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[D] The new Zerg standard for all match-ups? - Page 13

Forum Index > StarCraft 2 Strategy
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Mephs
Profile Joined October 2010
139 Posts
December 03 2010 00:03 GMT
#241
9 now. the build sucks. just get over it.
GreatestThreat
Profile Joined May 2010
United States631 Posts
December 03 2010 00:04 GMT
#242
Lol. Sure is troll in here.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 00:06 GMT
#243
On December 03 2010 09:03 Mephs wrote:
9 now. the build sucks. just get over it.


God he is making it so easy... must... resist... urge... to say it....
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 03 2010 00:14 GMT
#244
On December 03 2010 08:32 jdseemoreglass wrote:
Show nested quote +
On December 03 2010 07:48 Slayer91 wrote:
What I'm trying to say is; let's say at each point in time after you put down a pool you are behind in minerals compared to a 14 pool until 5 or 6 minutes in the game (gametime).
In which case if you ever need to spend enough resources on *non drones, e.g gas, ling speed, lings, spine crawlers* you may reach a point where you start to fall behind compared to a 14 pool doing things at the same time.(yes, same time game time, not same time relative to your spawning pool) Because even if you make lings at the same time as a 14 pool, his economy is better built to support that. That's what I'm saying.

Thus, any kind of pressure that's not designed to hit before a hatch first lings are out, theoretically is this builds weakness.

Now I'm not sure about how much this mineral deficit is, and how long it takes to overcome, at least not yet. It's possible that the rewards far outweigh the risks, but before every adopts this as their be all end all build we have to be rigorous.


Your entire argument and this entire discussion is meaningless because you are operating on a FALSE ASSUMPTION, that this build is behind in economy. Take a look at my last replay. 11pool vs 15 Hatch 15Pool... I am ahead in resources mined at every point from 1:30 to 4:30 when I began making lings. The data is all there, in this thread and the previous.


If one player drones straight to 15 and the other pauses at 11 drones long enough to amass 200 minerals and then morphs a drone into a pool, doesn't it seem strange that the latter player would have mined more minerals at this point in time? I can't watch the replay right now at work, but I'm guessing that the difference lies in suboptimal play or a very early scout from the hatch first player and a very late or no scout from the 11 pool player.

I think this is a good opening in ZvZ because it beats 6/7 pool and hatch first. I suspect that it puts you at a small disadvantage against 14 pool because 14 pool gets the 12th-17th drones earlier. I think it's less good in ZvT and ZvP because the earlier pool doesn't make T or P do anything they didn't already want to do anyway. On very small maps, it might force P to make a zealot before cybercore which is suboptimal for a lot of BO's, but actually allows good pressure on small maps.
Sniffy
Profile Joined September 2010
Australia290 Posts
Last Edited: 2010-12-03 00:16:34
December 03 2010 00:14 GMT
#245
You're just asking to be 2gated with such a late Hatch.

Earlier Hatches do not mean you're more vulerable to early pressure. The earlier you Hatch the easier it is to keep the expo alive.

It's easier to defend 2rax with Hatch first builds for example just because you're able to build a spinecrawler. 14 Pool 15 Hatch doesn't fare any better than 14 Hatch 13 Pool
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-03 00:23:19
December 03 2010 00:18 GMT
#246
The zvz replay the OP just added to the first post, against a 15hatch/14pool build, is very interesting. In this replay, the 11p is behind early, but takes a pretty early lead in drone count, economy, and tech. I think it's very interesting to look at some key points in the game.

One important note: The 11pool player fucked up pretty badly in this game, accidentally building 2 overlords instead of 1 before building the pool. That fact makes all of this even more interesting, IMO.


At 2:02, when the 15 hatch has just finished its 15th worker:

11pool: 10 drones, 1569 total spending + banked resources, extractor (3/30), pool (29/65), 2 drones in production (15/17 + 8/17)

15hatch: 15 drones, 1545 total spending + banked resources, nothing in production (but hatch will start soon)

Surprisingly, despite being at 10 drones for so long, and the extra OL, the 11pool is slightly *ahead* in total resources. This is for a couple reasons. The 15hatch player started 10OL, and sent out a very early scout on 10. The hatch-first player feels like they have to scout early because they auto-lose to a 6pool if they put down the hatch first, but the 11pool doesn't have to send out an early scout, because they're safe against anything.

