• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 29924 users

[D] The new Zerg standard for all match-ups? - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 50 Next All
Dominator1370
Profile Joined November 2010
United States111 Posts
December 02 2010 22:39 GMT
#221
On December 03 2010 07:32 Amivit wrote:
Show nested quote +
On December 03 2010 06:53 Skrag wrote:And yes, you are sacrificing a *very small amount* of income until your first inject comes in, but after that inject comes in, you're *ahead*. You're not just catching up, you're *pulling ahead*. You pay a price earlier to pay dividends later. And to be perfectly honest, the price isn't nearly as large as a lot of people are trying to make it out to be.


Plus the fact that you actually have an earlier queen to help defend or the ability to pump out zerglings earlier if necessary vs. potential cheese. That sacrifice is -definitely- worth it. Liking this build a lot, thanks!

But if your Queen is out to defend sooner, it might get killed in an attack that you would have otherwise been unable to repel, and then you're behind because a build without the Queen yet wouldn't have lost it because it would have... well...
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-02 22:46:12
December 02 2010 22:45 GMT
#222
On December 03 2010 07:33 fleeze wrote:
i was talking about a 2 rax pressure terran against this build. you don't build zerglings against 2 rax pressure? well good luck then surviving with your "safe" 11 pool....


And what I'm saying, and that you don't seem to be getting is that 2rax pressure can't force you to build zerglings faster than you would have build them with a 14pool. It can't force you to build lings instead of the drones that you would need to pull ahead. (again, pull ahead, not catch up, a difference you've ignored probably half a dozen times now) You can still build the lings, at the same time that the 14pool would have built them, and hold off just as well, without being behind.

i was comparing it to both you know? usually i prefer hatch first builds. op says this build is better economically than a 14/15 hatch.


The op says no such thing, and in fact clearly states that hatch-first builds are superior economically. What the op and others are saying, is that the 11pool compares favorably enough to hatch-first build that the flexibility and early safety are always (or at least almost always) worth the sacrifice. I personally disagree with that. There are situations where hatch-first is going to be the best choice. But nobody's said at any point that 11pool is superior to hatch-first economically. There has been some misinterpretation and misreading, but the OP's graph clearly shows that 14h/15p is ahead of 11pool economically. The 11pool opening *is* superior economically to other pool-first builds though.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2010-12-02 22:49:18
December 02 2010 22:48 GMT
#223
What I'm trying to say is; let's say at each point in time after you put down a pool you are behind in minerals compared to a 14 pool until 5 or 6 minutes in the game (gametime).
In which case if you ever need to spend enough resources on *non drones, e.g gas, ling speed, lings, spine crawlers* you may reach a point where you start to fall behind compared to a 14 pool doing things at the same time.(yes, same time game time, not same time relative to your spawning pool) Because even if you make lings at the same time as a 14 pool, his economy is better built to support that. That's what I'm saying.

Thus, any kind of pressure that's not designed to hit before a hatch first lings are out, theoretically is this builds weakness.

Now I'm not sure about how much this mineral deficit is, and how long it takes to overcome, at least not yet. It's possible that the rewards far outweigh the risks, but before every adopts this as their be all end all build we have to be rigorous.
aka Teutonica
Toxigen
Profile Joined July 2010
United States390 Posts
December 02 2010 22:55 GMT
#224
fast pool builds rely on early pressure to pay the early investment else they are behind and if it is put under pressure it's behind for sure (it did no damage and can't catch up).


This is the common rationalization for 14pool/16hatch or hatch first builds. The OP is trying to examine whether or not it's just an assumption ("more drones and later pool MUST be a better economy, right?") or actually has some merit. That's why he's been bringing numbers to the table.

I've been following this thread pretty closely because I think the Zerg community here at TL.net is pretty innovative. Every post of yours I've read so far is claiming that he's going to be behind if X happens or if Y doesn't happen... but with no numbers or replays to corroborate what you're saying.

