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Active: 1801 users

PvT - Hallucinate vs PDD, Terran Raven pushes

Forum Index > StarCraft 2 Strategy
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Stationary
Profile Joined May 2010
Sweden22 Posts
Last Edited: 2010-11-21 21:31:36
November 21 2010 21:31 GMT
#1
A very common build in TvP is for the terran to go marine / banshee / raven, or marine / raven / tank, or a similar composition, building only 1 or 2 ravens for a key Point Defense Drone or two, this build pretty much effectively counters the popular 1gate expand build of Protoss. But did you know Hallucinations drain energy on PDD?



Hallucinate a few phoenixes, drain that energy, and hopefully your stalkers wont be completely useless.

Has anyone tried this in a real game? How did it go?

phil.ipp
Profile Joined May 2010
Austria1067 Posts
November 21 2010 21:34 GMT
#2
i didnt know, good find !
ci_esteban
Profile Joined April 2010
United States217 Posts
November 21 2010 21:34 GMT
#3
Wow, that's an awesome trick and something pretty practical given that hallucination has lots of other uses as well.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
November 21 2010 21:37 GMT
#4
Interesting idea. I just might try it.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Barca
Profile Blog Joined October 2010
United States418 Posts
November 21 2010 21:42 GMT
#5
Good idea, but keep in mind that Raven's use the PDD, and if hallucinations are around units that can 'detect', the AI sees that they're not real and ignores them. Dunno about the PDD AI though, so I'd say test again but keep those Ravens nearby to see if it still works.
- I hate threads that end with "Thoughts?" -
-{Cake}-
Profile Joined October 2010
United States217 Posts
November 21 2010 21:42 GMT
#6
Good find, I like this, definitely keeping it in mind
GWash
Profile Joined May 2010
United States153 Posts
November 21 2010 21:46 GMT
#7
Looks pretty legit actually. If you scout >1 raven it would definitly be worth it to get 3 sentries and hallucinate.Would hallucinating stalkers possible be better? You get 2 of them
Aquafresh
Profile Joined May 2007
United States824 Posts
November 21 2010 21:53 GMT
#8
On November 22 2010 06:46 GWash wrote:
Looks pretty legit actually. If you scout >1 raven it would definitly be worth it to get 3 sentries and hallucinate.Would hallucinating stalkers possible be better? You get 2 of them


No Phoenix fire two projectiles, and at a much faster rate, you will waste more PDD shots quickly with Phoenix. Plus they fly so they can get a really good angle on a PDD and maybe draw some marine fire if you're lucky. I've been trying to use hallucination to counter PDD with mixed results since I saw that liquipedia article months ago that mentioned fake units still wasted shots.
Oathmaster
Profile Joined May 2010
Canada81 Posts
November 21 2010 21:54 GMT
#9
On November 22 2010 06:46 GWash wrote:
Looks pretty legit actually. If you scout >1 raven it would definitly be worth it to get 3 sentries and hallucinate.Would hallucinating stalkers possible be better? You get 2 of them


Would be about even since phoenix do 2 shots, but would hide your hallucinated units better so he doesn't know what just hit him
Altsa
Profile Blog Joined August 2010
Finland990 Posts
November 21 2010 21:58 GMT
#10
^ I think hallusinating phoenix instead of stalkers is better, as they wont block your ground forces and also absorb potential viking damage.
AoD
jmack
Profile Joined August 2010
Canada285 Posts
November 21 2010 21:59 GMT
#11
Does anyone know if the PD will not absorb the shots if the raven is within sight?