At 2:43, when the 11pool catches up in drone count:

11P: 14d, 1769 S+R, extractor(28/30), pool(55/65), 1 drone(2/17)

15H: 14d, 1915 S+R, hatch(22/100)

Ok, we're starting to fall behind prety significantly, to the tune of 150 minerals. However, the 11pool player has put down a pretty early extractor, and between that and the accidental 3rd overlord, that would be 2 drones that could have been mining. Later gas and not fucking up the OL would probably put the count much closer.

At 4:28, when the 11pool's first inject just finishes. This should be the point where it's the furthest behind.

11P: 17d, 2870 S+R, hatch(43/100), 6 lings(22/24x2 + 13/24), zergling speed(31/110)

15H: 15d, 6z, 2718 S+R, 2 drones(9/17+12/17)

The really interesting thing here is that the 15hatch player has seen the early pool from his opponent, feels threatened, and because of this, saved 3 larvae to build lings ASAP, even making sure they started before his queen. Because of that, at the point where the 11pool is supposed to be the furthest behind, the 11pool is actually ahead in drones, resources, *and* tech. All this despite what I would consider a MASSIVE fuckup early on.


Last point of interest, 5:25, just before the 11pool attacks with his first 6 lings:

11P: 16d, 16z, 3508 S+R, 2 lings(16/24), hatch(100/100), baneling nest(33/60)

15H: 18d, 6z, 3330 S+R, crawler(16/50), 2 drones(1/17+2/17), ling speed(33/110)

At this point, the 11pool is firmly ahead in resources and tech, and is only behind on drones due to the decision to start mass-producing lings, producing 10 lings that could have been 5 drones. The game ends 2 minutes later with the 15hatch simply being overpowered.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
fleeze
Profile Joined March 2010
Germany895 Posts
December 03 2010 00:22 GMT
#247
On December 03 2010 09:14 kcdc wrote:
Show nested quote +
On December 03 2010 08:32 jdseemoreglass wrote:
On December 03 2010 07:48 Slayer91 wrote:
What I'm trying to say is; let's say at each point in time after you put down a pool you are behind in minerals compared to a 14 pool until 5 or 6 minutes in the game (gametime).
In which case if you ever need to spend enough resources on *non drones, e.g gas, ling speed, lings, spine crawlers* you may reach a point where you start to fall behind compared to a 14 pool doing things at the same time.(yes, same time game time, not same time relative to your spawning pool) Because even if you make lings at the same time as a 14 pool, his economy is better built to support that. That's what I'm saying.

Thus, any kind of pressure that's not designed to hit before a hatch first lings are out, theoretically is this builds weakness.

Now I'm not sure about how much this mineral deficit is, and how long it takes to overcome, at least not yet. It's possible that the rewards far outweigh the risks, but before every adopts this as their be all end all build we have to be rigorous.


Your entire argument and this entire discussion is meaningless because you are operating on a FALSE ASSUMPTION, that this build is behind in economy. Take a look at my last replay. 11pool vs 15 Hatch 15Pool... I am ahead in resources mined at every point from 1:30 to 4:30 when I began making lings. The data is all there, in this thread and the previous.


If one player drones straight to 15 and the other pauses at 11 drones long enough to amass 200 minerals and then morphs a drone into a pool, doesn't it seem strange that the latter player would have mined more minerals at this point in time? I can't watch the replay right now at work, but I'm guessing that the difference lies in suboptimal play or a very early scout from the hatch first player and a very late or no scout from the 11 pool player.

