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[H] Help with ZvP psionic storm

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 25 2010 11:48 GMT
#1
I'm a gold 1600 zerg+ player. I would be platinum by now if I didn't lose to every protoss player I face. I'm tired of saying that they're overpowered because imo they are but maybe they're actually not. Anyways, right now I'd like to discuss the psionic storm. I feel that it's a bit too strong/effective against zerg players. I was playing with this dude and I used hydra/roach army. He got some colossi so i got some corruptors. Finally when I decided to attack with my hydra/roach/ultra/corruptor army, which army value was bigger than his by around 500~~, it was rotflolpwned by a few psionic storms that shredded them. I don't know what I could have done. Here's the replay. Please be polite with your replies, I'd really like some constructive feedback.

http://www.sc2replayed.com/replays/108991-1v1-protoss-zerg-metalopolis
Rawr
Monk___
Profile Joined March 2010
United States123 Posts
November 25 2010 11:51 GMT
#2
a protoss player going psionic storm blindly (not a muta counter) should be extremely easy to beat. Simply mass roaches and get burrow he will have no detection cause the robo is opposite tech as templer archives. once u have the roach upgrdades they can sit burrowed under the storm without moving and easily survive its ridiculous.
F.Lamer
Profile Joined June 2010
Germany5 Posts
November 25 2010 11:53 GMT
#3
I didn´t watch the replay, but if u have to fight a big Protoss army with ht´s, kite them.
Let him waste his forcefields and storms, regenerate your roaches, and then, only then, u should try to kill his army.
But the best would be not even to get into this battle. Try to play with a fast army by dropping and using nydus worms. So his slow ht´s can´t even use their storms because they are too far away.
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 25 2010 11:56 GMT
#4
I couldn't just burrow like that, he had an obs and colossi. I couldn't kite it either because my ultras would be wasted so much the stalkers would just kill them off while I try to "kite" them.
Rawr
Lavitage
Profile Joined September 2010
United States71 Posts
November 25 2010 12:02 GMT
#5
Careful about listening to burrow hype. Burrowed roaches make the ground look a little different, and if they're moving with tunneling claws it's actually pretty fucking easy to see the little splotches on the ground move. He'll just keep hitting them with storms while they can't fight back, and eventually the roaches die. Moving won't save you, as he'll just storm the little shifty patches of ground.

If you scout a templar archives early on, make a spit cycle of units then attack him, before he can save up enough storms to hurt you.

If it's a late game thing, brood lords are better than ultras. They'll snipe the templars with their ranged attacks and put a bunch of broodlings on the ground to gum up the colossus's targeting. If your opponent's using both he won't have a lot of stalkers to shoot down your flyers.
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 25 2010 12:15 GMT
#6
But the problem was that he only warped in a few templars in late game. So my tech was really headed towards ultra and I didn't expect the storms to rape me so hard. My question still remains though, how would you deal with a psi stormer with that army composition?
Rawr
Thorn62
Profile Joined November 2010
France7 Posts
November 25 2010 12:27 GMT
#7
get banelings it rapes templars so hard he plays aoe style play aoe style melt his army down
simple as that....
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-11-25 12:39:51
November 25 2010 12:37 GMT
#8
On November 25 2010 21:27 Thorn62 wrote:
get banelings it rapes templars so hard he plays aoe style play aoe style melt his army down
simple as that....


That's what I do.

Most toss have all HTs on one big pack and you can just roll to them on creep and explode all of them. Of course if toss is really good he will use force fields to prevent that but you can always try.

On November 25 2010 21:37 Akatsuki1012 wrote:
So there's no way to counter/avoid psi storm or atleast win that battle with my army composition?


