• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:14
CET 04:14
KST 12:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1659 users

[G] TvZ Griffith's 4OC Pressure Push - Page 26

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 24 25 26 27 28 37 Next All
ClanRH.TV
Profile Joined July 2010
United States462 Posts
December 15 2010 02:47 GMT
#501
I was talking about this build at least two weeks ago and no one really said anything. Since then I have discovered that a two base mass baneling 6-7 min timing attack or a mass expand into ling/bane/infestor completely shuts this build down. Fear not my fellow zergs....its not that bad.
"Don't take life too seriously because you'll never get out alive."
30to1
Profile Joined November 2010
105 Posts
December 15 2010 02:54 GMT
#502
On December 15 2010 11:39 QuesterX wrote:
So i have been using this on ladder. Its definitely working for me, even in the lower leagues cause its just not heavy on the micro. What i was finding was that it was super weak against baneling bust. I have modified it, 3 racks at the ramp then CC at 22 and CC at 26 while pumping rines. Early pressure is still great but, seriously, i was just getting busted ALL the time and this has so far stopped it.


yeah i'm guessing those busts tended to happen somewhere between 7 and 9 minutes most of the time - or at least most of the time when you ended up losing.

I don't think its so much the banelings itself - its that there was some strong push using a bunch of units that zerg could easily put together at around that time. Infestor will do it, baneling. It helps if the units are really good at killing marines, but honestly I think that a solid roach/hydra push could probably be strong also (not sure on the timings there though).

The point isn't so much the units, as the timing.

Griffin, considering you've been using this build for almost a month now - were you really not aware that this build had that weakness?
~GhoSt
Profile Joined October 2010
145 Posts
December 15 2010 03:02 GMT
#503
Trump did something like this in a GosuGamers livestream like...2-3 months back. Personally I feel quite comfortable going into endgame vs. zerg, but that's just me lol.
BISU HWAITING!!
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-15 03:06:17
December 15 2010 03:03 GMT
#504
I've never had nearly as much problem with baneling busts as others, at least not at the 2k-3k level. I can defend against them without too much difficulty.

"were you really not aware that this build had that weakness?" <-- wtf are you talking about?

No offense but you're a platinum level protoss player, as you said yourself. I don't know why you're going off about its "weaknesses" of a TvZ build when I've spent at least a month defending against 2k+ zerg players regarding specific said weaknesses of eco-bling/sling/infestor.

I mentioned in OP that I'm MORE than happy to play against zergs who wanna try eco baneling/sling.
griffith.583 (NA)
30to1
Profile Joined November 2010
105 Posts
December 15 2010 03:05 GMT
#505
you're right griffin, sorry - your build is perfect. there is really no weakness.

it will never be seen in high level play. but thats just because the pros are all wrong and nobody gave your super amazing mega build a try....
Dethant
Profile Joined December 2010
United States16 Posts
December 15 2010 03:06 GMT
#506
Even though ive never really done this buil exactly, i have done a type of build where for every 2 expansions I build one extra OC.

I think it negates some of the vulnerability since marauders are quite powerfull for both offense and defense, and if your doing a 3 rax type of build I think it just adds alittle later-game security since you can have alot of mules.

I think in most games i actualy get an extra OC, just because the mules are so powerfull, and even that extra oc can really make a big impact.

however, depending on when i build the OC and depending on how well i scouted, ive been killed numerous times due to roach busts, banelings, or aggressive 4gates

i dont think ive ever done this agaisnt T though

those who focus on getting even can never get ahead
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-15 03:11:01
December 15 2010 03:07 GMT
#507
On December 15 2010 12:05 30to1 wrote:
you're right griffin, sorry - your build is perfect. there is really no weakness.

it will never be seen in high level play. but thats just because the pros are all wrong and nobody gave your super amazing mega build a try....



OK you're just pulling shit out of your ass and using strawman arguments. "Pros are all wrong?" Since when did pros even become part of this argument? You're putting words into my mouth. How can pros be "wrong" when the majority of them haven't even commented on it or tried it out? The ones who have, eg. vVvNGry have had amazing successes with it. How come you completely discredit that?

Seriously man I think you're feeling way overprotective of your "OC Farming" idea. You're just borderline trolling at this point.
griffith.583 (NA)
30to1
Profile Joined November 2010
105 Posts
December 15 2010 03:11 GMT
#508
I'm not using strawman arguments. I'm telling you the weaknesses of your build using very specific terms and timings.

Just wait a month and check out where the build is - if its being used all over the place then great, i'm wrong. If it's not, then maybe you should look at it and ask yourself why.

Perhaps its because there is a timing window between 7 and 9 minutes where its very vulnerable and players once familiar with it - can use that window for a "build order win".