Please, for the sake of argument, don't come back to this thread without at least trying the build (in good faith) and creating replays of the build performing sub-standardly (standard being hatch-first) against the early pressure you're claiming will dismantle it. So far, the OP has shown that this build is competitive with standard openings at least in terms the amount of minerals mined and larvae produced -- but has the added defense of a queen and the safety of ling production capability much earlier than economically focused builds.

especially with the current meta game (fe 2 rax). you as well as the op ignore the fact that there is an opponent in the game that won't allow you to build drones if he scouted your build which is also pretty easy to see with a standard scout timing.


Prove it, please.

who builds an 11 pool for pressure and doesn't safe larvae for those 3 zerglings?


This isn't a pure pressure build in the slightest. Just because the opening has the capability of changing to a high pressure build if zerglings are made doesn't mean he can't also build drones and play economically if his opponent is also opening economically/passively.
commiekaze
Profile Joined August 2010
Canada31 Posts
December 02 2010 22:57 GMT
#225
On December 03 2010 07:45 Skrag wrote:
The op says no such thing, and in fact clearly states that hatch-first builds are superior economically.....


I really did not want to go into this post, but clearly THIS above needs to be re-enforced. It seems the biggest confusion here is that people think the OP states that this "build" is a better econ opening than a 14h/15p. He never says this.

I am playing with this build myself at the moment. I still prefer 14H/15P vs terran but it seems everyone and their mother is doing the foxer early push, so the 14 hatch is not the best idea, for me anyway.

Good post, lots of facts, great arguments (by most people) for and against the build. Needs more replays from different people.
It's Best, Bro.
obsid
Profile Joined November 2008
United States389 Posts
December 02 2010 23:08 GMT
#226
I think in the current metagame with the foxer style 2rax builds being so common, that the 11 pool will be the better choice right now. In the long run, 14hatch/15 pool is better econ, so it will probably win out in the long run, especialy on some maps like Jungle/metal/scrap that just make hatch first such a good thing to do. So I would say "I see no obvious reason why you would choose a different build, on any map, against any opponent." isnt a valid statement. But other then that he is correct, and this will probably become very standard on things like DQ/steps.

Vaporized
Profile Joined July 2010
United States1471 Posts
December 02 2010 23:24 GMT
#227
try this against toss:

11 pool ofc. drone until ur expo is up, gas while it is building. spawn larva and make 1 round of drones.

if they do any kind of 3-4 gate push/expand build (scout to see) then put down roach warren and ling speed with first 100 gas. u dont need spines. just make lings and roaches. u also dont need a single more drone to win the game.

the first push he does MAY (probably wont be) close. u should have more then enough to crush it. if he doesnt expand after this push then drone and push ur eco advantage. if he does expand then pump more roach/ling.

the key is do not get supply blocked. if u do u will lose. if u dont u will find yourself at 100 pop earlier then u have ever gotten there.

he has 4 gates (or thereabouts). u have 2 hatches with queens. u can outproduce him by so much it will be laughable.

this guy, 1900 toss, ended the game by saying gg o_0. he msg me and said this build is sick and he was not expecting the swarm. i do this against toss and am probably 15-2 against them lately. 1 game i lost because i was supply blocked for too long, another he did a crazy dt/carrier strat.

http://replayfu.com/download/kGg3tf
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2010-12-02 23:36:42
December 02 2010 23:30 GMT
#228
Alright, I tested once 14 pool vs 11 pool.
Used the following build orders:
9 ol
scout: 1:40
14 pool
16 hatch
15 queen
Gas: 3:17
18 OL
11 ol
11 pool
scout 1:51
16 queen
18 hatch
gas 3:25
17 ol
22 ol

Timings:
11 pool hatch done: 4:48 pool done: 2:48
14 pool hatch done: 4:34 pool done: 3:02

@4:02 11 pool = 70 mins, 23/26 14 pool = 100 mins 23/28
@5:00 11 pool = 144 min 116 gas 29/36 14 pool = 28/28 250/124 (got supply blocked LOL)
@6:00 11 pool = 50 min 232 gas 47/52 14 pool ( 6:05) = 200 min 248 gas 44/44 ol coming
Note: Supply block for the 14 pool at 5 minutes screws it up, as well as maynarding i'm not sure if i did it for both rigorously or not, and only 1 pass is only good enough for an approximation. Also 14 pool has 1 more inject coming at the end, so you'd end them to level off with the 150 (5 seconds later on the pass) or so mins being spent on drones.)
But we do find that they're pretty much dead even, maybe 11 pool is a little bit ahead, but the scout was a little later and gas was a little later. Also more optimal build order since i didn't get supply blocked.