I think this is a good opening in ZvZ because it beats 6/7 pool and hatch first. I suspect that it puts you at a small disadvantage against 14 pool because 14 pool gets the 12th-17th drones earlier. I think it's less good in ZvT and ZvP because the earlier pool doesn't make T or P do anything they didn't already want to do anyway. On very small maps, it might force P to make a zealot before cybercore which is suboptimal for a lot of BO's, but actually allows good pressure on small maps.

sorry just had to quote this as this is exactly my thought process, but better articulated
but you will also fail trying to use common sense on the op and his mindless followers. opportunity costs should be pretty obvious and shouldn't need an explanation to people that actually use their brains.

the last posts by various people referring to myself where hilarious btw. making up assumptions and statements i never made. just as expected.
Skrag
Profile Joined May 2010
United States643 Posts
December 03 2010 00:27 GMT
#248
On December 03 2010 09:14 kcdc wrote:
If one player drones straight to 15 and the other pauses at 11 drones long enough to amass 200 minerals and then morphs a drone into a pool, doesn't it seem strange that the latter player would have mined more minerals at this point in time? I can't watch the replay right now at work, but I'm guessing that the difference lies in suboptimal play or a very early scout from the hatch first player and a very late or no scout from the 11 pool player.


There was a slightly sub-optimal play from the 15hatch player (10OL instead of 9OL, with no extractor trick), and there was also an early scout. But don't you *have* to early scout zvz if you're going hatch first, or risk auto-losing to 6-8pool?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 03 2010 00:28 GMT
#249
On December 03 2010 09:22 fleeze wrote:
the last posts by various people referring to myself where hilarious btw. making up assumptions and statements i never made. just as expected.


Oh, you mean like when you said the OP claimed this build was ahead of hatch-first builds economically?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-03 00:34:17
December 03 2010 00:28 GMT
#250
On December 03 2010 09:14 kcdc wrote:
Show nested quote +
On December 03 2010 08:32 jdseemoreglass wrote:
On December 03 2010 07:48 Slayer91 wrote:
What I'm trying to say is; let's say at each point in time after you put down a pool you are behind in minerals compared to a 14 pool until 5 or 6 minutes in the game (gametime).
In which case if you ever need to spend enough resources on *non drones, e.g gas, ling speed, lings, spine crawlers* you may reach a point where you start to fall behind compared to a 14 pool doing things at the same time.(yes, same time game time, not same time relative to your spawning pool) Because even if you make lings at the same time as a 14 pool, his economy is better built to support that. That's what I'm saying.

Thus, any kind of pressure that's not designed to hit before a hatch first lings are out, theoretically is this builds weakness.

Now I'm not sure about how much this mineral deficit is, and how long it takes to overcome, at least not yet. It's possible that the rewards far outweigh the risks, but before every adopts this as their be all end all build we have to be rigorous.


Your entire argument and this entire discussion is meaningless because you are operating on a FALSE ASSUMPTION, that this build is behind in economy. Take a look at my last replay. 11pool vs 15 Hatch 15Pool... I am ahead in resources mined at every point from 1:30 to 4:30 when I began making lings. The data is all there, in this thread and the previous.


If one player drones straight to 15 and the other pauses at 11 drones long enough to amass 200 minerals and then morphs a drone into a pool, doesn't it seem strange that the latter player would have mined more minerals at this point in time? I can't watch the replay right now at work, but I'm guessing that the difference lies in suboptimal play or a very early scout from the hatch first player and a very late or no scout from the 11 pool player.

I think this is a good opening in ZvZ because it beats 6/7 pool and hatch first. I suspect that it puts you at a small disadvantage against 14 pool because 14 pool gets the 12th-17th drones earlier. I think it's less good in ZvT and ZvP because the earlier pool doesn't make T or P do anything they didn't already want to do anyway. On very small maps, it might force P to make a zealot before cybercore which is suboptimal for a lot of BO's, but actually allows good pressure on small maps.


The problem with 14/15 pools is the really late queen. 11 pool gets the queen much sooner, which means you can get a whole round of drones out earlier, which actually more then makes up for the initial lost mining time and few seconds of having 3 larvae. The best way to test this is to start a game on Normal speed to micro perfectly, then save the game at 9 supply. From here, load the saved game and split the build into the 11 overpool 18 hatch, and a 14 pool 16 hatch, and compare replays after. The only differences in the builds will be related to the builds themselves, not execution of them since they both started with the exact same split and timings up until 9 drones, and normal speed will ensure that you don't miss building anything optimally after that. Amazingly you will see that 11 pool mines more minerals, and stays ahead in supply due to having more larvae available thanks to the early queen.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 03 2010 00:37 GMT
#251
Can someone such as Idra do this build and provide replays? I would like to see someone with flawless mechanics try this build and give their opinion. It is difficult to argue for either side when the build isn't performed optimally.