Well T3 of zerg is really good vs. HTs so you should have more ultras or broodlords. And micro away with hydras out of storm.
You should never underestimate the predictability of stupidity
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 25 2010 12:37 GMT
#9
So there's no way to counter/avoid psi storm or atleast win that battle with my army composition?
Rawr
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
Last Edited: 2010-11-25 12:40:53
November 25 2010 12:40 GMT
#10
Beeing a protoss myself, I'd suggest some muta-play, storms are absolutely worthless against mutas and archons aren't scv archons so unless his vastly ahead he can't afford to go much other tech, templars are really expensive. If you're on 3-4 base go for tier 3 tech.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
traca
Profile Joined October 2010
146 Posts
November 25 2010 12:44 GMT
#11
i wouldnt use banelings vs toss < ff
grobo
Profile Blog Joined February 2007
Japan6199 Posts
November 25 2010 12:57 GMT
#12
On November 25 2010 20:56 Akatsuki1012 wrote:
I couldn't just burrow like that, he had an obs and colossi. I couldn't kite it either because my ultras would be wasted so much the stalkers would just kill them off while I try to "kite" them.


If he went Templar AND Collossus tech you should have been able to outmass him earlier.
We make signature, then defense it.
Dommk
Profile Joined May 2010
Australia4865 Posts
November 25 2010 13:01 GMT
#13
On November 25 2010 21:37 Akatsuki1012 wrote:
So there's no way to counter/avoid psi storm or atleast win that battle with my army composition?



If Toss goes blind Templar tech then you should have rolled him easily with Roach + Burrow/Speed upgrades, it is pretty darn easy, it is one of the reasons why Toss tend to go for Colossus even though they are close to Templar tech when they get Blink, a tech switch to Roaches is just too devastating.


Didn't watch the replay, I'm 1850~ Toss (Diamond) but just reading your unit comp of Roach/Ultra/Hydra, you must have done something horribly wrong to lose to High Temps because that is a direct counter to it.
Dubz
Profile Joined October 2010
United States242 Posts
November 25 2010 13:02 GMT
#14
On November 25 2010 21:02 Lavitage wrote:
Careful about listening to burrow hype. Burrowed roaches make the ground look a little different, and if they're moving with tunneling claws it's actually pretty fucking easy to see the little splotches on the ground move. He'll just keep hitting them with storms while they can't fight back, and eventually the roaches die. Moving won't save you, as he'll just storm the little shifty patches of ground.

.


This is just so incorrect, the hp regeneration rate for burrowed roaches with tunneling claws is > the dps for storm. i've been stormed over and over by ten high templars on my burrowed roaches and since storm doesnt stack they never got below orange
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
sas911
Profile Joined November 2010
Canada113 Posts
Last Edited: 2010-11-25 13:13:22
November 25 2010 13:06 GMT
#15
Lol yah um.. Roach getting hit by psi storm is like slapping a concrete wall.
I guess more roaches? I play protoss, and I hate the effectiveness of roaches, just because they kill HT play, and forces me to get colossus. But I admit I don't really know what zerg uses to counter a max supply army, interested in what other people say.
EDIT: Wait what storms don't stack? Holy shit if that's true, that makes me sad panda, but thanks?
Re-edit: Facepalm. Was not aware storms could not stack. Wow that makes my days of spamming storm in the same spot look beyond retarded.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-11-25 13:10:46
November 25 2010 13:06 GMT
#16
On November 25 2010 22:02 Dubz wrote:
Show nested quote +
On November 25 2010 21:02 Lavitage wrote:
Careful about listening to burrow hype. Burrowed roaches make the ground look a little different, and if they're moving with tunneling claws it's actually pretty fucking easy to see the little splotches on the ground move. He'll just keep hitting them with storms while they can't fight back, and eventually the roaches die. Moving won't save you, as he'll just storm the little shifty patches of ground.

.


This is just so incorrect, the hp regeneration rate for burrowed roaches with tunneling claws is > the dps for storm. i've been stormed over and over by ten high templars on my burrowed roaches and since storm doesnt stack they never got below orange

This. If the Toss is storming the burrowed roaches then he is wasting Templar energy, regardless if stalkers/Colossi are attacking them. Quick Burrow split into two groups should be suffice, or other options would be (if you have a large roach army) is to follow the Toss army while burrowed so they cannot storm without hurting themselves.