The thing is you almost never get to 16 hatch expo because of pylons/scvs/probes blocking. It's an ideal build so I think 11 pool is better.
Pool being 25 seconds earlier, in drone mining time thats about 25-30 minerals so that equates to the figures at 4 minutes, so the difference seems to be actually quite small, assuming you scout a little later and gas a little later.
Seems like a slight improvement over 14 pool but mostly anti rush//expo block. I like it.


On December 03 2010 08:24 Vaporized wrote:
try this against toss:

11 pool ofc. drone until ur expo is up, gas while it is building. spawn larva and make 1 round of drones.

if they do any kind of 3-4 gate push/expand build (scout to see) then put down roach warren and ling speed with first 100 gas. u dont need spines. just make lings and roaches. u also dont need a single more drone to win the game.

the first push he does MAY (probably wont be) close. u should have more then enough to crush it. if he doesnt expand after this push then drone and push ur eco advantage. if he does expand then pump more roach/ling.

the key is do not get supply blocked. if u do u will lose. if u dont u will find yourself at 100 pop earlier then u have ever gotten there.

he has 4 gates (or thereabouts). u have 2 hatches with queens. u can outproduce him by so much it will be laughable.

this guy, 1900 toss, ended the game by saying gg o_0. he msg me and said this build is sick and he was not expecting the swarm. i do this against toss and am probably 15-2 against them lately. 1 game i lost because i was supply blocked for too long, another he did a crazy dt/carrier strat.

http://replayfu.com/download/kGg3tf

Not really a great example. He did a late 3 gate push off an expo and you only barely held it off, then stopped drones and overran him with roach/ling, because he had like 20 more workers, and no forge//sim city etc. A really fast 1 gas 4 warpgate arrives at about 6 minutes game time, with 4 stalkers 3 zealots 1 sentry or variants (my one with something like that), with 4 warpgates of production behind it. Normally you can't go past like 20 drones to hold that off.
aka Teutonica
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 23:32 GMT
#229
On December 03 2010 07:48 Slayer91 wrote:
What I'm trying to say is; let's say at each point in time after you put down a pool you are behind in minerals compared to a 14 pool until 5 or 6 minutes in the game (gametime).
In which case if you ever need to spend enough resources on *non drones, e.g gas, ling speed, lings, spine crawlers* you may reach a point where you start to fall behind compared to a 14 pool doing things at the same time.(yes, same time game time, not same time relative to your spawning pool) Because even if you make lings at the same time as a 14 pool, his economy is better built to support that. That's what I'm saying.

Thus, any kind of pressure that's not designed to hit before a hatch first lings are out, theoretically is this builds weakness.

Now I'm not sure about how much this mineral deficit is, and how long it takes to overcome, at least not yet. It's possible that the rewards far outweigh the risks, but before every adopts this as their be all end all build we have to be rigorous.


Your entire argument and this entire discussion is meaningless because you are operating on a FALSE ASSUMPTION, that this build is behind in economy. Take a look at my last replay. 11pool vs 15 Hatch 15Pool... I am ahead in resources mined at every point from 1:30 to 4:30 when I began making lings. The data is all there, in this thread and the previous.

Obviously you aren't comparing to a build that doesn't include a hatch are you? Or do you think choosing 14 pool over 14 hatch will somehow change the drone count?