Meaning if the hallucinations are exposed as hallucinations does the PDD energy still get used? Or would you need to shoot the raven down first ( damn near impossible in range of the pdd lol )
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-11-21 22:03:11
November 21 2010 22:02 GMT
#12
If you add 6 stalkers (3 use of hallu) you will have at least 10 so you will deplete the PDD in less than 2 rounds of fire. Then the stalkers have the advantage of tanking, even if the T knows they're hallu he can't exactly focus fire the real stalkers one by one. So I think hallu-stalkers are better imo.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
November 21 2010 22:11 GMT
#13
This is so obvious, yet, brilliant. And as people mentioned, they are also great to tank the vikings.
EGM guides me
freetgy
Profile Joined November 2010
1720 Posts
November 21 2010 22:13 GMT
#14
~~ Raven has detector so Hallucinations are useless in the fight.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 21 2010 22:14 GMT
#15
Isnt the raven a DETECTOR though? So wont terran units know they are hallucinations and wont shoot them?
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
November 21 2010 22:16 GMT
#16
If you have enough sentries to hallucinate units, you're better off focus firing the PDD with the sentries and using the energy for Guardian Shield and Forcefields.
GWash
Profile Joined May 2010
United States153 Posts
November 21 2010 22:17 GMT
#17
On November 22 2010 07:14 T0fuuu wrote:
Isnt the raven a DETECTOR though? So wont terran units know they are hallucinations and wont shoot them?

That isn't the point. The idea is that point defence drone will waste energy blocking hallu shots. Nobody has confirmed that PDDs will waste energy if the ravens detect the hallucenations.
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2010-11-21 22:22:05
November 21 2010 22:18 GMT
#18
wow, i actually think it could change the matchup.

whats the matter with the detector? you only need the hallucinations to shoot the pdds, not to distract the terran. hallucinations dont disappear if they get detected ?

it could mean you dont need a stargate and real phoenixes to deal with these pushes anymore, just research hallucination.

i just hope its not a bug and blizzard will fix it.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
November 21 2010 22:21 GMT
#19
thing is if you have a bunch of sentries sitting around then you can just focus fire down the point defense drones since the sentry attack isn't affected by PDD.

That doesn't mean using hallucinations isn't useful but I mean why not just use the energy for guardian shield and forcefields and focus down the PDD instead. I suppose if the PDD is placed in such a way that you can't focus it down without losing all your sentries then hallucinations is the only way to nullify it.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 21 2010 22:22 GMT
#20
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.
"You see....YOU SEE..." © 2010 Sen
ExO_
Profile Blog Joined September 2009
United States2316 Posts
November 21 2010 22:24 GMT
#21
This is amazing. assuming this isn't something blizzard patches in the future, this will be very useful in PvT
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2010-11-21 22:29:25
November 21 2010 22:28 GMT
#22
On November 22 2010 07:22 sleepingdog wrote:
Show nested quote +
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.


It seems like not many people knew this. But you need to test whats more worth it: researching hallucinations and +1 gateway for sentries or a starport for phoenixes to deal with these raven pushes.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-11-21 22:33:51
November 21 2010 22:29 GMT
#23
I really don't think this is useful, if you spent that much gas on sentries and hallucination, his army is probably going to roll yours. Especially since this will take away energy for guardian shields and ff's. I have had some success with hallucinating colossus, especially when I have a few real ones out. They soak up lots of damage and because Terrans usually try to focus fire them, they tend to sacrifice too much trying to snipe them.
:)
Parra
Profile Joined September 2010
United States152 Posts
November 21 2010 22:34 GMT
#24
Hallucinate is just one of those underused abilities that everyone forgets to get. It's totally worth researching, even if you only use them for scouts or faking out collosi behind your army. If you can edit your post and confirm that it works even when the raven is nearby to spot Hallucinated units.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
November 21 2010 22:34 GMT
#25
On November 22 2010 07:28 gnutz wrote:
Show nested quote +
On November 22 2010 07:22 sleepingdog wrote:
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.