Also, the updated build with gas is terrible. Missed overlords, as well as Shakura's Plateau. The gas doesn't matter as much in Shakura's because the huge distances do not favour any early aggression.
There is no one like you in the universe.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-03 00:53:00
December 03 2010 00:46 GMT
#252
I've been doing this build for ling speed (gas a bit later than OP)

11 overpool
16 queen
18 extractor
17 lings
18 overlord
18 hatchery

Lings should hatch right about the same time you want to send your drone to expand, so send out lings with your expanding drone. get speed when you have 100 gas. It's a healthy middle between safe speedlings and eco early expanding. I really like the early lings because you can gain so much info with them, and I feel like I'm putting pressure on without crippling my economy.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 00:46 GMT
#253
On December 03 2010 09:37 Blisse wrote:
Can someone such as Idra do this build and provide replays? I would like to see someone with flawless mechanics try this build and give their opinion. It is difficult to argue for either side when the build isn't performed optimally.

Also, the updated build with gas is terrible. Missed overlords, as well as Shakura's Plateau. The gas doesn't matter as much in Shakura's because the huge distances do not favour any early aggression.


Sure man, let me call up IdrA on the phone. I'm sure he'd be willing to accommodate us.

And wouldn't the fact that the build isn't being preformed optimally, and yet is still winning so convincingly, be more of a compliment rather than a detriment? Or do you want me to give you a build so you don't have to think or adjust for 6 minutes?
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Skrag
Profile Joined May 2010
United States643 Posts
December 03 2010 00:55 GMT
#254
On December 03 2010 06:53 kcdc wrote:
Show nested quote +
On December 03 2010 06:04 Skrag wrote:
This is where I agree with you. The tests were pure 6 minute drone races, and 11pool beat everything except for 14hatch. But you can't just claim this makes the 11pool worthless, without showing examples of how and where it fails. The original post is a foundation, not a build. You're claiming that it would be worse at actual builds, but haven't even attempted to provide any proof. Sorry, but the onus is on you. The OP showed that 11pool can be superior economically to any other pool-first build.

So pick a build, something that you would typically do with a 14pool/16hatch, and I'll be more than happy to run detailed in-game tests, because although I'm intrigued about the possibilities here, I also would like to see how it holds up in real in-game situations where you're doing more than just building workers.


That would help a ton with this duscussion. Just do something reasonably safe with a 14 pool 16 hatch with an extractor trick before OL to keep the comparison as close as possible. Send a drone to scout after your OL finishes. Get a pair of zerglings and an extractor after your queen, research zergling speed at 100 gas, and make some zerglings and a spine crawler when your hatch finishes. Pull drones off gas after 100 for speed. Then note what your defense is at each point in time and your total resources mined. Try to match that level of defense off of an 11 pool and compare the total resources mined. Certain things might not match up--the 11 pool won't have the creep as early for a spine crawler at the nat, so you might want to start it in your main and move it down or compensate with more zerglings. Try to get zergling speed at about the same time in both cases as being 30 seconds late on both speed and your spine crawler is a huge deal in the game.


Any chance you have or can dig up a replay of something you'd like me to try to reproduce as closely as possible? Or want me to just wing it based on what you've said here?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-03 01:03:21
December 03 2010 01:02 GMT
#255
On December 03 2010 09:55 Skrag wrote:
Show nested quote +
On December 03 2010 06:53 kcdc wrote:
On December 03 2010 06:04 Skrag wrote:
This is where I agree with you. The tests were pure 6 minute drone races, and 11pool beat everything except for 14hatch. But you can't just claim this makes the 11pool worthless, without showing examples of how and where it fails. The original post is a foundation, not a build. You're claiming that it would be worse at actual builds, but haven't even attempted to provide any proof. Sorry, but the onus is on you. The OP showed that 11pool can be superior economically to any other pool-first build.