Maybe in the future someone will have some success with a 3OC variation or something else, perhaps, but thats because they'll have figured out some way to plug that gap.

Sorry you seem to be taking this so personally, I'm just sharing my thoughts on your build.
NGry
Profile Joined August 2010
United States74 Posts
December 15 2010 03:14 GMT
#509
On December 15 2010 12:05 30to1 wrote:
you're right griffin, sorry - your build is perfect. there is really no weakness.

it will never be seen in high level play. but thats just because the pros are all wrong and nobody gave your super amazing mega build a try....


U can say that with any build.

EVERY BUILD has a weakness, its what the player does to minimize the weakness that makes it good. This is also the reason WHY some builds fail for certain players and work for others. "Does the build fit your playstyle" is what I tell people when they ask me, "Will this build roflstomp and rape everyone?"

Yes this build has a GLARING weakness at the 7-9 minute mark, the way to account and minimize this weakness is with efficient scouting and knowledge of what the zerg player is planning to do.

As many of u have mentioned, a kyrix style build could(will) probably decimate this. From my practices with this build, it is obviously the counter to the build, but that doesn't mean the build is bad. Again I go back to the part of "efficient scouting" a good player will see the attack coming and prepare accordingly(in this scenario, I would cut the 4th OC and throw up extra bunkers, grab the 4th OC later).
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-15 03:21:20
December 15 2010 03:19 GMT
#510
Your specific terms are:

"potent timing window" between 7-9 minutes.

You use either esoteric examples of 1base infestor play, or just echo another person's "2 base bling / sling kyrix eco-bust". Both of which are fairly weak methods of beating 4OC. I've defended at least over 50-60 eco baneling busts in the past few weeks. Like NGry said, scouting will let your prepare, this is NOT a blind build. 2-3 Bunkers will hold off 90% - 95% of all baneling busts. The scouting time window for zerg is quite tight as well.

Yes, on some maps like close position metalopolis, lost temple, or even steppes of war, 4OC would be weak because of the rush distance making bling/sling a bit more dangerous.

I'm not taking this personally. Its actually quite helpful as it brings it a lot more insights from other players.
griffith.583 (NA)
30to1
Profile Joined November 2010
105 Posts
December 15 2010 03:21 GMT
#511
On December 15 2010 12:14 NGry wrote:
Show nested quote +
On December 15 2010 12:05 30to1 wrote:
you're right griffin, sorry - your build is perfect. there is really no weakness.

it will never be seen in high level play. but thats just because the pros are all wrong and nobody gave your super amazing mega build a try....


U can say that with any build.

EVERY BUILD has a weakness, its what the player does to minimize the weakness that makes it good. This is also the reason WHY some builds fail for certain players and work for others. "Does the build fit your playstyle" is what I tell people when they ask me, "Will this build roflstomp and rape everyone?"

Yes this build has a GLARING weakness at the 7-9 minute mark, the way to account and minimize this weakness is with efficient scouting and knowledge of what the zerg player is planning to do.

As many of u have mentioned, a kyrix style build could(will) probably decimate this. From my practices with this build, it is obviously the counter to the build, but that doesn't mean the build is bad. Again I go back to the part of "efficient scouting" a good player will see the attack coming and prepare accordingly(in this scenario, I would cut the 4th OC and throw up extra bunkers, grab the 4th OC later).


To be fair, this is my point.

To follow the thread here - someone posted a question "i'm having trouble beating this build" - I posted a response, "there is a timing hole between 7-9 minutes you can abuse", griffin responded by saying, "no there isn't"...etc.

I'm not saying this build is awful, I'm pretty fond of the idea of building more than 1 OC really. I'm just saying that I don't think this build -as written- has legs in the long run because of the 7-9 minute weakness.

I also think that weakness is the primary reason that so many people stopped using it - or multi OC variations which I think is a shame.

The "one extra OC for every 2 base" rule of thumb is really much better long run. It's a little bit more mature of a use.
Communism
Profile Joined November 2010
United States176 Posts
December 15 2010 03:21 GMT
#512
Hey im a zerg player and i've had some problems running into this build and some slight variations at the gold/plat level, and Ive been working on optimizing a timing push off a FE build.

I dont have any replays and I havent done any testing yet, but just off the people who use this builds experience, do you think that a push of 12 +1/+1 banelings and 24 +1/+1 speedlings at around 7:30 - 7:45 would be sufficient to take it down, even if its scouted?
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2010-12-15 04:07:43
December 15 2010 03:52 GMT
#513
After consulting with vVvNGry and Ryze extensively and the numerous TL posters mentioned above, we've worked out some of the conditions for the 4th Orbital Command.