It seems like not many people knew this. But you need to test whats more worth it: researching hallucinations and +1 gateway for sentries or a starport for phoenixes to deal with these raven pushes.


it's not entirely comparable. Hallucination costs 100/100 and synergies with a unit that (most of the time) you'll already be building. If you want to include the cost of another gateway, thats 250/100. A stargate is 150/100 then 150/100 per phoenix. If you are facing banshee heavy play, then perhaps it'll be more valuable to invest into phoenix, but if you are holding off an MMM/Raven push with maybe 1-2 banshees then its by far more cost efficient to use hallucinated phoenixes.
HocusPocus
Profile Joined August 2010
Germany214 Posts
November 21 2010 22:57 GMT
#26
I can confirm that hallucinated units drain the energy of the PDD even when raven is nearby, just tried it with a buddy of mine.
AnBi - www.twitch.tv/anbi2199
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 21 2010 23:04 GMT
#27
This is absolutely worthless. In a battle, the PDD will still shoot other "real" projectiles as well. PDD runs out of energy in about 2 volleys, so the hallucination might absorb one or 2 hits. In other words, the energy spend on hallucination is worth about 1 or 2 attacks, or 15 damage. Totally worthless.
EntertainMe
Profile Blog Joined April 2004
864 Posts
November 21 2010 23:17 GMT
#28
This has been used already since GSL season 1. Also shown quite a few times.

1. Hallucinated Phoenix are the best of absorb PDD. (Shown in one of the qualifier game)
2. Hallucinated Phoenix are good meatshield vs vikings. (Same game, just later stage, protoss goes typical collosi ball while t gets MM, Viking, Raven. Toss used 4-5 hallucinated phoenix to abuse/soak up the slow attacks of Vikings, instead of collosi being hit, and also to nullify PDD used by terran).

Its ok strategy. But at this stage, toss already won long before. Its just a fancy move not that cost effective.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2010-11-21 23:18:46
November 21 2010 23:18 GMT
#29
well too bad you can't hallucinate carriers^^
sikyon
Profile Joined June 2010
Canada1045 Posts
November 21 2010 23:19 GMT
#30
Personally when I scout a bunch of marines after I do 1 gate FE I just throw up a stargate and chrono out a couple of pheonix. Move out with 2 of them and harass his raven in his own base.
Stationary
Profile Joined May 2010
Sweden22 Posts
November 21 2010 23:40 GMT
#31
On November 22 2010 07:14 T0fuuu wrote:
Isnt the raven a DETECTOR though? So wont terran units know they are hallucinations and wont shoot them?


Yes but that's not the point. The PDD ai still burns energy on the fake-phoenixes shots even if he has a raven there to detect that they're hallucinations. That is the point.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-11-21 23:50:48
November 21 2010 23:46 GMT
#32
doing vacuum tests now on AI with detection will post results.

It works 100% hallued phoenix attacking the raven that created the PDD drains the PDD energy, obviously within the PDD range. So even if they know its hallus the PDD drains its energy on the hallus.

Great find.
Get some 'good' Dota 2: twitch.tv/redhq
IAttackYou
Profile Joined August 2010
United States330 Posts
November 21 2010 23:47 GMT
#33
wow I have to say that this really is good find. Not only can you get stuff to tank for you, you can also waste the pdd energy. 100/100 might not be too bad for this.
I'm not a nub, I'm gosu of tomorrow
Fharoc
Profile Joined June 2010
Canada32 Posts
November 22 2010 00:17 GMT
#34
What about HTs using FB on PDD?
Stijn
Profile Joined October 2010
Netherlands363 Posts
November 22 2010 00:30 GMT
#35
You usually don't have many HT's to do that by the time the push comes, and if you do, you'll want to use them for storm since you'll be low on other units that can do damage.
http://www.fuzic.nl - Up-to-date viewer numbers for Starcraft 2 live streams
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 22 2010 00:44 GMT
#36
I've tried it but it doesn't really work too well, since your overall army is smaller for having the sentries in it. I find you're better off either running away or using units that can't be blocked by PDD (sentry, zealot, immortal) and using guardian/FF.

