• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:58
CEST 10:58
KST 17:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo13Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12821 users

[G] TvP 2 Thor Push - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 23 Next All
tgFringe
Profile Joined November 2010
United States10 Posts
November 18 2010 14:30 GMT
#121
I find it very hard to believe that not one toss player that played didn't think to make a warp prism to lift the immortal and negate the stun and damage. Also with a warp prism you can zeal the marines behind the Thor by gating on the other side of the ramp.

The prism isn't even hard to get out at that stage.


Regardless, I had friends try this build on me last night a few times, and each time I ever caught them at a ramp, they lost. You should also not leave out sentries from your composition, because you can block the Thor by force fielding the SCVs up against it, separating the marines from the rest of the group, halving this early push's effectiveness. Generally, if you fight in a crammed place, you should almost always win this, losing several zeals and very few other units. Pulling probes is also immensely helpful if you couldn't make anything happen with your ff.

Excuse my spelling errors and any other atrocities in this post.
pxds
Profile Joined October 2010
Brazil72 Posts
November 18 2010 14:39 GMT
#122
the only thing i wanna know is why these guys that say "lol i beat this today against my 2900 diamond friend!" don't post the goddamn replay.

to you guys talking about warp prism shennanigans:
- if you watch socke's replay, he barely has a immortal out when the push comes. if you skip the observer and go straight to immortal, it might possible to get one immortal and a warp prism when the thor arrives.

- warp prisms are very fragile, specially against marines and thors, if you atempt to fly it over his army, you will lose it for sure in less than one sec.
--
tgFringe
Profile Joined November 2010
United States10 Posts
Last Edited: 2010-11-18 14:57:03
November 18 2010 14:55 GMT
#123
Why would you automatically assume that any Protoss player would suicide his prism into the marines? That's definitely the last thing you want to do, suicide units that is, in any game. The whole point of the warp prism is that it is cheap, comes out quickly, offers mobility for your army and gives you a positioning advantage, and it NEGATES 250 strike.

Chronoboost makes protoss buildings produce units faster, and as such chronoing your immortal and prisms makes them come out very quickly.

You shouldn't count put prism play because they aren't popular. Like any unit, they require a certain skill set to use effectively.
ALARM
Profile Joined August 2010
Germany63 Posts
November 18 2010 15:02 GMT
#124




I also agree that this strategy is kinda abusive and that SCVs should get some attack priority.



Only this. The problem is that its extremely hard to pick off the scvs in time. If scvs that repair in combat would get high attack priority it would solve a lot of the issues. If u want ur units to focus fire the repaired unit thats still easy to accomplish since thors (or bcs) are so effin big.
Senorcuidado
Profile Joined May 2010
United States700 Posts
November 18 2010 19:36 GMT
#125
On November 17 2010 09:57 sob3k wrote:
NOTICE ME

I was talking about this build with a friend and he suggested hallucination as a counter, and I actually think it could work....

The strength of this build vs immortals is based on your ability to strike cannon and instantly remove two of them. If you get hallu and 1-2 sentry, you can hallucinate several more immortals and make it basically impossible for the T to figure out which ones to cannon.

plus when they use strike cannons on the hallucinations, the thor is locked down and has 0dps while the real immortals get free hits in.

obv you would do this with a 2-3gate robo opening and go very light on the sentry, as they are just for hallucinate basically.


Best bet if you see more immortals than is possible is to use a scan. Scan reveals hallucinations, and the time and money you've invested into sentries and the research probably cuts into your muscle. Not a terrible thought, if he doesn't have a scan handy he could be in trouble, but a little too dicey to rely on.

Once colossi have the range upgrade they can micro outside of the thor's range 6 so they don't get hit by strike cannon. Not sure if that's feasible to have at the timing of the first push, and you would be most likely in the dark, but after the first push that's how Socke handled the thors in that game on Shakuras.

BTW, the builds weren't the same. Close, but not the same. The Terran attacked with ONE Thor and marines. If he had waited for the second Thor it would have been a much different battle. Maybe socke would have had more defenses and crushed it cold, or maybe he would have lost outright, i'm not sure but there is a big difference between 1 Thor and 2, and the 60 seconds you delay your timing attack matters a lot. They are not the same scenarios, so "Socke crushed this" is false. 1 Thor did manage to kill the expo, which was a success. I think he could have pulled back and milked that advantage to a victory but the long distance and Socke's awesomeness came into play as well. Janook's 2 thor attack will have much more muscle behind it, but also comes later. For better or worse, his build is different from the one Socke beat. Although to be honest, Socke was pretty battered after that first attack and it took some excellent colossus, high templar, and carrier control to pull it off. The transition into mass tanks didn't go *that* terribly but I think it was a bad idea. You really saw their weakness against zealots and blink stalkers. A transition into good ole mmmg with vikings probably would have faired better but we can talk about transitions all day. If you are upgrading mech armor and strike cannon you may be inclined to keep making thors as part of your overall strategy but you can make adjustments, like skipping armor if you want to go straight bio.