Namely, Terran should to scan the zerg base at 5:55 right before laying down the 4th OC and check the following things:

1. Is it a close-rush distance map? (Steppes of War, close distance metalopolis, close distance lost temple)
2. Is the drone count low?
3. Is there no lair lech?
4. Is there at least double gas?

If the answer is a yes to all of the above, then build up two bunkers and throw up two raxes ASAP at your natural.

I think the main problem we've had with differing results for eco baneling busts is the rush distance. I've typically tested on Xel'naga caverns (wide open nat, but fairly far rush distances) against eco-baneling bust.

Edit: We're doing some more tests in regards to walling off the ramp with OCs (no raxes)
griffith.583 (NA)
30to1
Profile Joined November 2010
105 Posts
December 15 2010 03:57 GMT
#514
Great. I'm glad something constructive has come out of this.

Just tone down the ad hominem shit. Obviously, I raised a pretty valid point about the timing window where this build is weakest. Use that feedback productively instead of just questioning my credentials.

Anyway, good luck with the build. In all sincerity I hope I'm wrong and the idea rocks the next GSL.
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 15 2010 04:12 GMT
#515
On December 15 2010 12:06 Dethant wrote:
Even though ive never really done this buil exactly, i have done a type of build where for every 2 expansions I build one extra OC.

I think it negates some of the vulnerability since marauders are quite powerfull for both offense and defense, and if your doing a 3 rax type of build I think it just adds alittle later-game security since you can have alot of mules.

I think in most games i actualy get an extra OC, just because the mules are so powerfull, and even that extra oc can really make a big impact.

however, depending on when i build the OC and depending on how well i scouted, ive been killed numerous times due to roach busts, banelings, or aggressive 4gates

i dont think ive ever done this agaisnt T though


My recommendation against T is to get fast tanks, and a bunker for your marines, then go for the OCs(pulling scvs off gas till you only support one tank at a time), you should have a strong enough advantage to defend the inevitable push. But once you throw down your OCs I would recommend getting a turret or two at each base against banshee since that seems like the next logical step that most terran opponents take(that or a drop, which you can defend by repositioning a tank or two). Suprisingly, a MM focused army with fast replenishment can do extremely well vs a tank centric army if you have stim and cc.
Dethant
Profile Joined December 2010
United States16 Posts
December 15 2010 04:39 GMT
#516
Yeah, tanks are essential in TvT, although they are quite gas heavy :/

haha and yeah, if you have good micro and good positioning mauraders can wreck tanks.

usualy for me though TvT ends up in a mass tank/viking race of epic 45 minut game proportions, lol.
those who focus on getting even can never get ahead
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 15 2010 04:57 GMT
#517
On December 15 2010 13:39 Dethant wrote:
Yeah, tanks are essential in TvT, although they are quite gas heavy :/

haha and yeah, if you have good micro and good positioning mauraders can wreck tanks.

usualy for me though TvT ends up in a mass tank/viking race of epic 45 minut game proportions, lol.

Well the interesting thing is having mass marine is viable because of the tank nerf vs light. Tanks needing two hits to take out marines mean you can rush in with a mm army and have them survive while sniping the tanks while your own tanks can take out their remaining army while being constantly reinforced. Without the mineral income advantage, you need to be very efficient, leading to the viking/tank combo, but now, you can indeed push tank positions with your mm ball with tanks to clean up. At that point you should be able to outproduce them not allowing them to get a critical number of tanks.
EngrMoK
Profile Joined November 2010
Philippines15 Posts
December 15 2010 06:28 GMT
#518
this strat really works well. 100% effective so far for me. nice build
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
December 15 2010 06:50 GMT
#519
The real strength of this strategy is in team games =)
nalgene
Profile Joined October 2010
Canada2153 Posts
December 15 2010 07:45 GMT
#520
On December 15 2010 15:50 johanngrunt wrote:
The real strength of this strategy is in team games =)

Are you pooling someone after your 4th orbital in 4v4s?
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Prev 1 24 25 26 27 28 37 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 132
RuFF_SC2 118
Nathanias 86
StarCraft: Brood War
Britney 7237
Shuttle 1015
Artosis 738
Noble 48
Icarus 4
Dota 2
monkeys_forever484
NeuroSwarm46
LuMiX1
Counter-Strike
fl0m1923
Super Smash Bros
hungrybox482
Other Games
summit1g13387
JimRising 504
Maynarde146
C9.Mang0122
ViBE28
Organizations
Other Games
gamesdonequick1096
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21862
Other Games
• Scarra1042
Upcoming Events
WardiTV Korean Royale
8h 46m
OSC
13h 46m
Replay Cast
19h 46m
Replay Cast
1d 5h
Kung Fu Cup
1d 8h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 19h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.