"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
FuzzyLord
Profile Joined September 2010
253 Posts
November 22 2010 02:00 GMT
#37
By the time your enemy has 3 ravens, you should already have a decent amount of stalkers to make the PDD almost useless. I would say using sentries for GS and FF is a lot better.
Jayrod
Profile Joined August 2010
1820 Posts
November 22 2010 02:11 GMT
#38
fyi, if you choose to hallucinate the stalker it makes 2 stalkers for one hallucinate, this is probably better than using phoenix that they know are fake
Stationary
Profile Joined May 2010
Sweden22 Posts
November 22 2010 02:39 GMT
#39
On November 22 2010 11:00 FuzzyLord wrote:
By the time your enemy has 3 ravens, you should already have a decent amount of stalkers to make the PDD almost useless. I would say using sentries for GS and FF is a lot better.

Yeah but 3 ravens was more of a demonstration. Personally I think 100/100 is worth nullfying 1 or 2 PDD's

On November 22 2010 11:11 Jayrod wrote:
fyi, if you choose to hallucinate the stalker it makes 2 stalkers for one hallucinate, this is probably better than using phoenix that they know are fake


Personally I don't agree, the phoenix have 2 projectiles(?) or at least fires a lot faster, and don't block my concave like some hallucinated stalkers would, but thats just my opinion.
EyMiller245
Profile Joined April 2010
United States45 Posts
November 22 2010 03:16 GMT
#40
only useful when you cant run away. the 400 energy spent on hallus would be better spent on FF And running.
Lancette
Profile Joined April 2010
China120 Posts
November 22 2010 03:28 GMT
#41
Good finding, but I will not research Hallucination just for countering PDD.

and is it Hallucinate Colossus to crash Force Field?
Yo. Bro(toss)!
Blimp
Profile Joined August 2010
45 Posts
November 22 2010 03:37 GMT
#42
Phoenixes have a damage of 5 and attack of 2 which means they attack twice. They attack at 1.1 speed which is faster than the stalker's 1.44 and attack of 1 (the animation implies that stalkers shoot two projectiles but they do not, according to the weapon tool-tip). This makes the phoenix way more effective at diminishing the energy of the PDD. However, I really don't think that it is practical.
Terrans have no melee units outside of the SCV, this makes Guardian Shields useful, to some extent, against every unit the Terrans have in their arsenal. For practicalities sake I'd say that doing this would require a little too much micro than it is worth. Just focus down the PDD with a few stalkers or back out of the fight .
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-11-22 08:14:43
November 22 2010 08:10 GMT
#43
On November 22 2010 07:22 sleepingdog wrote:
Show nested quote +
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.



On November 22 2010 07:29 Reborn8u wrote:
I really don't think this is useful, if you spent that much gas on sentries and hallucination, his army is probably going to roll yours. Especially since this will take away energy for guardian shields and ff's. I have had some success with hallucinating colossus, especially when I have a few real ones out. They soak up lots of damage and because Terrans usually try to focus fire them, they tend to sacrifice too much trying to snipe them.



You people act like this is a huge investment. 100/100 for hallucination +50/100 for A sentry. You will obviously need 1-2 more sentries or at least a sentry that can hallucinate twice. Remember you only have to do this if PDD is a problem and if you see a high viking count or medivac count chances are he doesn't have a techlab port (and doesn't want to swap cause this will slow down the other port units) and you don't need to worry about it for the time being.

It seems pretty standard to get zealot sentry and stalker to deny early aggression from the terrans right? So if they don't early push you just set aside that sentry and let it build energy it should have enough for 1-2 hallucinations by the time you would need it. And like others have said its not a useless spell to have around it allows you to scout quicker as observers need a speed upgrade to be anywhere close to as fast as a phoenix and would allow you to keep any observers you have already built in a safer spot. Its not like you have to have your observer hovering over the enemy base 24/7 in order to know when he is pushing out and what he is going an occasional phonenix will be more than enough.

People that don't even bother to try new things (whether it is NEW or not is irrelevant) sicken me.
It would be like people saying bah why would I get combat shields marines are weak and die. Someone makes a thread saying wow when you get shields and medivacs it really does help and someone immediately complains saying no 100/100 is too expensive and the marines will still die just as fast to tank/storm/baneling/collosus so its completely worthless.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 22 2010 10:01 GMT
#44
On November 22 2010 17:10 terranghost wrote:
Show nested quote +
On November 22 2010 07:22 sleepingdog wrote:
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.