I really see this "build" as just an opening, a damn aggressive one, and if you take it for what it is you'll have more success. The similar 1 Thor opening used against socke, if you take it just as an opening, was pretty successful. Who cares if he threw his advantage away later by massing tanks?It doesn't make his <opening> any worse.
Jayrod
Profile Joined August 2010
1820 Posts
November 18 2010 20:46 GMT
#126
On November 18 2010 00:55 Goliathsorrow wrote:
Show nested quote +
On November 18 2010 00:36 eu.exodus wrote:
warp prisms that die like flies.
Near marines and thors.
Carrying one of your few robo units.

Are you serious?

Marines are behind Thor and Thor doesn't really do much damage against warp prism alone.

But go ahead and propose me better options than blind DT rushes and I will read them with pleasure <.<


do you even play this game? Honestly... thor gets a MASSIVE damage increase against warp prism, marines will also be in front of or parallel to the thor or be dealing no damage whatsoever (which is why they will be forward), immortals have a range of 5, so in order to pick them up you have to move into 5 range. Warp prism is an awful idea against a race with a 50 mineral unit that shoots up. The reason Warp prism combat micro is used at all in some NEW PvZ ideas is because of Z's lack of accessible anti-air.

Above all else, I dont understand why it should be okay for the terran to turn on auto repair, while the protoss is sitting there doing ineffective warp prism (cutting combat units to do so against a TIMED push) tricks, and thoughtfully laying down forcefields every time they engage any terran army... yes even vs thors, who can stomp them out, but are often too clumsy if you put forcefields in a way that the rines block them.
canSore
Profile Joined November 2010
132 Posts
November 18 2010 20:53 GMT
#127
thanks for sharing this. I appreciate it and will check it out later when I get home. Would this be good in tvt?
bad with girls, good with zerg
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
November 18 2010 21:09 GMT
#128
On November 19 2010 05:46 Jayrod wrote:
Show nested quote +
On November 18 2010 00:55 Goliathsorrow wrote:
On November 18 2010 00:36 eu.exodus wrote:
warp prisms that die like flies.
Near marines and thors.
Carrying one of your few robo units.

Are you serious?

Marines are behind Thor and Thor doesn't really do much damage against warp prism alone.

But go ahead and propose me better options than blind DT rushes and I will read them with pleasure <.<


do you even play this game? Honestly... thor gets a MASSIVE damage increase against warp prism, marines will also be in front of or parallel to the thor or be dealing no damage whatsoever (which is why they will be forward), immortals have a range of 5, so in order to pick them up you have to move into 5 range. Warp prism is an awful idea against a race with a 50 mineral unit that shoots up. The reason Warp prism combat micro is used at all in some NEW PvZ ideas is because of Z's lack of accessible anti-air.

Above all else, I dont understand why it should be okay for the terran to turn on auto repair, while the protoss is sitting there doing ineffective warp prism (cutting combat units to do so against a TIMED push) tricks, and thoughtfully laying down forcefields every time they engage any terran army... yes even vs thors, who can stomp them out, but are often too clumsy if you put forcefields in a way that the rines block them.

Wow, so aggressive, calm down boy.

What MASSIVE damage increase are u talking about ? Warp Prisms are armored and will not get shot in 2 hits like a Mutalisk.

No, Marines will not be in front of the Thor, that would kill one of the points of having a Thor with ur rush/push, and every dps used on the prism is dps that is not hitting ur gateway units/immortal.


Jayrod
Profile Joined August 2010
1820 Posts
November 18 2010 21:26 GMT
#129
On November 18 2010 23:39 pxds wrote:
the only thing i wanna know is why these guys that say "lol i beat this today against my 2900 diamond friend!" don't post the goddamn replay.

to you guys talking about warp prism shennanigans:
- if you watch socke's replay, he barely has a immortal out when the push comes. if you skip the observer and go straight to immortal, it might possible to get one immortal and a warp prism when the thor arrives.

