[H] So you want to increase your apm? - Page 2
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mrblue182
United States151 Posts
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phaleos
Australia105 Posts
Also I don't get why you need to spend 50/100 bucks just to get to 130 APM. My APM sits at 150 (for starcraft 1) with the worst mouse in my house and no mouse pad. The more expensive gaming gears is to get allow me to click more precisely so I could play at 300APM. | ||
donut boi
United States154 Posts
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AnAlbumCover
United States138 Posts
DUH, apm isn't a measure of your skill, he's not ever saying that. He is just sharing, trying to contribute. Give him a break guys. OP, thanks. I have found that after buying a Death Adder razor mouse and just trying, actually focus on getting my APM higher, helped a TON. Also, SC2gears with it's apm alert, has helped me get from 80 to about 105 now :D | ||
Genome852
United States979 Posts
On November 25 2010 23:12 nodq wrote: btw. here on TL are some Threads about SC2 ingame Sensitivity Settings etc. 51-54% is equal to the 6/11 Windows Setting, which has no Pixel skipping. So do not set SC2 ingame Sens to higher as 55% or lower as 51% if you don't wanna have Pixel skipping. Set Windows to 6/11 of course. Ah and, Sensitivity != DPI/CPI Was about to say this. Also, you naturally get higher APM by playing the game more and having a larger 'mental checklist.' Training to manually increase your APM by spam is pointless. In games where I'm constantly fighting with units and macroing at the same time, my average APM tends to be ~140-150. In pure macro games where there's little fighting until a huge engagement, my APM is usually only 100, and a lot of that is just repeatedly hitting my building hotkeys to check production cycles.. kinda spamish. | ||
headies
United States63 Posts
On November 25 2010 21:13 SovSov wrote: Mouse+Keyboard does extremely little to actually help your APM or play I just felt I should say, when I finally got a good mouse and adjusted my settings correctly my apm DID increase from 80ish average to over 100 almost instantly. Things like mouse settings and a good keyboard can absolutely increase your apm. Will they make you better? Maybe not, but APM is like a tool available to you. It's up to your skill to use the APM effectively. | ||
Grildrak
Sweden44 Posts
On November 25 2010 18:33 uhohh wrote: In the game menu under Gameplay you'll see a "Mouse Sensitivity" bar, most people i found on average were sitting around the 25 mark. What i did was increase that amount by 1, every game i played, untill around 37 I would say what mouse sensitivity you should use depends on what mouse technique you are using (not technique like laser etc. but how you hold the mouse). I am personally using fingertip grip and for it im having it at the 50 mark On November 25 2010 23:12 nodq wrote: btw. here on TL are some Threads about SC2 ingame Sensitivity Settings etc. 51-54% is equal to the 6/11 Windows Setting, which has no Pixel skipping. So do not set SC2 ingame Sens to higher as 55% or lower as 51% if you don't wanna have Pixel skipping. Set Windows to 6/11 of course. Ah and, Sensitivity != DPI/CPI guess i should increase it by one stepp:D btw i have a keyboard almost as old as myself a mouse for something like 7 dollars and a mouse pad for 3 dollars and do just fine with my 80-100 apm in dia with 1900 points a side note: would be fun to see what mouse techniques ppl playing sc2 are using http://www2.razerzone.com/MouseGuide/html/palmgrip.php | ||
Eknoid4
United States902 Posts
Everybody drag boxes anyway. There really isn't a scenario where you would wish you could select that one damn pixel in a game where the lowest resolution you'll realistically play on is 1024x768. That being said, if you want to spend money to increase your mouse accuracy and you are running 1024x768, you're better off spending it on your system itself. Increasing my mouse speed to 100% in the game has helped me a lot. Took a while getting used to but now I can micro much more efficiently if nothing else. | ||
AZbadfish
United States56 Posts
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uhohh
5 Posts
[B]This is not for everyone, nor is it guaranteed to work, it's simply what i did and i thought i'd share i never said, increase your mouse sensitivity and BOOM AWESOMEO APM! i shared what worked for ME, if you're already too awesome and think this wont work, go to another thread. | ||
Denzil
United Kingdom4193 Posts
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DImported
Australia149 Posts
It's more important to focus on playing correctly than quickly. | ||
Reason.SC2
Canada1047 Posts
On November 30 2010 07:42 AZbadfish wrote: i stopped caring about APM when i saw players with 200+ the first minute of the game. i can't even think of 200 things to do in the first minute. They do it to warm up for later. Your logic is flawed. Its like saying I stopped caring about a car being fast when I saw a car going unnecessarily fast in a school zone. lolwut? | ||