Show nested quote +
On November 22 2010 07:29 Reborn8u wrote:
I really don't think this is useful, if you spent that much gas on sentries and hallucination, his army is probably going to roll yours. Especially since this will take away energy for guardian shields and ff's. I have had some success with hallucinating colossus, especially when I have a few real ones out. They soak up lots of damage and because Terrans usually try to focus fire them, they tend to sacrifice too much trying to snipe them.



You people act like this is a huge investment. 100/100 for hallucination +50/100 for A sentry. You will obviously need 1-2 more sentries or at least a sentry that can hallucinate twice. Remember you only have to do this if PDD is a problem and if you see a high viking count or medivac count chances are he doesn't have a techlab port (and doesn't want to swap cause this will slow down the other port units) and you don't need to worry about it for the time being.

It seems pretty standard to get zealot sentry and stalker to deny early aggression from the terrans right? So if they don't early push you just set aside that sentry and let it build energy it should have enough for 1-2 hallucinations by the time you would need it. And like others have said its not a useless spell to have around it allows you to scout quicker as observers need a speed upgrade to be anywhere close to as fast as a phoenix and would allow you to keep any observers you have already built in a safer spot. Its not like you have to have your observer hovering over the enemy base 24/7 in order to know when he is pushing out and what he is going an occasional phonenix will be more than enough.

People that don't even bother to try new things (whether it is NEW or not is irrelevant) sicken me.
It would be like people saying bah why would I get combat shields marines are weak and die. Someone makes a thread saying wow when you get shields and medivacs it really does help and someone immediately complains saying no 100/100 is too expensive and the marines will still die just as fast to tank/storm/baneling/collosus so its completely worthless.


LOL you are the one theory-crafting, it seems like those here that don't think it's useful are the ones that actually DID try it out.
But please, use it, test it in real games (not the unit-tester...) then come back and post replays.

The more sophisticated problems behind it: if the terran gets a raven he has a starport with a tech-lab. If I scout a terran with a techlab-starport, chances are high, that he has TWO starports with techlabs and goes for banshees. The one techlab-starport-raven-mass-MM is very rare, I haven't encountered it for a long time. The response to two starports seems obvious - you need "real" phoenixes, hallucinated ones aren't gonna cut it vs the banshees.
If by any chance my opponent "did" go one starport raven + MM then the MM is the problem and not the PDD. In this case I need ALL (literally) of my sentry-energy to fight vs the bio-ball. Seriously, when was the last time you've seen a PvT where the P was sitting around on tons of unused sentry-energy when fighting against MM?

You see, the reason why hallucinated phoenixes are in general not used vs PDD are twofold:
a) Vs mass-MM + PDD I need all the force-fields/guardian-shields I can get to live and see my colossi do damage. Two more forcefields can save me the day if this means I can complete the forcefield-wall and my colossi won't be sniped.
b) Vs two port banshee + PDD I need a stargate anyways.
"You see....YOU SEE..." © 2010 Sen
413X
Profile Joined April 2010
Sweden203 Posts
November 22 2010 11:02 GMT
#45
I've used this strat several times and worked out great,
The pro noob
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
November 22 2010 12:03 GMT
#46
On November 22 2010 07:16 MayorITC wrote:
If you have enough sentries to hallucinate units, you're better off focus firing the PDD with the sentries and using the energy for Guardian Shield and Forcefields.


I totally agree on this.
I'm the King Of Nerds
Stationary
Profile Joined May 2010
Sweden22 Posts
November 23 2010 00:29 GMT
#47
On November 22 2010 21:03 Setev wrote:
Show nested quote +
On November 22 2010 07:16 MayorITC wrote:
If you have enough sentries to hallucinate units, you're better off focus firing the PDD with the sentries and using the energy for Guardian Shield and Forcefields.


I totally agree on this.

