• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo4Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion VPN experiences vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8703 users

[G] TvZ Griffith's 4OC Pressure Push - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 37 Next All
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 05 2010 21:20 GMT
#281
On December 06 2010 06:15 TheRealDJ wrote:
I've gone up against both with the build. Against T, push with your first five marines with the double rax and you'll hurt them enough they'll be nervous about pushing then just keep pushing once you get decent size groups, don't feel like you need to constantly reinforce. Against P, you have double bunker, +repair and you'll do fine. Naturally some of this is map dependent such as ones with backdoor rocks etc. You just have to be careful with fast expand on maps with open areas, where it'd be better to first floating one of your oc's to a different base and using mule call down.


Then you didn't met competet terrans. I, for example, put a bunker up in tvt. At 6:30 I will be at your door with marines + a tank with siegemode. A minute later it will be 2 tanks.

What are you going to do against a protoss that expands + keeps on forcefielding your ramp?
Senorcuidado
Profile Joined May 2010
United States700 Posts
December 05 2010 21:26 GMT
#282
On December 06 2010 06:10 Dente wrote:
Show nested quote +
On December 06 2010 06:02 Senorcuidado wrote:
Note that I am not talking in absolutes, zergs can probably beat this in a variety of ways but it's silly to say that it is that easy for either side. Honestly these statements make you sound like you just wrote it off because it sounds crazy, and it does. But I tried it and was amazed at how effective it is. My wall consists of two barracks and a cc, I don't even worry about stopping them from scouting, although as this build becomes more popular I probably should. If they drone up and mass expand I can keep up just fine, and if they're very aggressive I can defend it. The wall is baneling proof and roach rushes are easy to scout and adapt to. The hardest scenario is probably a high econ roach bust that hits at the right timing window before the mules kick in and after i've landed my expo. I feel like this is only going to be relevant on XC and Metalopolis, as it's easier to block the natural on other maps. At worst, this requires patience and smart play from both players, with scouting playing a big role as well, it's not an auto loss for anybody.


I wasn't talking about a baneling bust. I was talking about 2base agression. You land your CC and you bunker up. Then banelings + roaches + speedlings come and they don't kill you, but they hurt you a lot.


ok it appears we are in agreement . I think the best way to handle this is good scouting, which isn't always easy of course. It may pay off to delay landing the expo on XC and Metal until the production kicks in, even though you'll mine out the main quickly. Double starport banshees can either win the game or give you enough map control to secure the expo against this kind of play, but that's all theory. When I mech that's how I usually deal with it but I already have the starport so it's easier. That might actually be a cool idea to experiment with.
StimCraft
Profile Joined March 2010
United States144 Posts
December 05 2010 21:33 GMT
#283
FE into timely 3rd CC is way better. if you don't harass a zerg you lose
statikg
Profile Joined May 2010
Canada930 Posts
December 05 2010 21:47 GMT
#284
This is working very well for me. I'm 4-0 with it so far vZ, tried it out against a couple protoss but couldnt win, too many collosus or 3gate robo early pressure knocks down my bunkers.

Zerg have a tough choice to make, they have to basically switch to overdrive unit production as soon as they scout it, in which case they are gonna be screwed if they dont kill you in the next few minutes, note that on maps with easily defended naturals this is much harder for them, or they have to hang back and try to defend, It might be doable with enough infestors and banelings, but so far I hanv't seen it happen. Roaches is a death sentence.

I played one game where the zerg manged to kill quite a few of my scvs with banelings from the side on xelnaga, he did it again later on in the game. It wasn't enough to make a difference though becuase I was able to easily replenished my scvs off 4CCs and once I took the gold all the mules really made me income go crazy. Even though you mine out 2 bases super fast with this build, taking a gold as your 3rd allows you to maintain your 10rax production no problem for a few more minutes....the gold mines out reaaaal fast though.

Even if the zerg manages to do significant economy damage, it doesnt matter
TheRealDJ
Profile Joined August 2010
United States124 Posts
December 05 2010 21:47 GMT
#285
On December 06 2010 06:20 Dente wrote:
Show nested quote +
On December 06 2010 06:15 TheRealDJ wrote:
I've gone up against both with the build. Against T, push with your first five marines with the double rax and you'll hurt them enough they'll be nervous about pushing then just keep pushing once you get decent size groups, don't feel like you need to constantly reinforce. Against P, you have double bunker, +repair and you'll do fine. Naturally some of this is map dependent such as ones with backdoor rocks etc. You just have to be careful with fast expand on maps with open areas, where it'd be better to first floating one of your oc's to a different base and using mule call down.


Then you didn't met competet terrans. I, for example, put a bunker up in tvt. At 6:30 I will be at your door with marines + a tank with siegemode. A minute later it will be 2 tanks.

