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PvT - Hallucinate vs PDD, Terran Raven pushes - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
Lancette
Profile Joined April 2010
China120 Posts
November 22 2010 03:28 GMT
#41
Good finding, but I will not research Hallucination just for countering PDD.

and is it Hallucinate Colossus to crash Force Field?
Yo. Bro(toss)!
Blimp
Profile Joined August 2010
45 Posts
November 22 2010 03:37 GMT
#42
Phoenixes have a damage of 5 and attack of 2 which means they attack twice. They attack at 1.1 speed which is faster than the stalker's 1.44 and attack of 1 (the animation implies that stalkers shoot two projectiles but they do not, according to the weapon tool-tip). This makes the phoenix way more effective at diminishing the energy of the PDD. However, I really don't think that it is practical.
Terrans have no melee units outside of the SCV, this makes Guardian Shields useful, to some extent, against every unit the Terrans have in their arsenal. For practicalities sake I'd say that doing this would require a little too much micro than it is worth. Just focus down the PDD with a few stalkers or back out of the fight .
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-11-22 08:14:43
November 22 2010 08:10 GMT
#43
On November 22 2010 07:22 sleepingdog wrote:
Show nested quote +
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.



On November 22 2010 07:29 Reborn8u wrote:
I really don't think this is useful, if you spent that much gas on sentries and hallucination, his army is probably going to roll yours. Especially since this will take away energy for guardian shields and ff's. I have had some success with hallucinating colossus, especially when I have a few real ones out. They soak up lots of damage and because Terrans usually try to focus fire them, they tend to sacrifice too much trying to snipe them.



You people act like this is a huge investment. 100/100 for hallucination +50/100 for A sentry. You will obviously need 1-2 more sentries or at least a sentry that can hallucinate twice. Remember you only have to do this if PDD is a problem and if you see a high viking count or medivac count chances are he doesn't have a techlab port (and doesn't want to swap cause this will slow down the other port units) and you don't need to worry about it for the time being.

It seems pretty standard to get zealot sentry and stalker to deny early aggression from the terrans right? So if they don't early push you just set aside that sentry and let it build energy it should have enough for 1-2 hallucinations by the time you would need it. And like others have said its not a useless spell to have around it allows you to scout quicker as observers need a speed upgrade to be anywhere close to as fast as a phoenix and would allow you to keep any observers you have already built in a safer spot. Its not like you have to have your observer hovering over the enemy base 24/7 in order to know when he is pushing out and what he is going an occasional phonenix will be more than enough.

People that don't even bother to try new things (whether it is NEW or not is irrelevant) sicken me.
It would be like people saying bah why would I get combat shields marines are weak and die. Someone makes a thread saying wow when you get shields and medivacs it really does help and someone immediately complains saying no 100/100 is too expensive and the marines will still die just as fast to tank/storm/baneling/collosus so its completely worthless.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 22 2010 10:01 GMT
#44
On November 22 2010 17:10 terranghost wrote:
Show nested quote +
On November 22 2010 07:22 sleepingdog wrote:
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.



Show nested quote +
On November 22 2010 07:29 Reborn8u wrote:
I really don't think this is useful, if you spent that much gas on sentries and hallucination, his army is probably going to roll yours. Especially since this will take away energy for guardian shields and ff's. I have had some success with hallucinating colossus, especially when I have a few real ones out. They soak up lots of damage and because Terrans usually try to focus fire them, they tend to sacrifice too much trying to snipe them.



You people act like this is a huge investment. 100/100 for hallucination +50/100 for A sentry. You will obviously need 1-2 more sentries or at least a sentry that can hallucinate twice. Remember you only have to do this if PDD is a problem and if you see a high viking count or medivac count chances are he doesn't have a techlab port (and doesn't want to swap cause this will slow down the other port units) and you don't need to worry about it for the time being.

It seems pretty standard to get zealot sentry and stalker to deny early aggression from the terrans right? So if they don't early push you just set aside that sentry and let it build energy it should have enough for 1-2 hallucinations by the time you would need it. And like others have said its not a useless spell to have around it allows you to scout quicker as observers need a speed upgrade to be anywhere close to as fast as a phoenix and would allow you to keep any observers you have already built in a safer spot. Its not like you have to have your observer hovering over the enemy base 24/7 in order to know when he is pushing out and what he is going an occasional phonenix will be more than enough.

People that don't even bother to try new things (whether it is NEW or not is irrelevant) sicken me.
It would be like people saying bah why would I get combat shields marines are weak and die. Someone makes a thread saying wow when you get shields and medivacs it really does help and someone immediately complains saying no 100/100 is too expensive and the marines will still die just as fast to tank/storm/baneling/collosus so its completely worthless.


LOL you are the one theory-crafting, it seems like those here that don't think it's useful are the ones that actually DID try it out.
But please, use it, test it in real games (not the unit-tester...) then come back and post replays.