I mean cmon it's pretty situational, you're not always in a position where you can get close enough to focus it down with sentries. Especially not if the terran is incorporating tanks. Keep in mind that sentries in fact have very short range, and pdd actually has a huge area that it covers.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
November 23 2010 00:34 GMT
#48
Somehow my cynical self has a feeling Blizzard will patch this, coz they didn't predict PDD/hallucinations would be used this way.
XdsZmX
Profile Joined July 2010
21 Posts
November 23 2010 00:45 GMT
#49
Just wondering... but isn't a feedback/storm more useful vs PDD than hallu? Storm would make the bio kite backwards, leaving the PDD behind and more or less defeating the purpose of a PDD, feedback can potentially stop the PDD before it even lands, and even if it does land, it can stop the PDD anyways.

Early game, i doubt it's very effective since you definitely want those FFs to win battles as well as GS, and since you need warpgate research before hallucination. Additionally, most players won't have very many ravens early game anyways (not that most terrans even get many ravens vs toss),
Dragon2950
Profile Joined May 2010
United States23 Posts
November 23 2010 00:55 GMT
#50
I just did it in a unit tester all of the ravens were sitting on top of the pdd and they all were getting blocked. So I believe it works.
@ sleepingdog It may not be "gamebreaking" but it still can give you a little edge in that big 200/200 fight thats at least a few shots that's not getting blocked. but imo it'd be better to have 2 or 3 ht up front for feedbacks it not storms too.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
November 23 2010 00:57 GMT
#51
hello stationary thanks for the tip lol
I can jungle Pudge, can you?
ocdscale
Profile Joined August 2010
United States61 Posts
November 23 2010 01:14 GMT
#52
You are basically trading sentry energy for however much PDD energy it drains. Keep in mind the PDD will run out of energy very quickly from shooting down stalker shots. It'll probably only 'waste' 2-3 shots on halluPhoenix shots. Is it worth it? I agree with other posters who say the sentry energy is better spent on FF and Guardian shield (and excess gas better spent on stalkers, or HT in late game).

And keep in mind that the hallu units won't be tanking because the Raven will reveal them as hallucinations (for the most part). So the only use is trading energy for energy.
eGoTricKShoT
Profile Joined November 2010
United States46 Posts
November 23 2010 01:22 GMT
#53
On November 22 2010 07:22 sleepingdog wrote:
Show nested quote +
On November 22 2010 07:18 gnutz wrote:
wow, i actually think it could change the matchup.


Highly doubtful since this has been known for...well, I think the first time I read about this here was two months ago

To cut the long story short: not worth it - it's not about hallucination, it's about sentries and their energy. You need to first tech hallucination, second build many sentries early enough to build up energy and third use the sentry-energy only for hallucinating stuff and not for forcefields/guardian shield.


I think you may still be missing the point though. It's doubtful that at high levels people are going to think so narrow mindedly like 'there MAY be ravens in that push, so i NEED to find a way to rid the PDDs energy'. However, late game, if Hallucination has been researched and PDDs have been thrown down, it makes a lot of sense to plant down hallu phoenix or stalker and FF the PDD to drain energy. Especially if your sentries have maxed energy, as they can still throw down force fields or gaurdian shields.
DreamSailor
Profile Joined June 2010
Canada433 Posts
November 23 2010 01:26 GMT
#54
Cool find, I personally never research Hallucination because I just don't find it overly useful. I'd rather use the energy for Guardian Shield and Force Fields, so I'd probably FF and retreat like stated earlier.
Where ever you go, there you are.
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 23 2010 02:33 GMT
#55
You guys should stop ignoring that your stalker shots are still going to be blocked at the same time as the hallucination shots are, so the hallucination wont do much.
Psymage2
Profile Joined March 2010
United States50 Posts
November 23 2010 06:03 GMT
#56
I like the idea, but think of this - you have 8 sentries wasting about 800 combined energy for phoenixes. I would rather have 16 forcefields (fuck the PDD's! You now just split his army and prevented ANY reinforcements from coming).
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