- warp prisms are very fragile, specially against marines and thors, if you atempt to fly it over his army, you will lose it for sure in less than one sec.

socke always builds 2 observers right away as far as I know. I think if he poked with units he could get the same information for less resources and get a faster immortal. Thats one huge beef I have with Socke's play... he scouts like a terran player, as though he has the privelege of maphacking a part of the map to see EXACTLY whats coming rather than extrapolating and narrowing down what you have to prepare for and THEN having the units to do so, which isnt possible with double observer rush
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-11-18 21:32:55
November 18 2010 21:31 GMT
#130
What I don't understand is why its acceptable design to allow SCV auto repair to both stack & be used in combat. It seems intuitive that if terran mechanical units are balanced in such a way that they can be competitive without auto-repair, then when you allow a player to make X amount of mech, pull all scv's and attack, that attack is going to be disproportionally difficult to defeat (imba). I really think auto-repair is hurting this game. Not only is the thor one of the most versatile, cost effective and supply effective units in the game, but you make it nearly immune to melee and allow it to be healed faster than a small army can do damage.

I think game design like this which encourages all-in plays should be turfed.
Riot Janook
Profile Joined August 2010
United States112 Posts
November 18 2010 21:36 GMT
#131
Terran front-engagement mechanical units are not competitive without auto-repair. Thors and BCs are good BECAUSE they have such a wide radius, high health, and high armor, allowing them to be repaired by many SCVs and tank plenty of damage.

If you want to nerf auto-repair, you better buff the units.
Jayrod
Profile Joined August 2010
1820 Posts
November 18 2010 21:38 GMT
#132
On November 19 2010 06:09 Goliathsorrow wrote:
Show nested quote +
On November 19 2010 05:46 Jayrod wrote:
On November 18 2010 00:55 Goliathsorrow wrote:
On November 18 2010 00:36 eu.exodus wrote:
warp prisms that die like flies.
Near marines and thors.
Carrying one of your few robo units.

Are you serious?

Marines are behind Thor and Thor doesn't really do much damage against warp prism alone.

But go ahead and propose me better options than blind DT rushes and I will read them with pleasure <.<


do you even play this game? Honestly... thor gets a MASSIVE damage increase against warp prism, marines will also be in front of or parallel to the thor or be dealing no damage whatsoever (which is why they will be forward), immortals have a range of 5, so in order to pick them up you have to move into 5 range. Warp prism is an awful idea against a race with a 50 mineral unit that shoots up. The reason Warp prism combat micro is used at all in some NEW PvZ ideas is because of Z's lack of accessible anti-air.

Above all else, I dont understand why it should be okay for the terran to turn on auto repair, while the protoss is sitting there doing ineffective warp prism (cutting combat units to do so against a TIMED push) tricks, and thoughtfully laying down forcefields every time they engage any terran army... yes even vs thors, who can stomp them out, but are often too clumsy if you put forcefields in a way that the rines block them.

Wow, so aggressive, calm down boy.

What MASSIVE damage increase are u talking about ? Warp Prisms are armored and will not get shot in 2 hits like a Mutalisk.

No, Marines will not be in front of the Thor, that would kill one of the points of having a Thor with ur rush/push, and every dps used on the prism is dps that is not hitting ur gateway units/immortal.



The thor is NOT in front and cannot be in front and still damage the protoss units, other than a couple of zealots, which die too fast to dent the marines. If you put all your rines behind the thor, this push fails. If you have your marines in a position to DPS, you are fine. The zeals are a non-factor at this stage of the game because of one thing that not many terran players are forced to utilize, micro. I think if you've actually seen this build in action or used it yourself you might see what I mean, but honestly the zealots die so quickly or cut so much into more appropriate units that they quickly become a liability... Also since the build gets +1 armor by the time of the attack, zealot DPS is cut down even further due to their double attack.

It seems that alot of people on this thread have faced thor timing pushes, but this push is very very specific. If you've ever fought a 1 thor with marine/scv push.. its NOT this build. If you've ever fought a 2 thor without strike cannons and armor with marines its NOT this build. This is a very unique and well thought out timing push. My hat goes off to the creator of it and its going to be giving protoss a headache for quite a while. I hope they dont nerf the thor because some people i play with (im lookin at you martin!) always cry imbalance whenever theres a unit they cant use or deal with.
Goliathsorrow
Profile Joined September 2010
Italy317 Posts
Last Edited: 2010-11-18 21:44:17
November 18 2010 21:44 GMT
#133
On November 19 2010 06:38 Jayrod wrote:
Show nested quote +
On November 19 2010 06:09 Goliathsorrow wrote:
On November 19 2010 05:46 Jayrod wrote:
On November 18 2010 00:55 Goliathsorrow wrote:
On November 18 2010 00:36 eu.exodus wrote:
warp prisms that die like flies.
Near marines and thors.
Carrying one of your few robo units.