So pick a build, something that you would typically do with a 14pool/16hatch, and I'll be more than happy to run detailed in-game tests, because although I'm intrigued about the possibilities here, I also would like to see how it holds up in real in-game situations where you're doing more than just building workers.


That would help a ton with this duscussion. Just do something reasonably safe with a 14 pool 16 hatch with an extractor trick before OL to keep the comparison as close as possible. Send a drone to scout after your OL finishes. Get a pair of zerglings and an extractor after your queen, research zergling speed at 100 gas, and make some zerglings and a spine crawler when your hatch finishes. Pull drones off gas after 100 for speed. Then note what your defense is at each point in time and your total resources mined. Try to match that level of defense off of an 11 pool and compare the total resources mined. Certain things might not match up--the 11 pool won't have the creep as early for a spine crawler at the nat, so you might want to start it in your main and move it down or compensate with more zerglings. Try to get zergling speed at about the same time in both cases as being 30 seconds late on both speed and your spine crawler is a huge deal in the game.


Any chance you have or can dig up a replay of something you'd like me to try to reproduce as closely as possible? Or want me to just wing it based on what you've said here?


Dont do the extractor trick for the 14 pool, that is stupid and less efficient for a 14 pool. Extractor trick is only good for the 11 pool because we put the pool down so soon, and its better to have more drones mining earlier to get the pool up sooner. 9 overlord is most efficient for a 14 pool, so do that. We want to compare the 11 overpool build with the standard 14 pool build, not some less efficient version of the 14 pool.
genopath
Profile Joined December 2008
80 Posts
December 03 2010 01:03 GMT
#256
I don't understand. Wasn't it proved beyond reasonable doubt (lol) that 9ol 10drone is far superior than extractor trick?
Mephs
Profile Joined October 2010
139 Posts
December 03 2010 01:04 GMT
#257
the point of 14/15 hatch first is so you can get a spine up and hold back early pressure not for the minimal economy boost. 6 lings wont hold off 2 early zealots. And if you pump out more than that you're blowing the build anyway.

every replay it looks like you're playing low MMR scrubs to me. how you got to 2200 diamond is a mystery.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-03 01:13:53
December 03 2010 01:12 GMT
#258
On December 03 2010 10:04 Mephs wrote:
the point of 14/15 hatch first is so you can get a spine up and hold back early pressure not for the minimal economy boost. 6 lings wont hold off 2 early zealots. And if you pump out more than that you're blowing the build anyway.

every replay it looks like you're playing low MMR scrubs to me. how you got to 2200 diamond is a mystery.


Since when was 2200 diamond really that good? I can spot a billion mistakes made by the top ladder players when I watch their replays, many of them severe. Missed larva injects, supply blocking, unspent resources, idle workers, etc etc. If I see all these things at much higher levels then I expect to see it at lower ones too. Let me watch some of your replays and we can all wonder how the hell you got to 2100 too. Oh wait, maybe its because 2100 isn't that good?
Mephs
Profile Joined October 2010
139 Posts
December 03 2010 01:18 GMT
#259
it isn't that great, really. I'm just saying he's defending the build as if its a breakthrough for zerg players when in fact its just another way to do the same shit we do anyway. Zerg is so one-dimensional its not even funny.
Almania
Profile Joined September 2010
145 Posts
Last Edited: 2010-12-03 01:23:26
December 03 2010 01:22 GMT
#260
On December 03 2010 10:03 genopath wrote:
I don't understand. Wasn't it proved beyond reasonable doubt (lol) that 9ol 10drone is far superior than extractor trick?


The answer, as always, is it depends. If you're planning on going for say an economic 10 pool (not recommended due to larva timings), you're best off getting an overlord at 10. Not 9. As you'll still be saving for the pool by the time it's placed - meaning you're not supply blocked at any point.

11 pool (extractor trick) is the same story - if you want an early pool (in this case for an early queen) you're best off extractor tricking and 11 overlording.

But yes, I'm not sure about this build. It's only economical if you drone up - where all the timings with the larva etc work out perfect - but if you get a single ling or gas you're then behind. I've given it a few goes and lost them all.. but my persevere for a little longer, but gas just doesn't seem to work with this build. Your best hope is that they get frightened into their base by the early pool.. but I haven't had such luck so far.
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