EDIT:

Watching the replay. Not going to sugar coat it, you fucked up pretty hard. 8:30mins into the Game and the Toss has 1 Colossus without range, 1 Stalker and 2 Zealots, 1 Gateway not turned into a warpgate and 1 Robotics. If you just attack moved his base you would have won.

EDIT 2:

11mins into the game you suicide an overlord to see that he has only 2 gateway, 2 robos, 3 colossus, 3 Stalkers and 2 Zealots yet you do nothing about it, you had such a big army at that stage yet you didn't attack. What is the point of saccing an overlord if you aren't going to react to what he is doing?
Akatsuki1012
Profile Joined September 2010
Philippines41 Posts
November 25 2010 13:11 GMT
#17
Thanks all, advice appreciated. But can I get some advice from someone who actually watched the replay?
Rawr
Necrophantasia
Profile Joined May 2010
Japan299 Posts
November 25 2010 13:19 GMT
#18
I watched the replay. Storm was the least of your problems.

Especially that final battle. You had at least 15 larvae between yoru 3 hatches, over 1500 minerals and 400 gass and 30 ish supply and yet you made nothing :S.

You let the toss get away with a 1 gate, 1 robo straight to colossus tech build, and it took you 10 minutes to get 7 roaches. Had you just pushed with the 7 roaches before the colossus popped the game would have been yours easily.

Regarding psi storm dodging, why don't you work harder on planting creep tumors or get your overlords to spew creep where you're going to fight? Your stuff will move MUCH faster and storm will be much less effective.

But really, your problem lies in not having enough stuff :S.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-11-25 13:23:53
November 25 2010 13:22 GMT
#19
On November 25 2010 22:11 Akatsuki1012 wrote:
Thanks all, advice appreciated. But can I get some advice from someone who actually watched the replay?

Your biggest mistake was throwing small packs of units at his 4 Colossus + non existant gateway army and losing them all. If you just stayed back, waited for another pack of roaches to pop and then engaged the very first attack you would have crushed the Protoss

Overall, aside from poor macro (queens on high energy, lots of money), lack of upgrades, lack of drones and lack of creep spread, very poor decision making was the bane of your game, even with all the other problems that plagued you, if you just thought it out much better you could have easily won the game at 10 different points in the game. After that Toss death ball died (the one that took out your third) with you coming out ahead you should have just gone for the kill or taken two more bases.

The last fight was so painful to watch. You left with 2 Ultras, one of which was trapped in between your Roaches/Hydras. There was so many things wrong with that game, Psi-Storm was not even close to why you lost that. You just need to improve every other aspect of your game.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
November 25 2010 13:24 GMT
#20
First, let me say. Your cries of imbalance are ridiculous. Quit crying and you'll get more help.

Okay now for the game.

You build an overlord at ten and don't even extractor trick.

You sac an overlord early for no reason. Send a ling at his ramp.

You make two spinecrawlers blind, one of them interferes with mining.

At 7 minutes you have 400 gas and no zergling speed. He has two zealots and a stalker which don't even block his ramp. If you had pulled drones from gas at 100, not made spines and produced zerglings you could just go fucking kill him. He cannot have storm at 7 minutes. Yous couted this with your now dead overlord. Why sac it if you don't react to his play?

At ten minutes he has 2 collosi, one stalker and two zealots. Go fucking kill him.

At twenty minutes your army is 3x the size of his and you have a 30 food advantage. Go fucking kill him.

You have nine corrupters at 25 minutes. He has three collosi. Scout him. Make a greater spire. You have the spire, use it. You have 2000 gas. You would have lost that battle even if he did not have storm. 30 chargelots, 11 stalkers and 3 colossi will kill your 18 roaches and 3 ultras.

In short, you had opportunities to kill him. You didn't utilize them nor macro well. Watch the replay instead of making a thread whining about balance.
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