Are you serious?

Marines are behind Thor and Thor doesn't really do much damage against warp prism alone.

But go ahead and propose me better options than blind DT rushes and I will read them with pleasure <.<


do you even play this game? Honestly... thor gets a MASSIVE damage increase against warp prism, marines will also be in front of or parallel to the thor or be dealing no damage whatsoever (which is why they will be forward), immortals have a range of 5, so in order to pick them up you have to move into 5 range. Warp prism is an awful idea against a race with a 50 mineral unit that shoots up. The reason Warp prism combat micro is used at all in some NEW PvZ ideas is because of Z's lack of accessible anti-air.

Above all else, I dont understand why it should be okay for the terran to turn on auto repair, while the protoss is sitting there doing ineffective warp prism (cutting combat units to do so against a TIMED push) tricks, and thoughtfully laying down forcefields every time they engage any terran army... yes even vs thors, who can stomp them out, but are often too clumsy if you put forcefields in a way that the rines block them.

Wow, so aggressive, calm down boy.

What MASSIVE damage increase are u talking about ? Warp Prisms are armored and will not get shot in 2 hits like a Mutalisk.

No, Marines will not be in front of the Thor, that would kill one of the points of having a Thor with ur rush/push, and every dps used on the prism is dps that is not hitting ur gateway units/immortal.



The thor is NOT in front and cannot be in front and still damage the protoss units, other than a couple of zealots, which die too fast to dent the marines. If you put all your rines behind the thor, this push fails. If you have your marines in a position to DPS, you are fine. The zeals are a non-factor at this stage of the game because of one thing that not many terran players are forced to utilize, micro. I think if you've actually seen this build in action or used it yourself you might see what I mean, but honestly the zealots die so quickly or cut so much into more appropriate units that they quickly become a liability... Also since the build gets +1 armor by the time of the attack, zealot DPS is cut down even further due to their double attack.

It seems that alot of people on this thread have faced thor timing pushes, but this push is very very specific. If you've ever fought a 1 thor with marine/scv push.. its NOT this build. If you've ever fought a 2 thor without strike cannons and armor with marines its NOT this build. This is a very unique and well thought out timing push. My hat goes off to the creator of it and its going to be giving protoss a headache for quite a while. I hope they dont nerf the thor because some people i play with (im lookin at you martin!) always cry imbalance whenever theres a unit they cant use or deal with.


On November 17 2010 23:53 Janook wrote:Someone said you put the marines up front to tank. No. You put the thors up front, with repair, to tank, and keep your marines behind the thor to kill of the zealots.

So u know it better than this guy ?




tgFringe
Profile Joined November 2010
United States10 Posts
Last Edited: 2010-11-18 21:53:36
November 18 2010 21:48 GMT
#134
On November 19 2010 06:09 Goliathsorrow wrote:
Show nested quote +
On November 19 2010 05:46 Jayrod wrote:
On November 18 2010 00:55 Goliathsorrow wrote:
On November 18 2010 00:36 eu.exodus wrote:
warp prisms that die like flies.
Near marines and thors.
Carrying one of your few robo units.

Are you serious?

Marines are behind Thor and Thor doesn't really do much damage against warp prism alone.

But go ahead and propose me better options than blind DT rushes and I will read them with pleasure <.<


do you even play this game? Honestly... thor gets a MASSIVE damage increase against warp prism, marines will also be in front of or parallel to the thor or be dealing no damage whatsoever (which is why they will be forward), immortals have a range of 5, so in order to pick them up you have to move into 5 range. Warp prism is an awful idea against a race with a 50 mineral unit that shoots up. The reason Warp prism combat micro is used at all in some NEW PvZ ideas is because of Z's lack of accessible anti-air.

Above all else, I dont understand why it should be okay for the terran to turn on auto repair, while the protoss is sitting there doing ineffective warp prism (cutting combat units to do so against a TIMED push) tricks, and thoughtfully laying down forcefields every time they engage any terran army... yes even vs thors, who can stomp them out, but are often too clumsy if you put forcefields in a way that the rines block them.