I can't even make sense of this thread anymore. What attack is going to interrupt an 11 pool? You say a 2rax? I posted a replay of me putting down a hatch AND beating a2rax AND winning on economy in the mid-game. You are still trying to claim that my economy will simply be crippled because I opened 11pool instead of 14? I just don't get it anymore...
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 23:35 GMT
#230
On December 03 2010 08:30 Slayer91 wrote:
Alright, I tested once 14 pool vs 11 pool.
Used the following build orders:
9 ol
scout: 1:40
14 pool
16 hatch
15 queen
Gas: 3:17
18 OL
11 ol
11 pool
scout 1:51
16 queen
18 hatch
gas 3:25
17 ol
22 ol

Timings:
11 pool hatch done: 4:48 pool done: 2:48
14 pool hatch done: 4:34 pool done: 3:02

@4:02 11 pool = 70 mins, 23/26 14 pool = 100 mins 23/28
@5:00 11 pool = 144 min 116 gas 29/36 14 pool = 28/28 250/124 (got supply blocked LOL)
@6:00 11 pool = 50 min 232 gas 47/52 14 pool ( 6:05) = 200 min 248 gas 44/44 ol coming
Note: Supply block for the 14 pool at 5 minutes screws it up, as well as maynarding i'm not sure if i did it for both rigorously or not, and only 1 pass is only good enough for an approximation. Also 14 pool has 1 more inject coming at the end, so you'd end them to level off with the 150 (5 seconds later on the pass) or so mins being spent on drones.)
But we do find that they're pretty much dead even, maybe 11 pool is a little bit ahead, but the scout was a little later and gas was a little later. Also more optimal build order since i didn't get supply blocked.

The thing is you almost never get to 16 hatch expo because of pylons/scvs/probes blocking. It's an ideal build so I think 11 pool is better.
Pool being 25 seconds earlier, in drone mining time thats about 25-30 minerals so that equates to the figures at 4 minutes, so the difference seems to be actually quite small, assuming you scout a little later and gas a little later.
Seems like a slight improvement over 14 pool but mostly anti rush//expo block. I like it.


Using current minerals is completely meaningless, because each build will make things at different times. Use current minerals mined (Minerals spent + current minerals) for a fair assessment of these builds. 11Pool is ahead in total minerals.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2010-12-02 23:40:42
December 02 2010 23:38 GMT
#231
yeah but at all the points measured, there's the same number of buildings, queens, and hatches, the only variables are drones, which you can simply add one to the supply count, and subtract 50 minerals from the mineral count, and assume there's only 1 ovi in production.
Not rocket science is it?

"completely meaningless"? lol.
I was using an a4 sheet and a replay to look I didn't use the stats at the end because I was taking at several points not at one point. My numbers are valid, at the end add 3 drones and you have the same supply and mineral count.
11 pool might be slightly ahead, but if its within 50 minerals its nothing too important, the other benefits show its worth doing, considering the mineral loss even early one seems to be within 50 minerals.
aka Teutonica
Jeby
Profile Joined October 2010
United States20 Posts
December 02 2010 23:40 GMT
#232
Dear fleeze,

When pros use a build and many of them get knocked out of the GSL because of blind hatch vs 2rax push, does this mean that all other builds shouldn't be used because of this? It's funny that July has made it far in the GSL since he goes pool/extractor gfsjgslgmgsngjlfdg ZOMG something new im so confused! its a pro playing a different build deep in GSL. If a pro does a BO it doesnt mean you should follow it every game to heart, it should say "hey this is a BO i should look into it if i dont like it i'll still know it." maybe you should look at the SAME thing with this build...
Glaaaaugh
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 02 2010 23:44 GMT
#233
On December 03 2010 08:38 Slayer91 wrote:
yeah but at all the points measured, there's the same number of buildings, queens, and hatches, the only variables are drones, which you can simply add one to the supply count, and subtract 50 minerals from the mineral count, and assume there's only 1 ovi in production.
Not rocket science is it?

"completely meaningless"? lol.
I was using an a4 sheet and a replay to look I didn't use the stats at the end because I was taking at several points not at one point. My numbers are valid, at the end add 3 drones and you have the same supply and mineral count.
11 pool might be slightly ahead, but if its within 50 minerals its nothing too important, the other benefits show its worth doing, considering the mineral loss even early one seems to be within 50 minerals.


I'm sorry, but this has to be the most complicated method of comparing two builds I have ever seen.

Minerals spent + minerals.... problem solved.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Mephs
Profile Joined October 2010
139 Posts
Last Edited: 2010-12-02 23:49:39
December 02 2010 23:49 GMT
#234
This build is shit. 2100 diamond. 8 losses in a row with it. I'll stick to what works.