What are you going to do against a protoss that expands + keeps on forcefielding your ramp?

Well I've only gone up against that build once since using the mass oc build, but against t, I'd try to pull back when I see the bunker, but don't pull back to base, go to an intercept point halfway through the map and try to take out the tank when its not in siege mode. Even if I lose that battle, I'll still have weakened the push enough to let the production facilities to be operational and mules kicking in. The key is not letting it get to a siege contain situation, hence the aggression. If they slow push with tanks, marine/marauder with stim and combat shield can actually do well against that depending on position and as long as it doesn't get to critical mass.
In the P situation, float an OC to another base, focus on getting some tanks out. If they're delaying the push by using force fields, then you're in better shape since you'll have the mass raxs/facts ready. The nice thing about this is you can be flexible while not dependent on securing the natural since you don't need to have scvs at a hidden base.

Again, I haven't tested this in every concievable scenario, just theorizing the best posture to take against both groups. Even then, they would have to specifically know the build you're doing in order to have that specific build to counter it(assuming its 100% counterable)
Conrose
Profile Joined October 2010
437 Posts
December 05 2010 21:58 GMT
#286
Quick question, on levels with island expands or rocked blocked expansions, could you conceivably have the 4th CC pick up SCVs, liftoff and land before going OC while the SCV's rush to get refineries up to make it a more techy macro build?
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 05 2010 22:05 GMT
#287
I doubt anyone has tested this build thoroughly enough to tell you a definitive yes or no. Most iterations rely on heavy marine production. Island-gas rush may be a viable way to develop a mech-army. However it means you're really vulnerable unless you turret up hard (which considering your mineral income shouldnt be hard)
Conrose
Profile Joined October 2010
437 Posts
December 05 2010 22:18 GMT
#288
On December 06 2010 07:05 Hopeless1der wrote:
I doubt anyone has tested this build thoroughly enough to tell you a definitive yes or no. Most iterations rely on heavy marine production. Island-gas rush may be a viable way to develop a mech-army. However it means you're really vulnerable unless you turret up hard (which considering your mineral income shouldnt be hard)


If you look at most of the replays vs Zerg, they go 5 Turrets per Resource line without a second thought, in one I saw them go up before the OCs even finished landing. But yeah, Scrap Station is probably a very strong map to go with a tech variation of this for since there is the Island Expansion + 2 Rocked off expansions to gas rush from... although going for the island expansion can be something of a risk as they can either play into your hands and tech mutas in response, or they rush nydus tech which one replay showed had the potential for being a fairly strong asset vs this build.
darksub
Profile Joined July 2010
Argentina302 Posts
December 06 2010 00:09 GMT
#289
i will try it out
divide et vinces
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-12-06 00:21:40
December 06 2010 00:21 GMT
#290
I ran this build a few times today and I admittedly didn't give it enough credit earlier. It's been successful on ladder, I'll run it against some better practice partners later and give results.

There are a couple kinks that may need to work out but it definitely has potential to be a solid build.
vileEchoic -- clanvile.com
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-12-06 00:37:25
December 06 2010 00:36 GMT
#291
Here's a replay of my interpretation:

[image loading]

I don't know what rating this guy is, but I'm playing at high diamond.

My personal changes:
- Scrap the 200/200. You can apply pressure throughout the game.
- Pretty much it. Nice build.
vileEchoic -- clanvile.com
Conrose
Profile Joined October 2010
437 Posts
December 06 2010 00:51 GMT
#292
On December 06 2010 09:36 iEchoic wrote:
Here's a replay of my interpretation:

[image loading]

I don't know what rating this guy is, but I'm playing at high diamond.

My personal changes:
- Scrap the 200/200. You can apply pressure throughout the game.
- Pretty much it. Nice build.


I noted that you also expanded with your two extra OC's as you pushed out as well.
statikg
Profile Joined May 2010
Canada930 Posts
December 06 2010 01:08 GMT
#293
I don't know if this has been mentioned, but this build is pretty similar with the exception of the 2 CCs to marine raven except that after your first 5marine pressure you fall back and macro up instead of keeping the pressure on. Seems like a prudent idea to me to take your 3rd and 4th gas and eventually 5th and 6th and add ravens into the mix. I am guessing most people are currently choosing to go for medivacs instead though? IMO, zerg typcially depends on a big baneling ball to do most of their damage so medivacs are of questionable use. If at the end of the baneling ball you still have a decent sized group of units alive that is obviously not true though. What do you guys think?