Wow, so aggressive, calm down boy.

What MASSIVE damage increase are u talking about ? Warp Prisms are armored and will not get shot in 2 hits like a Mutalisk.

No, Marines will not be in front of the Thor, that would kill one of the points of having a Thor with ur rush/push, and every dps used on the prism is dps that is not hitting ur gateway units/immortal.




This post is pretty much spot on.

Also, putting the Marines in front of the Thor is how the Stalkers and Zealots pick off your Marines and then you have nowhere near enough DPS to break the toss. The WHOLE POINT of getting VEHICLE armor, is so that your THOR is a better tank than before, so your SCVs can keep him alive indefinitely (except vs Immortals, that's why you get 250MM Strike Cannon)and the Marines can clean up the Zealots/Stalkers.

The hero of this thread, Janook, even explained it himself that you use the Thor to tank and the Marines to clean.

Also, Zealots are a HUGE factor in this stage of the game, ESPECIALLY when it is this early. The earlier in the game we are, the more emphasis there is on each unit, and the more effective single fatty hard hitting units are (read: Protoss). This is why you get the vehicle plating, to deal with the high DPS of the Zealots smashing your Thor.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
November 18 2010 21:52 GMT
#135
very good build i started using thors much more against protoss after the medivac speed nerf
If you like brood war, please go play brood war and stop whining about SC2
pxds
Profile Joined October 2010
Brazil72 Posts
November 18 2010 22:08 GMT
#136
hmmm, maybe the one base carrier rush (http://www.teamliquid.net/forum/viewmessage.php?topic_id=155731) might hold this off, the carrier is out at around 8min. Janook should ask Protoss_Carrier to test it.
--
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-11-18 22:22:04
November 18 2010 22:08 GMT
#137
On November 17 2010 09:21 misaTO wrote:
Mass chargelots with +1 will do the trick.


It'd be nice if they did, but 6 SCV's repairing will cause your zealots to bug out. Until blizzard decides to fix this, people will continue to exploit this build.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
bobcat
Profile Joined May 2010
United States488 Posts
November 18 2010 22:19 GMT
#138
On November 19 2010 06:36 Janook wrote:
Terran front-engagement mechanical units are not competitive without auto-repair. Thors and BCs are good BECAUSE they have such a wide radius, high health, and high armor, allowing them to be repaired by many SCVs and tank plenty of damage.

If you want to nerf auto-repair, you better buff the units.



Excuse me? Exactly what about thors makes them not competetive alone? Is it their 400hp, their 7 range, their ability to crush large ground units while firing aoe splash damage against light fliers, the fact that they can break down forcefields and cannot be lifted by gravity beams, or the fact that they build 10 seconds quicker that colossi and 15 quicker than ultralisks?

Auto repair was never intended to be used to cheese out melee units.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Riot Janook
Profile Joined August 2010
United States112 Posts
November 18 2010 22:58 GMT
#139
It is my personal experience that Thors are not cost effective without repair.
hatstarcraft
Profile Joined October 2010
United States4 Posts
November 19 2010 00:16 GMT
#140
Great thread. ill definitely watch the replays when I get home. I see its not likely viable vs zerg, but what about tvt? the questions been proposed already but I haven't seen a satisfactory. answer..
you put lope in your til nom?
Prev 1 5 6 7 8 9 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Mini 3396
Hyuk 522
PianO 483
Larva 257
Killer 189
actioN 115
ToSsGirL 93
Leta 87
NotJumperer 33
Sacsri 28
[ Show more ]
HiyA 22
Sharp 21
ajuk12(nOOB) 13
Shine 11
Aegong 8
League of Legends
JimRising 655
Counter-Strike
summit1g9238
Stewie2K964
Other Games
KnowMe175
RuFF_SC236
Trikslyr22
Organizations
Dota 2
PGL Dota 2 - Secondary Stream5538
Other Games
gamesdonequick778
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Sammyuel 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Spring Champion…
2h 2m
GSL
3h 2m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
IPSL
7h 2m
Bonyth vs Dewalt
BSL22 NKC (BSL vs China)
10h 2m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
15h 2m
WardiTV Spring Champion…
1d 2h
GSL
1d 3h
IPSL
1d 7h
Hawk vs Julia
Patches Events
1d 8h
BSL22 NKC (BSL vs China)
1d 10h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
Replay Cast
1d 15h
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.