Often we hear commentators explain for instance how a rush strategy may not work on Scrap Station, given the long rush distance. Curious, I assembled data on how long it takes an SCV to go
1) From its starting position to the enemy's ramp
2) From its starting position to the enemy's Command Center
Some highlights:
- Closest rush distances are close positions on 4 player maps
- Overall closest rush distances are on Delta Quadrant
- Blistering Sands, Jungle Basin and Scrap Station all have pretty similar, very long, distances
- Distances on opposite positions in 4 player maps are typically closer than on 2 player maps
Results in google docs spreadsheet
Are these results surprising to you, exalted TLer ? Perhaps we can now divide all maps into "rush" vs "no-rush" maps ?
Graph:
+ Show Spoiler +
Legend:
BLACK: Distance from CC to enemy ramp (in game seconds)
BLUE: Distance from enemy ramp to enemy CC (in game seconds)
Total time is the time it takes to go from one CC to the other.
![[image loading]](http://i51.tinypic.com/2ahfktv.png)