on JB and how he slowly rolls me over with pure marines.

http://topreplays.com/Replays/Details/3704/Changsta_vs_IronClad
This is the game on Shakuras that I decide to just completely bust it down while his rax wall off was still building.
Jaedong <3 HOOK'EM HORNS!
Conrose
Profile Joined October 2010
437 Posts
Last Edited: 2010-12-22 20:15:20
December 22 2010 20:12 GMT
#559
On December 23 2010 03:11 cHaNg-sTa wrote:
Show nested quote +
On December 22 2010 15:45 Gooey wrote:
I had a terran use this against me as protoss last weekend at a LAN tourney, and I was taken by surprise at how much bio he was throwing at me. It just didn't feel like a normal terran push with the amount of bio reinforcements that were coming in afterwards.

I did, however, find that the easiest way to go about beating this strat as zerg is a strait up baneling bust. At first, the zerg lost to it on Lost Temple, with a baneling bust that broke in perfect, and 7-8 zerglings ran in and got free reign over some scvs. I was watching his monitor and his reaction to seeing 4 orbital commands waiting for him was "wtf?!". The scv's were replenished within a few seconds. The next map terran tried it on, shakuras, he saw the exact same opening, and went for a massive baneling bust. Terran had the same response to it with a heavy wall off, but was greeted by twice the amount of banelings and lots of lings.

EDIT: ha changsta was actually the zerg that beat it, guess he already posted here about it


lol yea. Though the game on LT, he did a normal MM build and just moved out with too many small forces that got surrounded by just speedlings that I later transition into mutas. The game on Jungle Basin was the game that surprised me with the 4OC. I made a huge mistake of after busting down the wall, redroning thinking that I had a lead after killing a majority of his army and a good portion of his SCV's. I should have kept on reinforcing with zerglings/banelings instead. This build is even more greedy than any other FE build, you just have to do a huge baneling bust to counter it. Granted, it's very difficult to scout, but there were a few noticeable patterns between the Jungle Basin game and the Shakuras plateau game. Seeing the constant small waves of marines and heavy emphasis on marines early in the game with no rax add ons just made me believe that he was doing 4OC again and just said "fuck it" and decided to baneling bust.

http://topreplays.com/Replays/Details/3703/IronClad_vs_Changsta
This is the game on JB and how he slowly rolls me over with pure marines.

http://topreplays.com/Replays/Details/3704/Changsta_vs_IronClad
This is the game on Shakuras that I decide to just completely bust it down while his rax wall off was still building.


Can you post a picture of what your face looked like when you saw the 4 OCs?

Anyways, something I want to try out for 3v3s and 4v4s is a 4OC into Mass Gas Expand using PFs and Turrets where the emphasis on the 3rd and 4th expansions is to saturate the gas, and maybe using them as my MULE dump to conserve minerals at my main and natural in the event my forward expansions do end up falling to allow for a transition into Mass T3 Units for myself or send them to an ally who is already well on their way to T3 Tech.

And I will be able to test on 3v3 until next Monday and see how it goes.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
December 22 2010 20:21 GMT
#560
So i've been thinking about this build. Are there any replays vs actual good zergs? I'm talking 2800+. No offense but anything below just isn't 'good'. The zergs i play utilize infestor turtle remax. Which seems like it would rape the hell out of this strat. 2 spines will shut down ur opening harass easily. I feel like this would only work vs newbs or people that haven't seen this before. Seems like a one trick pony tbh. can we get some real replays please?
TL+ Member
Prev 1 26 27 28 29 30 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 198
Railgan 79
BRAT_OK 69
MindelVK 12
JuggernautJason7
StarCraft: Brood War
GuemChi 3669
Larva 419
HiyA 385
Hyuk 153
Movie 110
Sexy 100
firebathero 90
Backho 50
Bale 21
Rock 16
Counter-Strike
pashabiceps2448
byalli543
Heroes of the Storm
Liquid`Hasu312
Other Games
Grubby2360
FrodaN1426
ceh9596
mouzStarbuck442
C9.Mang0205
elazer85
QueenE78
RotterdaM58
Trikslyr41
Organizations
Other Games
BasetradeTV325
Dota 2
PGL Dota 2 - Main Stream80
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 21 non-featured ]
StarCraft 2
• musti20045 99
• Shameless 53
• Adnapsc2 17
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 33
• Azhi_Dahaki14
• 80smullet 11
• FirePhoenix9
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1210
Other Games
• imaqtpie885
• Shiphtur183
Upcoming Events
Replay Cast
14h 15m
Escore
15h 15m
INu's Battles
16h 15m
Classic vs ByuN
SHIN vs ByuN
OSC
18h 15m
Big Brain Bouts
21h 15m
Replay Cast
1d 5h
Replay Cast
1d 14h
RSL Revival
1d 15h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 16h
IPSL
1d 21h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.