How I used ravens in the MR strategy was to place turrets at one expansion while I pressured another with my bioball, and also for HSM as landing a HSM on a big ball of banelings is all it takes to win when your depending on heavy bio even if you are behind.
Conrose
Profile Joined October 2010
437 Posts
December 06 2010 01:46 GMT
#294
Well, I tried a quick test of a Gas rush approach and had 650 Gas/min by 10 minutes in without a horrible loss of bioball size until I started spamming Thors out of 3 factories.
Griffith`
Profile Joined September 2010
714 Posts
December 06 2010 04:14 GMT
#295
Title has been changed. It's been sufficiently determined by the awesome TL community and countless feedback that a 13-minute 200/200 food is really not necessary and is very much situational.

Basic gist - time your push for when zerg's 3rd base goes up. If zerg is 2-base aggressing, then just turtle up to 200/200.
griffith.583 (NA)
HypernovA
Profile Joined October 2010
Canada556 Posts
December 06 2010 04:17 GMT
#296
Holy shit dude, this build = freaking awesome!

I get gas a little bit earlier to get stim + combat shields and get marauders to soak damage up.

Here are some replays. I am 1646 Diamond with 270 bonus pool

Playing against 1800 Diamond Zerg.

I didn't micro in the first replay, well I did, but not against banelings. In the second replay, I microed more.

http://www.sc2replayed.com/replays/113057-1v1-terran-zerg-xelnaga-caverns

http://www.sc2replayed.com/replays/113056-1v1-terran-zerg-jungle-basin
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-12-06 04:23:03
December 06 2010 04:19 GMT
#297
... I seriously hope this isn't working as well as it sounds like it is ...

Facepalmingly brilliant if it is. I guess if you go marine Raven, you will have way more marines than Z can deal with using banelings....
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 06 2010 04:29 GMT
#298
I haven't tried this yet, but I definitely will when I'm done all college finals I have a bunch of experience late-game TvT with mass OC's and suiciding all mineral SCVS, but never thought to try it early-mid game TvZ

sounds good in theory
Sup
will.pity
Profile Joined April 2010
Australia89 Posts
December 06 2010 04:37 GMT
#299

Here's a replay of my interpretation:



I don't know what rating this guy is, but I'm playing at high diamond.

My personal changes:
- Scrap the 200/200. You can apply pressure throughout the game.
- Pretty much it. Nice build.


Ive seen quite a bit of your play before and I was excited to see you had try of this build since I know your quite solid. But in that particular replay Id say that game was over at 6 minutes when your marine + scv rush killed all of his zlings + alot of drones + a queen.

After the damage that was done there the build was kind of irrelevant.
http://us.battle.net/sc2/en/profile/2202857/1/pity/
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 06 2010 04:46 GMT
#300
On December 06 2010 09:36 iEchoic wrote:
Here's a replay of my interpretation:

[image loading]

I don't know what rating this guy is, but I'm playing at high diamond.

My personal changes:
- Scrap the 200/200. You can apply pressure throughout the game.
- Pretty much it. Nice build.


I just watched this... To be honest, it's not really a good demo since you horribly knee capped him with the 5 marine push off the initial 2 rax FE.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 13 14 15 16 17 37 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Playoffs
Cure vs SKillous
IntoTheiNu 498
TaKeTV 322
TKL 159
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #104
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 159
Rex 126
Ryung 86
BRAT_OK 57
Railgan 45
SHIN 17
MindelVK 16
StarCraft: Brood War
Calm 5143
Sea 3523
Shuttle 1521
Mini 580
firebathero 422
BeSt 404
Soma 334
Soulkey 290
NaDa 209
Hyun 178
[ Show more ]
ggaemo 158
Pusan 116
Snow 108
soO 80
Sharp 58
[sc1f]eonzerg 50
JYJ 45
Mind 39
Free 36
ToSsGirL 34
Killer 29
sorry 28
scan(afreeca) 28
Hm[arnc] 18
HiyA 17
ajuk12(nOOB) 12
IntoTheRainbow 10
Icarus 4
Dota 2
BananaSlamJamma188
League of Legends
JimRising 285
Counter-Strike
allub585
kRYSTAL_21
Super Smash Bros
Mew2King107
Other Games
crisheroes350
B2W.Neo204
Lowko141
Trikslyr27
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4564
StarCraft 2
WardiTV734
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 59
• CranKy Ducklings SOOP14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota273
League of Legends
• Jankos3556
Upcoming Events
Big Brain Bouts
3h 53m
Maplez vs eGGz
Reynor vs Solar
WardiTV Spring Champion…
22h 53m
GSL
23h 53m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
1d 6h
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 11h
WardiTV Spring Champion…
1d 22h
GSL
1d 23h
Patches Events
2 days
BSL22 NKC (BSL vs China)
2 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
5 days
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.