Metalwing
Turkey1038 Posts
On November 25 2010 19:39 ChickenLips wrote: Watch Sjow consistently roflpwn players with two to three times his APM. He has a game plan, he knows his timings and he understands the game. Watch Inflow's last CW, and watch the ZvZ game. You'll definitely see that apm matters. Period. The player with higher apm got his zergling speed upgrade a few seconds earlier with identical builds and that was the game changing point. | ||
Zergneedsfood
United States10671 Posts
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Reason.SC2
Canada1047 Posts
On November 30 2010 13:42 Metalwing wrote: Watch Inflow's last CW, and watch the ZvZ game. You'll definitely see that apm matters. Period. The player with higher apm got his zergling speed upgrade a few seconds earlier with identical builds and that was the game changing point. Good illustration of the point. Just because there exists an example where a low apm player beats a high apm player does not mean that higher apm is not a valuable asset. From a UFC perspective there are guys (Anderson Silva, GSP, etc) who can beat heavier and stronger opponents. That certainly doesn't mean that if you're in a fight it is meaningless how big and strong you are. | ||
azn_dude1
162 Posts
On November 30 2010 13:42 Metalwing wrote: Watch Inflow's last CW, and watch the ZvZ game. You'll definitely see that apm matters. Period. The player with higher apm got his zergling speed upgrade a few seconds earlier with identical builds and that was the game changing point. If you think about it, most pros are at least 120 apm, which is 2 actions per second. Not getting zergling speed in time is not a apm limiting factor because it would be late by half a second at most. It was just him forgetting about when he could actually afford it. | ||
Shikyo
Finland33997 Posts
On November 30 2010 02:23 headies wrote: I just felt I should say, when I finally got a good mouse and adjusted my settings correctly my apm DID increase from 80ish average to over 100 almost instantly. Things like mouse settings and a good keyboard can absolutely increase your apm. Will they make you better? Maybe not, but APM is like a tool available to you. It's up to your skill to use the APM effectively. I agree about the mouse though, I use fingergrip and my old mouse was a MX500, you can probably guess how that goes. With my Salmosa it's a lot smoother and much more natural. My Goliathus mousepad also feels amazing, it's the best total of ~35 euros I've ever spent. On November 25 2010 19:39 ChickenLips wrote: Watch Sjow consistently roflpwn players with two to three times his APM. He has a game plan, he knows his timings and he understands the game. No but really, his strategies consist of abusive timing pushes. His lategame is pretty terrible and he has no proper multitasking, he just has his timing pushes where he basically gets a mix of units that's difficult for the opponent to deal with, and if he doesn't win with it, he's dead. He has no depth in his play at all. This is pretty much identical to how every superlow APM player can play. He also will outright lose a harrassment war extremely often, and has very bad micro. And yeah I also am quite sure that it wouldn't work with any other race because of the way the Terran can rely on their unit composition alone to catch the opponent off guard(T can have mixes that require certain responses, whereas both P and Z armies can be simply defeated with superior micro with less emphasis on countering specific unit mixes) without needing great micro as well. It still is an extremely unreliable style and yeah, he'll fall off the map after people learn to deal with it. It's kind of like a Protoss 4-gating every game, just more sophisticated. On November 30 2010 13:42 Metalwing wrote: Watch Inflow's last CW, and watch the ZvZ game. You'll definitely see that apm matters. Period. The player with higher apm got his zergling speed upgrade a few seconds earlier with identical builds and that was the game changing point. This is totally irrelevant, I can do a build perfectly up to Zergling speed with 15 apm. It doesn't matter in the slightest at that point, his build just was bad. | ||
MUirbeqU
United States41 Posts
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Eknoid4
United States902 Posts
On December 01 2010 06:10 MUirbeqU wrote: I'm pretty sure SC2 measures moving the screen as APM, so that accounts for your increase in APM if its true and if you have to constantly correct your screen position because you have a higher DPI. Also Sc2 measures your in game APM, so your APM is actually higher than replays show. Anyways, I would say it's better to have better control group skills, than some number on a replay. You become more efficient when you don't have to use your mouse for things (hotkeys and control groups) that are on your keyboard. wat moving the screen? you're joking right? | ||
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