The more sophisticated problems behind it: if the terran gets a raven he has a starport with a tech-lab. If I scout a terran with a techlab-starport, chances are high, that he has TWO starports with techlabs and goes for banshees. The one techlab-starport-raven-mass-MM is very rare, I haven't encountered it for a long time. The response to two starports seems obvious - you need "real" phoenixes, hallucinated ones aren't gonna cut it vs the banshees.
If by any chance my opponent "did" go one starport raven + MM then the MM is the problem and not the PDD. In this case I need ALL (literally) of my sentry-energy to fight vs the bio-ball. Seriously, when was the last time you've seen a PvT where the P was sitting around on tons of unused sentry-energy when fighting against MM?

You see, the reason why hallucinated phoenixes are in general not used vs PDD are twofold:
a) Vs mass-MM + PDD I need all the force-fields/guardian-shields I can get to live and see my colossi do damage. Two more forcefields can save me the day if this means I can complete the forcefield-wall and my colossi won't be sniped.
b) Vs two port banshee + PDD I need a stargate anyways.
"You see....YOU SEE..." © 2010 Sen
413X
Profile Joined April 2010
Sweden203 Posts
November 22 2010 11:02 GMT
#45
I've used this strat several times and worked out great,
The pro noob
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
November 22 2010 12:03 GMT
#46
On November 22 2010 07:16 MayorITC wrote:
If you have enough sentries to hallucinate units, you're better off focus firing the PDD with the sentries and using the energy for Guardian Shield and Forcefields.


I totally agree on this.
I'm the King Of Nerds
Stationary
Profile Joined May 2010
Sweden22 Posts
November 23 2010 00:29 GMT
#47
On November 22 2010 21:03 Setev wrote:
Show nested quote +
On November 22 2010 07:16 MayorITC wrote:
If you have enough sentries to hallucinate units, you're better off focus firing the PDD with the sentries and using the energy for Guardian Shield and Forcefields.


I totally agree on this.

I mean cmon it's pretty situational, you're not always in a position where you can get close enough to focus it down with sentries. Especially not if the terran is incorporating tanks. Keep in mind that sentries in fact have very short range, and pdd actually has a huge area that it covers.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
November 23 2010 00:34 GMT
#48
Somehow my cynical self has a feeling Blizzard will patch this, coz they didn't predict PDD/hallucinations would be used this way.
XdsZmX
Profile Joined July 2010
21 Posts
November 23 2010 00:45 GMT
#49
Just wondering... but isn't a feedback/storm more useful vs PDD than hallu? Storm would make the bio kite backwards, leaving the PDD behind and more or less defeating the purpose of a PDD, feedback can potentially stop the PDD before it even lands, and even if it does land, it can stop the PDD anyways.

Early game, i doubt it's very effective since you definitely want those FFs to win battles as well as GS, and since you need warpgate research before hallucination. Additionally, most players won't have very many ravens early game anyways (not that most terrans even get many ravens vs toss),
Dragon2950
Profile Joined May 2010
United States23 Posts
November 23 2010 00:55 GMT
#50
I just did it in a unit tester all of the ravens were sitting on top of the pdd and they all were getting blocked. So I believe it works.
@ sleepingdog It may not be "gamebreaking" but it still can give you a little edge in that big 200/200 fight thats at least a few shots that's not getting blocked. but imo it'd be better to have 2 or 3 ht up front for feedbacks it not storms too.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
November 23 2010 00:57 GMT
#51
hello stationary thanks for the tip lol
I can jungle Pudge, can you?
ocdscale
Profile Joined August 2010
United States61 Posts
November 23 2010 01:14 GMT
#52
You are basically trading sentry energy for however much PDD energy it drains. Keep in mind the PDD will run out of energy very quickly from shooting down stalker shots. It'll probably only 'waste' 2-3 shots on halluPhoenix shots. Is it worth it? I agree with other posters who say the sentry energy is better spent on FF and Guardian shield (and excess gas better spent on stalkers, or HT in late game).

And keep in mind that the hallu units won't be tanking because the Raven will reveal them as hallucinations (for the most part). So the only use is trading energy for energy.
eGoTricKShoT
Profile Joined November 2010
United States46 Posts
November 23 2010 01:22 GMT
#53
On November 22 2010 07:22 sleepingdog wrote:
Show nested quote +
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.


I think you may still be missing the point though. It's doubtful that at high levels people are going to think so narrow mindedly like 'there MAY be ravens in that push, so i NEED to find a way to rid the PDDs energy'. However, late game, if Hallucination has been researched and PDDs have been thrown down, it makes a lot of sense to plant down hallu phoenix or stalker and FF the PDD to drain energy. Especially if your sentries have maxed energy, as they can still throw down force fields or gaurdian shields.
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 23 2010 01:26 GMT
#54
Cool find, I personally never research Hallucination because I just don't find it overly useful. I'd rather use the energy for Guardian Shield and Force Fields, so I'd probably FF and retreat like stated earlier.
Where ever you go, there you are.
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 23 2010 02:33 GMT
#55
You guys should stop ignoring that your stalker shots are still going to be blocked at the same time as the hallucination shots are, so the hallucination wont do much.
Psymage2
Profile Joined March 2010
United States50 Posts
November 23 2010 06:03 GMT
#56
I like the idea, but think of this - you have 8 sentries wasting about 800 combined energy for phoenixes. I would rather have 16 forcefields (fuck the PDD's! You now just split his army and prevented ANY reinforcements from coming).
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