User was warned for this post
Cheshyr
Profile Joined November 2010
United States78 Posts
December 02 2010 23:51 GMT
#235
Let's all just leave this thread alone for the day. It's been a rocky start, and we could all use some rest. Let's go play a few games, chill out, and come back tomorrow with some useful replays.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 02 2010 23:51 GMT
#236
On December 03 2010 08:49 Mephs wrote:
This build is shit. 2100 diamond. 8 losses in a row with it. I'll stick to what works.


I don't ever do this build directly, as there is no gas in this build... I build a pair of zerglings with the extractor trick at 19/18 when pool finishes after making my queen, and either keep the extractor going for early speedlings, or get gas after hatch goes down.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 02 2010 23:52 GMT
#237
On December 03 2010 08:49 Mephs wrote:
This build is shit. 2100 diamond. 8 losses in a row with it. I'll stick to what works.


Reps or it didn't happen.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-12-02 23:58:01
December 02 2010 23:56 GMT
#238
On December 03 2010 08:49 Mephs wrote:
This build is shit. 2100 diamond. 8 losses in a row with it. I'll stick to what works.


Damn, I am 2200 diamond and my record with it is 8/10... What a shame.

Guys, I think he proved it. Let's close the thread.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Cheshyr
Profile Joined November 2010
United States78 Posts
December 02 2010 23:58 GMT
#239
On December 03 2010 08:56 jdseemoreglass wrote:
Show nested quote +
On December 03 2010 08:49 Mephs wrote:
This build is shit. 2100 diamond. 8 losses in a row with it. I'll stick to what works.

Damn, I am 2200 diamond and my record with it is 8/10... What a shame.

I wonder if his losses were your wins? ;-)
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2010-12-03 00:02:43
December 03 2010 00:00 GMT
#240
On December 03 2010 08:44 jdseemoreglass wrote:
Show nested quote +
On December 03 2010 08:38 Slayer91 wrote:
yeah but at all the points measured, there's the same number of buildings, queens, and hatches, the only variables are drones, which you can simply add one to the supply count, and subtract 50 minerals from the mineral count, and assume there's only 1 ovi in production.
Not rocket science is it?

"completely meaningless"? lol.
I was using an a4 sheet and a replay to look I didn't use the stats at the end because I was taking at several points not at one point. My numbers are valid, at the end add 3 drones and you have the same supply and mineral count.
11 pool might be slightly ahead, but if its within 50 minerals its nothing too important, the other benefits show its worth doing, considering the mineral loss even early one seems to be within 50 minerals.


I'm sorry, but this has to be the most complicated method of comparing two builds I have ever seen.

Minerals spent + minerals.... problem solved.


It's not scientific, Its just the obvious way of doing it with a only pen and paper to take down the timings. It requires mental arithmetic that 6 years old can do, I'm sure TL can manage it.

In any case, this wasn't a rigorous comparison, just an approximation to find out roughly if there's a significant mineral deficit or a significant larvae gain over other pool firsts, which there isn't, indicting that this is simply a superior build, with flexible options like 11 overpool ling rush vs greedier builds.
aka Teutonica
Prev 1 10 11 12 13 14 50 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
CranKy Ducklings SOOP33
CranKy Ducklings25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft235
RuFF_SC2 112
EnDerr 7
StarCraft: Brood War
Rain 2881
GuemChi 1786
Artosis 457
ProTech152
Dewaltoss 29
Force[name] 7
Dota 2
monkeys_forever780
PGG 418
League of Legends
Doublelift5380
Counter-Strike
taco 617
Other Games
summit1g8706
singsing1647
Coldzera 870
fl0m756
JimRising 569
XaKoH 298
C9.Mang0292
Maynarde119
NeuroSwarm71
ViBE71
Fuzer 30
Organizations
Other Games
BasetradeTV151
Counter-Strike
PGL111
StarCraft: Brood War
lovetv 14
[ Show 10 non-featured ]
StarCraft 2
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IntoTheTV X SOOP
1d 7h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 13h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 15h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.