Then i run towards the banelings with my Marauders. If your opponent just a clicked into your army then all the banes explode on the Marauders and you can hold your position with your marines.
Best way to spread marines - Page 3
| Forum Index > StarCraft 2 Strategy |
|
HTX
Germany265 Posts
Then i run towards the banelings with my Marauders. If your opponent just a clicked into your army then all the banes explode on the Marauders and you can hold your position with your marines. | ||
|
Welmu
Finland3295 Posts
| ||
|
SamuraiProgrammer
United States13 Posts
On November 10 2010 14:53 squintz wrote: Too much to do with too little time? Try sacrificing some marines as baneling chaffs and flares. Use the first group you select and run them TOWARDS the banelings. Then fan the rest out. I think this is an excellent strategy. Banelings win when their splash damage kills units that exceed their cost. Banelings do not win if they die at too low of a ratio to the units they kill. By intelligently sacrifiicing your marines a few at a time, you can actually win that engagement. | ||
|
IAttackYou
United States330 Posts
| ||
|
kYem
United Kingdom412 Posts
![]() You can fit 3 marines in that gap, its rather huge. Its seems like you have to spread marine a lot further than i originally thought. Its means that your best bet to reduce the numbers of banelings, so for example go for more marauder focused army after battle, next cycle should be marines with tanks. Hmm even with great spread banelings are actually very cost effective vs light units. the problem i see is that they cost gas, that means less mutas, however if you are to passive that means he will get that critical number very fast and the gas can go tech or MASS of banelings like morphing 44 zerglings in to banelings would be easy. i suppose you want to pressure zerg as soon as his first 6 mutas pop out so the muta count wont be higher than 12 ( turrets are still ok with repairs however anything higher than that you need extra forces to defend cot efficiently ) | ||
|
the p00n
Netherlands615 Posts
I'm really good at it, once a guy remarked that I must have gotten the gosu spreading from my mother. Apparently she also has a nasty spread, if I have to believe the zerg that I beat with it. | ||
|
DiZasteR
Netherlands84 Posts
| ||
|
shutdown_exploded
United States133 Posts
In theory it should, right? | ||
|
helokity
Canada47 Posts
On November 22 2010 06:36 shutdown_exploded wrote: does magic box work with marine positioning? In theory it should, right? ground units form balls, not magic boxes. and theyd need a HUUUGE spread because of baneling radius. | ||
|
MrCon
France29748 Posts
On November 22 2010 06:36 shutdown_exploded wrote: does magic box work with marine positioning? In theory it should, right? yeah it works but it's not exactly magic boxing. One thing to remember is to never issue a move or attack command inside the "box". And if you want that your spread stay "spreaded", issue the move or attack command very far (like use the minimap) so the marine will clump much slower. | ||
|
tzadik
10 Posts
So, do you use a-click when you spread, or do you just right click? If the banelings are too close and you a-click, then it seems like your marines will just start attacking the banelings and not move enough to spread. But if you just right click your marines won't start attacking quickly and the banes have time to run up. Or am I missing something? I'm actually a fairly high ranked diamond, but against zerg I usually do hellion into banshee into mech, so I'm pretty noob at microing rines against banes. Also, I remember enjoying some micro practice maps in BW that actually improved my game in the long run. Is there anything simlar in SC2 that might have this kind of thing? | ||
|
yaeger
Norway98 Posts
| ||
|
lifecanwait
96 Posts
On January 06 2011 16:07 tzadik wrote: I'm gonna revive this thread, because there's one thing I don't get. What gets me about marine spreading is that it's quite easy to get the marines to run away in at least two different groups if you just right click, but you also want them to start attacking the banelings as soon as possible since you have so little time. So, do you use a-click when you spread, or do you just right click? If the banelings are too close and you a-click, then it seems like your marines will just start attacking the banelings and not move enough to spread. But if you just right click your marines won't start attacking quickly and the banes have time to run up. Or am I missing something? I'm actually a fairly high ranked diamond, but against zerg I usually do hellion into banshee into mech, so I'm pretty noob at microing rines against banes. Also, I remember enjoying some micro practice maps in BW that actually improved my game in the long run. Is there anything simlar in SC2 that might have this kind of thing? you can use the patrol command for that purpose, which makes them run back and return once they reach their destination, but usually banes catch up fast enough, so just a few marines would turn around earlier and start too shoot. The rest would go further back to continue the patrol. | ||
|
Thieving Magpie
United States6752 Posts
On April 25 2014 05:34 yaeger wrote: Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3 Need more context if you're going to necro a thread. A.) What type of engagement are you talking about? While on the attack or on the defense? B.) What timing are you trying to hit (If you're attacking) or what timing are they trying to hit (if you're defending) | ||
|
Jer99
Canada8159 Posts
On April 25 2014 05:34 yaeger wrote: Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3 keep to the basics: - Don't engage on creep - Have widow mines - Try not to engage in the open, try making it around a corner or something - Practice the marine split challenge - Marauders can help vs banelings and you are + Show Spoiler + ![]() | ||
|
Hider
Denmark9433 Posts
On April 25 2014 05:34 yaeger wrote: Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3 Don't really be aggressive in the midgame unless you got very much ahead in the early game. Right now zerg in a normal game can simply outproduce terran. So I suggest you play somewhat defensively and get 1-2 Thor out and do like a 2/2 or 3/3 timing. | ||
|
Thin
United States4 Posts
box click box click is basically the best way. There are maps and stuff to practice this. | ||
|
yaeger
Norway98 Posts
On April 25 2014 08:18 Thieving Magpie wrote: Need more context if you're going to necro a thread. A.) What type of engagement are you talking about? While on the attack or on the defense? B.) What timing are you trying to hit (If you're attacking) or what timing are they trying to hit (if you're defending) A & B. Im talking about my rally push towards the zergs 3 or 4th, hitting the 2/2 timing. by then I would most likely have killed some lings and kept the creep back abit( but on most new maps the latter is v difficult) I try to pre-spread as best as i can but whenever Im coming on the creep he swarms me with mass ling-bling and using his muta to pick off my stray mines that I have tried to position behind my marines. My (presplitted marines I then select and attackmove towards his army ( often that means they clump back together again) should i just stim the forward ones and keep them under controll?( I dont have 300 apm, only meager 150-170) And when he gets ultra it even gets harder (ofc) should i keep my army in big balls? or presplit and let the ultra have their way with em ? | ||
|
Nimix
France1809 Posts
What he does seems pretty simple, he tries to engage in not too open terrain with his army not too spread out, stim, control clics the marines, pulls them back and makes an arc with them. This forces the banes either to explode on thors/hellbats, or to take hellbat's damage while chasing the rines. He executed that so well in the few TvZ I watched it was pretty mind boggling. It's not a magical solution to winning TvZ of course, but I used to try to pre split more and have my army spread over a large area, when actually what he does it better (you can pre split a bit, but if you spread too much you lose lots of dps for basically no gain in the end) | ||
|
JinDesu
United States3990 Posts
| ||
| ||
![[image loading]](http://img151.imageshack.us/img151/368/screenshot2010112120250.jpg)
![[image loading]](http://img2.wikia.nocookie.net/__cb20140317044617/diablo/images/b/bf/Necromancer-melee.jpg)
?